Knuckle Cracker

Creeper World 3 => The Outer Sectors => Topic started by: florrat on October 12, 2013, 06:37:36 PM

Title: Hardest Tormented Space maps
Post by: florrat on October 12, 2013, 06:37:36 PM
In this topic I'm planning to make a list of the hardest Tormented Space maps. For anyone who wants a real challenge.

To find the right solar system faster, I'll add coordinates to each entry. Here (0,0) is bottom left, (10,0) is bottom right, (0,10) is top left and (10,10) is top right. So the starting solar system is approx. (2,5).

(I): Inhibitor map
(?): I don't know whether it is an inhibitor map
(-): Note to self that I haven't tried/finished that map yet

Hard:
S200_0 (2,5): Aliancasterer
S200_2 (2,1): Midmiraiad
S200_54 (2,6): Furnalesyn
S200_132 (2,6): Tillyotay (-)
S200_140 (1,8): Auchconor (-)
S200_103 (1,10): Fuzmozse (?)
S200_29 (5,4): Lostrakus
S200_78 (7,2): Auchcardensar (?)
S200_72 (8,5): Igolurgla (I)
S200_178 (0,5): Hianterros (I)
S200_56 (7,6): Shepmoium (?)
S200_183 (7,7): Langian (I)(-)
S200_158 (0,4): Redstrictald

Very hard:
S200_54 (2,6): Kinloneport (I)
S200_14 (1,7): Tatbor (I)
S200_132 (2,6): Parapewport (I)
S200_54 (2,6): Braydenter
S200_7 (4,7): Kilnaleport (I)
S200_44 (2,9): Midinverlo (I)
S200_153 (2,1): Sieioanu (I)
S200_178 (0,5): Khanxis
S200_107 (4,5): Razdon (I)
S200_79 (1,0): Greeninverok (I)
S200_29 (5,4): Ragworth
S200_138 (1,4): Jupnale (I)
S200_162 (2,8): Shepiso (I)
S200_169 (0,0): Corivela
S200_172 (1,3): Azulev (I)
S200_158 (0,4): Ragcarden
S200_2 (2,0): Fantolet
S200_74 (4,6): Furham
S200_158 (0,4): Penbor
S200_134 (6,5): Sudpir (I)(-)

Not yet completed/perhaps impossible: (it is unknown whether the map is possible)
S200_64 (5,2): Bradsometum (I)(-)
S200_119 (9,2): Madotis (I)(-)
S200_162 (2,8): Molzacdai
S200_153 (2,1): Luumulyr
S200_69 (3,3): Eridon (-)

Impossible: (the map is impossible beyond reasonable doubt) (old thread (http://knucklecracker.com/forums/index.php?topic=14214.0))
S200_101 (3,4): Jovencoting (I)
S200_169 (0,0): Paraisoer (I)
S200_189 (1,7): Keomicanfur
S200_155 (2,8): Landen
S200_13 (1,9): Copdenulus
S200_169 (0,0): Paraisoer
S200_187  (7,3): Abertoft (I)

Unsorted: (please post coordinates and difficulty if you have reached the world)
S200_198 (10,5): Culvasse (?) (possible)
S200_180 (?,?): [the inhibitor world] (I)

If you think that a map should be placed in a different category, let me know. I'm open for suggestions.
Title: Re: Hardest Tormented Space maps
Post by: Yalichenta on October 13, 2013, 02:38:45 PM
S200_2: Midmiraiad was quite hard (I'd say a bit harder than Aliancasterer, I did not try the other 3 you mentioned). No spore/spawner, but emmiter are quite hard and generate lots of digitalis, and the only defensible position is far away, really small and start geting flooded in 2-3mn.

S200_64: Bradsometum is a "inhibitor" map which seem extremely hard. I tried 3-4 times and could not survive more than 3-4mn. (small, no spore, but lots of digitalis and a spawner...). There are 2 ore deposits next to a "defensible" position, but everything gets flooded way to fast. it might be impossible, but for now I'd just put it "too hard for me". To bad it's a choke-point before lots of other system behind it :(


Only complain I'd have in tormented space is that difficulty seems a pretty linear function of size of the map... All huge maps I did were as easy as most maps in prospector space (which I usually do in x3 speed without pausing...), and small maps are either very hard or impossible. I like the fact that some maps are way harder than other, but I wouldn't mind easy small maps or extremely hard huge ones. It seems like the number of creeper structure is nearly constant in the tormented space, but in huge maps they are spread far away and you have looots of place to build whaterver you want (mostly collectors), and you have way more defensible position that last for up to 7-10mn giving you the time to build a huge economy that can destroy the few emitters one by one. Which is even worst for "huge inhibitor maps" were the inhibitor is often placed "alone" and easily accessible (s200_30 has a high score of 3mn33, and I did less than 6mn without even trying). I wouldn't mind that some maps allows you to have huge easily defensible positions, but then the creeper itself must be that much harder to kill, with emitors/spore/spawner much stronger (maybe not too packed, to avoid creating too many PZ), and some huge anti-fly zone. When I see how hard small maps are, huge maps can afford to be waaay harder.
Title: Re: Hardest Tormented Space maps
Post by: florrat on October 14, 2013, 04:56:09 PM
Ah, nice... You went south  :)

I have also noticed that difficulty seems to be inversely proportional to size of the map. Most maps in my first post are also small (Parapewport is medium-sized), and I also found some larger maps that allowed to make a base right next to the Inhibitor, which then could be nullified quickly.

PS: Welcome to the forum!
Title: Re: Hardest Tormented Space maps
Post by: Lord_Farin on October 15, 2013, 09:18:20 AM
S200_54 contains two more hard to very hard maps.

Hard:
S200_54: Furnalesyn

Very hard:
S200_54: Braydenter
Title: Re: Hardest Tormented Space maps
Post by: catpaw on October 15, 2013, 04:19:17 PM
S200_7 Kilnaleport.

I just can't do it, trying this map for many days, many strategies. I suppose it is possible after all, since it got 2 scores (one in 8 Minutes???)  Otherwise I don't have problems with most maps.
Title: Re: Hardest Tormented Space maps
Post by: florrat on October 15, 2013, 06:52:52 PM
Cool. I'm definitely going to try the mentioned maps soon.

@catpaw: the first score is from Finnit, and he has some other suspiciously high score elsewhere as well (for example on the single planet in star system S200_34 (next to S200_7)). So either he is really really good, or he's cheating.
Title: Re: Hardest Tormented Space maps
Post by: Lord_Farin on October 16, 2013, 06:19:14 PM
This post will be edited when I find new hard/very hard maps. I'm pleased to see the list at the top already contains maps I haven't been able to beat after successive attempts.

Hard:
S200_132 (2,6): Tillyotay -- the start is *very* tight. After that, spores. I'm not sure I'd be able to consistently beat this map. (The screenshot shows the stable situation I managed to reach.)
S200_140 (1,8): Auchconor
S200_103 (1,10): Fuzmozse
S200_178 (0,5): Hianterros

Very hard:
S200_44 (2,9): Midinverlo -- this one has me stumped at the moment.
Title: Re: Hardest Tormented Space maps
Post by: Hairball on October 16, 2013, 10:45:26 PM
I am having trouble with Tauonfirth. 
Title: Re: Hardest Tormented Space maps
Post by: florrat on October 16, 2013, 11:05:09 PM
Quote from: Hairball on October 16, 2013, 10:45:26 PM
I am having trouble with Tauonfirth.  
Which solar system?
Title: Re: Hardest Tormented Space maps
Post by: florrat on October 17, 2013, 01:29:15 AM
Today I tried Kilnaleport multiple times, and I must say: I'm stuck. If "Guardian" could post some screenshots to demonstrate how he did it (preferably of minutes 3-10), I'd be grateful.

I can survive about 8 minutes without essential losses (only a couple of collectors), but even that took me a LOT of tries. And after that the creeper gets me even with 5 mortars and a shield. :-\
Title: Re: Hardest Tormented Space maps
Post by: catpaw on October 17, 2013, 03:38:45 PM
Yes I tried everything I could come up.

* Classical mortar (and 2 turrets) approach.
* Classical mortars and AC
* Bombers
* using TERP to create a retreat in the mountains a north (longest survial so far, but the push is yet too much)
* using TERP to create a high wall around the plattform for better defence
* using TERP to create deeper pools to mortar at.
* Trying to get a berta running to create a massive pushpack (it jsut take too long)

etc. at each and every build, I just cannot muster enough pushback to not being overrunned.

Most of the times I deploy on the south-west corner, that allows me to retreat from the platform that is difficult to defend.

Eventually its the same amount of reactors I can come up with before the push is just too heavy.

Sometimes I think the only option is somehow to get a hold on that totem, so a forge can build up energy efficiency. But I can't hold it long enough even for the forge to complete building.
Title: Re: Hardest Tormented Space maps
Post by: Lord_Farin on October 17, 2013, 04:06:01 PM
Quote from: florrat on October 16, 2013, 11:05:09 PM
Quote from: Hairball on October 16, 2013, 10:45:26 PM
I am having trouble with Tauonfirth.  
Which solar system?
S200_85 (2,5). I disagree that it's hard by the standard set.

@Hairball, perhaps you could pause more, pay more attention to your economy (meticulous placement of build orders at the start can save huge chunks of time). If I recall correctly, I did something like this:
Land on the platform, expand to the mountain on the right; after that, aggressively expand to the high ground on the left. Blasters prioritized to digitalis are very helpful here. At this point (~ nullifying the closest emitter), you should have enough space, energy and firing power to be able to finish it off.
Title: Re: Hardest Tormented Space maps
Post by: mboek on October 18, 2013, 01:43:19 PM
Kinloneport is very hard. Any help would be appreciated (S200_54)
Title: Re: Hardest Tormented Space maps
Post by: florrat on October 18, 2013, 02:50:18 PM
Here are some screenshots of how I did it. The game times are respectively 3:01; 12:53; 19:43. And as always: pause often and save often. But indeed, it is very hard, and I needed multiple tries as well.
Title: Re: Hardest Tormented Space maps
Post by: Lord_Farin on October 18, 2013, 04:49:07 PM
Quote from: florrat on October 18, 2013, 02:50:18 PM
Here are some screenshots of how I did it. The game times are respectively 3:01; 12:53; 19:43. And as always: pause often and save often. But indeed, it is very hard, and I needed multiple tries as well.
Interesting to see your approach. I micro'ed, by slightly expanding the landing island (the one you took, too) with a terp, and progressed upward after (re)conquering the bottom-right corner.
Title: Re: Hardest Tormented Space maps
Post by: Lord_Farin on October 19, 2013, 10:58:54 AM
Quote from: florrat on October 17, 2013, 01:29:15 AM
Today I tried Kilnaleport multiple times, and I must say: I'm stuck. If "Guardian" could post some screenshots to demonstrate how he did it (preferably of minutes 3-10), I'd be grateful.

I can survive about 8 minutes without essential losses (only a couple of collectors), but even that took me a LOT of tries. And after that the creeper gets me even with 5 mortars and a shield. :-\
I did it! The amount of micro needed was insane (e.g., I had to choose optimal build order for my collectors, and manually manage my mortars to stay below about 50% load so as to direct the other packets to reactors) but eventually I got through.

This easily qualifies as the hardest map I beat so far. I don't think I have energy for playing more CW3 today...
Title: Re: Hardest Tormented Space maps
Post by: catpaw on October 19, 2013, 11:51:27 AM
Quote from: Lord_Farin on October 19, 2013, 10:58:54 AM
Quote from: florrat on October 17, 2013, 01:29:15 AM
Today I tried Kilnaleport multiple times, and I must say: I'm stuck. If "Guardian" could post some screenshots to demonstrate how he did it (preferably of minutes 3-10), I'd be grateful.

I can survive about 8 minutes without essential losses (only a couple of collectors), but even that took me a LOT of tries. And after that the creeper gets me even with 5 mortars and a shield. :-\
I did it! The amount of micro needed was insane (e.g., I had to choose optimal build order for my collectors, and manually manage my mortars to stay below about 50% load so as to direct the other packets to reactors) but eventually I got through.

This easily qualifies as the hardest map I beat so far. I don't think I have energy for playing more CW3 today...

Wow, congrats!

So after all just classical approach works after all, no gimmicks, just have to do it in an awesome way :)

Thx, I'm gonne keep trying...
Title: Re: Hardest Tormented Space maps
Post by: florrat on October 19, 2013, 11:59:30 AM
Congrats LF!

Interesting that you could survive at 11:00 with less weapons than I had at 8:00. I was already afraid that my mortars were less effective because they shot too far away from the platform. Will try again!
Title: Re: Hardest Tormented Space maps
Post by: 4xC on October 21, 2013, 02:35:08 AM
S200_53: Langkao. Any ideas?

BTW, could we please separate the worlds with/without inhibitors by forum topics? The primary goal is the most inhibitors and the secondary goal is the mot maps.
Title: Re: Hardest Tormented Space maps
Post by: Lord_Farin on October 21, 2013, 05:18:56 AM
Quote from: 4xC on October 21, 2013, 02:35:08 AM
S200_53: Langkao. Any ideas?

BTW, could we please separate the worlds with/without inhibitors by forum topics? The primary goal is the most inhibitors and the secondary goal is the mot maps.
Start top-left, near the spore tower. Be fast. (Langkao is comparatively easy, btw.)

Since there isn't even a high-score list for number of inhibitors destroyed in Tormented Space, it doesn't seem necessary to split this thread. It's just about hard TS maps. Nothing more to it.
Title: Re: Hardest Tormented Space maps
Post by: catpaw on October 21, 2013, 09:08:11 AM
Quote from: 4xC on October 21, 2013, 02:35:08 AM
S200_53: Langkao. Any ideas?

Not Langkao specific, but my general strategy for hard maps in CW3 is as follows (and gets a good time on other maps):

First I start the game once without doing anything all. Just watching how the creeper is flowing and how much time I got on the best platform before it arrives and its defense has to to work.

On the second run, I first build a collector net, possibly a tad larger than the area I want to defend later. THen, and this is where it differes from my CW1 strategy or naive approach is to build a few reactors even before the first weapon. The amount you can build before you have to mortar differs from the map. Then I build mortars, maybe one or two PC on strategic places, but the focus is on mortars.

Once I break even counter-attacking is the usual stragegy, more energy, more weapons until it moves back. On tiny maps a TERP comes in handy to make a bit more place, so the reactor/colector grid can be made to fit as closely as possible. Once reaching a totem and having one or two energy efficeny upgrades, it becomes easy, only challenge is a good time and I often don't feel like that and just turn up speed and have time working for me now.
Title: Re: Hardest Tormented Space maps
Post by: catpaw on October 21, 2013, 01:40:21 PM
S200_78 Auchcardensar was pretty tough
Title: Re: Hardest Tormented Space maps
Post by: Yalichenta on October 21, 2013, 06:53:50 PM
Well done on doing Auchcardensar the way you did ! I tried ~5-6 time to start there, trying to expend both where you did and to the right of the PZ, but never managed to pull it off... then I placed my CN on the north-western corner, and building a terp quite early (+using the time freeze on the southern emitter) allowed for a easily defensible position (with walls of height 2-3 + 3mortars, you could last a long time), from which I expended a bit and then assaulted directly the inhibitor. If there were an additional emitter on the north west (forcing to use your placement), I would totally agree that it's a really hard map, but that safe spot kinda spoil it :(
Title: Re: Hardest Tormented Space maps
Post by: iamted on October 23, 2013, 05:06:39 AM
large map, was difficult for me at the beginning, s200_29 lostrakus.  there are a couple of small maps that are just ridiculous in that system, possible imps.   
Title: Re: Hardest Tormented Space maps
Post by: catpaw on October 23, 2013, 02:04:19 PM
Quote from: Yalichenta on October 21, 2013, 06:53:50 PM
Well done on doing Auchcardensar the way you did ! I tried ~5-6 time to start there, trying to expend both where you did and to the right of the PZ, but never managed to pull it off... then I placed my CN on the north-western corner, and building a terp quite early (+using the time freeze on the southern emitter) allowed for a easily defensible position (with walls of height 2-3 + 3mortars, you could last a long time), from which I expended a bit and then assaulted directly the inhibitor. If there were an additional emitter on the north west (forcing to use your placement), I would totally agree that it's a really hard map, but that safe spot kinda spoil it :(

Interesting. I'm going to try that approach. Lesson learned, the area flooded last without interaction is not necessarily the best starting location.
Title: Re: Hardest Tormented Space maps
Post by: Yalichenta on October 26, 2013, 01:42:43 AM
s200_153 : Sieioanu (south-west)

This map was just insane. Thanks virgil to have that kind of map in the game, and for allowing that kind of map to be "randomly generated", If I could import it in the map editor, I can't think of any changes that would make that map harder that wouldn't also make it impossible...

I won't spoil anything over the strategy that I used (at least not before a couple other people beat it, to let them discover it themself). I'll just mention :
- I nearly submitted it as impossible when I first tried it, and twice more after that.
- It is possible
- I spent ~12-15h on that map, over a bit more than a week, and tried at least 4 different strategies.
- I could most probably finish that map in 20-30mn less than I did (1mn34), I was just so excited when I finally got to a point where I could decisively push back the creeper that I couldn't bother trying to optimize the late game.
Title: Re: Hardest Tormented Space maps
Post by: Grauniad on October 26, 2013, 03:15:08 AM
Quote from: Yalichenta on October 26, 2013, 01:42:43 AM

If I could import it in the map editor,

You can indeed import it into the editor.

Create a save of the map.
Create a new editor project and close it.
Copy the saved map into the editor project files and make sure it replaces the save.cw3 file there.
Open the new editor project.

That is how I saved the original Waternaris and Aigues Mortes maps for posterity.
Title: Re: Hardest Tormented Space maps
Post by: Lord_Farin on October 26, 2013, 12:33:47 PM
Just so people don't miss it: I've edited this reply (http://knucklecracker.com/forums/index.php?topic=14333.msg105270#msg105270) to include some further hard maps.
Title: Re: Hardest Tormented Space maps
Post by: Silverite on October 29, 2013, 09:59:28 AM
Map S200-72 Igolurgla was extremely hard
Title: Re: Hardest Tormented Space maps
Post by: allu on October 29, 2013, 02:21:07 PM
Getting some screenies/vid about S200_54 (2,6) - Kinloneport would be great. With the use of slight terraforming I managed to camp for 15 minutes. Still the creeper was slowly overflowing.
Title: Re: Hardest Tormented Space maps
Post by: florrat on October 31, 2013, 01:17:33 AM
I have updated the first post with all of the maps posted in this thread.

Also, I finally beat Kilnaleport. The screenshots LF posted were an incredible help, showing how much defense I needed a few minutes later. Because of that, I hardly needed any micromanagement (I almost never needed to disable a mortar or cannon), and could build up even a little faster than LF.
Title: Re: Hardest Tormented Space maps
Post by: florrat on November 01, 2013, 12:13:49 AM
I want to say that
S200_44 (2,9): Midinverlo
is perfectly possible.

I've not completed it yet, but I've survived 13 minutes, achieved an energy generation of 14.2, and can start to slowly push back the creeper.

I'll post some screenshots this weekend.

EDIT: as requested by 4xC I've added to the opening post which maps are inhibitor maps (for the solar systems I've reached)

EDIT 2: LF, I like the fact that you post screenshots for "your" maps. Personally I'd like to see how the maps look after ~2 minutes (without landing a CN), because that gives a rough indication of the difficulty of the map.
Title: Re: Hardest Tormented Space maps
Post by: Lord_Farin on November 01, 2013, 04:44:55 AM
Nice one on Midinverlo. I'll have to try some harder, I guess.

I'll keep your request in mind for future hard maps.

Note that the current screenshots should allow you to determine if a map is an inhibitor map or not :).
Title: Re: Hardest Tormented Space maps
Post by: florrat on November 01, 2013, 12:42:20 PM
Quote from: Lord_Farin on November 01, 2013, 04:44:55 AM
Note that the current screenshots should allow you to determine if a map is an inhibitor map or not :).
Good point
Title: Re: Hardest Tormented Space maps
Post by: florrat on November 04, 2013, 08:43:25 PM
Here are the screenshots of the map Midinverlo. Great, hard map! As always, I forgot to use the Artifact of Odin...

Title: Re: Hardest Tormented Space maps
Post by: florrat on November 05, 2013, 12:21:08 AM
Quote from: Yalichenta on October 26, 2013, 01:42:43 AM
s200_153 : Sieioanu (south-west)
This is a very nice map, a great fit in the "very hard"-list. Good job on finding and completing it! I think it's a little easier than you make it appear to be, though. I think it isn't the hardest map in my first post,

On my first try (without reloads) I got a pretty steady hold, but I made some mistakes (which destroyed one of my reactors and a beam) which became fatal (after 8 minutes). Will try again later this week.
Title: Re: Hardest Tormented Space maps
Post by: Yalichenta on November 05, 2013, 05:32:39 AM
As you stated in your first post, dificulty is quite subjective, and depends heavilly in your starting position and how you manage the first few minutes (see Auchcardensar).

Most of my strategies on that map usually failed around the 2nd wave of spore though, which is ~7mn in the map iirc (and once managed to survive till ~18mn before getting overwhelmed because of not aggressive enough gameplay, but my final strategy was just an optimisation on that one trying to save every possible energy packet for the first 10minutes). Would definitly be interested if you found a better starting position than mine though.
Title: Re: Hardest Tormented Space maps
Post by: Godsbrother on November 06, 2013, 01:46:28 AM
S200_178 Khanxis Damn near thought it was impossible, the creeper overwhelms so fast.  Ultimately had to terptle like never before.  But I was quite proud to be the first one to beat it.  Though at 4 hours game time someones eventually going to get it done faster.  Sry, didn't take any screenshots.  Hardest map I've ever completed
Title: Re: Hardest Tormented Space maps
Post by: florrat on November 06, 2013, 06:45:54 PM
I think we have the same starting position, because there's not much choice in this map. Yeah, you have to be careful with your energy, and the spores are a big energy drain. I messed up a few times when spores came at the same time (for the first waves I used 5 beams, after ~11 minutes there is a wave where I needed 6, and after ~22 minutes there is are 3 waves arriving practically at the same time, there I used (and probably also needed) 9 beams). That went wrong a few times. Attached you'll find screenshots how I did it. I'm very interested if you used a significantly different strategy than mine in some aspects.

@Godsbrother: I'll try that map out, sounds good!
Title: Re: Hardest Tormented Space maps
Post by: Yalichenta on November 07, 2013, 03:08:41 AM
Spoiler
Well actually I didn't thought that position was defensible (I tried a few time, and got totally destroyed by spore each time), I had a totally different one, killing that 7/1mn spore tower and catching the mass driver at the beginning (it's possible to get both), which then give ~4mn to build only reactors, and is then defensible with only 2 mortars for quite a long time. However the construction place is a lot more limited, and you have to attack quite early to expand. However only 5 beams is enough for ~15mn (then you need a sixth at some point), but most of the time you can keep 2 desactivated. I totally messed up the attack there, but it was early in the morning at that point
[close]
Title: Re: Hardest Tormented Space maps
Post by: Wheatmidge on November 10, 2013, 11:46:23 PM
I tried S200_56 Shepmoium And I couldn't complete it. I seems like it should be possible. I thought I had a foothold and lasted about 15 minutes But then I lost a mortar and it went downhill quickly. There is one posted time of an hour and seven minutes. Either way I think this map would fall under the very hard category.
Title: Re: Hardest Tormented Space maps
Post by: florrat on November 11, 2013, 08:54:51 PM
@Wheatmidge: I will try it when I have time!

@Yalichenta: oops, I wanted to answer your post earlier. Very nice to see your screenshots. You definitely proved me wrong, there are multiple places to build up a base on this map. Great to see your strategy! I now completely understand your opinion about the almost-impossibility of that map, because it was much harder for you to build up fast... You have so few reactors after 20 minutes that the spore waves must drain a large portion of all energy you generate. If the bottom right wasn't available to build a base, I would probably agree that this map is nearly impossible, because the top right was overflown very quickly. I must say: great use of the Artifact of Odin!
Title: Re: Hardest Tormented Space maps
Post by: Godsbrother on November 13, 2013, 09:43:29 PM
S200_138 Jupnale(I).    Either very hard, or impossible.  I've managed to last 9 minutes, but always get overwhelmed.  No one has finished it yet.
Title: Re: Hardest Tormented Space maps
Post by: Lord_Farin on November 14, 2013, 07:58:30 AM
S200_183 (7,7): Langian (Inhibitor) deserves a place among the hard ones. Mind where you place those mortars!
Title: Re: Hardest Tormented Space maps
Post by: Katra on November 15, 2013, 03:01:22 PM
S200-107 Danmags goes in the hard list.

Two scores over 2 hours, and me flying through it at just over an hour.

Not too bad a spot to start; but it's a narrow strip of land and you'll have to fight your way out over some really rough ground or bridge a gap that's just wider than mortar range (and no totems until you've advanced quite a ways.)

(sorry; no screenshot.)
Title: Re: Hardest Tormented Space maps
Post by: Lord_Farin on November 15, 2013, 05:44:20 PM
Quote from: Katra on November 15, 2013, 03:01:22 PM
S200-107 Danmags goes in the hard list.

Two scores over 2 hours, and me flying through it at just over an hour.

Not too bad a spot to start; but it's a narrow strip of land and you'll have to fight your way out over some really rough ground or bridge a gap that's just wider than mortar range (and no totems until you've advanced quite a ways.)

(sorry; no screenshot.)
It's a bit of a slog, but it's not hard. Blasted through in just over 30 minutes. Advanced, well-timed strategies can probably cut a further third off of that time.

Spoiler
Be sure to start well left on the narrow strip -- it saves heaps of packet travel seconds.
[close]
Title: Re: Hardest Tormented Space maps
Post by: 12345ieee on November 25, 2013, 12:07:51 AM
S200_119 (9,1): Madotis (I)
It is probably impossible (or at least very hard).
It has no score submitted until now and creeper overruns your position in less than one minute.
Below there are screens at 0, 1 and 2 minutes in.

Some info for your 1st post:

Hard:
S200_2 (2,1): Midmiraiad (No inibitor)
S200_29 (5,4): Lostrakus (No inibitor)
S200_72 (8,5): Igolurgla (Inibitor)

Very hard:
S200_64 (5,2): Bradsometum (imp?) (Inibitor)

Impossible(?):
S200_101 (6,3): Jovencoting  (Inibitor)
S200_169 (0,0): Paraisoer  (Inibitor)
S200_74 (4,6): Furham (No inibitor)
Title: Re: Hardest Tormented Space maps
Post by: allu on November 25, 2013, 03:06:01 PM
That one does look pretty imba.
Title: Re: Hardest Tormented Space maps
Post by: florrat on November 25, 2013, 11:01:39 PM
Thanks for the info, updated the first post.

That maps looks indeed really hard and at least near the border of impossible. You have a little time to build up, though... There are possible maps where the creeper reaches you CN within 2 minutes (wherever you put your CN). But the fact that you have to defend (almost) flat terrain hurts, and that bit of digitalis on your level is also bad...

It's only so far away... I haven't reached any solar system at the right half of the screen yet.  :-\
Title: Re: Hardest Tormented Space maps
Post by: florrat on November 26, 2013, 01:22:24 AM
I just tried
S200_162 (2,8): Shepiso (I)
which was reported to be impossible by Lord_Farin. I'm not sure whether it is possible to win this map, but it is definitely possible to get a stalemate and to survive for a very long time. It is not hard to defend the CN-plateau, you just need to build a pulse cannon early (after 2nd collector). That single pulse cannon can defend for more than 4 minutes, and with a second pulse cannon you can already survive at least 30 minutes.

So you have a lot of time (after you built the first pulse cannon), but incredible little space. You can only place 8 units around your CN. If you start hovering your CN, then you can get 19 building spots, but that requires a lot of micromanagement. But I think that if this map is possible, any solution will involve a lot of micromanagement.
Title: Re: Hardest Tormented Space maps
Post by: Lord_Farin on November 26, 2013, 07:24:26 AM
Quote from: florrat on November 26, 2013, 01:22:24 AM
I just tried
S200_162 (2,8): Shepiso (I)
which was reported to be impossible by Lord_Farin. I'm not sure whether it is possible to win this map, but it is definitely possible to get a stalemate and to survive for a very long time. It is not hard to defend the CN-plateau, you just need to build a pulse cannon early (after 2nd collector). That single pulse cannon can defend for more than 4 minutes, and with a second pulse cannon you can already survive at least 30 minutes.

So you have a lot of time (after you built the first pulse cannon), but incredible little space. You can only place 8 units around your CN. If you start hovering your CN, then you can get 19 building spots, but that requires a lot of micromanagement. But I think that if this map is possible, any solution will involve a lot of micromanagement.
Most interesting. The only viable way to go from here that I can see, is to build a forge. It is just possible to reach the totem in the top right without losing connection to the platform. I didn't build optimally, so I didn't manage to get enough useful firepower on the "entry" to actually start expanding beyond the platform (yet it was close).

Energy efficiency upgrades allow for destroying some reactors to gain space for weapons. Upgrading range is a bad idea: one shot at the digitalis arm and you're toast. Hope that helps.
Title: Re: Hardest Tormented Space maps
Post by: Katra on November 28, 2013, 05:57:11 PM
Quote from: 12345ieee on November 25, 2013, 12:07:51 AM
S200_119 (9,1): Madotis (I)
It is probably impossible (or at least very hard).


I believe impossible. I tried several times and was consistently getting completely overrun at about 4 minutes. I was able to get the conversion AOO but using it didn't gain me much.
Title: Re: Hardest Tormented Space maps
Post by: RockyRaccoon on December 06, 2013, 10:12:14 AM
S200_29 (4,6?): Ragworth

Seems like it might be possible but it is very hard to get started. No posted times yet.
Title: Re: Hardest Tormented Space maps
Post by: orzelek on December 09, 2013, 05:00:56 PM
Quote from: Godsbrother on November 13, 2013, 09:43:29 PM
S200_138 Jupnale(I).    Either very hard, or impossible.  I've managed to last 9 minutes, but always get overwhelmed.  No one has finished it yet.

I agree on this one. It has 2 submitted scores now but I would really like to see how they did it. Esp the very short time one.
Title: Re: Hardest Tormented Space maps
Post by: florrat on December 10, 2013, 04:42:54 AM
S200_29: Ragworth is definitely possible. I haven't completed it yet, but in the attached screenshot you'll see that I managed to get a steady foothold.

I've also tried S200_138 Jupnale, and I couldn't figure out on the first try how to do it. Haven't tried really hard yet, though.

Also, @Godsbrother: Congrats on completing S200_178 Khanxis. I've tried that one multiple times, and couldn't manage to get a foothold. That one is really hard. I'll definitely try again, but so far I haven't even survived until the very first spore wave (luckily there aren't that many spores).

EDIT: Finished Ragworth in just under 30 minutes. I can post more screenshots if anyone is interested.
Title: Re: Hardest Tormented Space maps
Post by: florrat on December 10, 2013, 08:55:01 PM
I just got a steady foothold on Jupnale. I will post more screenshots after I completed it (later this week)
Title: Re: Hardest Tormented Space maps
Post by: florrat on December 10, 2013, 11:33:15 PM
I really should be learning for an exam on Thursday... Stupid procrastination...

I finished the map, and here are some screenshots. The posted time of 18 minutes is fast, but probably possible. My time could be improved by going directly for the inhibitor (I didn't realize it was an inhibitor map until after I nullified the first emitter).
Title: Re: Hardest Tormented Space maps
Post by: Rowdy on December 11, 2013, 01:38:47 AM
S200_2 Fantolet

Pain in the tail.  over run very quickly.  Longest survival so far only a few minutes via terp but not enough time to build a sufficient defense before spores come.

Any suggestions would be appreciated
Title: Re: Hardest Tormented Space maps
Post by: orzelek on December 14, 2013, 12:18:15 PM
Thanks for the Jupnale things I'll try to do it :D

Next nominees are:
S200_158 Penbor
S200_158 Ragcarden
S200_158 Redstrictald

All of those have time posted by Neho and no-one else.

I tried to do Jupnale.. can't do that even with hint screen-shots - when I'm doing that I have less power then you on screens and also that 4 mortars plus cannon do not manage to defend the command center and it retreats.
Title: Re: Hardest Tormented Space maps
Post by: florrat on December 18, 2013, 01:04:54 AM
I just completed
S200_162 (2,8): Shepiso (I)
I think I can safely say that it was the hardest map I've ever completed so far. It was definitely the one where I had to micromanage most. Thanks for your suggestion to build a forge, LF, that was a good idea (although you can probably also do it with just reactors. With such a small economy a forge is actually pretty expensive to maintain). I also used NFITC1's idea (http://knucklecracker.com/forums/index.php?topic=14892.msg109660#msg109660) to power remote totems (and most importantly, the Mass AoO)

@Rowdy: That is the largest probably-impossible map I've seen. Usually maps of that size are pretty easy. Nice find! I'm afraid I cannot help you to complete it. I can survive about 4 minutes myself, and see no way to make that time significantly longer. I didn't use any terps, though. In my 4th screenshot is my best attempt.

When you say you survived a few minutes with terp, did you survive in the same location as I did? Or further down (I had more trouble there, but I can see why terps can be useful there).

@orzelek: As you can see in the second screenshot of my previous post, my solution for Jupnale was very tight in the beginning. The creeper was already piling up to the plateau. You should be able to defend your CN at the top for quite a while with 3-4 mortars. Make sure your mortars don't shoot at creeper too far away from your starting plateau. I'll add (and later try) your nominees!
Title: Re: Hardest Tormented Space maps
Post by: Rowdy on December 29, 2013, 11:56:30 PM
Longest I've lasted was to stay mid bottom left, and use terps to build a defendable position.  I can last through a few spore attacks, but get overrun eventually.  Someone has beaten it, with a time of over 4 hours.  looking forward to revisiting it now that I know it's beatable.  Wish whoever did it would post though.

Thanks for checking it out.
Title: Re: Hardest Tormented Space maps
Post by: Wheatmidge on December 30, 2013, 05:02:32 PM
I know Florrat beat Shepiso a while ago, but that map looked fun so I just had to try it out. I managed to beat it, but that map had the most micromanagement I have had to do on a level so far. Trying to hover the orbital command between the totem and the base to charge up the forge was quite a bit of effort.

I'm curious. I was having trouble expanding to the top left even with the mass artifact until I used the singularity on the forge to pull the creeper out of the corner before using the artifact. Was that the same strategy you had to use? I think you expanded to the top left before I did so there would not have been as much creeper to fight through regardless.
Title: Re: Hardest Tormented Space maps
Post by: orzelek on January 04, 2014, 06:57:39 AM
You can add S200_169 Corivela to the list.
I would put it up in the impossible section. Creeper floods only command landing around 1:30 game time.
Title: Re: Hardest Tormented Space maps
Post by: Wheatmidge on January 05, 2014, 06:21:18 PM
S200_172 Azulev
There are 16 times on this map, But I think that it really deserves to make it onto the very hard list. I can't seem to crack it. Not sure how so many people have. Maybe I just missed something.
Title: Re: Hardest Tormented Space maps
Post by: slayer on March 05, 2014, 11:04:16 PM
S200_158 Redstrictald
The trick is to figure out your starting position and the be VERY careful about energy usage and build order.

I was the third person to post a time, but I think many could take a run at it.

I posted a time of 1 hour 50 minutes, but I think I can lower that time substantially if I'm a little more patient.

I'll update this post if I can lower my time.

Slayer
Title: Re: Hardest Tormented Space maps
Post by: AltyBagU on June 07, 2014, 11:14:09 AM
S200_178 Khanxis
Time:1:46:09.4

Yay beat one of the hardest maps in the game being the 5th person to beat itand being Number1 on the time/score

The trick on starting off is going top right of the map and trying to wall yourself in and once you do that you need to make one mortars and then soon 2 and that should hold for awhile but don't forget to make 2 Beams atleast but you will need 3 to be on the safe side. Then ofcourse build lots of reactors then advance (Slowly :/) with your lvl 10 walls to the east to get the totems. After that you should be pretty good on winning the game... just it will take some time lol

Happy creep hunting!
Title: Re: Hardest Tormented Space maps
Post by: MnM on June 27, 2014, 08:01:44 PM
Quote from: orzelek on December 14, 2013, 12:18:15 PM

I tried to do Jupnale.. can't do that even with hint screen-shots - when I'm doing that I have less power then you on screens and also that 4 mortars plus cannon do not manage to defend the command center and it retreats.

I was having the same issue but I think this one is winnable.  Started the way florrat did but I retreated to the corner.
(http://i.imgur.com/1GZv6QI.jpg)
Title: Re: Hardest Tormented Space maps
Post by: 4xC on July 02, 2014, 08:11:31 PM
Quote from: MnM on June 27, 2014, 08:01:44 PM
Quote from: orzelek on December 14, 2013, 12:18:15 PM

I tried to do Jupnale.. can't do that even with hint screen-shots - when I'm doing that I have less power then you on screens and also that 4 mortars plus cannon do not manage to defend the command center and it retreats.

I was having the same issue but I think this one is winnable.  Started the way florrat did but I retreated to the corner.
(http://i.imgur.com/1GZv6QI.jpg)

You know, it appears there's only one thing that could make this map unwinnable: Spores. Anytime I see a map that has powerful emitters, small workable terrain, and an overdose of spores (more than 1 spore per single launch and multiple Spore Towers), I think "no way jose".

I am amazed that after 17 minutes, you still held that lower left ground with the one mortar that was away from the pack; does your strategy include an eventual Forge?

Title: Re: Hardest Tormented Space maps
Post by: MnM on July 02, 2014, 10:55:34 PM
Yes I did build a forge.  I expanded back onto that section where my base started and terraformed everything in between so I put a forge in there and some more reactors.  Eventually I made my way up the right side of the map and went straight for the inhibitor.
Title: Re: Hardest Tormented Space maps
Post by: P51mus on July 31, 2014, 11:11:46 PM
Quote from: Wheatmidge on January 05, 2014, 06:21:18 PM
S200_172 Azulev
There are 16 times on this map, But I think that it really deserves to make it onto the very hard list. I can't seem to crack it. Not sure how so many people have. Maybe I just missed something.

It did take quite a bit of work to get stable but definitely doable.  Have to be careful with mortar placements or they'll uselessly fire at the creeper to the north instead of the creeper at the chokepoint.
(http://imgur.com/218KkIA.jpg)
Title: Re: Hardest Tormented Space maps
Post by: dyob99 on August 19, 2014, 01:48:26 PM
I think Treun ( S200_149 in top right corner of tormented space) is pretty hard. I was the 8th player to submit a score :). Took me a few tries and i think i couldn't beat it if there were spore towers.

EDIT: It's an inhibitor map.
Title: Re: Hardest Tormented Space maps
Post by: Rowdy on August 25, 2014, 09:13:21 PM
Quote from: florrat on December 18, 2013, 01:04:54 AM
@Rowdy: That is the largest probably-impossible map I've seen. Usually maps of that size are pretty easy. Nice find! I'm afraid I cannot help you to complete it. I can survive about 4 minutes myself, and see no way to make that time significantly longer. I didn't use any terps, though. In my 4th screenshot is my best attempt.

When you say you survived a few minutes with terp, did you survive in the same location as I did? Or further down (I had more trouble there, but I can see why terps can be useful there).


Sorry for the long delay, read through your post closer to when you sent it, and never noticed the question...  I was at the bottom of the map, just to the left from where you were.  I think I was lucky with timing/power on the run I did, never have been able to replicate it, although I could stand a few bombardments, couldn't get a foothold to push out more.
Title: S200_14 Tatbor
Post by: NMi on January 18, 2015, 08:17:05 AM
Does anyone have the strategy for the Tatbor? I just can't survive for more that 2 minutes.
I've managed to get a decent start only with enormous amounts of cheat energy. I don't have any clue about how this map is supposed to be winnable without cheating.
Maybe you have to use many Odin artifacts like AC conversion?
Title: Re: Hardest Tormented Space maps
Post by: xoft on April 12, 2015, 04:15:17 AM
I'm stuck on three maps in the same sector:
S200_198 (10, 5) Culvasse (I)
S200_198 (10, 5) Erinaleiad
S200_198 (10, 5) Holmkethlet (imp?)

What bothers me quite painfully is that there seem to be people capable of finishing the Culvasse map in 25 seconds. HOW?!
I wish CW would store the gameplay replay for the highscores as well :)
Title: Re: Hardest Tormented Space maps
Post by: Karsten75 on April 12, 2015, 10:38:43 AM
Quote from: xoft on April 12, 2015, 04:15:17 AM

What bothers me quite painfully is that there seem to be people capable of finishing the Culvasse map in 25 seconds. HOW?!
I wish CW would store the gameplay replay for the highscores as well :)

You can usually take it that sub-46-second maps are cheat times. It takes that long to build a nullifier.

http://knucklecracker.com/forums/index.php?topic=17076.msg121979#msg121979
Title: Re: Hardest Tormented Space maps
Post by: Evil Roc on April 26, 2015, 03:19:55 PM
Quote from: florrat on October 12, 2013, 06:37:36 PM
Impossible: (the map is impossible beyond reasonable doubt)
...
S200_189 (1,7): Keomicanfur

I see in online scores that Keomicanfur was completed 6 times, including with 2 scores over a hour long (i.e. seems legit). However I just can't see any approach to get anywhere. The only available landing spot is flooed in around 1 minute and flooded hard, from several sides. The only small area safe from creeper for 2 minutes is very limited and it is to far from flat landing area so even if I keep the base floating permanently it is just to far and can't stay connected. Anyone can figure any tactic there? or all 6 scores are fake?
Title: Re: Hardest Tormented Space maps
Post by: Telhuin on April 27, 2015, 12:04:17 PM
S200_54:Holmisoer
I know this is a little underwhelming from a system that has both Braydenter and Kinloneport, but I cannot get anywhere on this one. Creeper fills map in 3 minutes, plus spores. I end up with a tiny platform, not enough time/energy for terp, not enough space for enough reactors, and the creeper is surrounding the platform so I need more mortars than I can get. Any tips?
Title: Re: Hardest Tormented Space maps
Post by: Evil Roc on May 02, 2015, 01:55:37 PM
Quote from: Telhuin on April 27, 2015, 12:04:17 PM
S200_54:Holmisoer
I know this is a little underwhelming from a system that has both Braydenter and Kinloneport, but I cannot get anywhere on this one. Creeper fills map in 3 minutes, plus spores. I end up with a tiny platform, not enough time/energy for terp, not enough space for enough reactors, and the creeper is surrounding the platform so I need more mortars than I can get. Any tips?

That seems quite ok map, start with 5-6 collectors (reach to small plato in very SW corner) then 2 reactors. After that I build 1 blaster directly right of base to stop creeper, then another reactor, rerp, reactor, mortar (north of base), reactor, mortar on SW plato... only resupply terp just enough for needed elevations, I build some limited walls and clear space for reactors. By 6 minutes in game I have 10 reactors (7 to the left of base, 3 on SW plato) 1 terp, 1 blaster, 3 mortars (1 north of base, 1 south of base, 1 on SW plato and 2 anti-spores cannons (only start build them when it is 1 minute to spores launch). 3 mortars seem to be able to stall quite ok, 4th and 5th should be added soon and 3rd anti-air before second spore launch. There is still space for 6-8 buildings available and the creepers south of base is easy to push clearing more space... The key seems to just build enough reactors fast, early terp (but not VERY early) to few elevations.

Attaching also screenshots of 1minute, 4 minutes, 6 minutes positions.

P.S. That play clearly can be improved much :)
Title: Re: Hardest Tormented Space maps
Post by: hbarudi on May 06, 2015, 07:31:16 PM
Thank you very much for the walkthrough for this map (S200_54 Holmisoer), really helps.

However, I found a map that is only very little less hard than jovencoting: S200_74 Furham. This one needs serious strategy to start.
Title: Re: Hardest Tormented Space maps
Post by: decoy256 on May 09, 2015, 09:36:38 PM
Need some serious help with Tatbor... any suggestions? Use the totem early or later? Command Center placement? Right now, I'm putting the CC down by the totem and building my first collector in the large field to the right (see attachment), then building some more collectors around the base, then quickly switching to build reactors. I build about 3-4, use the totem to buy time to build another, then build mortars, but that's about where I hit a dead end. I've gotta think I'm going about this all wrong. Help?
Title: Re: Hardest Tormented Space maps
Post by: Evil Roc on May 10, 2015, 11:25:16 AM
Tatbor - see screenshot taken on 4 minutes into game. Again possibly not optimal, but I was able to complete the map from that position.
It did take me about 5 tries to get the timing on weapons and totem.
I do not now remember exact build order, but the key is build weapons as late as possible and power totem only just before it is needed. Totem is to be used when creeper is first time to get to lower plato (where the south blaster + mortar are in screenshot) it wins about 30 more seconds or so to build more power instead of weapons.
Title: Re: Hardest Tormented Space maps
Post by: decoy256 on May 10, 2015, 03:39:26 PM
Thank you, thank you! That gave me enough to complete the map.
Title: Re: Hardest Tormented Space maps
Post by: rennervate on June 26, 2015, 09:42:13 AM
Quote from: florrat on December 10, 2013, 04:42:54 AM
S200_29: Ragworth is definitely possible.

EDIT: Finished Ragworth in just under 30 minutes. I can post more screenshots if anyone is interested.

Please :-)
Title: Re: Hardest Tormented Space maps
Post by: florrat on June 26, 2015, 11:16:37 PM
Quote from: rennervate on June 26, 2015, 09:42:13 AM
Quote from: florrat on December 10, 2013, 04:42:54 AM
S200_29: Ragworth is definitely possible.

EDIT: Finished Ragworth in just under 30 minutes. I can post more screenshots if anyone is interested.

Please :-)

These are all I could dig up from my screenshots folder and saved games. The first is unfortunately already 3 minutes in, but looking at the screenshot it is clear where I landed my command node (I'm quite sure I didn't move it), how I got the artifact, and where I used it.
Title: Re: Hardest Tormented Space maps
Post by: rennervate on June 27, 2015, 06:02:35 AM
Great. thx a lot!
would be a great help!
Title: Re: Hardest Tormented Space maps
Post by: llljjj on July 09, 2015, 12:27:22 PM
Nice list! Only played some of the maps but I would definitely swap the difficulty of S200_2 (2,1): Midmiraiad and S200_54 (2,6): Kinloneport (I). Only 18 people have beaten Midmiraiad and they all seem to have a pretty long time. I got my Turtler achievement there  ;D
Title: Re: Hardest Tormented Space maps
Post by: wolvestooth on December 15, 2015, 08:34:41 AM
S200_158: Ragcarden

I'm not sure what it is I'm doing wrong on this one, but with the best landing spot right near a trap I want to quit the game after less than a minute.
Title: Re: Hardest Tormented Space maps
Post by: FishintehPond on May 10, 2016, 05:51:04 AM
S200_64 (5,2): Bradsometum (I)(-)

I don't see how I can beat this map without getting overrun.

S200_153 Luumulyr

No scores that I could see for this one. Impossible?
Title: Re: Hardest Tormented Space maps
Post by: Boris The Cat on August 16, 2016, 12:13:22 AM
Thanks for the post and lots of good info, it has been helpful.

Grinding through Tormented Space and stuck at Braydenter.  Any advice, suggestions or empathy?
Title: Re: Hardest Tormented Space maps
Post by: Boris The Cat on September 20, 2016, 04:30:32 PM
Paraisoer 5200_169 - Pretty sure is impossible and has inhibitor.  I couldn't get any start anywhere.  Tried to get artifact, got close but always overrun before obtaining.
Title: Re: Hardest Tormented Space maps
Post by: Boris The Cat on September 20, 2016, 04:44:47 PM
Quote from: orzelek on January 04, 2014, 06:57:39 AM
You can add S200_169 Corivela to the list.
I would put it up in the impossible section. Creeper floods only command landing around 1:30 game time.

Agree
Title: Re: Hardest Tormented Space maps
Post by: stevo on February 07, 2017, 05:50:15 PM
Despite the screenshots and posts, Kinloneport (S200_54) is still making me swear in new and unusual ways
Title: Re: Hardest Tormented Space maps
Post by: florrat on November 04, 2017, 07:51:48 PM
Quote from: Boris The Cat on September 20, 2016, 04:44:47 PM
Quote from: orzelek on January 04, 2014, 06:57:39 AM
You can add S200_169 Corivela to the list.
I would put it up in the impossible section. Creeper floods only command landing around 1:30 game time.

Agree
Actually, it's possible. It is very hard though. You have to relocate your CN to a safer spot, and the spores require you to build up energy quickly.

Here are some screenshots.

Title: Re: Hardest Tormented Space maps
Post by: florrat on November 06, 2017, 03:30:07 AM
The following map is probably possible.
S200_158 (0,4): Ragcarden
I don't quite manage to get a stable situation, but I can survive for 6 or so minutes. Here is a screenshot, which might give someone some ideas.
Title: Re: Hardest Tormented Space maps
Post by: beetree on November 09, 2017, 09:21:35 AM
Yes, Ragcarden is possible.
Title: Re: Hardest Tormented Space maps
Post by: florrat on November 09, 2017, 08:00:10 PM
Very nice!
Title: Re: Hardest Tormented Space maps
Post by: beetree on November 09, 2017, 10:20:16 PM
Quote from: florrat on November 09, 2017, 08:00:10 PM
Very nice!

Thank you, I worked quite hard for that one :)
Title: Re: Hardest Tormented Space maps
Post by: beetree on November 10, 2017, 07:55:29 PM
I thought I'd post my status on the "maybe possible" maps:

S200_64 (5,2): Bradsometum (I)(-)
Nov 10 2017: I've gotten to two reactors and one mortar and a reasonably large 10 height "fence", but one mortar isn't sufficient to keep up. I'm building in the lower left, quickly clearing a placement for the command center as the original placement gets overrun too fast. This is very hard.

S200_187  (7,3): Abertoft (?)
Nov 10 2017: Haven't tried, need to clear my way over to the right side of the map first

S200_119 (9,2): Madotis (I)(-)
Nov 10 2017: Haven't tried, need to clear my way over to the right side of the map first

S200_74 (4,6): Furham
Nov 10 2017: I have tried this a little bit, but only in the original position. I think doing the lower level in the right corner is probably better.

S200_162 (2,8): Molzacdai
Nov 10 2017: I have tried three different positions. The original position, down to the right, and even clearing a new placement in the lower left corner. I don't get anything working. I think it's easier than Bradsometum though.

S200_2 (2,0): Fantolet
Nov 10 2017: I have tried this a lot. Gotten to 4+ reactors and two mortars in a sizeable placement in the bottom (attaching screenshot). That said, I keep getting overrun. This is probably the easiest of the ones I've tried.
Nov 11 2017: I'm surviving several waves of air attacks. Seems like you need larger than 6x4 starting position though as you can't fit enough mortars given you need 5 beams to defend against air. (see attachment).
Nov 11 2017: I'm surviving multiples waves of air attacks. You can go down to only 4 beams. However, by minute 18 you probably need to be at 6 mortars, and I don't see how you can get enough energy to sustain that. This is really really tricky. I'm attaching screenshot of my furthest progress.

S200_158 (0,4): Penbor
Nov 10 2017: I'm doing the lower left. I get to 10-height wall, but no mortar. Might need to prioritize mortar earlier. I haven't tried this map enough yet.

S200_153 (2,1): Luumulyr
Nov 10 2017: I haven't really tried this one. Seems like original position is the best start, but you only have ~55 seconds to get a wall up. Seems very tight.


Overall, I think Fanotlet is probably the most likely to be "possible" of the maps I've tried.
Title: Re: Hardest Tormented Space maps
Post by: beetree on November 13, 2017, 12:04:53 AM
@Florrat, what made you say that Abertoft might be possible? Have you gotten any foothold on it? Seems clearly impossible to me...
Title: Re: Hardest Tormented Space maps
Post by: florrat on November 19, 2017, 07:29:12 PM
I haven't played the map, so I presume it was reported as "perhaps impossible". I changed its category.

EDIT: Actually, it was listed in the impossible map thread (http://knucklecracker.com/forums/index.php?topic=14214.0). However, three of those maps have now been completed, so I put all the maps in the "not yet completed" category, unless I could verify myself that they were really impossible.

I also added Sudpir (reported in another thread) as not yet completed.
Title: Re: Hardest Tormented Space maps
Post by: florrat on November 20, 2017, 12:40:13 AM
Fantolet is possible :)
Title: Re: Hardest Tormented Space maps
Post by: florrat on November 21, 2017, 07:17:11 PM
Here are some earlier screenshots for Fantolet. I have more, if anyone is interested.

I think the main differences with beetree are:
- I went for a 7x5 area, for more energy production
- I built a reactor before my terp. I think beetree didn't do that, causing him to have a much less energy later on.

EDIT: I also beat Penbor, and added some screenshots.
Title: Re: Hardest Tormented Space maps
Post by: beetree on November 24, 2017, 07:31:54 AM
Wow, you're good!!
Title: Re: Hardest Tormented Space maps
Post by: Adam88 on February 04, 2019, 03:21:02 PM
Is this still active?

I recently discovered S200_41 Ragruckstead (9,9).

Anyone finished it?
Title: Re: Hardest Tormented Space maps
Post by: waffles on February 24, 2019, 05:46:22 AM
Just did Ragruckstead as per Adam88's inquiry. Not tough enough that I think it needs to go on this list. Went 2 reactors before terp, could hold out with 2 mortars while getting more established, then a single blaster. Just took some time to get rolling and expand northward. I'm sure its possible to do much more aggressively than I did.
Title: Re: Hardest Tormented Space maps
Post by: waffles on February 26, 2019, 10:13:14 PM
Anybody beaten S200_195 Caermeter? I see it has 4 scores on it, but cheating happens so I'm not certain of them. Looks quite tough.
Title: Re: Hardest Tormented Space maps
Post by: beetree on May 27, 2019, 12:57:02 AM
200_198 is doable. See attached.

Title: Re: Hardest Tormented Space maps
Post by: GoodMorning on May 27, 2019, 10:11:51 PM
If I recall correctly (it may not be the map I'm thinking of), S200_198 can be made easier by sacrificing that starting area, and terping a little on the left to make CN space. Just in case anyone else is looking to do it.
Title: Re: Hardest Tormented Space maps
Post by: beetree on May 29, 2019, 11:33:20 AM
I was actually considering that strategy! :)

Would you go all the way to the left corner? If so, you'd need to flatten it somehow remotely. I wasn't sure how to make that happen fast enough.
Title: Re: Hardest Tormented Space maps
Post by: GoodMorning on May 29, 2019, 09:34:04 PM
I think I built two cannons, two or three mortars, and a terp before moving, but the terp and one cannon had to finish early.
Then I flew the terp over to expand the flat ground enough for a CN, and then a tiny bit of wall while the Cannon guarded.

The CN and other guns picked up what charge I would from the sacrificial Collectors in the start-area.

(With that said, it's still possible that it's a different map with a similar screenshot.)
Title: Re: Hardest Tormented Space maps
Post by: Naluvajko on November 22, 2019, 01:12:07 PM
S200_144 Dizorcport looks like impossible
Title: Re: Hardest Tormented Space maps
Post by: beetree on December 17, 2020, 10:02:37 PM
This thread was epic back with creeper world 3. Now CW4 is out. So far, it seems trivial, but it would be great to create something similar to this thread but for CW4.

Anyone want to take the lead?

Title: Re: Hardest Tormented Space maps
Post by: fortissimo on February 17, 2021, 04:39:09 PM
I have compiled a Google Sheets sheet from this and another thread, donating it to the Creeper World 3 community.  https://docs.google.com/spreadsheets/d/1ibhwBDHHQ2eG08r0AOmrF6f2yVRk3RDzWHcIU3KM4EA/edit?usp=sharing

I know CW4 is out, but I just haven't been able to get into it.  So far I'm not a fan of the complexity of the game versus the inability to find any explanation of how anything works in the game.  The explanations so far are pretty abysmal.  I'm convinced that if I give it a few more months to update, the explanations will get better.

So anyway, I'm still having a lot of fun with Creeper World 3's tormented space.  Need to at least get 250 worlds conquered status (only at 125 now).
Title: Re: Hardest Tormented Space maps
Post by: F1ange on August 24, 2021, 04:54:14 AM
That's a great spreadsheet, thank you. Its awesome enough that I made an account . I also like CW3 better than 4, I will eventually give it more time.

CW 3 is such an elegant game.
Title: Re: Hardest Tormented Space maps
Post by: Scott on July 10, 2022, 04:15:41 PM
Quote from: slayer on March 05, 2014, 11:04:16 PM
S200_158 Redstrictald
The trick is to figure out your starting position and the be VERY careful about energy usage and build order.

I was the third person to post a time, but I think many could take a run at it.

I posted a time of 1 hour 50 minutes, but I think I can lower that time substantially if I'm a little more patient.

I'll update this post if I can lower my time.

Slayer
Title: Re: Hardest Tormented Space maps
Post by: Scott on July 10, 2022, 04:18:05 PM
So what is this starting position?
Title: Re: Hardest Tormented Space maps
Post by: Scott on July 10, 2022, 04:20:25 PM
Quote from: Scott on July 10, 2022, 04:18:05 PM
So what is this starting position?  For Redstricted
Title: Re: Hardest Tormented Space maps
Post by: Papasalt on December 19, 2022, 08:18:56 PM
Barwick (S200_92) (7,10) appears to be impossible. You need minimum 3-4 mortars to stay alive on spawn island and I can't see how to produce enough energy AND have enough time to build mortars.

Also is the original post still being updated? I completed Culvasse (S200_198) a while back and would rate it as Very hard. Also tried Bradsometum plenty of times, still seems impossible -_-
Title: Re: Hardest Tormented Space maps
Post by: Karsten75 on December 20, 2022, 11:44:25 AM
Quote from: Papasalt on December 19, 2022, 08:18:56 PMAlso is the original post still being updated? 
The original post was created by user Florrat. Looking at their profile, they were last seen online on  December 11, 2018, 02:31:06 PM. SO it's highly unlikely that they are maintaining the top post.

That is actually one of the biggest problems with forum posts, they belong to a specific user and only that user can update/maintain them.

If you are interested, I can assist you in creating a page on the wiki. That would allow for continued contributions and updates by any number of members.

Reach out if you are so inclined. 
Title: Re: Hardest Tormented Space maps
Post by: Nixer on May 20, 2023, 03:14:14 PM
I have tried Faraalveka in S200_93 multiple times, it seems impossible to me, do you have any suggestion?
Title: Re: Hardest Tormented Space maps
Post by: DeSangre on May 28, 2023, 10:11:03 AM
Quote from: Nixer on May 20, 2023, 03:14:14 PMI have tried Faraalveka in S200_93 multiple times, it seems impossible to me, do you have any suggestion?

Just tried the map. Start in top right like this and start turtling a bit. Shouldn't be too hard from this point onward20230528154038_1.jpg .