Knuckle Cracker

Creeper World 4 => Pre-release chatter => Topic started by: strigvir on November 18, 2017, 06:56:53 PM

Title: Re: Things, Tall
Post by: strigvir on November 18, 2017, 06:56:53 PM
How do you plan visualize terraforming?
Clearly the laser adding/removing the height wouldn't look acceptable in 3D.

Edit: This topic was split from the Blog post announcement (http://knucklecracker.com/forums/index.php?topic=27182.0). -K75
Title: Re: Re: Things, Tall
Post by: Karsten75 on November 18, 2017, 07:06:50 PM
Quote from: strigvir on November 18, 2017, 06:56:53 PM
How do you plan visualize terraforming?
Clearly the laser adding/removing the height wouldn't look acceptable in 3D.

"Clearly"? And you can tell this how? The entire game is in mock=up mode. You've seen no animation, no-one here has even worked on it and above all, you're assuming there will be a terraforming component.
Title: Re: Re: Things, Tall
Post by: strigvir on November 18, 2017, 11:37:37 PM
Quote from: Karsten75 on November 18, 2017, 07:06:50 PM
you're assuming there will be a terraforming component.
If there won't, then it will be a downgrade to CW3.
Title: Re: Things, Tall
Post by: GoodMorning on November 19, 2017, 12:08:34 AM
Scripting...
Title: Re: Re: Things, Tall
Post by: Sorrontis on November 19, 2017, 06:07:34 PM
Quote from: strigvir on November 18, 2017, 11:37:37 PM
Quote from: Karsten75 on November 18, 2017, 07:06:50 PM
you're assuming there will be a terraforming component.
If there won't, then it will be a downgrade to CW3.

Well, not particularly. Losing 1 feature and gaining a handful is not a downgrade. I'm not worried though.