Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on September 14, 2011, 05:01:02 PM

Title: Custom Map #201: 1.4 The Forest Temple
Post by: AutoPost on September 14, 2011, 05:01:02 PM
This topic is for discussion of map #201: 1.4 The Forest Temple (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=201)
(http://knucklecracker.com/creeperworld2/thumb.php?id=201) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=201)

Author: Link327 (http://knucklecracker.com/creeperworld2/viewmaps.php?author=Link327)

Desc:
The first temple you have to rescue. Someone is with you and is protecting you. Find your way to reactivate the Powers of the Forest Temple. Now it's your task to beat your unknown Enemy.
Title: Re: Custom Map #201: 1.4 The Forest Temple
Post by: Grun on September 14, 2011, 05:59:42 PM
Ohhhh you are evil, just getting started with this one and every move i make something creeps (pun intended :P ) up on you.

Having great fun with this one and sure will take a few runs to work out tactics, good job.

Only thing from looking at the map the bottom section may be a bit of a grind and not necessary but will get back to you on that once i completed.

Thanks Grun
Title: Re: Custom Map #201: 1.4 The Forest Temple
Post by: mpete on September 14, 2011, 06:26:02 PM
probably not intended
Spoiler
shields in the corners
[close]
Title: Re: Custom Map #201: 1.4 The Forest Temple
Post by: Grun on September 14, 2011, 08:46:15 PM
ok I completed and as mentioned befor great map spent about 3 hrs with restarts on it :P

Just a few things for future maps....

I think the last 2 emmiters and drones not needed, would have been better without IMO as they not challanging just time consuming.

Spoiler
The 2 enclosed creeper which you need to teleport anti creeper is again just time consuming and there no indication of what to do which could confuse people, spoiler tag just incase.
[close]

But other than that not many things I can think off, but got to say great use of the fields for the outside creeper and the creeper wall blocking you off below. I may seem to be being critical but the first 15-20 min was deffently one of best maps I played so far and want you to make more hopefully with considerations of this feedback :) .

Thanks Grun
Title: Re: Custom Map #201: 1.4 The Forest Temple
Post by: Link327 on September 15, 2011, 12:41:19 AM
Well, you must know, taht the whole campaign is already completed.
Meaning there are already maps 1.1-1.10
(1.11 is in work by a friend of me, Ebon_Heart, And will be more epic as any other map of the campaign :D)
I just have to replay them cause I did some minor changes to them.
1.5 is on the way, these rooms with enclosed Creeper will be repeated in maps 1.4-1.7
It just like a tradition, has something to do with the story, which i didnt mention in the descriptions or dialogs.
Refilling these rooms with "Good Power" (AC) rebuilds the temple's Banning Power.
If you didnt read the Story, nvm xD
In mission 1.7 these rooms will be at top and they will have a specific usability AFTER filling with AC
Title: Re: Custom Map #201: 1.4 The Forest Temple
Post by: PapaBear on September 15, 2011, 01:16:01 AM
Need some help to kill the creeper in the two enclosed creeper rooms - how do I do this??

I read the spoilers above that talk about teleporting anti-creeper into them - how  ??? ???
- amendment = got creeper into the rooms - but map has not 'finished' what have I missed ???


Otherwise a great map - the final wave(s) of aliens could be less frequent but much tougher - ie. it takes timing to get into the the lower chambers.. just an idea.
Title: Re: Custom Map #201: 1.4 The Forest Temple
Post by: Link327 on September 15, 2011, 10:27:05 AM
There are some little caves (3x1) from beginning on. Put AC into them, fields will automatically port them into these rooms.
Title: Re: Custom Map #201: 1.4 The Forest Temple
Post by: DethbyIT on September 15, 2011, 06:55:48 PM
Quote from: Link327 on September 15, 2011, 10:27:05 AM
There are some little caves (3x1) from beginning on. Put AC into them, fields will automatically port them into these rooms.


I don't understand what that means.
What little caves, and how do you put AC in them?

I have taken out all the creeper and have 6 Maker's pumping AC all over the map, but nothing is happening  in the sealed rooms.
Title: Re: Custom Map #201: 1.4 The Forest Temple
Post by: Ebon Heart on September 15, 2011, 07:07:44 PM
Look at it in the editor, see where the fields are. *almost resists teasing, but fails* and while you're there, why don't you try to make your own custom map? Lmao.
Title: Re: Custom Map #201: 1.4 The Forest Temple
Post by: DethbyIT on September 15, 2011, 08:08:35 PM
Don't have an editor.
Any other suggestions?
Title: Re: Custom Map #201: 1.4 The Forest Temple
Post by: Ebon Heart on September 15, 2011, 08:23:24 PM
Quote from: DethbyIT on September 15, 2011, 08:08:35 PM
Don't have an editor.
Any other suggestions?
problem solved (http://knucklecracker.com/creeperworld2/mapeditor/CW2Editor-0327.air) It's free to download, pretty self explanatory, and fun to use. And if you need help, there's always a guide here (http://knucklecracker.com/forums/index.php?topic=7786.0) Yay hyperlinks! lol. Just make sure view fields is on, and click on auto advance on the bottom for fields, watch what's going on. You can even go to the field tab and find the fields that teleport Anti Creeper.
Title: Re: Custom Map #201: 1.4 The Forest Temple
Post by: DethbyIT on September 15, 2011, 08:46:59 PM
Aha!
It took me awhile to figure that tool out, but now I've got it.
Calling it a night, but will restart the game in the morning and give it another go.
Thanks for the assist.
dbit
Title: Re: Custom Map #201: 1.4 The Forest Temple
Post by: Ebon Heart on September 15, 2011, 10:16:07 PM
Quote from: DethbyIT on September 15, 2011, 08:46:59 PM
Aha!
It took me awhile to figure that tool out, but now I've got it.
Calling it a night, but will restart the game in the morning and give it another go.
Thanks for the assist.
dbit
Any time. And I can see you're still not giving in to the idea of creating a custom map... :/
Title: Re: Custom Map #201: 1.4 The Forest Temple
Post by: DethbyIT on September 16, 2011, 08:12:46 AM
Quote from: Ebon Heart on September 15, 2011, 10:16:07 PM
Any time. And I can see you're still not giving in to the idea of creating a custom map... :/

Dirty Harry said it best:
"A man's gotta know his own limitations."
Title: Re: Custom Map #201: 1.4 The Forest Temple
Post by: Ebon Heart on September 16, 2011, 03:24:59 PM
Quote from: DethbyIT on September 16, 2011, 08:12:46 AM
Quote from: Ebon Heart on September 15, 2011, 10:16:07 PM
Any time. And I can see you're still not giving in to the idea of creating a custom map... :/

Dirty Harry said it best:
"A man's gotta know his own limitations."
So try it and see if it really is a limitation. :P
Title: Re: Custom Map #201: 1.4 The Forest Temple
Post by: crazyone76 on September 17, 2011, 09:04:12 AM
noticing the names of your maps and your name..
is this by any chance related to loz oot?
(if this is mentioned in game, im just gonna play now)
Title: Re: Custom Map #201: 1.4 The Forest Temple
Post by: Ebon Heart on September 17, 2011, 09:37:52 AM
It is in deed. :P
Title: Re: Custom Map #201: 1.4 The Forest Temple
Post by: crazyone76 on September 17, 2011, 02:28:06 PM
maybe you coulda make 4 rooms to fill with anti creeper to resemble the torches in the game
Title: Re: Custom Map #201: 1.4 The Forest Temple
Post by: Link327 on September 19, 2011, 03:47:29 PM
well, this is something of a .... mix?
I create what I want. xD
This is a mix of:
LoZ (You guessed right :) )
DQ9, Dragon Quest 9.(Enemy Boss is Corvus, some times I thought about calling the helping "Unkown" Celestria, but decided to put more LoZ in at that point.)
Well, Revaran City, that name is freely invented xD Sounding cool I thought^^
Well, Forest, Fire, Sea, Shadow. If I would have looked at LoZ TP it would be a desert Castle right?^^
Well, 1.9 and followings are DQ again, Realm of Mighty.
I have to say, I created 1.1 - 1.10, 1.11 will be created by Ebon_Heart. What could need some time...the longer to wait, the better it will be :)

The only thing ME have to think about is about which things to mix up in the 2.X's, 3.X's, Y.X's xD. I didnt call it only 1.); 2.) and so on for no reason. It isnt my only campaign I have ideas of.
Also maybe I can create a CW2-Copy of my SL-Campaign (CW1-Maps), with the question: How? xD
if i do, +20 maps :D
Maybe I will create a Campaign to Earth 2150/60. Who knows. I dont.
Well, enough of explaining. Have fun playin this.
LoZ Boss Battle Idea
(Some last thing...sry xD... I also thought about something like "LoZ Boss Battles"...but i doubt i will do that. I began thinking about Volvagia, and the method i would use to create a really nice boss....well, i dont think im ready to build up over 4000 fields, evryone with hundreds of actions. I imagined how it would look like: I giant red wormlike dragon flying through the air, shooting fireballs down, breathing fire, letting brocks come down from the top and much more. For the Dragon itself I would use 1x1 fields. Imagine the dragon has 300 Subcells and for each subcell it moves on I have to create an action ( FOR EVERY SUBCELL THE DRAGON TAKES!) The result would be epic, true, but how long will that take to build? Not mentioning the attacks, a well custom character for Volvagia(xD) and so on. I would guess that would be.... like 1200 hours of work.If I would work 24 hours/day, 50 days. XD That's maybe a stage too high for me...)
[close]
[Boah, sry for these text masses....xD], this was it now from my plans for the future, dont steal my ideas, thats like Link is living today, bye! :)
Title: Re: Custom Map #201: 1.4 The Forest Temple
Post by: Katra on September 27, 2011, 06:14:56 PM
Quote from: DethbyIT on September 15, 2011, 06:55:48 PM
Quote from: Link327 on September 15, 2011, 10:27:05 AM
There are some little caves (3x1) from beginning on. Put AC into them, fields will automatically port them into these rooms.


I don't understand what that means.
What little caves, and how do you put AC in them?

I have taken out all the creeper and have 6 Maker's pumping AC all over the map, but nothing is happening  in the sealed rooms.

You filled the entire map with AC EXCEPT the little 1x3 horizontal rooms that feed to the sealed rooms. (You built reactors in the spaces.)
Title: Re: Custom Map #201: 1.4 The Forest Temple
Post by: DethbyIT on September 27, 2011, 07:41:21 PM
@Katra,
Thank you for the additional information.
I was able to use the Map Editor figure out the secret room (cave) and went back in the next day to finish up.

That Map Editor trick is a good one - I've used it several times since then to figure out some games.
dbit
Title: Re: Custom Map #201: 1.4 The Forest Temple
Post by: Mozai on March 18, 2012, 04:49:16 PM
How are we supposed to find the creeper teleports without using the map editor?

Using the map editor seems like cheating.
Title: Re: Custom Map #201: 1.4 The Forest Temple
Post by: TrickyDragon on July 07, 2012, 09:36:31 PM
loved the map, glad someone suggested it :D   and i lol'ed at ebon and dbt xD
Title: Re: Custom Map #201: 1.4 The Forest Temple
Post by: TrickyDragon on July 07, 2012, 09:40:14 PM
also, i cant wait to play the next in the series :D
Title: Re: Custom Map #201: 1.4 The Forest Temple
Post by: Helper on July 22, 2013, 09:23:01 AM
Very nice - a little tricky, but definitely playable and fun.