Custom Map #8127: CSM-173. By: yum234

Started by AutoPost, January 25, 2020, 03:44:44 AM

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AutoPost

This topic is for discussion of map #8127: CSM-173


Author: yum234
Size: 144x144

Desc:
Good weekend! :)

Schizo

Thanks for the two maps!  They were awesome.  I had a lot of fun playing them.

yum-forum

#2
Quote from: Schizo on January 25, 2020, 12:03:47 PM
Thanks for the two maps!  They were awesome.  I had a lot of fun playing them.

I created this maps after Your so kind PM to me.  Good lu!  :D
1560 maps in CW2, CW3 and PFE till now
last

sand2000

Could someone explain to me how this kind of maps working? Or tell me where I can find some explanations? Thanks

yum-forum

#4
Quote from: sand2000 on January 25, 2020, 02:22:42 PM
Could someone explain to me how this kind of maps working? Or tell me where I can find some explanations? Thanks

This concept became too complicated if you start from the last created maps. Main idea of concept - your main weapon is anti-creeper and you have a Terp tech (to terraform terrain/land). Then you attack creeper emitters by anti-creeper and flip it.

But step by step we introduced in concept many many new features and units. Better to start to play maps of this concept from the beginning (maps 5591, 5940, 5952, 5956, 5967 etc.).

Also will be helpful many many video about CSM (CORKY Style Mode) concept in YouTube. In many discussion on Forum about CSM maps you can find links to video or just search "yum234"..

Good lu!  :D

(Good lu = Good luck).
1560 maps in CW2, CW3 and PFE till now
last


chwooly

Yum, Thanks for the last 2 maps, Also thanks for listening to our not always well worded criticisms

Solid effort and great fun to play.


Cheers

PS; Please make MORE
I am free, no matter what rules surround me. If I find them tolerable, I tolerate them; if I find them too obnoxious, I break them. I am free because I know that I alone am morally responsible for everything I do."
― Robert A. Heinlein

Loren Pechtel

By the time I got to the upgrader there was no need for it.  I wouldn't have been able to upgrade much before that final amplifier in the NW died.

KingGladiator88

Pro tip: Deploy four guppies to the south at the very start, use them to build 8 terps (you wont need that many but whatever). Send those terps to the yellow stargate in the south east corner to cut down the 3x3 block so you can get your factory early on.

owweeee

OK Any idea on how to complete this? gont the entire map apart from the 7 in the top left, they're running at 900 and holding me back.

Quote from: AutoPost on January 25, 2020, 03:44:44 AM
This topic is for discussion of map #8127: CSM-173


Author: yum234
Size: 144x144

Desc:
Good weekend! :)

yum-forum

Quote from: owweeee on February 22, 2020, 01:40:45 PM
OK Any idea on how to complete this? gont the entire map apart from the 7 in the top left, they're running at 900 and holding me back.

Quote from: AutoPost on January 25, 2020, 03:44:44 AM
This topic is for discussion of map #8127: CSM-173


Author: yum234
Size: 144x144

Desc:
Good weekend! :)

I asked VideoBloger PRG to create video.  ;D
1560 maps in CW2, CW3 and PFE till now
last

chwooly

Quote from: owweeee on February 22, 2020, 01:40:45 PM
OK Any idea on how to complete this? gont the entire map apart from the 7 in the top left, they're running at 900 and holding me back.


The green towers are moveable, I moved up 2 towers and put the mini bomb, the small square with the x right next to the 1st supercharger, Then I positioned the creeper variator so that it effected as many emmiters as possible, I also used the bombs that shut down emmitters and the SG that was tied to the gray gate with the number 1. If you really need to there is plenty of power available that once you get the ac emitter upgrader you can upgrade emitters near them that will also over power them.

Cheers
I am free, no matter what rules surround me. If I find them tolerable, I tolerate them; if I find them too obnoxious, I break them. I am free because I know that I alone am morally responsible for everything I do."
― Robert A. Heinlein

yum-forum

#12
Quote from: yum-forum on February 22, 2020, 02:15:57 PM
Quote from: owweeee on February 22, 2020, 01:40:45 PM
OK Any idea on how to complete this? gont the entire map apart from the 7 in the top left, they're running at 900 and holding me back.

Quote from: AutoPost on January 25, 2020, 03:44:44 AM
This topic is for discussion of map #8127: CSM-173


Author: yum234
Size: 144x144

Desc:
Good weekend! :)

I asked VideoBloger PRG to create video.  ;D

This is fantastic. VideioBloger PRG is so kind and friendly for KC that created video of this game for owweeee and us:



Let us support him and subscribe PRG channel!  :D

The same video with 2X speed:

1560 maps in CW2, CW3 and PFE till now
last

yum-forum

Fresh video from DarkRubberNeck:   :D

1560 maps in CW2, CW3 and PFE till now
last

dwilkinson

#14
Well, first post on forum.
I've enjoyed these maps for a while, had a backlog after my laptop crapped out.
For some reason i always get lag on these maps, nothing on my computer is working anywhere near 100%. two graphics cards, 8 cores and nothing is really trying fully to make the game go faster, got this map open and to get 4x speed i drop to 5fps. it just sits at 30fps on 1x speed. I presume it's the script load and calculations towards the end of the levels, it always gets slower over time.
(Just checked my numbers and i actually get 6fps at 4x speed)
EDIT: by calculations i mean the flow calculations of over 1000 levels of Creep
EDIT2: just hit the upgrader, holy cow that's a lot of levels, it's gonna take a while just to upgrade each emitter 25 times. I like this, it lets me decide how mental i want the numbers to be.