Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on July 12, 2012, 09:01:03 AM

Title: Custom Map #1277: Banana Man
Post by: AutoPost on July 12, 2012, 09:01:03 AM
This topic is for discussion of map #1277: Banana Man (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1277)
(http://knucklecracker.com/creeperworld2/thumb.php?id=1277) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1277)

Author: Bongo (http://knucklecracker.com/creeperworld2/viewmaps.php?author=Bongo)

Desc:
* Lots of different rooms, each with a different strategy to defeat. *** HINTS *** * Don't bother attacking Banana Man directly. You must find the source of his dance dance power to defeat him. * Make a Micro Rift quick, Banana Man doesn't share the dance floor for long. * Use Shields, Rifts, and lots of Conversion Bombs to defeat the lowest right room.
Title: Re: Custom Map #1277: Banana Man
Post by: Cavemaniac on July 12, 2012, 07:10:03 PM

And the nominations for 'Most Epic Use of a Banana in a Computer Game' are...

;)
Title: Re: Custom Map #1277: Banana Man
Post by: Ebon Heart on July 12, 2012, 11:12:23 PM
Very cool map, I love the dancing field. :D The fields in general are just really cool, good job. Ebon_Heart approves.
Title: Re: Custom Map #1277: Banana Man
Post by: KernoX on July 13, 2012, 04:34:31 PM
Funny map  :)    ... For me, however, probably the hardest I've ever played.
Title: Re: Custom Map #1277: Banana Man
Post by: bla3 on July 13, 2012, 08:40:28 PM
Agreed. I can't figure out how to get below the banana man, since he recharges so quickly. I've built probably 100 AC factories and placed them all around him and in the passage below him (they quickly destroy the 'bars' that flash through in progression) but I can't get any packets down there.

Which is really starting to make this map 100% frustration and 0% enjoyment. A shame, since it looked really promising.

edit - Ah, I should have built a wormhole at the beginning of the map. Oops.
Title: Re: Custom Map #1277: Banana Man
Post by: Ebon Heart on July 13, 2012, 09:45:28 PM
Wow. The author even said at the beginning, "don't attack the banana man directly." it does nothing. You have to destroy the big black square of creeper at the bottom, that's where the dancing banana pulls from. I'm tempted to do a picture walkthrough of this map just for lack of anything better to do. (nevermind the 9-10 other custom maps I have to have finished by August 8th...)
Title: Re: Custom Map #1277: Banana Man
Post by: bla3 on July 13, 2012, 09:59:49 PM
Quote from: Ebon Heart on July 13, 2012, 09:45:28 PM
Wow. The author even said at the beginning, "don't attack the banana man directly." it does nothing. You have to destroy the big black square of creeper at the bottom, that's where the dancing banana pulls from. I'm tempted to do a picture walkthrough of this map just for lack of anything better to do. (nevermind the 9-10 other custom maps I have to have finished by August 8th...)

Ask yourself how often the preliminary conversations at the beginning of maps are annoying, and then you'll know why I almost always skip them.
Title: Re: Custom Map #1277: Banana Man
Post by: Bongo on July 13, 2012, 10:15:09 PM
Quote from: bla3 on July 13, 2012, 09:59:49 PM
Ask yourself how often the preliminary conversations at the beginning of maps are annoying, and then you'll know why I almost always skip them.

Yea, I hate those starter conversations that do nothing to help you defeat the level and just talk about some pointless plot ;). That's why I always put the hints in the map info that shows up in the little window.
Title: Re: Custom Map #1277: Banana Man
Post by: Ebon Heart on July 13, 2012, 10:34:22 PM
Quote from: bla3 on July 13, 2012, 09:59:49 PM
Quote from: Ebon Heart on July 13, 2012, 09:45:28 PM
Wow. The author even said at the beginning, "don't attack the banana man directly." it does nothing. You have to destroy the big black square of creeper at the bottom, that's where the dancing banana pulls from. I'm tempted to do a picture walkthrough of this map just for lack of anything better to do. (nevermind the 9-10 other custom maps I have to have finished by August 8th...)

Ask yourself how often the preliminary conversations at the beginning of maps are annoying, and then you'll know why I almost always skip them.
Desc:
* Lots of different rooms, each with a different strategy to defeat. *** HINTS *** * Don't bother attacking Banana Man directly. You must find the source of his dance dance power to defeat him. * Make a Micro Rift quick, Banana Man doesn't share the dance floor for long. * Use Shields, Rifts, and lots of Conversion Bombs to defeat the lowest right room.

Pointless starting conversation... yeah. :P And I'm sorry if I want to know why I'm doing what I'm doing in a map. A motive makes it feel more real. Granted, this map is made to be completely random. lol. I'm doing a playthrough with screenshots now.
Title: Re: Custom Map #1277: Banana Man
Post by: bla3 on July 13, 2012, 11:20:24 PM
That wasn't meant to be personal, but was meant more as a "Most of them annoy me so I just don't read them any more."

Also, the 'little window' descriptions are usually useless too, so I don't bother with those. It actually feels weird to find useless info in either now, so much so that I just don't check.

Anyway, new reason I don't like this map: The dark beam room. I tried chaining conversion bombs, I tried stacking repulsors, I tried all sorts of things, but it became apparent that I killed that emitter just north of it too early (the black side channel is a mortar magnet) so I'm just done with this map. Not starting it over again, can't get the dark beam with any reasonable amount of effort, and the swirly room below-right of the banana man looks like it would be either impossible or a serious pain in the ass without a dark beam, so... done.

The emitters in the dark beam chamber are just too strong. Not very happy I discovered this after 90 minutes of play. (combined attempts.)

Others are apparently liking the map, and good for them, but for me, it goes beyond 'play' into 'chore'.
Title: Re: Custom Map #1277: Banana Man
Post by: Con Badger on July 14, 2012, 05:43:03 AM
Quote from: bla3 on July 13, 2012, 11:20:24 PM
That wasn't meant to be personal, but was meant more as a "Most of them annoy me so I just don't read them any more."

Also, the 'little window' descriptions are usually useless too, so I don't bother with those. It actually feels weird to find useless info in either now, so much so that I just don't check.

Anyway, new reason I don't like this map: The dark beam room. I tried chaining conversion bombs, I tried stacking repulsors, I tried all sorts of things, but it became apparent that I killed that emitter just north of it too early (the black side channel is a mortar magnet) so I'm just done with this map. Not starting it over again, can't get the dark beam with any reasonable amount of effort, and the swirly room below-right of the banana man looks like it would be either impossible or a serious pain in the ass without a dark beam, so... done.

The emitters in the dark beam chamber are just too strong. Not very happy I discovered this after 90 minutes of play. (combined attempts.)

Others are apparently liking the map, and good for them, but for me, it goes beyond 'play' into 'chore'.
I solved this by
Spoiler
making about 100 conversion bombs (no exaggeration) and flooding them into the room and crowding them against the emitters as they blew up. I also had the dark beam and mirror flagged for collection. Eventually enough energy packets got in that the two things got collected.
It stumped me for a while, and that was my "rage" plan, which worked, so.
[close]
Title: Re: Custom Map #1277: Banana Man
Post by: Helper on July 14, 2012, 11:50:36 AM
Very ingenious map.
That dang-blasted lower right room took about a night and a day to figure out, but will give it another go when my eyes quit bleeding.

Definite thumb's up - thank you.
Title: Re: Custom Map #1277: Banana Man
Post by: bla3 on July 14, 2012, 02:02:18 PM
Quote from: Con Badger on July 14, 2012, 05:43:03 AM

I solved this by
Spoiler
making about 100 conversion bombs (no exaggeration) and flooding them into the room and crowding them against the emitters as they blew up. I also had the dark beam and mirror flagged for collection. Eventually enough energy packets got in that the two things got collected.
It stumped me for a while, and that was my "rage" plan, which worked, so.
[close]

I tried this with fewer conversion bombs (probably spent 30 in total) but when I saw how many it was going to take, I just said "DONE." and exited.
Title: Re: Custom Map #1277: Banana Man
Post by: Helper on July 14, 2012, 02:16:54 PM
I would sure like to know how some others got that bottom right room.
I tried every weapon in the inventory and nothing was enough to overcome the Emitters.

Spoiler
It took me 40 (4 sets of 10) to get the DB and Mirror.
The key was the rows of Shields holding the Creeper down low.
I would start the detonation of the bottom 5 C Bombs, wait one second, then start the second 5.
It took 4 sets of 10 to finally capture them (and a lot of saves/re-starts because my timing was off.
[close]

Title: Re: Custom Map #1277: Banana Man
Post by: ea3401 on July 14, 2012, 04:18:06 PM
Quote from: Helper on July 14, 2012, 02:16:54 PM
I would sure like to know how some others got that bottom right room.
I tried every weapon in the inventory and nothing was enough to overcome the Emitters.

Strength lies in calmness.
Spoiler
Disarm you launchers an wait until creeper becomes black. Then fire one c-bomb, build another row of shields and wait again. When creeper density is at 5000k, fire a second c-bomb, arm the launchers and nullify the emitters.
[close]
Title: Re: Custom Map #1277: Banana Man
Post by: Karsten75 on July 14, 2012, 04:40:31 PM
I think I should speedrun this map and make a video of it. :P
Title: Re: Custom Map #1277: Banana Man
Post by: Helper on July 14, 2012, 04:46:15 PM
Quote from: ea3401 on July 14, 2012, 04:18:06 PM
Strength lies in calmness.

LOL!
Reminiscent of the old "Patience Grasshopper" from the Kung Fu series.

Great advice - thank you.
I am still catching up on some of the latest games, but will return and play this one from scratch.
Thank you for the tip.
Title: Re: Custom Map #1277: Banana Man
Post by: Bongo on July 14, 2012, 06:26:39 PM
The last right room only took me about 8 conversion bombs in three waves. Even though I made it I really didn't know how to beat it until I beat it.

Spoiler

* First make a Rift as close as possible
* Then use 4 Conversion Bombs to take out the whole room
* Pause
* Then make Shields about 3 or 4 rows back from Emitters
* Then make New Rifts (3) behind the Shield wall
* Conversion Bomb again to move Shield AND Rifts up one
* Pause
* For the last row you can use Blasters behind the Shield wall and Rifts after the last conversion bomb.
* If the Shields are low you can throw Conversion Bombs to give the Nullifiers time to work. It also makes the clean up easier after it's done.
[close]

Good Luck!
Title: Re: Custom Map #1277: Banana Man
Post by: Kilroyinc on July 14, 2012, 07:24:54 PM
This is an ingenious map.  The use of fields is awsome. Getting the dark beam is a bit of a slog, but I enjoyed the challenge of the whole map. :)

Make more please.   ;D
Title: Re: Custom Map #1277: Banana Man
Post by: TrickyDragon on July 15, 2012, 11:51:02 AM
Love banana man
^^
interesting challenge
Title: Re: Custom Map #1277: Banana Man
Post by: bla3 on July 19, 2012, 09:54:03 PM
I want to second the acclaim and praise for the use of fields. I just also want to reiterate that the dark beam chamber is too gimicky for my tastes and ultimately ruined the map for me. After I realized ignoring the banana man was the way to go (yay for ignoring preamble!) I had a lot fun up until that point.
Title: Re: Custom Map #1277: Banana Man
Post by: viper00900 on July 20, 2012, 08:39:18 AM
Lol at rage quits....wow omg, i just didn't open the creep tunnels on the sides....mortar death!  Pounded it with the mortars and a few blasters (to keep light creep down)

  Flagged the DB to collect, a few C-bombs and boom, DB.  I also built the DB over the other tech in the room....I reached the lower right room in 60 minutes, but I play with my creep.

Oh yeah, it took me a few passes to get it down pat as well.
Title: Re: Custom Map #1277: Banana Man
Post by: teknotiss on July 20, 2012, 04:09:42 PM
one of the best maps made yet for me  ;D
10/10
i always read the preamble but wasn't fast enough the first time.
the DBeam room wasn't too bad, just be methodical and play on pause with "n" for frame by frame action. i used a method similar to ea3401 but no launchers, and i built shields over the emitters nullified and "tada" the DBeam was mine MWA MWAHAHAHAhahaha.... ahem.
the fact that this map was an escalation of weapons map (makers then blaster/launchers then cbombs then the DBeam) was fun too. i often overlook CBombs if i get the DBeam first but this map would be pretty hard with them (has anyone done the DBeam room without CBombs?).
good work dude, looking forwards to new maps with the same ingenuity  ;)

edit: i replayed it and it was quicker to just use CBombs to gather the DBeam and then use the DBeam to cut off the emitters in that room then nullify. perhaps i'll try using launchers next time too.
Title: Re: Custom Map #1277: Banana Man
Post by: ZaiLux on July 21, 2012, 04:18:36 AM
Okay, that was super fun. But also super hard. But totally worth it. X3 AWESOME JOB.
Title: Re: Custom Map #1277: Banana Man
Post by: joshuad156 on July 24, 2012, 12:51:32 PM
Loved the use of fields and the unbeatable banana-man.  Also, thumbs up to the funny "plot"  :-)  I also liked the varied challenges of each room, without feeling like this was another one of those rooms maps.  Overall a very fun and ingenious map!  MAKE MORE!

Title: Re: Custom Map #1277: Banana Man
Post by: Katra on August 13, 2012, 11:40:57 PM
The swirl room isn't hard. Just pound it with a passel of launchers until the creeper gets thinned out, then drop a large squad of blasters in to clear the thinned out creeper. One nullifier finishes the emitters. (took me a couple of tries before I laid in enough firepower to do the job.)

I ended up taking several tries to finally get the DB and mirrors - contain with lots of launchers and blasters; then send in sticks of conversion bombs and chain so there were always 3-4 at different stages of detonation.
Title: Re: Custom Map #1277: Banana Man
Post by: pocketdare on November 25, 2013, 11:55:51 PM
Peanut Butter Jelly (not such a good) TIME !!!  :)