Creeper World 3 Demo

Started by knucracker, October 02, 2013, 09:36:54 PM

Previous topic - Next topic

Cavemaniac

Quote from: Kilobyte on October 03, 2013, 05:24:41 AM
For linux users: Doesn't run in wine it seems

64 Bit version won't launch at all (insta crashes, chrash highly suggests its a winapi function thats not avaible in wine)
32 Bit version freezes on something that looks like a license agreement dialog (without any text though. neither the buttons nor the text window)

Trying in a vm now. Lets hope the performance is good enough.

Technical details on 32 Bit one:
Spoiler
Console log:
user@host:~/.wine/dosdevices/c:/Program Files/KnuckleCracker/Creeper World 3 DEMO$ wine CW3.exe
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
Mono path[0] = 'C:/Program Files/KnuckleCracker/Creeper World 3 DEMO/CW3_Data/Managed'
Mono path[1] = 'C:/Program Files/KnuckleCracker/Creeper World 3 DEMO/CW3_Data/Mono'
Mono config path = 'C:/Program Files/KnuckleCracker/Creeper World 3 DEMO/CW3_Data/Mono/etc'
fixme:imm:ImmReleaseContext (0x10066, 0x13e6b0): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x33f778,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f088,0x00000000), stub!
fixme:dxgi:dxgi_output_GetDesc iface 0x13fbd0, desc 0x33f684 stub!
fixme:wbemprox:wbem_locator_ConnectServer 0x1405b8, L"\\\\.\\root\\cimv2", (null), (null), (null), 0x00000000, (null), (nil), 0x33f6f8)
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0xffffffff
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0xffffffff
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0xffffffff
fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314644) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x5a574152 (as fourcc: RAWZ) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x5a574152) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x5a534552 (as fourcc: RESZ) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x5a534552) in the format lookup table
fixme:d3d:query_init Unhandled query type 0xc.
fixme:process:GetLogicalProcessorInformation ((nil),0x33fbdc): stub
fixme:win:GetRawInputDeviceList (pRawInputDeviceList=(nil), puiNumDevices=0x33fc68, cbSize=8) stub!
fixme:win:GetRawInputDeviceList (pRawInputDeviceList=(nil), puiNumDevices=0x33fc48, cbSize=8) stub!
fixme:win:RegisterRawInputDevices (pRawInputDevices=0x33fc04, uiNumDevices=1, cbSize=12) stub!
fixme:win:RegisterDeviceNotificationW (hwnd=0x10066, filter=0x33fc4c,flags=0x00000000) returns a fake device notification handle!
fixme:win:RegisterRawInputDevices (pRawInputDevices=0x33fc58, uiNumDevices=1, cbSize=12) stub!
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
^Cfixme:console:CONSOLE_DefaultHandler Terminating process 8 on event 0
err:mmtime:TIME_MMTimeStop Timer still active?!
[close]

I may be speaking out of school here, but I don't believe Linux is yet supported - some Unity glitch that needs to be resolved.
Be yourself. Everyone else is already taken.

speedkore

Quote from: Cavemaniac on October 03, 2013, 05:23:49 AM


Good to see everyone is excited about the release of the Creeper World 3 demo.

If it's working for you, you're probably too busy playing to be checking here!

If you're having technical issues, never fear - right now it's the middle of the night at Knuckle Cracker HQ, but come the dawn a team of highly trained Code Ninjas will spring in to action and resolve whatever it is that ails you/your system.



4h am it's not middle of the night ^^

i completed the demo 3 times :/ need more !!!!! :)

Kilobyte

Quote from: Cavemaniac on October 03, 2013, 05:28:54 AM
Quote from: Kilobyte on October 03, 2013, 05:24:41 AM
<snip>

I may be speaking out of school here, but I don't believe Linux is yet supported - some Unity glitch that needs to be resolved.

Well, it doesn't run in my win xp vm either :/

Grun

Not sure if happy or not with the Demo, it makes me want the full game even more :) it like a drug, you think a little will keep you going but no it just makes you want more.

Also anyone else notice.....

Spoiler
the key blind options up has details of the diffrent titans, I knew of only 2 not the third :)
[close]

Grun

speedkore

I thinking exaclly same.... And for your spoile i noticed too....

Finished 5 Times atm.... :-(

Iam  affraid the game release and server crash for download:-(

knucracker

Thanks to all for their feedback and words of encouragement.  Apologies for not responding to each message individually.

Now, if you are running the 64bit version and getting a problem with the mono.dll, try downloading this and installing it.
http://www.microsoft.com/en-us/download/details.aspx?id=14632

Once installed, try the 64 bit CW3 build again.

miquelfire

I noticed that the sprayer seem to only hold 50 units of AC, but states it holds 100 units. Possible bug? 64-bit Windows if it matters. (First game I played that states up front about 64-bit support)

Otherwise, just waiting for release...

Grauniad

#22
Quote from: miquelfire on October 03, 2013, 09:45:18 AM
I noticed that the sprayer seem to only hold 50 units of AC, but states it holds 100 units. Possible bug? 64-bit Windows if it matters. (First game I played that states up front about 64-bit support)

The Sprayer can collect left-over AC from the terrain and hold it as an internal reserve. Check the options on the unit details. It is also possible to have the sprayer return excess AC to the CN.
A goodnight to all and to all a good night - Goodnight Moon

Someone

if we point the credits in demo version,i gonna pop something really really something  :o :o

steveman0

Quote from: Someone on October 03, 2013, 10:38:03 AM
if we point the credits in demo version,i gonna pop something really really something  :o :o
Haha, that's awesome!  I got a good laugh out of that :P

JF-T

Quote from: Aetyrno on October 03, 2013, 03:13:39 AM
Only issue I've found: Wording in the intro is awkward - 50 thousand.  Should be either 50,000 or fifty thousand (latter matches the convention used elsewhere in the intro)

I kinda misread the 5 not as thousand or fifty thousand... but as 5 billion. like my sister all over again xD

I literally thought it was 5 billion into the future. really threw me off, but knowing it's less time only barely changes things for me.

Glad everyone's enjoying it just as much as I do! ;D
Can't do ANY MapMod stuff due to losing my copy of CW1/2. Also known as Commander-Strife, IIIStrife, and StormyFacade.

CW2 Custom Maps

asmussen

Great demo! I did notice one minor thing, that I thought I'd mention.

When selecting a planet, if you hit the "Online Scores" button, the scroll wheel on the mouse will both scroll the high score list AND simultaneously change the scale of the planetary system in the background behind the list. Hard to notice while scrolling down, because it was zoomed out to begin with, but then when I scrolled back up the system expanded to maximum size. Not really that big of a deal, but just thought I'd throw it out there in case nobody had already reported that.
Shawn Asmussen

Batstar

Downloaded the 64bit Version and it took off like a charm.  Ran great.  No Noticeable bugs that I saw.  Great work and DAMN it felt good to murder me some creeper in the new engine!  Loving it all Virgil!  Can't wait for the epic release day!!!! HURRY UP AND TAKE MAH MONEY!

peter

Win 8.1 64bit system, ran with no problems at all.  Loving it already.

xing

want to d so much more - no terraforming in demo :( and only really got to play with powerzones in last mission of demo