Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on July 29, 2012, 04:01:04 PM

Title: Custom Map #1315: Master Chief's Playground
Post by: AutoPost on July 29, 2012, 04:01:04 PM
This topic is for discussion of map #1315: Master Chief's Playground (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1315)
(http://knucklecracker.com/creeperworld2/thumb.php?id=1315) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1315)

Author: DanHall4Freedom (http://knucklecracker.com/creeperworld2/viewmaps.php?author=DanHall4Freedom)

Desc:
Initially inspired by P Game 1692. Adittionally inspired by KernoX Game 1298.
Title: Re: Custom Map #1315: Master Chief's Playground
Post by: KernoX on July 29, 2012, 04:26:15 PM
Nice work. But it is hard for me. I have to learn from you. I did not get to the part you took from me.
Title: Re: Custom Map #1315: Master Chief's Playground
Post by: DanHall4Freedom on July 29, 2012, 09:20:10 PM
Hi KernoX, Think "wide array" of coils to spread out phantoms attention. Then closing them in on the gateway. Once phantom are contained, next main objective is to stop the enemy dig sites. Examples (https://plus.google.com/photos/103322492660539893652/albums/5770757980116900193?authkey=CNTE5rSi-5_rCg)
Title: Re: Custom Map #1315: Master Chief's Playground
Post by: Helper on July 30, 2012, 06:46:46 AM
Master Chief -
Very well done.
I forgot the mission about half way through, so will have to call for a "repeat".

S/F
Title: Re: Custom Map #1315: Master Chief's Playground
Post by: KernoX on July 30, 2012, 10:27:35 AM
This I did immediately. For me the problem was stop the rush of creepers. Traps near technical plans are quite problematic. I know how to stop the dig sites. i will do it with anti-creeper coverage. But the massive attack of creeper from my kind fields is a nightmare.
Title: Re: Custom Map #1315: Master Chief's Playground
Post by: Helper on July 30, 2012, 06:58:01 PM
Quote from: KernoX on July 30, 2012, 10:27:35 AM
Traps near technical plans are quite problematic.

The only Creeper field you HAVE to deal with is the one around the "Tech". By then you have a C-Bomb to take it all out.

Use the "R" key to identify (and avoid) where the Hidden Creeper is.
Title: Re: Custom Map #1315: Master Chief's Playground
Post by: DanHall4Freedom on August 02, 2012, 07:39:49 AM
Yeah, those creeper, stopping them before it's too late. It's not easy. I've failed several times. I know I can beat it. But it's not easy. Trying several different ways, with & without Dark Beam, with & without destroying all. Thanks for the inspiration.
Title: Re: Custom Map #1315: Master Chief's Playground
Post by: PMouser on July 17, 2019, 01:24:20 AM
how to do this with so limited energy?