A lot of drones in 1 square causes issues

Started by lich98, October 02, 2011, 08:50:08 PM

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lich98

when there are to many drones in a square they appear in a black box.
I love Mickey Mouse more than any woman I've ever known.
-Walt Disney
This is like deja vu all over again.
-Yogi Berra

mpete

a lot of anything,missiles,moving weapon effects,blaster shots,stuff like that will cause black squares
sorry for any misspellings.
signed,mpete

lich98

ok thanks just making sure it wan't a problem
I love Mickey Mouse more than any woman I've ever known.
-Walt Disney
This is like deja vu all over again.
-Yogi Berra

knucracker

It's a flash/air rendering limitation.  If a bunch of sprites stack, the transparency (alpha blending) stops and turns into a black rectangle.  I can't really do anything about it.  But, when I do most of my missions I try to avoid things that lead to massive stacking of units.

lich98

I love Mickey Mouse more than any woman I've ever known.
-Walt Disney
This is like deja vu all over again.
-Yogi Berra

UpperKEES

Do you have any idea how many sprites can safely be stacked so map makers can try to avoid this issue?
My CW1 maps: downloads - overview
My CW2 maps: downloads - overview

knucracker

#6
It looks like the limit is 22 (24 raw objects, but the game space adds a couple of its own).  I forget what this limitation is referred to, so I can't manage to get many good google results.  I looked it up a long time ago, though.  You can stack 22 reactors in the map editor, then drag another unit over the top and watch the transparency "fail".

lich98

I love Mickey Mouse more than any woman I've ever known.
-Walt Disney
This is like deja vu all over again.
-Yogi Berra