Knuckle Cracker

Particle Fleet => Exchange Map Comments => Topic started by: AutoPost on September 17, 2016, 04:20:37 PM

Title: Custom Map #35: Wrong side. By: Sorrontis
Post by: AutoPost on September 17, 2016, 04:20:37 PM
This topic is for discussion of map #35: Wrong side
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=35)

Author: Sorrontis
Size: 256x144

Desc:
Break through the walls of death, make your way to survival.
Title: Re: Custom Map #35: Wrong side. By: Sorrontis
Post by: harrymcb on September 17, 2016, 06:50:20 PM
Now I know... death awaits me :'(
Title: Re: Custom Map #35: Wrong side. By: Sorrontis
Post by: Sorrontis on September 17, 2016, 07:34:04 PM
Quote from: harrymcb on September 17, 2016, 06:50:20 PM
Now I know... death awaits me :'(

Don't worry, it's not too bad.
Title: Re: Custom Map #35: Wrong side. By: Sorrontis
Post by: harrymcb on September 17, 2016, 09:15:19 PM
That custom ship must be strong to even get to one energy mine. I can't wait to try it
Title: Re: Custom Map #35: Wrong side. By: Sorrontis
Post by: jaworeq on September 18, 2016, 10:07:14 AM
God damn it man! We landed on the wrong side!
Title: Re: Custom Map #35: Wrong side. By: Sorrontis
Post by: chwooly on September 19, 2016, 11:30:44 PM
I was playing this map today and wanted to move the Embargo with a lathe inside, However even using "m" didn't get them to move together. Is there any way around this?
Title: Re: Custom Map #35: Wrong side. By: Sorrontis
Post by: Cavemaniac on September 20, 2016, 12:35:36 AM
Quote from: chwooly on September 19, 2016, 11:30:44 PM
I was playing this map today and wanted to move the Embargo with a lathe inside, However even using "m" didn't get them to move together. Is there any way around this?

Select them both, them use 'e' to make them move (actually slide) and maintain their exact orientation.

Pays to have them facing the way you want before you do this - this is best for shuffling forward or back a bit rather than big moves.
Title: Re: Custom Map #35: Wrong side. By: Sorrontis
Post by: Sorrontis on September 20, 2016, 12:53:25 AM
they don't move at the same speed, which is the problem. I don't know if there's a way to make them slow down, except by micro managing with the pause and "n" key
Title: Re: Custom Map #35: Wrong side. By: Sorrontis
Post by: Sorrontis on September 20, 2016, 12:56:48 AM
I see my reputation from CW3 continues here. Low plays # and low score  8)
Title: Re: Custom Map #35: Wrong side. By: Sorrontis
Post by: Karsten75 on September 20, 2016, 01:06:04 AM
Quote from: Sorrontis on September 20, 2016, 12:53:25 AM
they don't move at the same speed, which is the problem. I don't know if there's a way to make them slow down, except by micro managing with the pause and "n" key

I've been asking for Virgil to make a formation of ships fly at the speed of the slowest unit in the fleet. Maybe, hopefully it won't be a game-changer that he can't implement post-release. Can't be too hard to set maximum speed to the lowest of all selected units. I hope.

JAFLOC
Title: Re: Custom Map #35: Wrong side. By: Sorrontis
Post by: Sorrontis on September 20, 2016, 01:20:16 AM
I had assumed that it was going to be something that'll come in the future. Nice, but not particularly a game breaking thing.

JAFLOC?
Title: Re: Custom Map #35: Wrong side. By: Sorrontis
Post by: Xalos on September 20, 2016, 01:29:42 AM
Quote from: Karsten75 on September 20, 2016, 01:06:04 AMI've been asking for Virgil to make a formation of ships fly at the speed of the slowest unit in the fleet. Maybe, hopefully it won't be a game-changer that he can't implement post-release. Can't be too hard to set maximum speed to the lowest of all selected units. I hope.

I should hope that's an optional thing, or at the very least is only used when the formation move key is used.  But what do I know, I haven't played the game yet! ;)
Title: Re: Custom Map #35: Wrong side. By: Sorrontis
Post by: chwooly on September 21, 2016, 04:04:14 PM
Quote from: Cavemaniac on September 20, 2016, 12:35:36 AM
Quote from: chwooly on September 19, 2016, 11:30:44 PM
I was playing this map today and wanted to move the Embargo with a lathe inside, However even using "m" didn't get them to move together. Is there any way around this?

Select them both, them use 'e' to make them move (actually slide) and maintain their exact orientation.

Pays to have them facing the way you want before you do this - this is best for shuffling forward or back a bit rather than big moves.

Forgot about the "e"

Too many options
Title: Re: Custom Map #35: Wrong side. By: Sorrontis
Post by: chwooly on September 21, 2016, 04:24:19 PM
Quote from: Sorrontis on September 20, 2016, 12:56:48 AM
I see my reputation from CW3 continues here. Low plays # and low score  8)

That is because you design maps for elite players and not for average players. You might argue that they are average but your plays and scores contradict that.

This is a trend that I saw in CW3 with you and other map makers and seems it will be repeated here.

When Virgil mentioned that you don't have to use the default fleet as given by the map designer to play, people already wanted to know how to restrict that.


This trend in the long run is unfortunate because it most likely will lower the games popularity due to players rage quitting and not recommending it to their friends. There is a reason most games have difficulty selection.

Unfortunately I don't have an answer for how to work around this or even know if I am right. What I do know is that so far I am much more a fan of the game play in the CW series than I am of PF.
Title: Re: Custom Map #35: Wrong side. By: Sorrontis
Post by: Sorrontis on September 21, 2016, 04:29:45 PM
Quote from: chwooly on September 21, 2016, 04:24:19 PM
Spoiler
Quote from: Sorrontis on September 20, 2016, 12:56:48 AM
I see my reputation from CW3 continues here. Low plays # and low score  8)
[close]

That is because you design maps for elite players and not for average players. You might argue that they are average but your plays and scores contradict that.

This is a trend that I saw in CW3 with you and other map makers and seems it will be repeated here.  Really?

When Virgil mentioned that you don't have to use the default fleet as given by the map designer to play, people already wanted to know how to restrict that. I'm happy players aren't restricted. It'll make the game even more interesting. As long as the times are keep separate for custom/default.


This trend in the long run is unfortunate because it most likely will lower the games popularity due to players rage quitting and not recommending it to their friends. There is a reason most games have difficulty selection.

Spoiler
Unfortunately I don't have an answer for how to work around this or even know if I am right. What I do know is that so far I am much more a fan of the game play in the CW series than I am of PF.
[close]

I was being happy-sarcastic :D

However, good analysis.
A difficulty scale would be great. I don't know how Virgil would implement it though.

This is a trend that I saw in CW3 with you and other map makers and seems it will be repeated here.  Really?

When Virgil mentioned that you don't have to use the default fleet as given by the map designer to play, people already wanted to know how to restrict that. I'm happy players aren't restricted. It'll make the game even more interesting. As long as the times are keep separate for custom/default.
Title: Re: Custom Map #35: Wrong side. By: Sorrontis
Post by: GoodMorning on September 21, 2016, 08:29:49 PM
There has been a proposal floating around for a rating for difficulty as well as quality, measured separately. This seems useful here, although it was originally intended for Colonial Space.
Title: Re: Custom Map #35: Wrong side. By: Sorrontis
Post by: planetfall on September 21, 2016, 08:36:34 PM
What is stopping you from downloading the map, opening it in the editor, and making it easier?
Title: Re: Custom Map #35: Wrong side. By: Sorrontis
Post by: Sorrontis on September 21, 2016, 08:56:28 PM
Quote from: planetfall on September 21, 2016, 08:36:34 PM
What is stopping you from downloading the map, opening it in the editor, and making it easier?

Truthfully. I thought this was an easy to medium map ...  :-[
Title: Re: Custom Map #35: Wrong side. By: Sorrontis
Post by: Crimson King on September 21, 2016, 09:20:28 PM
Once you find the trick, this map is relatively easy.  ;)
Title: Re: Custom Map #35: Wrong side. By: Sorrontis
Post by: chwooly on September 21, 2016, 09:53:23 PM
Quote from: Sorrontis on September 21, 2016, 08:56:28 PM
Quote from: planetfall on September 21, 2016, 08:36:34 PM
What is stopping you from downloading the map, opening it in the editor, and making it easier?

Truthfully. I thought this was an easy to medium map ...  :-[

So did I, however I was commenting in general to your previous comment about low numbers and low plays..

As to downloading the map, It can be done but then it defeats the purpose of playing it in the first place.

Title: Re: Custom Map #35: Wrong side. By: Sorrontis
Post by: D0m0nik on September 22, 2016, 04:44:09 PM
Hardest map I have played yet in the whole game, the candi-floss particles were quite tough to beat and the final emitter on the left was a nightmare. The big Embargo is a great idea though with its capping potential.
Title: Re: Custom Map #35: Wrong side. By: Sorrontis
Post by: Sorrontis on September 22, 2016, 04:48:56 PM
Quote from: D0m0nik on September 22, 2016, 04:44:09 PM
Hardest map I have played yet in the whole game, the candi-floss particles were quite tough to beat and the final emitter on the left was a nightmare. The big Embargo is a great idea though with its capping potential.

But did you like it?  ::)
Title: Re: Custom Map #35: Wrong side. By: Sorrontis
Post by: GoodMorning on September 22, 2016, 05:37:49 PM
There's a trick to the left.
Title: Re: Custom Map #35: Wrong side. By: Sorrontis
Post by: Crimson King on September 22, 2016, 07:00:35 PM
Quote from: D0m0nik on September 22, 2016, 04:44:09 PM
The big Embargo is a great idea though with its capping potential.
Honestly, I never rebuilt it after it was destroyed. My time may have been improved by rebuilding the Embargo and using it to cap other emitters.

Quote from: Sorrontis on September 22, 2016, 04:48:56 PM
But did you like it?  ::)
It took a couple of tries to figure it out. It certainly makes one think about what they need to do at the beginning. It could have been a little easier but as I said in my previous post, once you figure it out it is relatively easy.

Spoiler
Disappointed but not surprised that my 25 minute score got beat.
[close]
Title: Re: Custom Map #35: Wrong side. By: Sorrontis
Post by: GoodMorning on September 22, 2016, 08:26:36 PM
It takes too long to build to be useful for good times.
Title: Re: Custom Map #35: Wrong side. By: Sorrontis
Post by: Sorrontis on September 22, 2016, 08:30:05 PM
There might be a special way to save it :) It's tough though
Title: Re: Custom Map #35: Wrong side. By: Sorrontis
Post by: GoodMorning on September 22, 2016, 08:58:10 PM
Could be, but I won't bother replaying.
Title: Re: Custom Map #35: Wrong side. By: Sorrontis
Post by: D0m0nik on September 23, 2016, 03:58:05 AM
Yeah I enjoyed it, I saved the Embargo for the end as I could see it would take some punishment!
Title: Re: Custom Map #35: Wrong side. By: Sorrontis
Post by: GoodMorning on September 23, 2016, 04:32:21 AM
I threw it away near the beginning.
Spoiler
HQ lathe module to take out the initially capped Emitter.
[close]
Title: Re: Custom Map #35: Wrong side. By: Sorrontis
Post by: harrymcb on September 30, 2016, 02:56:06 AM
i just played this map! i am surprised how easily i beat it i even got the top time 8). my time won't last long though. i even saved the embargo, though it was half dead by the time it got energy again. :P this map looked fun and did not disappoint 10/10
Title: Re: Custom Map #35: Wrong side. By: Sorrontis
Post by: Sorrontis on September 30, 2016, 09:29:53 AM
Quote from: harrymcb on September 30, 2016, 02:56:06 AM
i just played this map! i am surprised how easily i beat it i even got the top time 8). my time won't last long though. i even saved the embargo, though it was half dead by the time it got energy again. :P this map looked fun and did not disappoint 10/10

thanks, glad you enjoyed it!
Title: Re: Custom Map #35: Wrong side. By: Sorrontis
Post by: Ranakastrasz on October 10, 2016, 02:03:50 PM
The Embargo is actually really good for shielding lathes or just blocking stuff in in general. I assume it is used to block off emitters in missions where you can't kill them?
Title: Re: Custom Map #35: Wrong side. By: Sorrontis
Post by: Sorrontis on October 10, 2016, 02:07:13 PM
Quote from: Ranakastrasz on October 10, 2016, 02:03:50 PM
The Embargo is actually really good for shielding lathes or just blocking stuff in in general. I assume it is used to block off emitters in missions where you can't kill them?

Correct!
Title: Re: Custom Map #35: Wrong side. By: Sorrontis
Post by: hbarudi on December 27, 2017, 02:53:32 AM
The way I did it is different, I couldn't easy use hq to kill emitter at start due to its strength, I instead got the amp gems and then started at the bottom, map full of enemy particles and slow progress until I got that 5000+ particle emitter to die with the entire fleet built including rebuilding the special ship.