# shoot.crpl # Created on: 6/28/2018 9:56:09 PM # ------------------------------------------ once Self CONST_CREATEPZ False SetUnitAttribute Self CONST_NULLIFIERDAMAGES False SetUnitAttribute Self CONST_TAKEMAPSPACE False SetUnitAttribute endonce CurrentCoords GetCreeper 0 gt if Destroy(self 0) else RandCoords 5 QueueMove endif :Destroyed DamageCreeper(CurrentCoords 26 3 2000000 TRUE) CurrentCoords -200 AddCreeper