Custom Map #1000: NAVAL CHESS. By: yum234

Started by AutoPost, December 21, 2017, 03:40:37 PM

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AutoPost

This topic is for discussion of map #1000: NAVAL CHESS


Author: yum234
Size: 441x144

Desc:
My whole-hearted DREAM is to create game like navy battle with elements of chess. Sea battle adventure with strategy and tactics... CHESS, but NAVAL CHESS! I will in future try that! :) And I like Ruelle song "Game of Survival"! :) #GoodLuck in map 1000

FOXX

Whoohoo, 1000th PF Map.
And Yum is back :)
Nice to see another map of you.

Greets
FOXX

The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

yum-forum

Quote from: FOXX on December 21, 2017, 04:39:21 PM
Whoohoo, 1000th PF Map.
And Yum is back :)
Nice to see another map of you.

Greets
FOXX

I like lucky numbers (maps 100, 200, 300, 400, 500, 550, 1000 etc.)!  :)
1560 maps in CW2, CW3 and PFE till now
last

chwooly

I am free, no matter what rules surround me. If I find them tolerable, I tolerate them; if I find them too obnoxious, I break them. I am free because I know that I alone am morally responsible for everything I do."
― Robert A. Heinlein

GoodMorning

Good map, good fun, good cartographer.

Remind me to write something about strategy later...

Yum: Were you waiting before finishing, just to get that exact 11:00 time?
A narrative is a lightly-marked path to another reality.

yum-forum

#5
Quote from: GoodMorning on January 10, 2018, 05:16:36 AM
Good map, good fun, good cartographer.

Remind me to write something about strategy later...

Yum: Were you waiting before finishing, just to get that exact 11:00 time?

Thank You, GoodMorning!  :)

In future from me will be created new, strategic and, probably, very unusual REAL NAVAL CHESS game!  ;)
But before will be ANGRYDRAGON.FUN game.

About time: for map 1000 will be better exact 10:00.0 time... :P
1560 maps in CW2, CW3 and PFE till now
last

GoodMorning

As to strategy and speed, here is what I found...

Spoiler

You might think starting on the left is a good idea. And it is the easiest way to win. But, to win quickly, we want more power.

So, instead, start right. Put the gem into rock burning, I'll explain later. Place the HQ middle-right so that the lathe can just reach the Emitter. The HQ itself should be facing left. As soon as the Emitter is dealt with, saw the end of the land off. I placed the cut on the five cells joining the vertical bar to the horizontal. There will be just enough time to avoid the rush of mire. Now move that gem to mine energy or Omni reactors. Send the HQ to one or other mine. North is less mired. Clear the mire, build the mine, make an Omni. Maybe more than one. If you build three, you can take out those three annoying shipyards.

Warp in, warp out. You need the HQ on the left as soon as possible now that you've secured the right. The inner pair of mines will remain mire-free for longer. Claim what power you can, and build Omnis to keep it. You should have a ship plan from the right by now. But there's only one pickup here with a lathe. Claim and build it, with the HQ guarding against those tiny ships. Pick up some more ships while you're there, perhaps. I haven't checked whether it's worth building on the right, but you'd need the HQ there.

By the time you have more ships to work with, you probably have another gem or two. More power, and either range or speed. Have your tankers finished building yet? The middle Emitters are easiest to take from the right. However, you'll want to have those needle-ships ready in order to each fulfil their one and only purpose: Removing those spinner ships. Send in the Omnis thereafter, lathe everything there. Bring a tanker if you have a spare.

What are you waiting for? You should have two lathe-ships, two cannon-barges, and possibly those laser-walls too. Attack time. Let the remaining left Omnis (now freed up from defending the left with mire) go for the Emitters near land. Your lathes should be going for the upper two.

If you've used some of the lathe downtime during the run to grab the remaining pickups, you should beat my time.

Yum, of course, knows the map backward, and where the shortcuts are. There's probably something else light micronised the right at the beginning that one can do. Alter and Angel... I'd like to see a recording. My best guess is a direct assault on the central Emitters immediately, claiming the left, and then using the HQ to destroy the ships spawned while lathing the spawners. But they're probably doing something quite different.
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A narrative is a lightly-marked path to another reality.