Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on August 01, 2020, 08:55:46 PM

Title: Custom Map #8716: Helms Deep. By: JimmyUnstoppable
Post by: AutoPost on August 01, 2020, 08:55:46 PM
This topic is for discussion of map #8716: Helms Deep
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=8716)

Author: JimmyUnstoppable
Size: 150x100

Desc:
Captain, this planet we’ve warped into seems like something out of a novel! And this particular fortress is massive! Whoever used it last left it in rough shape! Patch that wall up immediately, and focus on a good front line. Then push forward in a massive counter attack. This won’t be easy, but luckily we have you at the helm, calling shots deep within this fort! That’s what we’ll call this fort, Helm’s Deep!
Title: Re: Custom Map #8716: Helms Deep. By: JimmyUnstoppable
Post by: Helper on August 02, 2020, 06:28:40 AM
Great fun map, but those AoO allowed the shortcut.
Would love to see more of you maps, but without the Artifacts.
10/10
Thanks,
H
Title: Re: Custom Map #8716: Helms Deep. By: JimmyUnstoppable
Post by: JimmyUnstoppable on August 02, 2020, 11:29:00 AM
Thanks!! That's great to hear. I'd like to try and make more LOTR Maps!

Which Artifacts should I remove that causes exploit? Sorry, I'm still kinda new at the game.

Thanks!
<3
Title: Re: Custom Map #8716: Helms Deep. By: JimmyUnstoppable
Post by: Helper on August 02, 2020, 01:56:24 PM
Quote from: JimmyUnstoppable on August 02, 2020, 11:29:00 AM

Which Artifacts should I remove that causes exploit? Sorry, I'm still kinda new at the game.

I would never include any of them. I don't bother collecting or using any of them. The Berthas were plenty of firepower to overwhelm the Emitters.

This game is a great example of someone (that would be you) putting a heck of a lot of time and effort into creating a map that takes a lot of thinking & planning tactics, plus the right kind of execution to get a good score.

Or, you figure out how to use the Artifacts and that game is over in two minutes.

I'll be looking forward to your next offering. Make maps that YOU like to play and you'll get a following of players who enjoy them too.
Thanks,
H
Title: Re: Custom Map #8716: Helms Deep. By: JimmyUnstoppable
Post by: Fireswamp on August 02, 2020, 06:48:05 PM
Quote from: JimmyUnstoppable on August 02, 2020, 11:29:00 AM
Which Artifacts should I remove that causes exploit? Sorry, I'm still kinda new at the game.

Short answer: Freeze, but probably remove the others to be safe.

Long answer: All AoO are useful in sniping inhibitors; but the freeze artifact is by far the most useful as with it you only need to clear the area once to be able to build and fire a nullifier in that location.  Mass and convert can get you a really good foothold but require support from something else to hold an area for long enough to activate a nullifier; drastically reducing their effectiveness at sniping inhibitors.

The huge exploits happen when you get freeze and mass though.  This combination will remove any and all threats in an area then keep the area safe for long enough to activate a nullifier.  This is on top of the fact that the mass AoO also levels the ground, so not even rough terrain will stop you from placing a nullifier.