Custom Map #1122: CM Map 33. By: FOXX

Started by AutoPost, April 05, 2018, 11:35:46 AM

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This topic is for discussion of map #1122: CM Map 33


Author: FOXX
Size: 442x288

Desc:
Custom Module Map 33 -> The SuperBlast Weapon See Forum for Info & Favorite Custom Module #EnemyMK7Shot #EmergentUp #TiconDefenseGunRange Lag from Mire and Big Ships

FOXX

In Map 33 we have SuperBlast Weapon [by Eiyatizu]
Original Module name = Kamahameha

SuperBlast Weapon Stats

Range           = 132  Amped = 176
Energy Use      = 2    Amped = 1
Cooldown        = 30   Amped = 30
BuildCost = 150
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Different Emitters
There are 2 Types of Different Emitters in this Series.

In this Map only:

2 - A Slightly Bigger than Normal Blue one -> This is the FlipLock Emitter.
These Emitters shoot Red and Blue Particles in a Timed Interval and they can be "Locked"
meaning when you move into Range the Emitter wil only Shoot that Colour. [A Lock will appear on the Emitter]
When firing Red Particles these can be Destroyed and sometimes they leave an AmpGem.

Emitter Scripts made by Stickman & FOXX
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TiconDefenseGun Range Script by Stickman

This is the last CM Map for now. If i get more Modules i will add them to the series.

The Custom Modules will appear in some coming Maps.

Hope you enjoyed the Series
Greets,
FOXX
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

FOXX


So, in these 33 Maps i have Highlighted 35 Custom Modules.

List of all Custom Modules

Map 01 - Sniper Weapon
Map 02 - Laser Weapon
Map 03 - NegativeCharge - Particle Maker
Map 04 - Bombs Module
Map 05 - Nuker Weapon
Map 06 - Reactor Module - LaserWeapon [Map 2]
Map 07 - OverCharger - Proton Torpedo
Map 08 - Howitzer Weapon
Map 09 - Decoupler Weapon - LaserWeapon [Map 2] - Particle Maker III [Map 3]
Map 10 - LatheGun
Map 11 - HellFire Module
Map 12 - P4 Particle Bomb
Map 13 - OPC Module
Map 14 - Siege Weapon
Map 15 - Shielder - Howitzer [Map 8]
Map 16 - PlasmaBolt
Map 17 - Bot Module
Map 18 - Purifier Module
Map 19 - Strafer Module
Map 20 - PhaseField - LaserWeapon [Map 2]
Map 21 - Shield Module - Strafer Weapon [Map 19]
Map 22 - Plasma Missile
Map 23 - BlackHole Module
Map 24 - Bomber Weapon
Map 25 - Terp Module
Map 26 - Bertha Weapon
Map 27 - Tesla Weapon
Map 28 - Railgun Weapon
Map 29 - BPBertha Weapon
Map 30 - MicroRift Module
Map 31 - Geass Weapon
Map 32 - SuperShip Weapon
Map 33 - SuperBlast Weapon
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What is (are) your Favorite Module(s)?
Maybe i can show them off again :)

Greets FOXX
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

Eiyatizu

This is what happen when you bring Dragon Ball to Particle Fleet :)

FOXX

Quote from: Eiyatizu on April 06, 2018, 12:50:02 AM
This is what happen when you bring Dragon Ball to Particle Fleet :)

I don't know much about Dragonball but this CM is awesome. (and OP that's why the big ships come in :)

The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

Eiyatizu

I am glad you liked this module. It was sure difficult getting the effects working correctly with the ship and turret moving around.

seventyeight

> What is (are) your Favorite Module(s)?

The Terp module, by a long shot. More than any others it added an extra fun mechanic to the game. Converter modules (like the purifier) were like that, to a lesser extent. I'd really like to see a ship that "fires" struc.

Not sure if someone's mentioned this before, but the "flip" emitters can be controlled by a completely unconstructed ship. You can even turn off "Build" on such a ship to keep it invincible through the whole match.

FOXX

Quote from: Eiyatizu on April 06, 2018, 08:24:33 PM
I am glad you liked this module. It was sure difficult getting the effects working correctly with the ship and turret moving around.

Well, you surely did a good job. Looks amazing :)
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

FOXX

Quote from: seventyeight on April 09, 2018, 02:32:04 AM
> What is (are) your Favorite Module(s)?

The Terp module, by a long shot. More than any others it added an extra fun mechanic to the game. Converter modules (like the purifier) were like that, to a lesser extent. I'd really like to see a ship that "fires" struc.
Thanks for the Comment seventyeight -> 1 Point for the Terp Module. (i like this Module also so nice it is being 'revived'.
Half a Point for the Converter Modules and about a Module that 'Fires' Struc ...... i'll come back to that one ....

QuoteNot sure if someone's mentioned this before, but the "flip" emitters can be controlled by a completely unconstructed ship. You can even turn off "Build" on such a ship to keep it invincible through the whole match.
I don't think this has been mentioned before on the Forums but that works indeed.
Another Option
An (Unbuild) Omni works also.
[close]

Greets
FOXX

The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

ChaosMaster130

Yeah >_> I've kind of been using that un-built ship lock-down trick since the first map to be honest. As I learned about the trick from previous maps before the CM Map series that used the emitters.
But yeah, great map series in general :) Well done FOXX.
Spamming my Up+B Special since 1999!

Eiyatizu

My favorite Modules

1. Nuker Weapon: Clever usage of particle to decide motion of custom unit
2. OPC Module: Creating a decent sized piece of land out of nowhere is a good trick.
3. PlasmaBolt: Check out that cool smooth animation and changing weapon power
4. PhaseField: Great idea to block out particles

FOXX

Quote from: ChaosMaster130 on April 11, 2018, 01:10:36 PM
Yeah >_> I've kind of been using that un-built ship lock-down trick since the first map to be honest. As I learned about the trick from previous maps before the CM Map series that used the emitters.
But yeah, great map series in general :) Well done FOXX.

That would be the Mysterious Maze Series.
Glad you liked the Series ChaosMaster, i will be making some more CM Maps with more modules in the same map later on (with the FlipLock Emitters) but i have another project i am working on currently.

Greets
FOXX
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

FOXX

Quote from: Eiyatizu on April 11, 2018, 01:19:11 PM
My favorite Modules

1. Nuker Weapon: Clever usage of particle to decide motion of custom unit
2. OPC Module: Creating a decent sized piece of land out of nowhere is a good trick.
3. PlasmaBolt: Check out that cool smooth animation and changing weapon power
4. PhaseField: Great idea to block out particles

Noted !!

Greets
FOXX
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

n3s

Old thread but I had to say - I really, really liked the Superblast, probably more than any other custom module. (although I must agree with the guy that said terp is right up there, constructing land in PF is great.)

FOXX

Quote from: n3s on March 14, 2020, 07:50:58 PM
Old thread but I had to say - I really, really liked the Superblast, probably more than any other custom module. (although I must agree with the guy that said terp is right up there, constructing land in PF is great.)
Noted n3s ;)

Greets
FOXX

The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS