Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on April 04, 2012, 11:01:03 AM

Title: Custom Map #1010: Creeper-Conversion 2
Post by: AutoPost on April 04, 2012, 11:01:03 AM
This topic is for discussion of map #1010: Creeper-Conversion 2 (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1010)
(http://knucklecracker.com/creeperworld2/thumb.php?id=1010) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1010)

Author: malibo29 (http://knucklecracker.com/creeperworld2/viewmaps.php?author=malibo29)

Desc:
The water is poisoned. You have to uncontaminate the sources.
Title: Re: Custom Map #1010: Creeper-Conversion 2
Post by: Bla on April 13, 2012, 06:35:34 AM
best lvl
Title: Re: Custom Map #1010: Creeper-Conversion 2
Post by: Kilroyinc on April 13, 2012, 09:47:19 PM
Very nice map.  It took me a few restarts to figure out how to break out.  One question, How do you set it so the nullifier converts creeper emitters to anti-creeper emitters?  That is a really cool touch. :)
Title: Re: Custom Map #1010: Creeper-Conversion 2
Post by: teknotiss on April 13, 2012, 11:14:27 PM
i just tested this.
you place an AC emitter on the map with 1+ HP more than the creeper emitter you place on top of it
you also need to increse the creeper emitter strength and/or speed, or decrease the AC emitter strength and/or speed
eg
1 creeper emitter:
Health          1
Start            15
Density        10000
MaxDensity  100000
Interval         15

1 AC emitter
Health          2
Start            15
Density        10000
MaxDensity  100000
Interval         30

if the stats are the same they cancel each other out, and the creeper emitter will only be as strong as density minus the ac emitter density.
hope that helps! ;D
Title: Re: Custom Map #1010: Creeper-Conversion 2
Post by: eudrick on April 13, 2012, 11:26:02 PM
Quote from: Kilroyinc on April 13, 2012, 09:47:19 PM
  How do you set it so the nullifier converts creeper emitters to anti-creeper emitters?  

Stack a creeper emitter on top of an AC emitter making sure that the AC emitter has 1 MORE hit point of damage than the creeper emitter.
Title: Re: Custom Map #1010: Creeper-Conversion 2
Post by: pocketdare on April 14, 2012, 05:06:08 PM
Very creative level. Enjoyable and doable (but not simple.)