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#91
Farsite Colonies / Custom Map #4877: Ccop 4. By:...
Last post by AutoPost - April 08, 2024, 01:33:35 PM
This topic is for discussion of map #4877: Ccop 4


Author: Mittens
Size: 320x200
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#92
Colonial Space Map Discussion / Custom Map #11104: Sky High Cr...
Last post by AutoPost - April 08, 2024, 11:21:06 AM
This topic is for discussion of map #11104: Sky High Creeper Battle


Author: Dankieu
Size: 200x100

Desc:
#93
Colonial Space Map Discussion / Re: Custom Map #11101: cursor ...
Last post by toolforger - April 08, 2024, 03:06:40 AM
Gameplay was weird.

Initial situation felt powerless: Nothing emitted, I had forgotten that the I key sets the emit point, so I didn't see anything I could do and didn't know if I was supposed to do something or just wait.

Having to wait until the 45° powerup was active was annoying. Nothing to do.

Finding the right place to start wasn't trivial either. Tried various things.

Key observation:

Spoiler
Moving emitters are MUCH easier to flip than stationary ones. They will flip back, but if you got it to flip once, you can make it flip again, and expand the AC-covered area while it's on the dark side.
[close]

Once I had around 100 AC, things got too easy.

So this was a weird scenario, too hard initially, then too easy.

But still a fun map!
#94
Exchange Map Comments / Re: Custom Map #2008: Rift Bre...
Last post by tfly222 - April 07, 2024, 11:57:44 PM
Any tips on how to get to the center of top right?
#95
Colonial Space Map Discussion / Re: Custom Map #11101: cursor ...
Last post by keke - April 07, 2024, 12:51:33 PM
Yes, it works, but only when its Activated by the Runnernests that  are tilted with a black circle in it. You can only Emit AC in Space and on free/AC covered Land (Free in the sense that there isnt any Creep on the spot you're trying to cover.

so, i hope that helps.
#96
Farsite Colonies / Custom Map #4876: USC Mining O...
Last post by AutoPost - April 07, 2024, 12:15:10 PM
This topic is for discussion of map #4876: USC Mining OP 2


Author: Ironstone
Size: 200x140
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#97
The Outer Sectors / Re: Hardest Tormented Space ma...
Last post by florrat - April 07, 2024, 11:53:51 AM
Quote from: Papasalt on December 19, 2022, 08:18:56 PMAlso is the original post still being updated? I completed Culvasse (S200_198) a while back and would rate it as Very hard. Also tried Bradsometum plenty of times, still seems impossible -_-

Not frequently, but I just updated it again :-) Feel free to move the information to a wiki or other place, though.
#98
Farsite Colonies / Custom Map #4875: Ammos world....
Last post by AutoPost - April 07, 2024, 08:17:56 AM
This topic is for discussion of map #4875: Ammos world


Author: Ammos
Size: 192x120
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#99
Colonial Space Map Discussion / Re: Custom Map #11101: cursor ...
Last post by D0m0nik - April 07, 2024, 05:54:46 AM
Is this working properly? I can move the star emitter thing with I but the cursor isn't creating any AC at all.
#100
Colonial Space Map Discussion / Custom Map #11103: Unkrown Is ...
Last post by AutoPost - April 07, 2024, 03:35:25 AM
This topic is for discussion of map #11103: Unkrown Is Creeper !


Author: Dankieu
Size: 140x50

Desc:
The Easy World was unkrown