This topic is for discussion of map #2957: Labyrinth with traps (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2957)
(http://knucklecracker.com/creeperworld2/thumb.php?id=2957) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2957)
Author: gu250 (http://knucklecracker.com/creeperworld2/viewmaps.php?author=gu250)
Desc:
Wut? How?
I recall playing this (back in November last year if I look at my score table). It wasn't particularly hard, and it didn't have any hidden or entombed creeper. Simply a matter (as usual) of prioritizing, energy management and expansion. :)
Your creeper-fu is clearly light years beyond mine. How do you protect your beacon network with only one phantom coil?
*sigh* I didn't want to play it again... :( Let me go check.
Quote from: isaac32767 on January 13, 2019, 01:35:32 PM
Your creeper-fu is clearly light years beyond mine. How do you protect your beacon network with only one phantom coil?
Actually, that's the easiest part. Dig a tunnel and place the phantom coil near the gateway. :)
I was too slow, and this isn't winnable, but I now know where I messed up and if I wanted to I guess I'd be able to complete it.
So you started by digging a tunnel left from the ship? I must be dense, because I can't see any way to do that. The ship itself prevents you from removing the squares the ship is embedded in, and with these squares in the way, you can't dig at all. The only place I can find to dig is at the other end of the long stone tunnel.
Under the ship you can dig the ground. Keep the line with the mouse without releasing the button.
Thank you. Took me a while to figure out what you were trying to say. Now it's simple enough, but not obvious to me that you're supposed to do that.