Custom Map #3270: VPAC Another Day. By: Vertu

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Custom Map #3270: VPAC Another Day. By: Vertu
on: June 21, 2022, 10:07:16 pm
This topic is for discussion of map #3270: VPAC Another Day


Author: Vertu
Size: 225x150



Arakiven

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Re: Custom Map #3270: VPAC Another Day. By: Vertu
Reply #1 on: June 23, 2022, 03:47:49 pm
Really enjoyed this map! Tried to brute force it and managed to crash my game, but got through in the end



Vertu

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Re: Custom Map #3270: VPAC Another Day. By: Vertu
Reply #2 on: June 23, 2022, 05:28:02 pm
Really enjoyed this map! Tried to brute force it and managed to crash my game, but got through in the end
?!?!?!?!??
I would like information as to how this crash happened so I can fix it to ensure it can't happen in the future.
Unless it happened when you took out the V-Reactor infrastructure because I did not crash from that and have seen V-Rods cause crashes only for them to sometimes not and sometimes do in inconsistent conditions.

Glad you enjoyed it regardless.

Life isn't fair because we say it isn't. Not because it is unfair. In fact, it is so fair we want to say it isn't and do.


Arakiven

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Re: Custom Map #3270: VPAC Another Day. By: Vertu
Reply #3 on: June 23, 2022, 06:46:39 pm

Unless it happened when you took out the V-Reactor infrastructure because I did not crash from that and have seen V-Rods cause crashes only for them to sometimes not and sometimes do in inconsistent conditions.
Hit the nail on the head. The explosion of the infrastructure combined with me either trying to move around too much at once or I might of been downloading something in the background and it caused the game to crash.
If it is known to sometimes crash there then it's probably nothing out of the ordinary.



GadgetBoy

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Re: Custom Map #3270: VPAC Another Day. By: Vertu
Reply #4 on: June 23, 2022, 08:00:16 pm
That was *HARD*. I was just about to give up when I got a bit of luck, and the enemy reactors exploded.

The enemy seemed to be firing nukes far more often than 60 seconds.



Vertu

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Re: Custom Map #3270: VPAC Another Day. By: Vertu
Reply #5 on: June 23, 2022, 08:47:38 pm
That was *HARD*. I was just about to give up when I got a bit of luck, and the enemy reactors exploded.

The enemy seemed to be firing nukes far more often than 60 seconds.
That is because they had access to enough ARG to sustain it and the SML was next to the factory.
This made me realize that the AntiNUKE loads interceptors too slowly and I have buffed them in response.

Still trying to think of a model and concept of a stronger Anti Nuke, for now you won't be seeing the other strategic missiles like the Anti Creeper or Armored ones as the current AntiNUKE balance does not work well with the balance of those other missiles.

Besides:
I have made many maps in a row that where easy enough for me to put some kind of "easy" tag on em. Nothing has had actually any real difficulty on hardcore but I made sure that wasn't the case here.


Unless it happened when you took out the V-Reactor infrastructure because I did not crash from that and have seen V-Rods cause crashes only for them to sometimes not and sometimes do in inconsistent conditions.
Hit the nail on the head. The explosion of the infrastructure combined with me either trying to move around too much at once or I might of been downloading something in the background and it caused the game to crash.
If it is known to sometimes crash there then it's probably nothing out of the ordinary.
My advise is to not move the camera when it happens or move it so the explosion effects are off screen. I will be sure to reduce the amount of effects since I have a strong PC and didn't crash yet you crashed and since this was not from the inconsistent weirdness of V-Rods, you most certainly crashed because of rendering too many effects.

Life isn't fair because we say it isn't. Not because it is unfair. In fact, it is so fair we want to say it isn't and do.