Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on August 20, 2011, 07:01:01 PM

Title: Custom Map #38: Test
Post by: AutoPost on August 20, 2011, 07:01:01 PM
This topic is for discussion of map #38: Test (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=38)
(http://knucklecracker.com/creeperworld2/thumb.php?id=38) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=38)

Author: Michionlion (http://knucklecracker.com/creeperworld2/viewmaps.php?author=Michionlion)

Desc:
welcome
Title: Re: Custom Map #38: Test
Post by: Michionlion on August 20, 2011, 09:22:33 PM
Sorry for the bad title and desc-forgot to add them.  here's desc & title:

Title: J.C. Field Test

Desc:
Welcome to your Junior Commander qualifier field test.  To pass this test, you must clear all the creeper from your selected area.  Good Luck!
Title: Re: Custom Map #38: Test
Post by: Sqaz on August 21, 2011, 03:32:35 AM
Why did you give that gateway 4 health if I may ask?

When you're able to nullify it you already killed the emitter above it, so it's quite useless and only annoying.
Have I yet said I hate emitters and gateways with more than 1 health :D


But a nice map for the rest.
Title: Re: Custom Map #38: Test
Post by: Michionlion on August 21, 2011, 07:55:53 AM
I THINK that's acutally why I like it- its annoying.  Is that bad ? ;)
Title: Re: Custom Map #38: Test
Post by: TonyP2000 on August 21, 2011, 09:26:20 AM
If if makes your map any less fun to play, then yes its bad.
Title: Re: Custom Map #38: Test
Post by: Sqaz on August 21, 2011, 02:27:44 PM
Quote from: Michionlion on August 21, 2011, 07:55:53 AM
I THINK that's acutally why I like it- its annoying.

Uhm, I hope your goal in map making isn't annoying other players ;)

Quote from: Michionlion on August 21, 2011, 07:55:53 AM
Is that bad ?

Indeed
Title: Re: Custom Map #38: Test
Post by: Michionlion on August 21, 2011, 04:06:05 PM
i mean annoying in the sense that you need to complete it and that can cause unwanted things to happen-i would consider that annoying.
Title: Re: Custom Map #38: Test
Post by: Katra on August 23, 2011, 12:26:22 PM
The emitters and gateways with more than one health just keep you on your toes. Make sure you check your detail scanner. (The unit data when you place the mouse pointer on the space.)
Title: Re: Custom Map #38: Test
Post by: Michionlion on August 23, 2011, 12:59:00 PM
Quote from: Katra on August 23, 2011, 12:26:22 PM
The emitters and gateways with more than one health just keep you on your toes. Make sure you check your detail scanner. (The unit data when you place the mouse pointer on the space.)


see? Thats what I really meant... ;)
Title: Re: Custom Map #38: Test
Post by: Sqaz on August 23, 2011, 01:12:37 PM
Quote from: Michionlion on August 23, 2011, 12:59:00 PM
Quote from: Katra on August 23, 2011, 12:26:22 PM
The emitters and gateways with more than one health just keep you on your toes. Make sure you check your detail scanner. (The unit data when you place the mouse pointer on the space.)


see? Thats what I really meant... ;)


Of course you did :P