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Started by cclloyd9785, September 23, 2011, 01:06:27 AM

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cclloyd9785

I would love to see the features in CW:US implimented in CW2.

Mainly the packet control buttons (Maybe improve though by there being 3 click states - On, Priority, and Off.
And the speed control, offering double, and half speed.

Michionlion

well, this has been discussed before.  The main opinion is no, because in cw1, you could only activate/deactivate weapons.  in cw2, you activate/deactivate everything except nullifiers.
"Remember kids, the only difference between science and messing around is writing it down."
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My CW1, and CW2 maps!

UpperKEES

Exactly. (Searching the forums really helps! ;))

And regarding gameplay at double speed: this isn't possible for CW2, because significantly less time goes into rendering the graphics and more into calculations that need to be done anyway. Hence there is less time to gain by skipping screen updates every other frame.
My CW1 maps: downloads - overview
My CW2 maps: downloads - overview

Cavemaniac


Quote from: Michionlion on September 23, 2011, 09:50:11 AM
In cw2, you activate/deactivate everything except nullifiers.


And C-Bombs!

I sometimes find that I've got a power deficit because I'm over committed, and I go around shutting down the building of everything I don't need (Tech Domes are the worst culprit for power drain), but Conversion Bombs under construction can not be deactivated and either need to be left alone, or destroyed if you really need to stop the power suck.

Should I campaign for a 'deactivate button' on C-Bombs, or just learn not to build things that I can't afford?!?

:-\
Be yourself. Everyone else is already taken.

Lord_Farin

Quote from: Cavemaniac on October 01, 2011, 01:26:28 AM

And C-Bombs!

I sometimes find that I've got a power deficit because I'm over committed, and I go around shutting down the building of everything I don't need (Tech Domes are the worst culprit for power drain), but Conversion Bombs under construction can not be deactivated and either need to be left alone, or destroyed if you really need to stop the power suck.

Should I campaign for a 'deactivate button' on C-Bombs, or just learn not to build things that I can't afford?!?

:-\
You can select a C-bomb along with another unit (in that order, I think), then deactivate both. Subsequently reactivate the other unit, and you have your goal.
Behold, Nexus! Looketh skywards, for thy obliteration thence nighs, my foul enemy!

Cavemaniac

Quote from: Lord_Farin on October 01, 2011, 03:14:27 AM
You can select a C-bomb along with another unit (in that order, I think), then deactivate both. Subsequently reactivate the other unit, and you have your goal.


Oooooooh!

Nice work around - but you must select a unit that can be deactivated first, otherwise Activate/Deactivate is not an option.

Does this mean that we've uncovered an oversight?

Should things like Mirrors and C-Bombs, which don't drain power except when they're being built have the deactivate button?


Be yourself. Everyone else is already taken.

Lord_Farin

Quote from: Cavemaniac on October 01, 2011, 04:22:13 AM
Quote from: Lord_Farin on October 01, 2011, 03:14:27 AM
You can select a C-bomb along with another unit (in that order, I think), then deactivate both. Subsequently reactivate the other unit, and you have your goal.
Oooooooh!

Nice work around - but you must select a unit that can be deactivated first, otherwise Activate/Deactivate is not an option.

Does this mean that we've uncovered an oversight?

Should things like Mirrors and C-Bombs, which don't drain power except when they're being built have the deactivate button?
In my opinion yes. This also has already been brought up in another topic, namely http://knucklecracker.com/forums/index.php?topic=7550.msg50706#msg50706
The mirrors really should. Their behaviour when deactivated can sometimes be extremely useful
Behold, Nexus! Looketh skywards, for thy obliteration thence nighs, my foul enemy!

Cavemaniac

Quote from: Lord_Farin on October 01, 2011, 04:31:56 AM

The mirrors really should. Their behaviour when deactivated can sometimes be extremely useful



Son of a...

[Stunned Mullet]

Every day I learn something new about this game - and that's two things today!

Thanks for the tips guys.

Also thanks for the link to the prior discussion - I'm fairly new to the forums and though I've sampled most of the topics, I've got to admit I've not waded through every single post...

Be yourself. Everyone else is already taken.

Kithros

Something kind of similar to packet filtering that I would still like to see is the option to keep weapons firing without requesting additional packets - there are so many times I want to do this but can't, and I have to leave a weapon at full ammo while deactivating it which is really wasteful..

UpperKEES

Quote from: Kithros on October 01, 2011, 07:36:14 AM
Something kind of similar to packet filtering that I would still like to see is the option to keep weapons firing without requesting additional packets - there are so many times I want to do this but can't, and I have to leave a weapon at full ammo while deactivating it which is really wasteful..

Yes please!
My CW1 maps: downloads - overview
My CW2 maps: downloads - overview

thepenguin

Quote from: UpperKEES on October 01, 2011, 12:07:44 PM
Quote from: Kithros on October 01, 2011, 07:36:14 AM
Something kind of similar to packet filtering that I would still like to see is the option to keep weapons firing without requesting additional packets - there are so many times I want to do this but can't, and I have to leave a weapon at full ammo while deactivating it which is really wasteful..

Yes please!

this would be awesome!

+∞
We have become the creeper...

CobraKill

Quote from: thepenguin on October 01, 2011, 12:09:36 PM
Quote from: UpperKEES on October 01, 2011, 12:07:44 PM
Quote from: Kithros on October 01, 2011, 07:36:14 AM
Something kind of similar to packet filtering that I would still like to see is the option to keep weapons firing without requesting additional packets - there are so many times I want to do this but can't, and I have to leave a weapon at full ammo while deactivating it which is really wasteful..

Yes please!

this would be awesome!

+∞

I wish my awesome powers add more then infinity! 8) (Yes I know)
Never trust a computer that doesn't fit through your nearest window.

UpperKEES

I already requested this in April during beta, so don't get your hopes up too high. In CW1 this became possible with the introduction of the packet filter (about a year after the game was released), but it's still not possible for individual weapons (unless you disconnect them from the network).
My CW1 maps: downloads - overview
My CW2 maps: downloads - overview

cclloyd9785

Yet everyone here spoke only of half of my suggestion.

I still would like 1/2 and double speed...

knucracker

I've worked a bit and a speedup capability will be coming in the next cw2 update.  Partial speed is something you can get pretty close to by pausing and single stepping.  But, if I can come up with some nifty onscreen controls I could also add a half speed option.