Custom Map: Creeper Filter

Started by AutoPost, August 12, 2020, 10:57:01 PM

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AutoPost

This topic is for discussion of map: Creeper Filter


Author: Blackstripe

Desc:
Commander, This world's architecture is too deliberate to be natural, and we've detected scattered tech modules. Someone was expecting us.

An experiment to see how many different types of 'skill-checks' I could fit into a map. But my OCD nature prevents me from making a design like this asymmetric.

Anonymeus

Nice little map. Presumably you could make some very fast times if you could be bothered to do airbridging (which i didn't and i don't think saca did either).

But I do not see the diversity you mention. Once you've secured the central pool
Spoiler
every emitter can be squashed in the same way..
[close]

please keep 'em coming!

cvtfwlbt

In fact, this map looks like it's set up to be bridged straight through the totems, and indeed it is a bit slow otherwise: but that was never my first thought, and neither my second... but who knows what the future will bring.

Blackstripe

Air Bridging?  I'm not familiar with the term there.  I am still somewhat new to CW's community.


Blackstripe

Yeeeeeah, no.  I'm not going to design things that require unintended mechanics/breaking the game.