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#1
Beautiful map. I haven't been able to get a foot hold yet but it's gorgeous.
#2
Farsite Colonies / Custom Map #4852: Impact 1 - B...
Last post by AutoPost - Today at 05:00:47 PM
This topic is for discussion of map #4852: Impact 1 - Brazen


Author: Heisenberg
Size: 297x220
DISCUSS ON DISCORD
#3
This topic is for discussion of map #11092: Sega


Author: stdout
Size: 235x100

Desc:
Another fun adventure awaits you as you destroy emitters to open new paths to explore. This map is made in honor of the console choice of Domonik. I had fun making and playing this map and I hope you all enjoy it as much as I did.
#4
Thank you. 10!!!!
#5
Exchange Map Comments / Custom Map #2008: Rift Breach....
Last post by AutoPost - Today at 06:34:10 AM
This topic is for discussion of map #2008: Rift Breach


Author: BNROM
Size: 480x270

Desc:
This system has recently been breached by spatial rifts. Your task is the impossible. Clear out the enemy infestation, and seal the rifts. For this frontier mission, specialized BNROM design ships are licensed. Use them well.
#6
This topic is for discussion of map #11091: 274-Autobahn


Author: Rennervate / AlexX
Size: 255x255

Desc:
#7
Colonial Space Map Discussion / Re: Custom Map #11090: Rygar. ...
Last post by stdout - March 27, 2024, 08:36:33 AM
Quote from: D0m0nik on March 27, 2024, 03:42:03 AMI was a Sega kid!

Gasp! Next you're going to say you had an Amiga instead of C64! 😂
#8
Colonial Space Map Discussion / Re: Custom Map #11090: Rygar. ...
Last post by D0m0nik - March 27, 2024, 03:42:03 AM
Look forward to it. I like the themes of your picture maps, even though I was a Sega kid!
#9
Ships / Ship #6048: Insanity. Designe...
Last post by AutoPost - March 26, 2024, 07:21:18 PM
This topic is for discussion of ship #6048: Insanity


Size: 12x9
Designer: e

Desc:
#10
Colonial Space Map Discussion / Re: Custom Map #11090: Rygar. ...
Last post by stdout - March 26, 2024, 04:01:46 PM
Glad you liked it. Great score!

That freeze sure is brutal. I know well how long it takes to generate terrain but I always do it before making the map, not during gameplay, so it didn't matter until now.

I have a sequel map to this one, with a bunch of smaller islands. Finished and played through it. Might make some changes before I finalize and upload, though. It's a boss fight with a tremendously heavy creeper load.