Custom Map #354: Adam's bana =D. By: Tekoppen

Started by AutoPost, April 01, 2014, 12:18:59 PM

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This topic is for discussion of map #354: Adam's bana =D


Author: Tekoppen
Size: 256x256

Desc:
My first level, made for a friend

Karsten75

Whoever is hating on this map must not like a long drawn-out "all guns blazing" battle. :)

tornado

in all honesty who does

Ummm did I say something
Interesting terrain choice
I'd say it's a bit like Loki without the Thor
Long drawn out fight
I think I can make a pass that doesn't take too long provided I use terps if there are any.

Edit:I haven't played this yet and I don't give ratings
Now CEO of Particular Endeavors. http://knucklecracker.com/forums/index.php?topic=23752.new#new
We apologize for all inconveniences that we caused.
Quotefirst, you have to imagine a very big box, fitting inside a very samll box.
then, you have to build one

Karsten75


exostum

So it has been a little moment that I played  this map...

Got the two emitter on the bottom left, working toward the two emitter on the bottom right.

So far got 53 minutes time.

Here come the screenshot of my current situation

My Work in progress Maps (On hold for now)

Karsten75

This is not a map you should be so cautions about. It truly pays to be super-aggressive.

I can probably cut my time by at least 5 more minutes, but it involves a lot of pausing and detailed unit movement.

Study the creeper flow - a large portion of the center of the map is relatively free of creeper if you rush that central emitter near the island. Then mark of as much of the map as you can with a perimeter that you can defend, then just use the AC and Totems in your area and go "hell for leather" from the inside out

exostum

And then 1H24

As anyway I was toward a high time I use this map to build some unit for some steam achievement.

So one emitter left and building unit time.

Here comes the screenshot for the setup.

I don't know if it is worth reporting a bug for it but I turn on 5 fps on 1X speed with so many unit.

My Work in progress Maps (On hold for now)

burguertime

Anyone else lagging like hell near the end of the map?
Don't make a slog just because. Be like Master Mapmaker SPIFFEN:
Quote from: themaskedcrusader on October 05, 2010, 05:09:33 PM
(...)Difficulty is subjective. (...)
SPIFFEN chooses to rate each map as trivial because they believe that the difficulty of the map depends on the capability of the player.
BAD RATING: MEASUREMENT OF MAP HARDNESS.
Quote from: DumbCreeperGamer"Ugh, me no finish map, map too hard, ME RATE ONE.
oOga OoGa to you too.