Knuckle Cracker

Particle Fleet => Exchange Map Comments => Topic started by: AutoPost on September 17, 2017, 04:30:04 PM

Title: Custom Map #893: Master the Chaos. By: Sorrontis
Post by: AutoPost on September 17, 2017, 04:30:04 PM
This topic is for discussion of map #893: Master the Chaos
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=893)

Author: Sorrontis
Size: 245x185

Desc:
A little love to the chaos.
Title: Re: Custom Map #893: Master the Chaos. By: Sorrontis
Post by: Sorrontis on September 18, 2017, 12:09:31 AM
Really? This is my worst map?

All my maps (11/12) lately get sub 5 ratings.

Have I lost my touch?
Title: Re: Custom Map #893: Master the Chaos. By: Sorrontis
Post by: ChaosMaster130 on September 18, 2017, 02:32:38 AM
I guess some people just can't handle your style Sorrontis  8)
Map got a 8 from me, I could just see the evil grin on your face when you were building this map though  :P
Title: Re: Custom Map #893: Master the Chaos. By: Sorrontis
Post by: FOXX on September 18, 2017, 05:58:30 AM
Quote from: Sorrontis on September 18, 2017, 12:09:31 AM
.....
All my maps (11/12) lately get sub 5 ratings.
......

18-9-2017 -> Condensed Milk is up to 5.12 ! [Edit -> Oh, that is the 1 out of 12 -> just Counted]

I'd say most of your maps are challenging [and/or tricky] enough for most players.
Title: Re: Custom Map #893: Master the Chaos. By: Sorrontis
Post by: Sorrontis on September 18, 2017, 07:20:28 PM
Quote from: ChaosMaster130 on September 18, 2017, 02:32:38 AM
I guess some people just can't handle your style Sorrontis  8)
Map got a 8 from me, I could just see the evil grin on your face when you were building this map though  :P

I actually made this map with you in mind :)
And no s*** eating grin. This was meant to be a rather normal map (with the exception of the last "pop").

I'm in the process of making a whole bunch of no- or low-prpl maps. I build them, and publish them.
Title: Re: Custom Map #893: Master the Chaos. By: Sorrontis
Post by: FOXX on September 18, 2017, 07:44:02 PM
Quote from: Sorrontis on September 18, 2017, 07:20:28 PM
...
I'm in the process of making a whole bunch of no- or low-prpl maps. I build them, and publish them.
...

My guess is that those maps will get better ratings.
Title: Re: Custom Map #893: Master the Chaos. By: Sorrontis
Post by: Sorrontis on September 18, 2017, 08:18:45 PM
Quote from: FOXX on September 18, 2017, 07:44:02 PM
Spoiler
Quote from: Sorrontis on September 18, 2017, 07:20:28 PM
...
I'm in the process of making a whole bunch of no- or low-prpl maps. I build them, and publish them.
...
[close]

My guess is that those maps will get better ratings.

Those were the last 4 maps :'(
Title: Re: Custom Map #893: Master the Chaos. By: Sorrontis
Post by: GoodMorning on September 18, 2017, 08:23:13 PM
You might be a victim of your own success, Sorrontis - hard maps get low ratings, people getting easier-than-expected-from-you maps are disappointed.

Still, if someone had fun, you have had success. If someone else had fun, you were right to upload it. :)
Title: Re: Custom Map #893: Master the Chaos. By: Sorrontis
Post by: FOXX on September 18, 2017, 09:27:18 PM
Quote from: Sorrontis on September 18, 2017, 08:18:45 PM
is that those maps will get better ratings.
...
Those were the last 4 maps :'(
...
Well, one of them was the 5.13 so i have hopes for the next ones.
And i guess players who don't get the trick behind the Maps don't enjoy them so much so they vote low.


Title: Re: Custom Map #893: Master the Chaos. By: Sorrontis
Post by: Sorrontis on September 18, 2017, 10:37:18 PM
I shall continue!
Title: Re: Custom Map #893: Master the Chaos. By: Sorrontis
Post by: daniels220 on September 19, 2017, 02:15:55 AM
It, uh, would be nice if there were some warning or hint or something that a stupidly powerful emitter is going to appear right in the starting location of your HQ. Of course I had moved it—wouldn't have gotten that far if I hadn't—but in the middle of a giant bubble of struc and a bunch of energy mines seemed like a safe place for it, so I moved it back. Maybe if I hadn't lost it and had to pay the 20sec no-energy penalty, I could have held the struc ring long enough for the mines to finish off the emitter. As it is I had to scramble to (arbitrarily) the top to rebuild, and now can't seem to crack that emitter no matter what I try. I've rebuilt my full fleet, recovered all my amp gems (several were stranded near the emitter by the destruction of their host ships), finished off all other enemy structures, and even with the dischargers available as "bombs" everything just dies so fast I can't get enough lathe time-on-target to even keep up with regen.

In short, I think the low ratings are somewhat justified for an evil twist which, based on a coin toss of otherwise-unimportant HQ positioning, can make the map unwinnable after a good half hour of difficult play.
Title: Re: Custom Map #893: Master the Chaos. By: Sorrontis
Post by: KingGladiator88 on September 19, 2017, 03:17:35 AM
I think its downvoted because its so easy to get to an unrecoverable point. If you dont get the disruptor upgrage for your mines quick enough you can get permanently locked down.

Additionally, the enemy ship can hunt down your ships and kill them quickly if they are stunned down, and can get your Command ship in a permanent death cycle if you dont get setup quick enough.
Title: Re: Custom Map #893: Master the Chaos. By: Sorrontis
Post by: Sorrontis on September 19, 2017, 10:24:10 AM
Quote from: daniels220 on September 19, 2017, 02:15:55 AM
It, uh, would be nice if there were some warning or hint or something that a stupidly powerful emitter is going to appear right in the starting location of your HQ. Of course I had moved it—wouldn't have gotten that far if I hadn't—but in the middle of a giant bubble of struc and a bunch of energy mines seemed like a safe place for it, so I moved it back. Maybe if I hadn't lost it and had to pay the 20sec no-energy penalty, I could have held the struc ring long enough for the mines to finish off the emitter. As it is I had to scramble to (arbitrarily) the top to rebuild, and now can't seem to crack that emitter no matter what I try. I've rebuilt my full fleet, recovered all my amp gems (several were stranded near the emitter by the destruction of their host ships), finished off all other enemy structures, and even with the dischargers available as "bombs" everything just dies so fast I can't get enough lathe time-on-target to even keep up with regen.

In short, I think the low ratings are somewhat justified for an evil twist which, based on a coin toss of otherwise-unimportant HQ positioning, can make the map unwinnable after a good half hour of difficult play.

Thanks for the review. I sometimes forget that there is some relatively new players that haven't dealt with many of my maps. 

Now that I look at the description, I did forget the #PRPL tag. That's usually a warning enough.


Quote from: KingGladiator88 on September 19, 2017, 03:17:35 AM
I think its downvoted because its so easy to get to an unrecoverable point. If you dont get the disruptor upgrage for your mines quick enough you can get permanently locked down.

Additionally, the enemy ship can hunt down your ships and kill them quickly if they are stunned down, and can get your Command ship in a permanent death cycle if you dont get setup quick enough.

That was the point :D
Title: Re: Custom Map #893: Master the Chaos. By: Sorrontis
Post by: svartmes on September 20, 2017, 07:50:09 PM
Some people just don't like to lose under any circumstance I guess, which is a shame since many of the best maps will useally require a couple of restarts to get the hang of.
But come on Sorrontis, the low scores on this one you had to seen coming as this one definitely can be frustrating. Personally I thought that this was one of your better maps lately and I both hated it and loved it :) 8 of 10 from me.
Title: Re: Custom Map #893: Master the Chaos. By: Sorrontis
Post by: Sorrontis on September 20, 2017, 08:23:30 PM
Sometimes, especially when tired, I feel annoyed when seeing three 1 votes within 30 minutes after I upload. I come here to whine :P
Title: Re: Custom Map #893: Master the Chaos. By: Sorrontis
Post by: daniels220 on September 21, 2017, 01:56:26 AM
Quote from: Sorrontis on September 19, 2017, 10:24:10 AM
Thanks for the review. I sometimes forget that there is some relatively new players that haven't dealt with many of my maps. 

Now that I look at the description, I did forget the #PRPL tag. That's usually a warning enough.

I mean, I'm familiar with your maps now... :p I've quite liked a number of the others, I just found the SURPRISE! YOU LOSE! factor a bit high here. Even with a warning in the description I think I would have found it frustrating, because I doubt I would have anticipated specifically that. I suppose the lesson is "save right before finishing off any enemy structure when playing a Sorrontis map", except that I've been just fine without doing that on all the others I've played so far...
Title: Re: Custom Map #893: Master the Chaos. By: Sorrontis
Post by: Sorrontis on September 21, 2017, 09:57:17 AM
Yeah, I haven't been particularly evil with my PF maps... CW3 however, that's a different story.
Title: Re: Custom Map #893: Master the Chaos. By: Sorrontis
Post by: ColonelSandersLite on October 12, 2017, 08:10:30 PM
Quote from: Sorrontis on September 18, 2017, 12:09:31 AM
All my maps (11/12) lately get sub 5 ratings.

Have I lost my touch?

No, this is a good map.  Personally, I would say an 8.5 is fair.

My times where:
44:11
21:19
15:45

I know I can shave another minute as well.  On that last run, I mistimed my attack on the third corner, suffered heavy losses and had to rebuild and try it again.

I'm not sure how svartmes pulled off that 11:25 time though.
Title: Re: Custom Map #893: Master the Chaos. By: Sorrontis
Post by: Lisimba on May 28, 2018, 07:30:13 PM
This map asks you to create and execute a strategy at each point, which is exactly what I like. At first I had no idea how anyone could possibly survive when the stunners start flying, so when after a few tries I managed to take and hold a corner that felt pretty good. From that point things went smoother and I got a 13:49 time.

While the corners seem pretty similar, they're different enough that each attack is its own challenge.

map route
I took the bottom left first, for the extra gem. I put the first gem from the center into mine dischargers, and the bottom left gem into defensive struc. This also makes the center mines pick up additional gems automatically. Then I did the corners counterclockwise.
[close]

the end
I attacked from the top middle. The bottom middle may or may not have been better but I happened to have my fleet near the top. I kept on putting a lathe ship (and at one point my HQ) just close enough to lathe the emitter in the center, while blocking the shots from the mines with whatever two random ships were available. They will blow up so have spares ready to move in. You have plenty of energy so rebuild anything that blows right away. Put your HQ and the other lathe ship a little further back and they'll take out the front mines. Swap out ships that get too damaged, if you can. Once the first emitter blows up the particles will become more docile and you start having a chance to take over mines entirely. They'll likely blow up right away again but that's fine, that pushes away particles and saves your ships.
[close]

10/10
Title: Re: Custom Map #893: Master the Chaos. By: Sorrontis
Post by: Johnny Haywire on July 31, 2018, 04:07:02 PM
As I played this map, I kept hearing a voice saying "Something wicked this way comes."

Since there wasn't an IRS agent coming to the door I had to assume the voice was coming from the nether-regions of Sorrontis' map. Someone asked why there wasn't a warning about what happens at the end...

There IS a warning. After the title it specifically states those two powerfully ominous words that would even make Ghost Rider cringe - "By: Sorrontis". That's your warning. Here's your sign.  :o

After preparing for the worst, I realized the bomb shelter I dug under the shed in the backyard overnight might have been a bit overkill. But if you finish a Sorrontis map, you deserve a break today. https://www.youtube.com/watch?v=BqRH8wEsaVQ

Fun map, m8! In a mostly evil sort of way... ;D
Title: Re: Custom Map #893: Master the Chaos. By: Sorrontis
Post by: toolforger on July 14, 2019, 06:22:31 AM
Quote from: Sorrontis on September 19, 2017, 10:24:10 AM
Thanks for the review. I sometimes forget that there is some relatively new players that haven't dealt with many of my maps. 

Now that I look at the description, I did forget the #PRPL tag. That's usually a warning enough.

No, the tag isn't going to help much. New players won't know what it means, and even experienced players won't know whether that means it's a big red warning flag or just a hint to a slight complication.

BTW I was caught completely off-guard by that final emitter, and now it's in the middle of seven pretty quickly-firing mines that are barely manageable, and every exploding mine will instantly wipe out half of the fleet because those particles both accelerate insanely quickly and are hard-hitting.

About mines firing:
Spoiler
The mines firing can be managed if you put all cannons on defense AND have them amped. Still, shots get through. Oh, and you need energy range extended, otherwise the ships will run out of energy too quickly to do any good.
[close]

About mine explosions:
Spoiler
I will try to avoid exploding them, by setting the lathes to mines only. If it turns out that the cannon shots become unmanageable if I get close enough, I'll just quit - I don't want a repeat just to be able to jump through a hoop being dangled in front of me.
[close]
Title: Re: Custom Map #893: Master the Chaos. By: Sorrontis
Post by: Johnny Haywire on September 23, 2019, 10:59:40 PM
Just so ya know, experienced players know that "Sorrontis" is Latin for "Unfair and very bad things are going to happen in this map. You should buy a puppy before playing this map." - No matter how I've failed on these maps, I find it helps to have a furry little friend who will love you regardless how often you fail.

Either that, or you can hire a professional cuddler to reassure you that "Everything will be okay". These kinds of jobs actually exist because map-makers like Sorrontis exist.