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#1
how to use nullifiers? i started without any, and i see nothing on the map that grants them?
nevermind, working after restart of game.
#2
Colonial Space Map Discussion / Custom Map #10295: Farming. B...
Last post by AutoPost - September 27, 2022, 11:32:56 PM
This topic is for discussion of map #10295: Farming


Author: LordMircea
Size: 256x84

Desc:
fun map
#3
Colonial Space Map Discussion / Re: Custom Map #10290: 125-Git...
Last post by Loren Pechtel - September 27, 2022, 10:05:08 PM
Quote from: Martin Gronsdal on September 27, 2022, 03:34:54 PM
Spoiler
I started at the X in north east
[close]
Yup, that does it.
#4
Colonial Space Map Discussion / Custom Map #10294: TEST BED. ...
Last post by AutoPost - September 27, 2022, 08:22:50 PM
This topic is for discussion of map #10294: TEST BED


Author: oldnewby
Size: 128x84

Desc:
Could not believe a played CW3 all these years without noticing this...
#5
Farsite Colonies / Custom Map #3588: Mission 1 - ...
Last post by AutoPost - September 27, 2022, 07:58:15 PM
This topic is for discussion of map #3588: Mission 1 - Trap


Author: atregasd
Size: 80x70
DISCUSS ON DISCORD
#6
Colonial Space Map Discussion / Re: Custom Map #10283: well? I...
Last post by theReal_me - September 27, 2022, 07:54:12 PM
Quote from: Loren Pechtel on September 27, 2022, 03:35:12 PMThey are not decoration--I don't know what triggered them but they went active on me.  Maybe I was too slow or something.
They go off on the 50 minute in-game timer mark.
Hinted at by:
"well, hurry up."
#7
Colonial Space Map Discussion / Re: Custom Map #10283: well? I...
Last post by Loren Pechtel - September 27, 2022, 03:35:12 PM
Quote from: D0m0nik on September 26, 2022, 03:14:16 PM
Quote from: Loren Pechtel on September 26, 2022, 02:11:49 AMWell, no.

A description asking for a rating of 10 means you already start with a couple of strikes against you.  Then the stunt with the inhibitors is a no thanks.  Since there are scores it must be possible to beat but I would have to replay much of the map and I have no desire to try to figure it out.

Just take out the inhibitor in the bottom corner! Its quite a good map. The excess inhibitors are just decoration, kind of like how PH decorates his with useless ore mines.

They are not decoration--I don't know what triggered them but they went active on me.  Maybe I was too slow or something.
#8
Colonial Space Map Discussion / Re: Custom Map #10290: 125-Git...
Last post by Martin Gronsdal - September 27, 2022, 03:34:54 PM
Spoiler
I started at the X in north east
[close]
#9
Colonial Space Map Discussion / Re: Custom Map #10290: 125-Git...
Last post by Loren Pechtel - September 27, 2022, 03:34:03 PM
Another map that seems impossible to me.  There's no place to expand as the spore towers come online.
#10
Colonial Space Map Discussion / Re: Custom Map #10293: CW2.25 ...
Last post by Martin Gronsdal - September 27, 2022, 12:26:39 PM
cool game and something unexpected happened:

1. I beat the last emitter and won the game, but chose to continue playing to test the guppy
2. guppy could fly through walls and it could help remove tiles, without collectors/relays
3. I then realised that some emitters at the bottom still were discharging creeper, so I nullified them again and... the game ended again!