Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Topic started by: knucracker on September 10, 2011, 03:57:02 PM

Title: New map approval notice
Post by: knucracker on September 10, 2011, 03:57:02 PM
Just a quick note regarding map approvals.

Starting immediately, map moderators are operating under slightly different rules.  Previously, map moderators only screened for inappropriate content.  Starting now, map moderators will reject maps that are taller than necessary.  For instance, if a map is 80 rows big but only uses the top of the map, moderators are empowered to reject the map.

This is the first expansion of the map moderator rules designed to increase the quality of the submitted custom maps.  There may be other expansions in the future.

What does this mean for map authors?  So long as you think about your maps and put in the necessary attention your map will still get approved.   Just don't leave 58 rows of unnecessary terrain in the map.
Title: Re: New map approval notice
Post by: Grauniad on September 10, 2011, 04:35:03 PM
This notice expands on an earlier notice which I'm appending here for reference:

Creeper World 2 maps are subject to a community review process (http://knucklecracker.com/blog/index.php/2011/08/custom-maps-and-moderators/). This means that all maps are subject to a 24-hour waiting period to allow map moderators to review and vote on acceptance. Even if your map has sufficient votes, it will not be accepted and become available before the 24-hour period has elapsed.

There are a number of improvements that we might want to suggest to Virgil, but right now the system works and Virgil will probably turn his attention towards the "next great thing" in the Creeper World universe, so I ask that you all be patient with the imposed time limit. It is for your own protection, after all! :)
Title: Re: New map approval notice
Post by: MadMag on September 10, 2011, 04:52:10 PM
Maybe the map needs to be 80 tall for the creator, but only 50 for the top guys..

I dont see this as a problem at all, it is just whining..
Title: Re: New map approval notice
Post by: Grauniad on September 10, 2011, 04:53:28 PM
You are a map moderator. Go look at the two maps in the approval queue that are due to be rejected. You'll see what we're talking about. :)
Title: Re: New map approval notice
Post by: lich98 on September 10, 2011, 04:53:51 PM
i guess i should agree. top players could ned only 50 map space however a beginer could use all 80
Title: Re: New map approval notice
Post by: MadMag on September 10, 2011, 04:56:32 PM
It does not matter what I think, but what the creator of the map thinks.

I understand the 80 heigh might be a waste of space, but what is the big deal about it, a good map maker will not make maps 80 tall if not needed.. A good CW player will never play a bad map, so...

The map maker decides.. shitty map with few scores vs good map with a lot of scores. (they will learn)
Title: Re: New map approval notice
Post by: lich98 on September 10, 2011, 05:02:01 PM
yep i have to agree with that. Why should i play a crappy map?
Title: Re: New map approval notice
Post by: Fisherck on September 10, 2011, 05:06:50 PM
Quote from: MadMag on September 10, 2011, 04:56:32 PM
It does not matter what I think, but what the creator of the map thinks.

I understand the 80 heigh might be a waste of space, but what is the big deal about it, a good map maker will not make maps 80 tall if not needed.. A good CW player will never play a bad map, so...

The map maker decides.. shitty map with few scores vs good map with a lot of scores. (they will learn)

They're not learning very fast, and on top of that, we still do not have a difficulty or rating system. I still think those will be key in the "learning process" for map makers. :)
Title: Re: New map approval notice
Post by: lich98 on September 10, 2011, 07:41:15 PM
Quote from: Fisherck on September 10, 2011, 05:06:50 PM
Quote from: MadMag on September 10, 2011, 04:56:32 PM
It does not matter what I think, but what the creator of the map thinks.

I understand the 80 heigh might be a waste of space, but what is the big deal about it, a good map maker will not make maps 80 tall if not needed.. A good CW player will never play a bad map, so...

The map maker decides.. shitty map with few scores vs good map with a lot of scores. (they will learn)

They're not learning very fast, and on top of that, we still do not have a difficulty or rating system. I still think those will be key in the "learning process" for map makers. :)

Yes we do need a voting/rating thing
Title: Re: New map approval notice
Post by: UpperKEES on September 10, 2011, 08:16:19 PM
Quote from: MadMag on September 10, 2011, 04:56:32 PM
It does not matter what I think, but what the creator of the map thinks.

I understand the 80 heigh might be a waste of space, but what is the big deal about it, a good map maker will not make maps 80 tall if not needed.. A good CW player will never play a bad map, so...

The map maker decides.. shitty map with few scores vs good map with a lot of scores. (they will learn)

I see why this new policy has been introduced, but I have to agree with MadMag.

Many many crappy CW1 maps have been uploaded in the past and none of them have ever been rejected (unless it was an instant win without even flying OC to the totems). They just don't get played and probably got 1 star.

What if a 10 year old kid has created a crappy CW2 map and is just very excited to see it online? His $10 are worth just as much as anybody else's.

My advise is: always read the comments before you decide to download and play. Get to know your favourite map authors and search for more maps by them. Satisfaction guaranteed.
Title: Re: New map approval notice
Post by: Eric on September 10, 2011, 10:19:48 PM
I think we should let just about any map through. we could even have a crappy map competition, like who can get the lowest score.
Title: Re: New map approval notice
Post by: Grauniad on September 10, 2011, 11:02:08 PM
Since all map moderators can vote, the best way to decide this issue is to 1) become a map moderator, or 2) vote the way you think a map should be treated.  If only a handful of people are voting and approving maps, then their opinions will count.
Title: Re: New map approval notice
Post by: J on September 11, 2011, 07:38:53 AM
I agree with extra lines (max 10 or something) to create more space to build for beginners. Currently there's a map in the queue that doesn't use the top rows because there's a background while you can select a 'empty' background in the custom graphics tab.
Title: Re: New map approval notice
Post by: knucracker on September 11, 2011, 06:49:05 PM
The '80 high map rejection rule' is only intended to address maps that are clearly left at 80 height for no apparent reason.  If a map uses 80 rows, that's great... and perfectly fine.  If it is pretty clear that the map author just didn't even think about lowering the map height, that's what this rule is for.  The intent is the map moderators simple say "I think you just forgot to reduce the map height before submitting this map" in the moderator comments for a map.  Once the author sees this, he can make a quick fix for the map and resubmit the map.
Title: Re: New map approval notice
Post by: lich98 on September 12, 2011, 03:08:11 AM
Quote from: virgilw on September 11, 2011, 06:49:05 PM
The '80 high map rejection rule' is only intended to address maps that are clearly left at 80 height for no apparent reason.  If a map uses 80 rows, that's great... and perfectly fine.  If it is pretty clear that the map author just didn't even think about lowering the map height, that's what this rule is for.  The intent is the map moderators simple say "I think you just forgot to reduce the map height before submitting this map" in the moderator comments for a map.  Once the author sees this, he can make a quick fix for the map and resubmit the map.

Yes that is a quick fix but then they have to replay through it, what if it takes 72 minutes to play through?
Title: Re: New map approval notice
Post by: mthw2vc on September 12, 2011, 03:11:13 AM
Quote from: lich98 on September 12, 2011, 03:08:11 AM
Quote from: virgilw on September 11, 2011, 06:49:05 PM
The '80 high map rejection rule' is only intended to address maps that are clearly left at 80 height for no apparent reason.  If a map uses 80 rows, that's great... and perfectly fine.  If it is pretty clear that the map author just didn't even think about lowering the map height, that's what this rule is for.  The intent is the map moderators simple say "I think you just forgot to reduce the map height before submitting this map" in the moderator comments for a map.  Once the author sees this, he can make a quick fix for the map and resubmit the map.

Yes that is a quick fix but then they have to replay through it, what if it takes 72 minutes to play through?
If you can't enjoy or can't be bothered to play through your own map a second time, maybe it doesn't deserve to be uploaded... :P
Title: Re: New map approval notice
Post by: lich98 on September 12, 2011, 03:16:43 AM
Quote from: mthw2vc on September 12, 2011, 03:11:13 AM
Quote from: lich98 on September 12, 2011, 03:08:11 AM
Quote from: virgilw on September 11, 2011, 06:49:05 PM
The '80 high map rejection rule' is only intended to address maps that are clearly left at 80 height for no apparent reason.  If a map uses 80 rows, that's great... and perfectly fine.  If it is pretty clear that the map author just didn't even think about lowering the map height, that's what this rule is for.  The intent is the map moderators simple say "I think you just forgot to reduce the map height before submitting this map" in the moderator comments for a map.  Once the author sees this, he can make a quick fix for the map and resubmit the map.

Yes that is a quick fix but then they have to replay through it, what if it takes 72 minutes to play through?
If you can't enjoy or can't be bothered to play through your own map a second time, maybe it doesn't deserve to be uploaded... :P

Possibly but maby i played through it once. I wouldn't do  it again i'd work on another.
Title: Re: New map approval notice
Post by: Fisherck on September 12, 2011, 08:45:51 AM
And we generally reject them because they look like  This (http://knucklecracker.com/creeperworld2/viewmaps.php?author=tu%C4%9Fberk+t%C3%BCrkey&embedded=false&gameVer=). Not a problem replaying them... ;)
Title: Re: New map approval notice
Post by: lich98 on September 12, 2011, 03:47:32 PM
Quote from: Fisherck on September 12, 2011, 08:45:51 AM
And we generally reject them because they look like  This (http://knucklecracker.com/creeperworld2/viewmaps.php?author=tu%C4%9Fberk+t%C3%BCrkey&embedded=false&gameVer=). Not a problem replaying them... ;)
that is true...
Title: Re: New map approval notice
Post by: Cavemaniac on September 21, 2011, 01:07:32 AM


...and you know what really bugs me about that map?

Despite being about a thousand blocks high, half of the units are hidden under the status bar at the top!

I live in hope that map designers will some day (soon!) start their maps a couple of blocks down from the top - I find it tiring having to 'peek' under the status bar every few seconds when I've got operations going on up that high.

That's my only complaint - like MadMag, the extra height at the bottom doesn't offend me, though I do find it inelegant.

Do oversize maps take up extra space on Virgil's server? If so, I'm offended on his behalf!
Title: Re: New map approval notice
Post by: DethbyIT on October 23, 2011, 05:29:05 PM
I just found this thread and the very interesting reading.

As a player I certainly wouldn't qualify as a "Map Mod", but I do read the Map Mod comments that are posted.

I would encourage anyone with that power/authority to use it wisely. The comment above about "a 10 year old kid" is really valid. Try to imagine your own child/grandchild submitting a map and then getting eaten alive by some "Map God". I fail to understand these constant belittling comments about the maps that our MEMBERS are producing.

Even the worst map ever produced means that someone took the time to try to figure out the creation process, took the time to create and submit the map, and did it all so that the rest of us could have a little enjoyment.

I've watched some really terrible map-makers develop into creators of really fine games and I cringe to see some of the comments posted. A little mentoring and encouragement will go a long way.

Based on the comments I've seen, there is no way in Hell I would ever submit a map on this site.
dbit
Title: Re: New map approval notice
Post by: Shimizu on February 22, 2012, 04:14:49 PM
I just read through this post, Dethby, aren't you a map mod? ;)

/confused
Title: Re: New map approval notice
Post by: Ebon Heart on February 22, 2012, 04:17:45 PM
Quote from: Shimizu on February 22, 2012, 04:14:49 PM
I just read through this post, Dethby, aren't you a map mod? ;)

/confused
He wasn't a mapmod when he made th post. He's a new mapmod.
Title: Re: New map approval notice
Post by: WileE on December 18, 2012, 10:15:39 PM
 :-\
My six-year old asked to design a map, and I said, "Why not?"  I helped him tweak it a bit to make sure it was playable.  It's not perfect; it probably has some unnecessary space and some gates that don't do anything, but it was a good challenge (for me) and I had to work to get enough energy to get started.   Now, after reading all this, I'm hesitant to upload it!   

I will though  ;)     as I'd hate for other people not to submit maps for fear of criticism.

Thanks to everyone for all the great maps AND the not-so-great maps!
Title: Re: New map approval notice
Post by: Binz on May 25, 2020, 02:21:51 AM
Not sure whether this is the right thread to post in, but I've uploaded two maps and they're not getting approved (maps #3014 and #3015), even though the "remaining time" indicator on the submission page says "overtime" for both. Is something wrong with these maps, or do I just have to be patient?

Thanks in advance!
Title: Re: New map approval notice
Post by: knucracker on May 25, 2020, 11:53:09 AM
They are approved now
Title: Re: New map approval notice
Post by: Binz on May 25, 2020, 12:09:08 PM
Thank you very much! I just wanted to make sure that there's wasn't anything wrong with them, like community violations or something. :)