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Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on August 28, 2011, 03:01:01 PM

Title: Custom Map #107: CW Portal 2 Ending
Post by: AutoPost on August 28, 2011, 03:01:01 PM
This topic is for discussion of map #107: CW Portal 2 Ending (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=107)
(http://knucklecracker.com/creeperworld2/thumb.php?id=107) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=107)

Author: Grabarz19 (http://knucklecracker.com/creeperworld2/viewmaps.php?author=Grabarz19)

Desc:
DO NOT PLAY IF YOU DON'T WANT TO SPOIL YOURSELF ORIGINAL PORTAL 2 ENDING! I did my best to balance this map. Hope it turned out nicely. All information is written in game. Just keep a look on what's going on! :)
Title: Re: Custom Map #107: CW Portal 2 Ending
Post by: Grabarz on August 28, 2011, 03:07:59 PM
Custom tiles used:
(http://img193.imageshack.us/img193/417/portaltiles.png) (mostly modified original ones)
Custom characters used:
(http://img6.imageshack.us/img6/9638/charsp.png)
Title: Re: Custom Map #107: CW Portal 2 Ending
Post by: DethbyIT on August 28, 2011, 08:43:16 PM
Very interesting concept of play!
The ending will surprise most players.

Thank you for putting this one together.
dbit
Title: Re: Custom Map #107: CW Portal 2 Ending
Post by: Ebon Heart on August 28, 2011, 09:02:21 PM
I must say, I LOVE this map. I'm gonna finish it up tomorrow. I like the portal games almost as much as the creeper world games... Sadly though, portal doesn't have nearly the same replay value as creeper world. That's when you play portal, IN creeper world. XD Keep up the good work.
Title: Re: Custom Map #107: CW Portal 2 Ending
Post by: Grabarz on August 28, 2011, 09:30:49 PM
Yay, finally some feedback <3
I realized after uploading that I havent mentioned anything about the cameras (being the creeper, obviously) in both rooms, to which the "elevator" goes to. Hope not many people get confused :V

I'm opened on opinions from people who played Portal 2 :D
Title: Re: Custom Map #107: CW Portal 2 Ending
Post by: Ebon Heart on August 28, 2011, 10:40:11 PM
I love how you protected that top part from repulsors... though I have one complaint. No bombs? really? The bombs MADE that battle.
EDIT: broke your map. :P see attachment.
Title: Re: Custom Map #107: CW Portal 2 Ending
Post by: Grabarz on August 29, 2011, 09:02:37 AM
Oh lol, :D
Well, I didn't want to remove all possibilities of cheating, since its sometimes fun. Forgot about repulsors though ;(
Might make version 2 someday, because since now I can't sort those fields in any way, it's a pain to add even more, like for bombs :P
Title: Re: Custom Map #107: CW Portal 2 Ending
Post by: TonyP2000 on August 29, 2011, 10:53:49 AM
I played your map, it was pretty fun.

Awesome tiles though, do you mind if I use those for my Portal themed map that I was planning on making?
Title: Re: Custom Map #107: CW Portal 2 Ending
Post by: Grauniad on August 29, 2011, 10:57:58 AM
I haven't checked to see if you have done this, but if you want to donate your tiles and custom character images for other mapmakers, feel free to add them in this thread (http://knucklecracker.com/forums/index.php?topic=7771.0).
Title: Re: Custom Map #107: CW Portal 2 Ending
Post by: Ebon Heart on August 29, 2011, 03:51:59 PM
Quote from: Grabarz on August 29, 2011, 09:02:37 AM
Oh lol, :D
Well, I didn't want to remove all possibilities of cheating, since its sometimes fun. Forgot about repulsors though ;(
Might make version 2 someday, because since now I can't sort those fields in any way, it's a pain to add even more, like for bombs :P
Ironically, Wheatley makes a great shield. :P oh, also, how exactly are you supposed to beat it the "right" way? I tried blasters... but they just waste ammo, with the uber thin creeper. And repulsors can only hold it back for so long... the third wave is brutal.
Title: Re: Custom Map #107: CW Portal 2 Ending
Post by: Grabarz on August 29, 2011, 04:13:13 PM
Quote from: Ebon Heart on August 29, 2011, 03:51:59 PM
Quote from: Grabarz on August 29, 2011, 09:02:37 AM
Oh lol, :D
Well, I didn't want to remove all possibilities of cheating, since its sometimes fun. Forgot about repulsors though ;(
Might make version 2 someday, because since now I can't sort those fields in any way, it's a pain to add even more, like for bombs :P
Ironically, Wheatley makes a great shield. :P oh, also, how exactly are you supposed to beat it the "right" way? I tried blasters... but they just waste ammo, with the uber thin creeper. And repulsors can only hold it back for so long... the third wave is brutal.
The only legit way of beating this map is stay where you are, and defend the position until 10:00 minute. This is where GlaDOS takes over the facility, then all you have to do is just go up and destroy the creeper cameras.
In the starting position, there's enough space underneath for reactors.

Also, don't bother yourself fighting over Wheatley's body, the cores will take care of him later on. Damn, I really hoped it was obvious enough xD
Title: Re: Custom Map #107: CW Portal 2 Ending
Post by: Ebon Heart on August 29, 2011, 04:45:33 PM
So I actually did it the right way? Lol.
Title: Re: Custom Map #107: CW Portal 2 Ending
Post by: Grabarz on August 29, 2011, 06:42:15 PM
Quote from: Ebon Heart on August 29, 2011, 04:45:33 PM
So I actually did it the right way? Lol.

No, I meant where you are when you begin the map, in that corner.
There you have access to the underground place where you can put reactors
Title: Re: Custom Map #107: CW Portal 2 Ending
Post by: Kithros on August 29, 2011, 06:47:41 PM
Quote from: Grabarz on August 29, 2011, 06:42:15 PM
Quote from: Ebon Heart on August 29, 2011, 04:45:33 PM
So I actually did it the right way? Lol.

No, I meant where you are when you begin the map, in that corner.
There you have access to the underground place where you can put reactors

I don't really get what I was supposed to do, but I pretty much just went straight up and killed everything - it took me 8 seconds to kill the last wave of the neurotoxin (which meant I didn't even reach the 10 minute mark)
Title: Re: Custom Map #107: CW Portal 2 Ending
Post by: Ebon Heart on August 29, 2011, 06:49:53 PM
Quote from: Grabarz on August 29, 2011, 06:42:15 PM
Quote from: Ebon Heart on August 29, 2011, 04:45:33 PM
So I actually did it the right way? Lol.

No, I meant where you are when you begin the map, in that corner.
There you have access to the underground place where you can put reactors
obviously, there are other ways. :P
Title: Re: Custom Map #107: CW Portal 2 Ending
Post by: Grabarz on August 29, 2011, 06:50:46 PM
Quote from: Kithros on August 29, 2011, 06:47:41 PM
Quote from: Grabarz on August 29, 2011, 06:42:15 PM
Quote from: Ebon Heart on August 29, 2011, 04:45:33 PM
So I actually did it the right way? Lol.

No, I meant where you are when you begin the map, in that corner.
There you have access to the underground place where you can put reactors

I don't really get what I was supposed to do, but I pretty much just went straight up and killed everything - it took me 8 seconds to kill the last wave of the neurotoxin (which meant I didn't even reach the 10 minute mark)
Yeah, I kinda failed leaving the repulsors, which you probably used... I dunno.
The only strategy I thought out was just to sit in that corner, make the reactors and just hold that spot, and uploaded the maps since I couldn't find those flaws

EDIT: Maybe it's actually a feature... for more clever people to get best highscore. Hehe

Also, Kithros, be happy, you cheated GlaDOS and ran away before she could even save you :D
Title: Re: Custom Map #107: CW Portal 2 Ending
Post by: Kithros on August 29, 2011, 06:55:09 PM
Quote from: Grabarz on August 29, 2011, 06:50:46 PM
Quote from: Kithros on August 29, 2011, 06:47:41 PM
Quote from: Grabarz on August 29, 2011, 06:42:15 PM
Quote from: Ebon Heart on August 29, 2011, 04:45:33 PM
So I actually did it the right way? Lol.

No, I meant where you are when you begin the map, in that corner.
There you have access to the underground place where you can put reactors

I don't really get what I was supposed to do, but I pretty much just went straight up and killed everything - it took me 8 seconds to kill the last wave of the neurotoxin (which meant I didn't even reach the 10 minute mark)
Yeah, I kinda failed leaving the repulsors, which you probably used... I dunno.

The only strategy I thought out was just to sit in that corner, make the reactors and just hold that spot, and uploaded the maps since I couldn't find those flaws

EDIT: Maybe it's actually a feature... for more clever people to get best highscore. Hehe

I used some repulsors, but none of them were really necessary - after the first wave I built a launcher and a few blasters on the right side and started digging up, and by  8 minutes I had about 15 blasters and 15 launchers at both sides right where the creeper teleports with everything else on the map already dead. I messed around with a few repulsors to blow up the anti-creeper pin fields, but it wasn't at all necessary since I killed the creeper at the top of the map anyway (while my anti-creeper was just puddling at the bottom)
Title: Re: Custom Map #107: CW Portal 2 Ending
Post by: Ebon Heart on August 29, 2011, 07:14:39 PM
in creeper world maps, there are no bugs. Only unintended features. :D