Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on December 15, 2011, 07:01:02 PM

Title: Custom Map #567: Stairway to Heaven
Post by: AutoPost on December 15, 2011, 07:01:02 PM
This topic is for discussion of map #567: Stairway to Heaven (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=567)
(http://knucklecracker.com/creeperworld2/thumb.php?id=567) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=567)

Author: SmileyCoder (http://knucklecracker.com/creeperworld2/viewmaps.php?author=SmileyCoder)

Desc:
A map with alot of random action, a small story and running for your life!
Title: Re: Custom Map #567: Stairway to Heaven
Post by: North Korean on December 15, 2011, 08:40:35 PM
Is it too early to ask for a hint to get rid of Anti creeper at bot?
Title: Re: Custom Map #567: Stairway to Heaven
Post by: Zaggy on December 15, 2011, 10:19:59 PM
This one's fun.  I'm a little disturbed by the thumbs up / thumbs down ratio (3/9 right now).  Are people giving this map a thumbs-down because they couldn't figure it out?

The story element is definitely unique, and there's a challenge in figuring out the optimal time to make your move.  It probably seems impossible at first glance (titan emitters with no experimentals), but the story gives you some big hints.  It's a little luck-based where the big drones decide to attack, since it's practically impossible to kill it before it wrecks one of the caves.

Thumbs-up from me.  I'll try this one again.
Title: Re: Custom Map #567: Stairway to Heaven
Post by: SmileyCoder on December 16, 2011, 12:53:31 AM
I will return in a day with some more direct hints, but I will say that if you pay attention to the story you should know all you need to know!
Title: Re: Custom Map #567: Stairway to Heaven
Post by: fitz on December 16, 2011, 04:48:00 AM
Brilliant map and different. Thanks
Title: Re: Custom Map #567: Stairway to Heaven
Post by: Henrik on December 16, 2011, 05:40:55 AM
Brilliant map I enjoyed playing very much. First time I tried it seemed impossible, but the creator of the map was clever and I figured out the strategy.

Quote from: North Korean on December 15, 2011, 08:40:35 PM
Is it too early to ask for a hint to get rid of Anti creeper at bot?
Spoiler
There are safehavens in this map, move the ship one by one to the top. Don't forget to build micro rifts, beacons and phantoms in each safehaven. And set the blasters on "fire at drones only", because they wont do any damage to the creeper anyway. Hence unnecessary to waste energy. At the top you'll find the tech to remove the anticreeper and let it out. After that it's a piece of cake
[close]
Title: Re: Custom Map #567: Stairway to Heaven
Post by: Kithros on December 16, 2011, 06:48:33 AM
Fun map, but I have a tendency to skip steps...

Spoiler
(http://i.imgur.com/3adbk.png)
[close]
Title: Re: Custom Map #567: Stairway to Heaven
Post by: SmileyCoder on December 16, 2011, 07:03:12 AM
Quote from: Henrik on December 16, 2011, 05:40:55 AM
Brilliant map I enjoyed playing very much. First time I tried it seemed impossible, but the creator of the map was clever and I figured out the strategy.
Thank you!

I only have a small extra spoilers to add:
Letting out the bottom Anti-Creeper:
Spoiler
You need to Vacuum up the small bit of anti creeper that is in the small room with the gateway. This lets the gateway destroy the impassable rock. Do NOT dig the walls until the gateway has done its job. To vacuum up the AC you need to move to the top of the stair first to get to the Maker Tech
[close]
Title: Re: Custom Map #567: Stairway to Heaven
Post by: johnthetech on December 16, 2011, 10:58:08 AM
I figured out the secret at about 90 minutes in cuz I skipped a step. Too stubborn to restart (at least I had every tech maxed), I began the solution then. Which meant it took me over an hour after that point to finish once I released the creeper.

By the way, awesome map.
Title: Re: Custom Map #567: Stairway to Heaven
Post by: Relli on December 16, 2011, 04:44:09 PM
Loved the map. Took me a few tries to understand things, but I figured it out in the end. I suppose I got lucky with the big drones, as I had no trouble with them. The first one did aim for one of the bottom havens, though. So maybe that was it.

A mini tip for anyone who wants it:
Spoiler
When you claim a new spot, you can move the phantom coils from two bases down to the new one rather than making a ton more. The phantoms shouldn't make it past the top two havens.
[close]
Title: Re: Custom Map #567: Stairway to Heaven
Post by: SmileyCoder on December 16, 2011, 05:46:14 PM
Spoiler
I made sure that I had at least 2 beacons and 2 microrifts in each haven, so that if a big drone tore through, I could actually have the time to build a new beacon since the drone is moving so slow.

Its also quite possible to beat it even if you do loose a haven, though its fairly important to keep a haven close enough to the bottom, so that you can rift in the maker.[/Spolier]
[close]
Title: Re: Custom Map #567: Stairway to Heaven
Post by: MadMurphy on December 17, 2011, 04:11:22 PM
I think I went about this differently than how it is supposed to be played. I will create a video of my second play later today.
Title: Re: Custom Map #567: Stairway to Heaven
Post by: fitz on December 17, 2011, 04:53:00 PM
I have played this map several times now. I followed the story line and you can get to the clean up quite quickly. The key to me is how do you clean up quickly ( Kithros   :o ). I suspect the answer is smart use of shields to manipulate the flow. However it is tough to get an optimum strategy without getting very high AC densities and creating creeper. Its a really great map, I don't remember being motivated to replay any map as much as with this one.
Title: Re: Custom Map #567: Stairway to Heaven
Post by: MadMurphy on December 17, 2011, 05:21:34 PM
I would think It would have to do with digging under those tough emitters instead of dealing with shields.

EDIT: Link to video
http://www.youtube.com/watch?v=nl8X8hj7J5o (http://www.youtube.com/watch?v=nl8X8hj7J5o)
Title: Re: Custom Map #567: Stairway to Heaven
Post by: Kithros on December 17, 2011, 06:25:10 PM
Quote from: fitz on December 17, 2011, 04:53:00 PM
I have played this map several times now. I followed the story line and you can get to the clean up quite quickly. The key to me is how do you clean up quickly ( Kithros   :o ). I suspect the answer is smart use of shields to manipulate the flow. However it is tough to get an optimum strategy without getting very high AC densities and creating creeper. Its a really great map, I don't remember being motivated to replay any map as much as with this one.

Well, using shields helps - truthfully, the main reason my time was so fast was that I got to the top really fast - I was at the top of the map in under 5 minutes, so the creeper densities everywhere except for that 200M just outside the anti-creeper emitters were pretty low still and didn't take too long to deal with. As such, I pretty much focused all of my energy into killing off that creeper with launchers and just let the anti-creeper on it's way to kill off everything else (though I did use some shields to push the anti-creeper towards the emitter near the top-right) - and of course, keep building reactors whenever possible.
Title: Re: Custom Map #567: Stairway to Heaven
Post by: SmileyCoder on December 17, 2011, 06:32:32 PM
Quote from: MadMurphy on December 17, 2011, 05:21:34 PM
I would think It would have to do with digging under those tough emitters instead of dealing with shields.

EDIT: Link to video
http://www.youtube.com/watch?v=nl8X8hj7J5o (http://www.youtube.com/watch?v=nl8X8hj7J5o)

I see, you managed to find a way to let the AC out early. Im guessing the shields tricked a bomber drone down there. I had actually anticipated this, and figured the AC would destroy the microrift, causing you to be unable to dig out. I had not foreseen that you would create a second rift down there.

The whole reason for the dense creeper outside is to prevent the user from digging prematurely. I didn't have it initially which resulted in the digging gateway sending a packet through the gateway, and digging from the "outside". I wanted to force the player to go to the top, follow the storyline, and then the release of the AC is intended to make for a quick(er) cleanup. I realised to late that I had made some flaws in the design of the anti-creeper field, so it left a dense amount of creeper behind near the gateway.



Thank you all for your comments. It makes it alot more satisfying to create a map, when I see there is such an interest in debating it afterwards.
Title: Re: Custom Map #567: Stairway to Heaven
Post by: MadMurphy on December 17, 2011, 06:43:49 PM
Quote from: SmileyCoder on December 17, 2011, 06:32:32 PM
Quote from: MadMurphy on December 17, 2011, 05:21:34 PM
I would think It would have to do with digging under those tough emitters instead of dealing with shields.

EDIT: Link to video
http://www.youtube.com/watch?v=nl8X8hj7J5o (http://www.youtube.com/watch?v=nl8X8hj7J5o)

I see, you managed to find a way to let the AC out early. Im guessing the shields tricked a bomber drone down there. I had actually anticipated this, and figured the AC would destroy the microrift, causing you to be unable to dig out. I had not foreseen that you would create a second rift down there.

The whole reason for the dense creeper outside is to prevent the user from digging prematurely. I didn't have it initially which resulted in the digging gateway sending a packet through the gateway, and digging from the "outside". I wanted to force the player to go to the top, follow the storyline, and then the release of the AC is intended to make for a quick(er) cleanup. I realised to late that I had made some flaws in the design of the anti-creeper field, so it left a dense amount of creeper behind near the gateway.



Thank you all for your comments. It makes it alot more satisfying to create a map, when I see there is such an interest in debating it afterwards.

I just added an annotation to the video explaining what happened at that point.

It wasn't a drone that flew in and released it. It was the density of the Anti-Creeper, It seems to be undocumented but once the creeper becomes so dense it toggles between AC and normal Creeper. That is why I used the shields there to force it into one cell.
Title: Re: Custom Map #567: Stairway to Heaven
Post by: fitz on December 18, 2011, 12:19:03 PM
I have the top score for now. It's rather underserved so many thanks to Kithros and MadMurphy for telling me how to do it and of course to SmileyCoder for providing such a demanding and fascinating map.
Title: Re: Custom Map #567: Stairway to Heaven
Post by: Kithros on December 18, 2011, 01:22:33 PM
Quote from: fitz on December 18, 2011, 12:19:03 PM
I have the top score for now. It's rather underserved so many thanks to Kithros and MadMurphy for telling me how to do it and of course to SmileyCoder for providing such a demanding and fascinating map.

And now you don't have it anymore :P
Title: Re: Custom Map #567: Stairway to Heaven
Post by: fitz on December 18, 2011, 01:28:10 PM
Aaaaaaaaaaaaarrggghhhh, I guess that's no more than I deserve. I shall have to have a good think before trying again.

Oh, well done by the way  :-\ (not that I'm competitive or anything like that)
Title: Re: Custom Map #567: Stairway to Heaven
Post by: MadMurphy on December 18, 2011, 08:52:38 PM
The map is challenging either way it is played. I would say if you want sub 20min time you need to use the shields to direct the flow for 2 of the emitters though.
Title: Re: Custom Map #567: Stairway to Heaven
Post by: DethbyIT on December 19, 2011, 10:31:25 AM
"11 min 44.2 sec"!

I was just happy to survive long enough to finish it.
Will have to add this to the list of do-overs.
Great work - creating and of the players.
dbit
Title: Re: Custom Map #567: Stairway to Heaven
Post by: Eliazara on December 22, 2011, 10:15:27 PM
I don't know why this has so many thumb downs, I thought this was a very challenging level. I think it took me 3-4 tries to figure out what to do and when. I personally like a good unique challenge, so it got a thumbs up from me!! Keep making them :)