Knuckle Cracker

Creeper World 4 => Making Maps, Units, and Scripts => Topic started by: CapeMan1008 on June 22, 2021, 07:39:41 PM

Title: I have another question.
Post by: CapeMan1008 on June 22, 2021, 07:39:41 PM
How do I make it so that the player can't build my CMod unit at the start of the map, and then unlocks it later on in the map? Also, I am planning to use it in some other maps were I will want it to be unlocked at the start.
Title: Re: I have another question.
Post by: Karsten75 on June 23, 2021, 10:34:24 AM
There are some maps that do this, techniques vary.

These kind of discussions are best conducted in the Discord. Most of the folks that are knowledgeable hangs out there. :)
Title: Re: I have another question.
Post by: CapeMan1008 on June 23, 2021, 05:22:33 PM
I think I might have one idea, where I have it locked by default and just run a script that unlocks it at the beginning of the other maps where I want it unlocked.

EDIT: I'm actually going to use a different strategy because I just found out about the SetUnitCanBuild command.