Knuckle Cracker

Creeper World 3 => Gameplay Discussion => Topic started by: Builder17 on January 08, 2018, 12:45:03 PM

Title: [Strategy]Disarming guppy
Post by: Builder17 on January 08, 2018, 12:45:03 PM
Guppy sends energy only if there isn't other guppies when disarmed.

Try it if you want. Any comments?
Title: Re: [Strategy]Disarming guppy
Post by: Karsten75 on January 08, 2018, 03:30:54 PM
Not tried it yet, but are you saying that if you disarm a guppy, it will not send packets until all guppies are disarmed? I'll be sure to try it sometime. Doesn't make sense, but.. you never know, it may be a weird edge case.
Title: Re: [Strategy]Disarming guppy
Post by: FluppyGuppy on January 08, 2018, 04:42:15 PM
Sounds more like disarming a guppy when it is alone has no effect, and it will continue to send energy. But disarming a guppy when there are several will function as expected. Unfortunately I can't test myself at the moment, but what happens if you disarm all guppies? Does one guppy start sending?
Title: Re: [Strategy]Disarming guppy
Post by: Builder17 on January 09, 2018, 08:49:07 AM
Quote from: FluppyGuppy on January 08, 2018, 04:42:15 PM
Sounds more like disarming a guppy when it is alone has no effect, and it will continue to send energy. But disarming a guppy when there are several will function as expected. Unfortunately I can't test myself at the moment, but what happens if you disarm all guppies? Does one guppy start sending?

Yes, that is what I meant, thanks. If all guppies are disarmed none of these sends packets, that's not recommended to do.
Title: Re: [Strategy]Disarming guppy
Post by: TheNix on January 24, 2018, 03:44:13 PM
Sorry wrong topic
Title: Re: [Strategy]Disarming guppy
Post by: cornucanis on January 24, 2018, 03:57:06 PM
Quote from: TheNix on January 24, 2018, 03:44:13 PM
Guppies, berthas, shields, that's all down the road. What about torment maps where you have 45 seconds to get a defense or you are dead?
This is the kind of speed I would love to hear about.
Are there maps that just can't be won?
I usually start a map, set time to x4 and watch the creeper, if all land is filled within 1min 30 seconds, I don't even bother.
It is these maps I struggle on, is there any advice for speed start up?
It seems that on the videos I watch, 3 collectors seems to be the first decision, and mortars seem best for a first weapon.
But I've played (and failed) maps where you only have enough room for 9-12 things, and enough time to build 3 or 4, these are the maps I am interested in conquering. and a lot of these impossible maps have 5 or more spores as well...

Thank you,

I don't think this is the right place for this discussion, this thread is about a very specific strategy. It sounds like you would be interested in reading some of the threads in the board for The Outer Sectors (http://knucklecracker.com/forums/index.php?board=31.0).