Custom Map #1850: Multipule Difficulties (Not the Way you think)

Started by AutoPost, January 03, 2013, 04:01:05 AM

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Angel

Quote from: lid73 on January 08, 2013, 11:10:06 AM
But that opens four generators that kill the ship.  I guess I'll have to put some more weapons up there to see if that does it.

Or put shields around the 'x's and fill the chamber with the LB with AC :)
All of my maps take a few things:
1. Patience.
2. Saving often/trying different things every time.
3. Knowing that the simple is always wrong.
4. Love for your great Angel who spends hours and possibly days on maps that people hate. :D

MUengineer

How do you even start and get rid of the phantoms at the top?

Angel

Quote from: MUengineer on October 02, 2013, 03:37:58 PM
How do you even start and get rid of the phantoms at the top?
Smart use of energy and using one of the 3 "weapon/energy usage" on wepaons (deactivate and that stuff)
All of my maps take a few things:
1. Patience.
2. Saving often/trying different things every time.
3. Knowing that the simple is always wrong.
4. Love for your great Angel who spends hours and possibly days on maps that people hate. :D

wbxshiori

The challenging chambers aren't actually a problem.  Difficult maps are enjoyable.
However, I still consider this map to be "not the best" because there is a luck-based feature:

  • the super drone dispensed along with the AC phantom.
Once the super drone moves toward the LS before I'm able to move the LS, everything will be done for!  There is no even a smallest thing to make sure it doesn't collide with the LS.  Frequently saving doesn't help because the drone won't change the route once it's decided.

The super drone has ruined this game.  It should never had existed.  I dislike luck tries in CW2.