Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on April 02, 2013, 09:01:05 PM

Title: Custom Map #2124: Rebirth Part 4
Post by: AutoPost on April 02, 2013, 09:01:05 PM
This topic is for discussion of map #2124: Rebirth Part 4 (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2124)
(http://knucklecracker.com/creeperworld2/thumb.php?id=2124) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2124)

Author: Keeper Decagon (http://knucklecracker.com/creeperworld2/viewmaps.php?author=Keeper+Decagon)

Desc:
The Styglek weren't very pleased with your interference on the previous world, to say the least. The friendly emitter has sent you co-ordinates of a rendezvous point, but the trip does not go as smoothly as expected...
Title: Re: Custom Map #2124: Rebirth Part 4
Post by: sblob on April 05, 2013, 04:42:45 AM
I have just started playing custom maps (this being the first one).
Is there a trick to getting through the 4 rocks (with the blue crosses in them?).
Please could you tell me how I break through?
Title: Re: Custom Map #2124: Rebirth Part 4
Post by: Angel on April 05, 2013, 07:18:02 AM
Quote from: sblob on April 05, 2013, 04:42:45 AM
I have just started playing custom maps (this being the first one).
Is there a trick to getting through the 4 rocks (with the blue crosses in them?).
Please could you tell me how I break through?
Some gateways, if set by the map maker, can dig ANY block with a blue 'x' on them. One of the gateways does, just can't tell which until they start digging.
Title: Re: Custom Map #2124: Rebirth Part 4
Post by: Kithros on April 05, 2013, 08:37:28 AM
Personally, I think using dig gateways for undiggable blocks is a horribly overused trick in maps that doesn't really add anything to the maps, but yeah, you need to leave a dig gateway alive (and have a path to the block that doesn't have anti-creeper in the way) to destroy them.
Title: Re: Custom Map #2124: Rebirth Part 4
Post by: sblob on April 05, 2013, 08:56:42 AM
Aha! Thanks so much.
Looks like I will have to start over. The packet was obviously getting destroyed by the anti-creep.
I don't think I will start over though because its a mission. Seems silly to have to try to work out which one is the correct portal to keep open.
Title: Re: Custom Map #2124: Rebirth Part 4
Post by: Keeper Decagon on April 05, 2013, 08:58:36 AM
Quote from: sblob on April 05, 2013, 08:56:42 AM
Aha! Thanks so much.
Looks like I will have to start over. The packet was obviously getting destroyed by the anti-creep.
I don't think I will start over though because its a mission. Seems silly to have to try to work out which one is the correct portal to keep open.

I tried to make it so that the Anti-creeper from the ships does not interfere with the packets, and also
Spoiler
ALL of the gateways can dig.
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