Knuckle Cracker

Particle Fleet => Exchange Map Comments => Topic started by: AutoPost on January 25, 2017, 10:55:12 PM

Title: Custom Map #581: Metal Space. By: Sorrontis
Post by: AutoPost on January 25, 2017, 10:55:12 PM
This topic is for discussion of map #581: Metal Space
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=581)

Author: Sorrontis
Size: 500x200

Desc:
Beware, there's metal in space #NoPRPL
Title: Re: Custom Map #581: Metal Space. By: Sorrontis
Post by: Sorrontis on January 25, 2017, 11:01:11 PM
I'll say this one is... medium difficulty with a tough ending.

Building Experiment 20 is likely a must. I couldn't do it without that beast.
Title: Re: Custom Map #581: Metal Space. By: Sorrontis
Post by: Sorrontis on January 26, 2017, 10:55:50 AM
Sickle_Moon ... how? I was thinking omni rush to the progenitor, but I couldn't do it.
Title: Re: Custom Map #581: Metal Space. By: Sorrontis
Post by: strigvir on January 27, 2017, 12:32:24 AM
You could make the mine at the center to give at least 1 energy, because all guppies on Exp.20 flock to it and float around not collecting anything.
Title: Re: Custom Map #581: Metal Space. By: Sorrontis
Post by: Sorrontis on January 27, 2017, 12:43:49 AM
They should be collecting energy. All mines have access to all energy. Unless there's been an update.
Title: Re: Custom Map #581: Metal Space. By: Sorrontis
Post by: strigvir on January 27, 2017, 07:09:48 PM
https://www.youtube.com/watch?v=uGvA4JDPFNs
Doesn't look like collecting to me.
Title: Re: Custom Map #581: Metal Space. By: Sorrontis
Post by: Sorrontis on January 27, 2017, 08:11:51 PM
Maybe it's due to a bug fix that V did in the beta? Shoot.... you can destroy it and not rebuild it and they'll (guppes) travel further...
Send me your save file?
Title: Re: Custom Map #581: Metal Space. By: Sorrontis
Post by: strigvir on January 27, 2017, 08:35:18 PM
https://mega.nz/#!aEtXiJ5B!qQ4sS_FJznR4VvWIhkSrGovWruL-yz-jV4qaKO2zm7U
I am not running any betas btw. I do recall reading something about guppies not interacting well with either 0 energy mines or mines with 0 coverage.
EDIT: Yep, it's no-range mines, since guppies refueled just fine from 0 energy mines at the end.
Title: Re: Custom Map #581: Metal Space. By: Sorrontis
Post by: Sorrontis on January 27, 2017, 09:16:05 PM
Quote from: strigvir on January 27, 2017, 08:35:18 PM
https://mega.nz/#!aEtXiJ5B!qQ4sS_FJznR4VvWIhkSrGovWruL-yz-jV4qaKO2zm7U
I am not running any betas btw. I do recall reading something about guppies not interacting well with either 0 energy mines or mines with 0 coverage.
EDIT: Yep, it's no-range mines, since guppies refueled just fine from 0 energy mines at the end.

Okay, that's probably why. I'm running a beta. I'll test it this weekend.
Title: Re: Custom Map #581: Metal Space. By: Sorrontis
Post by: GoodMorning on April 13, 2017, 12:20:07 AM
Versioning aside, I took this at a lazy pace. Omnis are fun to use as the "heroes" for most of it.

Sorrontis, one port is irritating at the beginning. Also, the entire right-hand could be taken with the two capital ships and the lathe-craft. And I only brought in the non-power-supply supercapital to bother the opposing ships.

Also, the "gather forces from uncontested blueprints" is something to only do once - with initial Omnis, it might be possible to hold the right, making for an interesting strategic situation (as it's not possible to rush that Progenitor).