Knuckle Cracker

Creeper World 2 => Code Mission Discussion => Topic started by: Mare on June 16, 2011, 05:25:10 PM

Title: Impossible Code Maps
Post by: Mare on June 16, 2011, 05:25:10 PM
Any code map that you find to be impossible to complete or even start out, please post their name in Blue and the size/complexity that it is impossible to complete in Red.
Please also post at least one reason why the map can't be beaten.

Ex: Boo, Large/High There is an emitter on the surface that has an extremely high emitting rate along with a gateway that spams drones at you. The example brought to you by Warutel (http://knucklecracker.com/forums/index.php?topic=7226.msg45737#msg45737).

This is to help those who have just found these maps and are attempting to try it without knowing they are not possible to complete. Basically, to save them from wasting their time.

Also, if you can disprove a map is impossible and can complete it, you may want to post it here so that other people may know.

Edit: Before declaring a map to be impossible, please check on the forum's search bar if that map had already been posted.

This is the list of the current impossible maps we have found on the thread. (Courtesy of Lord_Farin.) The ones crossed out are the ones that have been proven beatable. I will try to update this on a daily basis.
Boo Large/High
may let here Large/High
Too Fast Large/High
destroyed any setting (Undiggable terrain)
Its a trap Large/High
theres a cave here Large/High
Beam me up scotty! Large/High
this is easy Large/High
yes we can Large/any complexity (Undiggable terrain)
blue may away Large/High
omnomnomnomnomn Large/High
inter Large/High
Creeper World Rocksssssssssssssssssssssssssss Large/High
111111111111g Large/High
Rho Rho Upsilon Large/High
2367 Large/High
rotfl Medium/High
reer Medium/High
iate any setting
day of fun X Large/High
popcorn Large/High
is rain paper Medium/High
to red once Large/High (Reported Beatable)
209 Large/High
rain here jump Large/High
qwertyuiopasdfghjkl;'zxcvbnm,. Large/High
hard hard hard hard hard Large/High
little find snow Large/High
Psi Delta Alpha Large/High
Asobimashou Large/High
walk for said Large/High
Mars Large/High
July 4, 2011 Small/High
chair think shoe Large/High
Vulcan Large/High
July 5, 2011 Medium or Large/High
An Interesting View Large/High
to we is Small/High
9511 Large/High
Spoiler
Shitstorm Safari Large/High
[close]
(mind the somewhat dirty language)
floor song hill Small/High
yellow party from Large/High
linhslabnetyvzxwghilpatrgzhxlzllprtqszxplqrsgzxplzfghijk Large/High
game car look Small/High
Heaven Large/High
9139719875 Small or Medium/High
456879872313201245879321031879854106 Small/High
Yavin 4 Large/High
8 Large/High
I Wanna Be the Guy Large/High
ťťťťťťťť Large/High
844 Any Size/Medium
May ring way Large/High
Blue letter Make Large/High
We Paper Two Large/High
hope Large/High
Raindrop Large/High
nu Gamma Chi Large/High
Day 19: All Things Large/High
nest can when Large/High
-.,-.,-.,-.,-.,-.,-. Large/High
limbolim Small High (Reported Beatable)
up letter street Large/High
party the of Large/high
8727 Large/high
little how ask Large/High
Secret no-grav Large/high
can this be done Large/High
1500 meters 3:26 Large/High
Paper ask snow Large/High
1890 Large/High
door bread help Large/High
ground window day Large/High
put is fly Large/High
° Large/High (Reported beatable)
July 23, 2011 Medium/High
for apple tree Large/High
snow from for l/h
August 12 2011 l/h
car game time l/h
In for W l/h
to paper as l/h
for boat hill (Undiggable Terrain)
333 l/h
ask flower where (reported beatable)
look farm way  l/h
bell coat run l/h
team A  l/h
October 4, 2011 l/h
apple know floor l/h
Fulnek l/h
let as water l/h
farm little table l/h
way blue ask l/h
once go said l/h
Ask aghtyfhgnnnnnnnntytytytytyyttytytytytytytfter make   l/h
bears are for noobs l/h
street think then l/h
abcdefghijklmnopqrstuv l/h
lalondelarge/high  (Undiggable terrain)
how paper look l/h
run water to Any difficulty
were from of l/h
Cary l/h
Common sense is not so common.l/h
18 l/h
132l/h
189 l/h
think rain farm any mode
3.14159265 s/h
Plasmapheresis m/m
cortizone is a s h/Any
Common sense is not so common. l/h
Methylprednisolone m/h
Sun it once l/h
5201 l/h
Goaoldashosolag s/h
KrefKrefKrefKrefKrefKrefKrefKrefKrefKrefKrefKrefKrefKrefKref s/h
-.,,,.---.,-.,, s/h
HardVeryHardHardVeryHardHardVeryHardHardVeryHar s/h
Goaoldashosolagoalsoa m/h
burnburnburnburnburnburnburnburnburnburnburnburnb  s/h
burnburnburnb  s/h
FreewillFreewillFreewillFreewillF  s/h
IWillNeverSurrenderIWillNeverSurrenderIWil   s/h
hjkkjhhhjkkkjhhhjkkkjhhhjkkkjhhhj  s/h
!!!!!!!!!Time for Ragnarok!!!!!!!!!! l/h
Narcissistic Cannibal  s/h
Skrillex  s/h
Every Time I Die!!!!!   s/h
It's Electric! Boogey Boogey Boogey  s/h
Lethal Interjection Squad!?!?!?!?!?!?  s/h
Korn!!!!!!!!!!!!  s/h
Suicide s/h
Just Do It  s/h
remann810 s/h



Players that don't count (Cheating,lying, other reasons like this): Emperium

PLEASE POST WHETHER THEY CAN BE BEATEN OR ARE BEATABLE!!!
I DO ACTUALLY CHECK THE HIGH SCORES ON THEM AND READ THE THREAD'S POSTS TO SEE IF THEY ARE BEATABLE!!! ALSO, I CANNOT CONSTANTLY UPDATE THE LIST, SO JUST MESSAGE ME IF THERE IS A MAJOR AMOUNT OF MAPS THAT I NEED TO UPDATE!!
Title: Re: Impossible Code Maps
Post by: Nemoricus on June 16, 2011, 05:40:21 PM
Also include the size of the map, as they can change a great deal between small/medium/large.
Title: Re: Impossible Code Maps
Post by: Mare on June 16, 2011, 05:42:23 PM
Quote from: Nemoricus on June 16, 2011, 05:40:21 PM
Also include the size of the map, as they can change a great deal between small/medium/large.
I just edited the post a couple seconds ago, thanks!!
Title: Re: Impossible Code Maps
Post by: Mare on June 16, 2011, 06:01:40 PM
may let here  Large/high

The surface emitter is too strong and the gateway keeps spamming drones.
It might be possible on a lower difficulty.
Title: Re: Impossible Code Maps
Post by: haloguy48 on June 17, 2011, 04:52:55 AM
Too Fast Large/High The top emitter is just a little too fast to get a foothold for me. Not to mention the phantoms.
Title: Re: Impossible Code Maps
Post by: Fisherck on June 17, 2011, 09:10:01 AM
Quote from: Mare on June 16, 2011, 05:25:10 PM
Also, if you can disprove a map is impossible and can complete it, you may want to post it here so that other people may know.

I bet that a good portion of these maps are beatable. This will be a fun thread... :)
Title: Re: Impossible Code Maps
Post by: CobraKill on June 17, 2011, 09:18:48 AM
Quote from: Fisherck on June 17, 2011, 09:10:01 AM
Quote from: Mare on June 16, 2011, 05:25:10 PM
Also, if you can disprove a map is impossible and can complete it, you may want to post it here so that other people may know.

I bet that a good portion of these maps are beatable. This will be a fun thread... :)

Well I'm not very good but you need to on boo (large/high) Have two blasters built in the first 25 seconds or the drones will kill you. One will keep you alive for 40 seconds  til the phantoms. Plus the Creeper is almost impossible to advance on... I don't see how it is beatable  :P
Title: Re: Impossible Code Maps
Post by: Fisherck on June 17, 2011, 09:27:09 AM
Quote from: The Commander on June 17, 2011, 09:18:48 AM
Well I'm not very good but you need to on boo (large/high) Have two blasters built in the first 25 seconds or the drones will kill you. One will keep you alive for 40 seconds  til the phantoms. Plus the Creeper is almost impossible to advance on... I don't see how it is beatable  :P

Us in Beta Made Sure the difficulty was hard enough that there were impossible maps. Though, I can bet my left shoe that most maps here will be experimental maps. :( They are easiest impossible maps to find. Still, you should be surprised what maps are beatable...

Quote from: Mare on June 16, 2011, 05:25:10 PM
This is to help those who have just found these maps and are attempting to try it without knowing they are not possible to complete. Basically, to save them from wasting their time.

I hope you understand that there are more than 4000000000 maps. The chances of someone else happenning to land on the same maps as you completely by themselves is rather... miniscule.... :)

Title: Re: Impossible Code Maps
Post by: Fisherck on June 17, 2011, 09:36:28 AM
Quote from: Mare on June 16, 2011, 06:01:40 PM
may let here  Large/high

The surface emitter is too strong and the gateway keeps spamming drones.
It might be possible on a lower difficulty.

Beatable. I do not have time to get farther right now (I wil finish later today). but I am already established here, so I can safely guess this map is beatable enough.
Title: Re: Impossible Code Maps
Post by: Nemoricus on June 17, 2011, 10:24:54 AM
destroyed  - All settings. Impossible due to undiggable terrain completely blocking the terrain from a layer near the top down.

Courtesy of billy, on the Knuckle Cracker blog.
Title: Re: Impossible Code Maps
Post by: CobraKill on June 17, 2011, 11:04:45 AM
Quote from: Fisherck on June 17, 2011, 09:27:09 AM
Quote from: The Commander on June 17, 2011, 09:18:48 AM
Well I'm not very good but you need to on boo (large/high) Have two blasters built in the first 25 seconds or the drones will kill you. One will keep you alive for 40 seconds  til the phantoms. Plus the Creeper is almost impossible to advance on... I don't see how it is beatable  :P

Us in Beta Made Sure the difficulty was hard enough that there were impossible maps. Though, I can bet my left shoe that most maps here will be experimental maps. :( They are easiest impossible maps to find. Still, you should be surprised what maps are beatable...

Quote from: Mare on June 16, 2011, 05:25:10 PM
This is to help those who have just found these maps and are attempting to try it without knowing they are not possible to complete. Basically, to save them from wasting their time.


I hope you understand that there are more than 4000000000 maps. The chances of someone else happenning to land on the same maps as you completely by themselves is rather... miniscule.... :)



Why not your right shoe ;)

EDIT: 160th Post! Yeah! (didn't celebarte 150th)
Title: Re: Impossible Code Maps
Post by: Mare on June 17, 2011, 02:38:14 PM
Quote from: Fisherck on June 17, 2011, 09:36:28 AM
Quote from: Mare on June 16, 2011, 06:01:40 PM
may let here  Large/high

The surface emitter is too strong and the gateway keeps spamming drones.
It might be possible on a lower difficulty.

Beatable. I do not have time to get farther right now (I wil finish later today). but I am already established here, so I can safely guess this map is beatable enough.
What difficulty? If possible, I would love to beat that map on large/high.
Title: Re: Impossible Code Maps
Post by: MadMurphy on June 17, 2011, 03:35:22 PM
Quote from: Nemoricus on June 17, 2011, 10:24:54 AM
destroyed  - All settings. Impossible due to undiggable terrain completely blocking the terrain from a layer near the top down.

Courtesy of billy, on the Knuckle Cracker blog.

That is pretty awesome didnt think it would randomly do that.
Title: Re: Impossible Code Maps
Post by: Fisherck on June 17, 2011, 07:19:49 PM
Quote from: Mare on June 17, 2011, 02:38:14 PM
What difficulty? If possible, I would love to beat that map on large/high.

Large/high, what else!? :D

Quote from: MadMurphy on June 17, 2011, 03:35:22 PM
Quote from: Nemoricus on June 17, 2011, 10:24:54 AM
destroyed  - All settings. Impossible due to undiggable terrain completely blocking the terrain from a layer near the top down.
Courtesy of billy, on the Knuckle Cracker blog.
That is pretty awesome didnt think it would randomly do that.

There are a very small amount that will do this. I do believe these are impossible (no matter how goood a player you are) ;).
Title: Re: Impossible Code Maps
Post by: alanrc on June 17, 2011, 09:41:28 PM
Quote from: haloguy48 on June 17, 2011, 04:52:55 AM
Too Fast Large/High The top emitter is just a little too fast to get a foothold for me. Not to mention the phantoms.


I just beat it,  It took 30 mins
Title: Re: Impossible Code Maps
Post by: CobraKill on June 17, 2011, 11:23:32 PM
Quote from: Eric on June 17, 2011, 11:04:27 PM
I was looking for a map that other people would not find, and this was what I found, it was fun!
vv.,,lfkdxbmkorogmldbfmtojs[portjyhotryjsl;fkg any difficulty was good.

Just a note Eric, this topic was for impossible code maps. :P
Title: Re: Impossible Code Maps
Post by: haloguy48 on June 17, 2011, 11:50:44 PM
Quote from: alanrc on June 17, 2011, 09:41:28 PM
Quote from: haloguy48 on June 17, 2011, 04:52:55 AM
Too Fast Large/High The top emitter is just a little too fast to get a foothold for me. Not to mention the phantoms.


I just beat it,  It took 30 mins

O_o really? Wow. I must still be rusty then  ::)
Title: Re: Impossible Code Maps
Post by: haloguy48 on June 18, 2011, 03:43:22 PM
Its a trap Large/high

0g map with a heavy emitter and gateway surface... tried a few times and failed each. Anyone able to get this?

theres a cave here Large/high

another 0g. Phantoms are destroyable, but after 6 plays and moving to the left, it seems impossible to keep the surface emitter in check. (requires more then 3 blasters to even hold a line)

Beam me up scotty! Large/High

Surface emitter is too much, same as last map.

this is easy Large/High

Yet again, another 0g surface emitter of destruction
Title: Re: Impossible Code Maps
Post by: Kithros on June 18, 2011, 04:43:17 PM
Quote from: haloguy48 on June 18, 2011, 03:43:22 PM
Its a trap Large/high

0g map with a heavy emitter and gateway surface... tried a few times and failed each. Anyone able to get this?

theres a cave here Large/high

another 0g. Phantoms are destroyable, but after 6 plays and moving to the left, it seems impossible to keep the surface emitter in check. (requires more then 3 blasters to even hold a line)

Beam me up scotty! Large/High

Surface emitter is too much, same as last map.

this is easy Large/High

Yet again, another 0g surface emitter of destruction

All of these are possible:

The first two are pretty straight forward since there are lots of gems readily available: dig the LS in and use repulsors to hold it off, using shields to stall as necessary. Once you get the repulsors up, you'll have plenty of energy extra to build up reactors before the creeper density would become too much for them. The first one I set blasters to drone only - but it isn't truly necessary as I have more than enough energy to support them firing constantly, but it's still better to use drones only when repulsors are good enough to hold the creeper back.

Its a trap:
Spoiler
(http://i.imgur.com/znia0.png)
[close]

theres a cave here:
Spoiler
(http://i.imgur.com/YkIsm.png)
[close]
There may have been more efficient ways to go about this, but truthfully I don't play the experimental maps very much - I prefer the normal maps a lot more.

The third one was a bit trickier since there wasnt as much energy available at the beginning, but with careful timing on shield replacements and turning repulsors on at the last second, this is what I came up with:

Spoiler
(http://i.imgur.com/941bM.png)
[close]

I didn't play through the maps after this, typically once you get a wall of repulsors up you'll have plenty of time to mass reactors and build up before it becomes threatening on these maps.



EDIT: Didn't notice the 4th map at the time: I massed several layers of shields around it, they finish in time before the creeper spills out, took the gems on the left side then moved over to the right side. It's probably possible to do this one without digging in, but I didn't feel like going through it at the time - I don't think I needed to build the layer of shields over my LS either.

Spoiler
(http://i.imgur.com/tGO2o.jpg)
[close]

In hindsight I realize that I could have gotten an easy nullify on the surface emitter after taking some gems by digging under it, shield + nullifier (the terrain directly right of it is decaying, if you built a shield below that square before it decayed through you can nullify it safely)


Title: Re: Impossible Code Maps
Post by: thepenguin on June 18, 2011, 04:46:43 PM
yes we can, Large
Title: Re: Impossible Code Maps
Post by: CobraKill on June 18, 2011, 04:47:34 PM
Kithros, I could nvr do that. I worship you o' god oc Creeper World 2
Title: Re: Impossible Code Maps
Post by: florrat on June 18, 2011, 08:04:04 PM
Quote from: Mare on June 16, 2011, 06:01:40 PM
may let here  Large/high

The surface emitter is too strong and the gateway keeps spamming drones.
It might be possible on a lower difficulty.

This map is indeed not impossible, as Fisherck said. I just beat it. With thanks to fisherck, I couldn't do it without his screenshot. I would never have figured out myself to rush to the green gem in the middle, but it turns out to exactly give the energy you need. Nice hard map! :-)
Title: Re: Impossible Code Maps
Post by: Mare on June 19, 2011, 01:16:21 AM
Oh my god, I have so many maps to complete, especially after what haloguy48 posted.

PS: Kithros, If I could, I would use you as part of an ad for Creeper world. Now All I need is a good slogan.
Title: Re: Impossible Code Maps
Post by: J on June 19, 2011, 02:25:14 PM
blue may away Large/High
0g, 2 surface emitters, 1 surface gateway (2 after playing for one minute), 12 phantoms after 52 seconds
I wonder if anyone could beat this one
Title: Re: Impossible Code Maps
Post by: Grabarz on June 20, 2011, 08:20:15 AM
omnomnomnomnomn Large/High
Not only it looks impossible, but it even has a -143.8 million average emitter strength. I wonder how.
Title: Re: Impossible Code Maps
Post by: Fisherck on June 20, 2011, 09:55:01 AM
Quote from: Grabarz on June 20, 2011, 08:20:15 AM
omnomnomnomnomn Large/High
Not only it looks impossible, but it even has a -143.8 million average emitter strength. I wonder how.

Impossible. I think not. :) It is a little easier than you think, because there are no surface drones and plenty of crystal energy. Still a tough map though.

And the negetive emitter strength is I believe just an error. I am sure that emitter still has plenty of bite. ;)

EDIT: And here is another pic to prove it is beatable. I wonder who will win...
Title: Re: Impossible Code Maps
Post by: Grabarz on June 20, 2011, 05:22:49 PM
Haha! I may try tommorow, I found the way of burying the LS underground myself also :)
But I just wanted to post it because of the negative emitter strength mostly.

EDIT: Just won the beginning myself! :D
Title: Re: Impossible Code Maps
Post by: Eric on June 20, 2011, 10:45:55 PM
inter large high
Title: Re: Impossible Code Maps
Post by: Fisherck on June 21, 2011, 09:44:05 AM
Quote from: thepenguin on June 21, 2011, 08:03:47 AM
try penguin instead of thepenguin

its much harder

Definitely not impossible. :)
Title: Re: Impossible Code Maps
Post by: Fisherck on June 21, 2011, 02:43:59 PM
Quote from: J on June 19, 2011, 02:25:14 PM
blue may away Large/High
0g, 2 surface emitters, 1 surface gateway (2 after playing for one minute), 12 phantoms after 52 seconds
I wonder if anyone could beat this one

Now that one is truly a challenge. I am thinking we may need Kithros for this one... ;)
Title: Re: Impossible Code Maps
Post by: Shandil on June 22, 2011, 09:17:40 AM
Creeper World Rocksssssssssssssssssssssssssss large high

81 million strength emitter near surface with drones and phantoms, gravity 0 also.
Title: Re: Impossible Code Maps
Post by: Kithros on June 22, 2011, 09:30:30 AM
That one is definitely not impossible, you probably are given enough time to set up a dark beam with enough energy production before the creeper breaks through  that you wouldn't even need to dig the LS in.
Title: Re: Impossible Code Maps
Post by: Ebon Heart on June 22, 2011, 09:49:28 AM
Quote from: Kithros on June 22, 2011, 09:30:30 AM
That one is definitely not impossible, you probably are given enough time to set up a dark beam with enough energy production before the creeper breaks through  that you wouldn't even need to dig the LS in.
Yes, it is very possible. I'm playing it right now.
Title: Re: Impossible Code Maps
Post by: Shandil on June 22, 2011, 11:29:19 AM
I feel so dumb, I completely forgot about experimentals. Hopefully this one one IS impossible:
111111111111g
Title: Re: Impossible Code Maps
Post by: Ebon Heart on June 22, 2011, 11:50:41 AM
Quote from: Shandil on June 22, 2011, 11:29:19 AM
I feel so dumb, I completely forgot about experimentals. Hopefully this one one IS impossible:
111111111111g
wrong again.
Title: Re: Impossible Code Maps
Post by: Shandil on June 22, 2011, 11:54:10 AM
Doh, I should quit the game and start playing pong instead.
Title: Re: Impossible Code Maps
Post by: Ebon Heart on June 22, 2011, 11:56:42 AM
Quote from: Shandil on June 22, 2011, 11:54:10 AM
Doh, I should quit the game and start playing pong instead.
lol, you're getting it... you should just know what the skill levels of some people that play this game are.
Title: Re: Impossible Code Maps
Post by: Mare on June 22, 2011, 01:27:57 PM
Quote from: Ebon_Heart on June 22, 2011, 11:56:42 AM
Quote from: Shandil on June 22, 2011, 11:54:10 AM
Doh, I should quit the game and start playing pong instead.
lol, you're getting it... you should just know what the skill levels of some people that play this game are.

The ones I know that pwn the game are:

UpperKEES
Kithros
Fisherck
Kamron3
Ebon_heart (Not as good as above but better than me I say)
And a couple others but I forgot...

I usually ignore my time and enjoy gameplay instead of rushing through it, either way you complete the map.  :) :) :)
Title: Re: Impossible Code Maps
Post by: Ebon Heart on June 22, 2011, 02:00:30 PM
Quote from: Mare on June 22, 2011, 01:27:57 PM
Quote from: Ebon_Heart on June 22, 2011, 11:56:42 AM
Quote from: Shandil on June 22, 2011, 11:54:10 AM
Doh, I should quit the game and start playing pong instead.
lol, you're getting it... you should just know what the skill levels of some people that play this game are.

The ones I know that pwn the game are:

UpperKEES
Kithros
Fisherck
Kamron3
Ebon_heart (Not as good as above but better than me I say)
And a couple others but I forgot...

I usually ignore my time and enjoy gameplay instead of rushing through it, either way you complete the map.  :) :) :)
thanks... And I'd get better times if I worried about it too much. I more lik to overkill things, jus because it's fun.
Title: Re: Impossible Code Maps
Post by: Kithros on June 22, 2011, 02:05:57 PM
Quote from: Ebon_Heart on June 22, 2011, 02:00:30 PM
Quote from: Mare on June 22, 2011, 01:27:57 PM
Quote from: Ebon_Heart on June 22, 2011, 11:56:42 AM
Quote from: Shandil on June 22, 2011, 11:54:10 AM
Doh, I should quit the game and start playing pong instead.
lol, you're getting it... you should just know what the skill levels of some people that play this game are.

The ones I know that pwn the game are:

UpperKEES
Kithros
Fisherck
Kamron3
Ebon_heart (Not as good as above but better than me I say)
And a couple others but I forgot...

I usually ignore my time and enjoy gameplay instead of rushing through it, either way you complete the map.  :) :) :)
thanks... And I'd get better times if I worried about it too much. I more lik to overkill things, jus because it's fun.




I overkill things a lot, I just overkill them very quickly. Overbuilding isn't really a big issue compared to CW1 because in CW1 the gameplay was dominated by the time it takes to build up and the weapons would clear out huge amounts of creeper in seconds provided they had the energy to do so, while in CW2 actually killing the creeper takes a lot longer so building more weapons than is truly required will not ruin your time whatsoever. It's just about doing it quickly.
Title: Re: Impossible Code Maps
Post by: Ebon Heart on June 22, 2011, 02:18:37 PM
Quote from: Kithros on June 22, 2011, 02:05:57 PM
Quote from: Ebon_Heart on June 22, 2011, 02:00:30 PM
Quote from: Mare on June 22, 2011, 01:27:57 PM
Quote from: Ebon_Heart on June 22, 2011, 11:56:42 AM
Quote from: Shandil on June 22, 2011, 11:54:10 AM
Doh, I should quit the game and start playing pong instead.
lol, you're getting it... you should just know what the skill levels of some people that play this game are.

The ones I know that pwn the game are:

UpperKEES
Kithros
Fisherck
Kamron3
Ebon_heart (Not as good as above but better than me I say)
And a couple others but I forgot...

I usually ignore my time and enjoy gameplay instead of rushing through it, either way you complete the map.  :) :) :)
thanks... And I'd get better times if I worried about it too much. I more lik to overkill things, jus because it's fun.




I overkill things a lot, I just overkill them very quickly. Overbuilding isn't really a big issue compared to CW1 because in CW1 the gameplay was dominated by the time it takes to build up and the weapons would clear out huge amounts of creeper in seconds provided they had the energy to do so, while in CW2 actually killing the creeper takes a lot longer so building more weapons than is truly required will not ruin your time whatsoever. It's just about doing it quickly.
Yes, but I like to build neat shapes (see profile pic) sit back, enjoy my domination, take pictures....
Title: Re: Impossible Code Maps
Post by: Mare on June 22, 2011, 09:18:49 PM
Quote from: Eric on June 20, 2011, 10:45:55 PM
inter large high

*Ahem* (Prepares to talk like a good gentleman but fails at ending)

Good sir, Your comment is irrational, for you see I have evidence that disproves this theo-

AWW SCREW THIS!! I just beat that map fair and square, unfortunately I can't upload the pics because I don't know how to use the image feature of posting....

But I assure you, just look at the High scores for that map, I beat it!!

http://knucklecracker.com/creeperworld2/viewscores.php (http://knucklecracker.com/creeperworld2/viewscores.php)

The beginning is hard, but I just used Fisherck's "Dig in" Technique and from there, it was just a matter of building up my energy and tech. I recommend you use launchers to thin out the creeper otherwise the blasters won't be able to hold it back. Don't forget to grab the crystals!!!

Title: Re: Impossible Code Maps
Post by: Ebon Heart on June 22, 2011, 09:37:15 PM
Quote from: Mare on June 22, 2011, 09:18:49 PM
Quote from: Eric on June 20, 2011, 10:45:55 PM
inter large high

*Ahem* (Prepares to talk like a good gentleman but fails at ending)

Good sir, Your comment is irrational, for you see I have evidence that disproves this theo-

AWW SCREW THIS!! I just beat that map fair and square, unfortunately I can't upload the pics because I don't know how to use the image feature of posting....

But I assure you, just look at the scores table for that map, I beat it!!

The beginning is hard, but I just used Fisherck's "Dig in" Technique and from there, it was just a matter of building up my energy and tech. I recommend you use launchers to thin out the creeper otherwise the blasters won't be able to hold it back. Don't forget to grab the crystals!!!


either use print screen, and paste the picture into paint, then save it, or just press backspace in the game and locate the folder "cw2_screens" (should be under my documents) then when making a post, click "+Additional Options..." and browse for an attachment. Also, if you upload it to imageshack or something, you can use {img}link{/img} and replace the {} with []
Title: Re: Impossible Code Maps
Post by: mthw2vc on June 22, 2011, 11:54:20 PM
Quote from: Ebon_Heart on June 22, 2011, 09:37:15 PM
Also, if you upload it to imageshack or something, you can use {img}link{/img} and replace the {} with []
I think you meant to do one of the following, ebon:
[img]link[/img]
[img]link[/img]
Title: Re: Impossible Code Maps
Post by: Ebon Heart on June 23, 2011, 12:00:40 AM
Quote from: mthw2vc on June 22, 2011, 11:54:20 PM
Quote from: Ebon_Heart on June 22, 2011, 09:37:15 PM
Also, if you upload it to imageshack or something, you can use {img}link{/img} and replace the {} with []
I think you meant to do one of the following, ebon:
[img]link[/img]
[img]link[/img]
hmm, I thought that writing it that way would cause it to not show up.
Title: Re: Impossible Code Maps
Post by: burguertime on June 23, 2011, 01:31:29 AM
Rho Rho Upsilon Large/Hard

Few gems on surface, a 73M titan on an open crater, zero gravity and a drone portal right ahead. May not be at all impossible, but is hard.

2367  Large/Hard 0g/all Experimentals

even less gems on surface, an 83M titan on surface but no drone portal (yay)
Title: Re: Impossible Code Maps
Post by: Hunter22222 on June 23, 2011, 12:32:37 PM
DANG leave it to you guys to find the hardest maps in history hey tell me the ones you wern't able to defeat!
Title: Re: Impossible Code Maps
Post by: Fisherck on June 23, 2011, 12:50:51 PM
Quote from: burguertime on June 23, 2011, 01:31:29 AM
Rho Rho Upsilon Large/Hard

Few gems on surface, a 73M titan on an open crater, zero gravity and a drone portal right ahead. May not be at all impossible, but is hard.
This one is definitely possible. The hard part is not the beginning, but when the drones get out.

Quote from: burguertime on June 23, 2011, 01:31:29 AM
2367  Large/Hard 0g/all Experimentals

even less gems on surface, an 83M titan on surface but no drone portal (yay)
the start is very easy for this one becuase you can bottle up the emitter with shields. You have a couple minutes before you need to down under. You even have enough time to establish two bases...

Oh, and I do not know what you were talking about with the lack of gems. There were plenty in both maps... :)
Title: Re: Impossible Code Maps
Post by: Mare on June 23, 2011, 03:06:10 PM
Quote from: Ebon_Heart on June 22, 2011, 09:37:15 PM
Quote from: Mare on June 22, 2011, 09:18:49 PM
Quote from: Eric on June 20, 2011, 10:45:55 PM
inter large high

*Ahem* (Prepares to talk like a good gentleman but fails at ending)

Good sir, Your comment is irrational, for you see I have evidence that disproves this theo-

AWW SCREW THIS!! I just beat that map fair and square, unfortunately I can't upload the pics because I don't know how to use the image feature of posting....

But I assure you, just look at the scores table for that map, I beat it!!

The beginning is hard, but I just used Fisherck's "Dig in" Technique and from there, it was just a matter of building up my energy and tech. I recommend you use launchers to thin out the creeper otherwise the blasters won't be able to hold it back. Don't forget to grab the crystals!!!


either use print screen, and paste the picture into paint, then save it, or just press backspace in the game and locate the folder "cw2_screens" (should be under my documents) then when making a post, click "+Additional Options..." and browse for an attachment. Also, if you upload it to imageshack or something, you can use {img}link{/img} and replace the {} with []

Thanks man, I just remembered that there was an additional option tab thanks to you.
Title: Re: Impossible Code Maps
Post by: Hunter22222 on June 24, 2011, 02:36:32 PM
rotfl medium, high
reer  medium, high
can't get a holding.
Title: Re: Impossible Code Maps
Post by: roccologic on June 24, 2011, 04:11:20 PM
Quote from: Hunter22222 on June 24, 2011, 02:36:32 PM
rotfl medium, high
can't get a holding.

Title: Re: Impossible Code Maps
Post by: Hunter22222 on June 24, 2011, 05:32:23 PM
wow good job but reer is hard love to see a pic of that
Title: Re: Impossible Code Maps
Post by: morganbond on June 24, 2011, 11:23:24 PM
iateany
the build direction is down!!! making the map imposible.  :-\
Title: Re: Impossible Code Maps
Post by: Kamron3 on June 25, 2011, 12:15:23 AM
Quote from: morganbond on June 24, 2011, 11:23:24 PM
iateany
the build direction is down!!! making the map imposible.  :-\

Myth Debunked:

(http://i.imgur.com/YPutt.png)
Title: Re: Impossible Code Maps
Post by: burguertime on June 25, 2011, 09:20:19 AM
Remember, one mans (if you are in the skill level of Kees, Fisherck, kithros, ebon, and the gang) medium map is another man's [ me! :( ] impossible map.
Title: Re: Impossible Code Maps
Post by: Fisherck on June 25, 2011, 09:38:14 AM
Quote from: Hunter22222 on June 24, 2011, 02:36:32 PM
reer  medium, high
can't get a holding.

I can't quite keep a foothold. I will keep trying, but this may be a map for Kithros. :)
Title: Re: Impossible Code Maps
Post by: florrat on June 25, 2011, 03:06:14 PM
Quote from: Fisherck on June 25, 2011, 09:38:14 AM
Quote from: Hunter22222 on June 24, 2011, 02:36:32 PM
reer  medium, high
can't get a holding.

I can't quite keep a foothold. I will keep trying, but this may be a map for Kithros. :)

Or for me XD
I completed it :-)
Title: Re: Impossible Code Maps
Post by: Fisherck on June 25, 2011, 04:05:05 PM
Okay, now I am impressed. Great Job! I must ask though, how you made it through the beginning. Did you build that dark beam right away, or use shields or repulsers to hold the creeper back in the beginning?
Title: Re: Impossible Code Maps
Post by: florrat on June 25, 2011, 04:18:19 PM
Quote from: Fisherck on June 25, 2011, 04:05:05 PM
Okay, now I am impressed. Great Job! I must ask though, how you made it through the beginning. Did you build that dark beam right away, or use shields or repulsers to hold the creeper back in the beginning?
Thank you :-) I must say it certainly was not easy. Here's are two screenshots at 2:54 and 4:00. I'm afraid I have overwritten al my other savefiles :-)
As you can see, I used walls to block of the creeper and blasters to destroy the drones. In the beginning above the surface (on the red cross in my screenshot), later I fall back to the place where I was at 2:54. I even built 2 conversion bombs before I built my dark beam. One very early, I let it explode on the right of the map, immediately after those blocks decayed over there. I am building the second one in the screenshot of 2:54. Especially the first one gave me some extra time.
The second screenshot is at 4:00. I then built the dark beam, but was rushing to get 12 energy income before I turned it on.
Title: Re: Impossible Code Maps
Post by: Fisherck on June 25, 2011, 04:40:36 PM
Ahh, you never used repulsers. And you entered a different way too. I will have to try it myself!
Title: Re: Impossible Code Maps
Post by: jijococo on June 25, 2011, 04:54:50 PM
day of fun X   Large/high

It's very hard we have an surface creeper almost like TITAN!! :o
Title: Re: Impossible Code Maps
Post by: ontheworld on June 25, 2011, 05:49:30 PM
I can manage to dig myself in protected by shields, but can't get enough energy to live on
=(
Title: Re: Impossible Code Maps
Post by: Fisherck on June 25, 2011, 07:59:04 PM
Quote from: ontheworld on June 25, 2011, 05:49:30 PM
I can manage to dig myself in protected by shields, but can't get enough energy to live on
=(

You just gotta keep digging... ;)

Quote from: jijococo on June 25, 2011, 04:54:50 PM
day of fun X   Large/high

It's very hard we have an surface creeper almost like TITAN!! :o

This is one I had to change my tactic. Instead of trying to build repulsers as soon as possible, I waited and built shields instead. Until I had sufficient energy.
Title: Re: Impossible Code Maps
Post by: Katra on June 25, 2011, 08:32:10 PM
popcorn seems to be impossible on large/high. Constant stream of drones and an emitter on the surface; and 10 phantoms. No accessible gems.

Title: Re: Impossible Code Maps
Post by: Eric on June 25, 2011, 09:27:48 PM
is rain paper large/high
Title: Re: Impossible Code Maps
Post by: Kamron3 on June 25, 2011, 10:53:17 PM
Quote from: Eric on June 25, 2011, 09:27:48 PM
is rain paper large/high

Actually, there's a small part where the Green Gem is that you can get into that hole. It's possible.
Title: Re: Impossible Code Maps
Post by: Ebon Heart on June 26, 2011, 12:00:40 AM
Quote from: Kamron3 on June 25, 2011, 10:53:17 PM
Quote from: Eric on June 25, 2011, 09:27:48 PM
is rain paper large/high

Actually, there's a small part where the Green Gem is that you can get into that hole. It's possible.
I take credit for this discovery.  ;D
Title: Re: Impossible Code Maps
Post by: CobraKill on June 26, 2011, 12:03:13 AM
Quote from: Fisherck on June 25, 2011, 07:59:04 PM
Quote from: ontheworld on June 25, 2011, 05:49:30 PM
I can manage to dig myself in protected by shields, but can't get enough energy to live on
=(

You just gotta keep digging... ;)

Quote from: jijococo on June 25, 2011, 04:54:50 PM
day of fun X   Large/high

It's very hard we have an surface creeper almost like TITAN!! :o

This is one I had to change my tactic. Instead of trying to build repulsers as soon as possible, I waited and built shields instead. Until I had sufficient energy.

You Have a dark beam... You Win! :)
Title: Re: Impossible Code Maps
Post by: ontheworld on June 26, 2011, 05:09:55 AM
Quote from: Fisherck on June 25, 2011, 07:59:04 PM
Quote from: ontheworld on June 25, 2011, 05:49:30 PM
I can manage to dig myself in protected by shields, but can't get enough energy to live on
=(

You just gotta keep digging... ;)

Quote from: jijococo on June 25, 2011, 04:54:50 PM
day of fun X   Large/high

It's very hard we have an surface creeper almost like TITAN!! :o

This is one I had to change my tactic. Instead of trying to build repulsers as soon as possible, I waited and built shields instead. Until I had sufficient energy.

There was the problem... I was digging on the left side
Title: Re: Impossible Code Maps
Post by: Fisherck on June 26, 2011, 09:28:51 AM
Quote from: ontheworld on June 26, 2011, 05:09:55 AM
There was the problem... I was digging on the left side

When I started the map, I paused for a moment, and I wondered which side? Did not take me long though, as I do not like 10-build ground... ;)
Title: Re: Impossible Code Maps
Post by: florrat on June 26, 2011, 03:15:31 PM
Ok, then let me give a new candidate:

to red once Large/High

I also wanted to pose the first medium complexity "impossible candidate", but unfortunately, I beat it ;D I think it's still worth mentioning:

to red once Small/Medium
Title: Re: Impossible Code Maps
Post by: Zircon on June 26, 2011, 03:51:36 PM
i bet
to red once         Small/Medium

here a screen of my early game

Title: Re: Impossible Code Maps
Post by: Kithros on June 26, 2011, 05:01:30 PM
'8727' on large/high might be impossible, I'm not entirely sure because I did get close at one point by rushing the left emitter with a conversion bomb - but I couldn't quite get it nullified (and even if I had I'm not sure I could've dealt with the creeper leftover). 1 surface emitter, another beneath 1 block of decaying terrain, nowhere to dig the LS in with 12 phantoms every 40 seconds.
Title: Re: Impossible Code Maps
Post by: Cotters on June 26, 2011, 09:04:44 PM
209 small mid or high

I think it is unbeatable. not an experimental level. I have a feeling someone might be able to beat it but on hard?
Title: Re: Impossible Code Maps
Post by: Kithros on June 26, 2011, 09:46:37 PM
Quote from: Cotters on June 26, 2011, 09:04:44 PM
209 small mid or high

I think it is unbeatable. not an experimental level. I have a feeling someone might be able to beat it but on hard?

Interesting map, but it's entirely possible - I chose large/high as it seemed to be the hardest of them (small/high does have a surface gateway, but the number of drones on both gateways caps out at such a small number, the first gateway can easily be distracted by the LS indefinitely, and the second gateway isn't very threatening)

I picked up the 2 gems on the left first of course, and then I built a repulsor and 4 blasters to quickly nullify the emitter (started building the nullifier as soon as the field turned down):

Spoiler
(http://i.imgur.com/o8IlQ.png)
[close]


From there I picked up the red gem under the emitter and built *lots* of shields - if you're fast you can do this before the drones are able to break out, I filled up almost the entire chamber the first emitter was in with shields and kept my blasters behind a few rows of them, and put my repulsor in position. After the first wave of drones is gone the 4 blasters will be able to hold off the rest easily enough, and you can build up reactors and play fairly normally from there.

Spoiler
(http://i.imgur.com/7TCUf.jpg)
[close]
Title: Re: Impossible Code Maps
Post by: burguertime on June 26, 2011, 09:51:42 PM
rain here jump L/H

Another experimentals 0g map, this one has a 11,7M surface emitter, and a hideously thin layer of terrain with a chamber and another 11,8M below.

It would take a ninja LS to be able to dig underneath this one. Any hints on beating it?


Screenshot has the creeper bubble status after 11s of gameplay. Did not move LS or take any actions.
Title: Re: Impossible Code Maps
Post by: Cotters on June 27, 2011, 08:50:54 PM
Quote from: Kithros on June 26, 2011, 09:46:37 PM
Quote from: Cotters on June 26, 2011, 09:04:44 PM
209 small mid or high

I think it is unbeatable. not an experimental level. I have a feeling someone might be able to beat it but on hard?

Interesting map, but it's entirely possible - I chose large/high as it seemed to be the hardest of them (small/high does have a surface gateway, but the number of drones on both gateways caps out at such a small number, the first gateway can easily be distracted by the LS indefinitely, and the second gateway isn't very threatening)

I picked up the 2 gems on the left first of course, and then I built a repulsor and 4 blasters to quickly nullify the emitter (started building the nullifier as soon as the field turned down):
WOW! i am very impressed!  Nice!
Title: Re: Impossible Code Maps
Post by: Kithros on June 28, 2011, 11:38:35 AM
qwertyuiopasdfghjkl;'zxcvbnm,.  large/high

I'm almost certain this one is impossible - you can't pick up any gems fast enough to wall up the middle, and there's nowhere to build up enough reactors to really get anywhere - you might be able to set up a wall of repulsors in time, but I can't see how you could advance afterwards so it wouldn't really matter. Experimental map with a 303M (!) intensity surface emitter, and drones, and even more drones + phantoms past decaying terrain just for the fun of it. Probably impossible on small and medium size too.
Title: Re: Impossible Code Maps
Post by: Mare on June 28, 2011, 03:51:32 PM
Quote from: Kithros on June 28, 2011, 11:38:35 AM
qwertyuiopasdfghjkl;'zxcvbnm,.  large/high

I'm almost certain this one is impossible - you can't pick up any gems fast enough to wall up the middle, and there's nowhere to build up enough reactors to really get anywhere - you might be able to set up a wall of repulsors in time, but I can't see how you could advance afterwards so it wouldn't really matter. Experimental map with a 303M (!) intensity surface emitter, and drones, and even more drones + phantoms past decaying terrain just for the fun of it. Probably impossible on small and medium size too.

OMG I GOTTA AGREE WITH YOU ON THAT!!

Scary how half the map is one big hole.
Title: Re: Impossible Code Maps
Post by: Pyxis_GeeK on June 28, 2011, 03:57:27 PM
hard hard hard hard hard large/high


That's 5 "hards" Surface emitter will wipe you off the face of the planet. I would love to see someone beat this.

I forgot to mention this is an experimentals map. Also the screen grab is 1:00 minute into the mission.
Title: Re: Impossible Code Maps
Post by: TonyP2000 on June 28, 2011, 04:52:16 PM
Someone try  little find snow large/high

A surface titan emitter plus zero gs of gravity + plus gems that are sort of deep = A terribly hard, if not impossible, map to get a foot hold on.

Oh, I forgot to mention the surface drones... have fun!
Title: Re: Impossible Code Maps
Post by: Eric on June 28, 2011, 05:39:19 PM
Psi Delta Alpha high/large

I'm not even sure how to start...
Title: Re: Impossible Code Maps
Post by: Zircon on June 28, 2011, 06:54:10 PM
Quote from: Pyxis_GeeK on June 28, 2011, 03:57:27 PM
hard hard hard hard hard large/high


That's 5 "hards" Surface emitter will wipe you off the face of the planet. I would love to see someone beat this.

I forgot to mention this is an experimentals map. Also the screen grab is 1:00 minute into the mission.

=)
Title: Re: Impossible Code Maps
Post by: Pyxis_GeeK on June 28, 2011, 08:03:47 PM
Quote from: Zircon on June 28, 2011, 06:54:10 PM
Quote from: Pyxis_GeeK on June 28, 2011, 03:57:27 PM
hard hard hard hard hard large/high

I would love to see someone beat this.
=)

Very Impressive my friend.
Title: Re: Impossible Code Maps
Post by: CobraKill on June 28, 2011, 11:44:24 PM
Where is the KEES and Kithros!? We have some hard maps here I want to the see the CW gods beat.
Title: Re: Impossible Code Maps
Post by: Katra on June 29, 2011, 03:11:02 AM
Quote from: Pyxis_GeeK on June 28, 2011, 03:57:27 PM
hard hard hard hard hard large/high


That's 5 "hards" Surface emitter will wipe you off the face of the planet. I would love to see someone beat this.

I forgot to mention this is an experimentals map. Also the screen grab is 1:00 minute into the mission.

Beaten like a drum.  ;D

The start is a mite tricky to get dug in and a shell over you but the surface emitter is pretty weak and you have experimentals to take care of the tougher creeper.

(It felt weird chasing the last creeper into the sky with the LS and a fleet of blasters/launchers.)
Title: Re: Impossible Code Maps
Post by: Zircon on June 29, 2011, 01:12:48 PM
Quote from: TonyP2000 on June 28, 2011, 04:52:16 PM
Someone try  little find snow large/high

A surface titan emitter plus zero gs of gravity + plus gems that are sort of deep = A terribly hard, if not impossible, map to get a foot hold on.

Oh, I forgot to mention the surface drones... have fun!

=))

Title: Re: Impossible Code Maps
Post by: Tomodachi on June 29, 2011, 07:10:30 PM
Asobimashou Large/High
This map includes a surface emitter, experimentals, and phantoms. There are very few surface crystals and nowhere to dig in and after forty seconds a 60M titan emitter breaks free from the chamber below. On medium complexity this might be possible; I was able to hold off the creeper for a few minutes before being overwhelmed.
Title: Re: Impossible Code Maps
Post by: TonyP2000 on June 29, 2011, 10:36:21 PM
In response to Zircon:
I am at a loss for words...
Title: Re: Impossible Code Maps
Post by: CobraKill on June 29, 2011, 11:13:21 PM
I think we have to add Zicron to the hall of best players.
Title: Re: Impossible Code Maps
Post by: Zircon on June 30, 2011, 02:32:21 AM
Quote from: Tomodachi on June 29, 2011, 07:10:30 PM
Asobimashou Large/High
This map includes a surface emitter, experimentals, and phantoms. There are very few surface crystals and nowhere to dig in and after forty seconds a 60M titan emitter breaks free from the chamber below. On medium complexity this might be possible; I was able to hold off the creeper for a few minutes before being overwhelmed.

I try Large High... its still impossible :( but Medium/Medium and Large/Medium are possible and very nice to play. (See Screen of Medium/Medium)

Quote from: TonyP2000 on June 29, 2011, 10:36:21 PM
In response to Zircon:
I am at a loss for words...

Sorry^^ But my english is very bad and i try to write very short sentences :) (<3 Math =])

Title: Re: Impossible Code Maps
Post by: CobraKill on June 30, 2011, 10:04:05 AM
Quote from: Zircon on June 30, 2011, 02:32:21 AM
Quote from: Tomodachi on June 29, 2011, 07:10:30 PM
Asobimashou Large/High
This map includes a surface emitter, experimentals, and phantoms. There are very few surface crystals and nowhere to dig in and after forty seconds a 60M titan emitter breaks free from the chamber below. On medium complexity this might be possible; I was able to hold off the creeper for a few minutes before being overwhelmed.

I try Large High... its still impossible :( but Medium/Medium and Large/Medium are possible and very nice to play. (See Screen of Medium/Medium)

Quote from: TonyP2000 on June 29, 2011, 10:36:21 PM
In response to Zircon:
I am at a loss for words...

Sorry^^ But my english is very bad and i try to write very short sentences :) (<3 Math =])



*Jaw Drops* Woah! I am blown away by your skills! :o I'm still confused how a newbie can come and be as great as Kithros and KEES
Title: Re: Impossible Code Maps
Post by: Pyxis_GeeK on June 30, 2011, 10:09:28 AM
Im sure there are many out there. I agree though this kid is good.
Title: Re: Impossible Code Maps
Post by: Zircon on June 30, 2011, 11:02:02 AM
Quote from: Wolf Shadow on June 30, 2011, 10:04:05 AM
*Jaw Drops* Woah! I am blown away by your skills! :o I'm still confused how a newbie can come and be as great as Kithros and KEES

Dont compare me with Kithros and KEES. They are Legendary^^ But thanks for the compliment.
And I am not rly a newbie^^ i played cw1 before - then i was falling in love with cw2 ;) and the nice Community (bad english^^ i know)

Quote from: Pyxis_GeeK on June 30, 2011, 10:09:28 AM
Im sure there are many out there. I agree though this kid is good.
studying kid  :D


back to topic:
sb find some new impossible code maps?

edit:
walk for said           Large/High     
Title: Re: Impossible Code Maps
Post by: Katra on July 02, 2011, 09:12:02 PM
Mars large/high

A 13m surface emitter and phantoms, with no easily reached crystals. (Only one green even remotely possible.) Then a 14.5m emitter beneath exactly one layer of erodible ground.
Title: Re: Impossible Code Maps
Post by: Zircon on July 03, 2011, 07:23:00 AM
Quote from: Katra on July 02, 2011, 09:12:02 PM
Mars large/high

A 13m surface emitter and phantoms, with no easily reached crystals. (Only one green even remotely possible.) Then a 14.5m emitter beneath exactly one layer of erodible ground.

=)
Title: Re: Impossible Code Maps
Post by: Mare on July 03, 2011, 03:58:22 PM
Quote from: Zircon on July 03, 2011, 07:23:00 AM
Quote from: Katra on July 02, 2011, 09:12:02 PM
Mars large/high

A 13m surface emitter and phantoms, with no easily reached crystals. (Only one green even remotely possible.) Then a 14.5m emitter beneath exactly one layer of erodible ground.

=)

Katra, I'm sorry, but you just got pwned by Zircon

Zircon, Good job!!!
Title: Re: Impossible Code Maps
Post by: Zircon on July 03, 2011, 04:11:33 PM
Quote from: Mare on July 03, 2011, 03:58:22 PM
Quote from: Zircon on July 03, 2011, 07:23:00 AM
Quote from: Katra on July 02, 2011, 09:12:02 PM
Mars large/high

A 13m surface emitter and phantoms, with no easily reached crystals. (Only one green even remotely possible.) Then a 14.5m emitter beneath exactly one layer of erodible ground.

=)

Katra, I'm sorry, but you just got pwned by Zircon

Zircon, Good job!!!

ty Mare and thanks to Katra for this nice map =)
i love this topic^^
Title: Re: Impossible Code Maps
Post by: J on July 04, 2011, 09:14:15 AM
'today' (July 4, 2011) small/high
I couldn't get started with all those drones, phantoms, gravity and creeper
(I also didn't have time to try more than 3 times, but failed them all)
Title: Re: Impossible Code Maps
Post by: Zircon on July 04, 2011, 12:18:29 PM
Quote from: J on July 04, 2011, 09:14:15 AM
'today' (July 4, 2011) small/high
I couldn't get started with all those drones, phantoms, gravity and creeper
(I also didn't have time to try more than 3 times, but failedm all)

here u see my start - i builded a new reactor farm on the right side and save them with blaster+repulsor
Title: Re: Impossible Code Maps
Post by: Kithros on July 04, 2011, 03:01:06 PM
Quote from: Zircon on July 04, 2011, 12:18:29 PM
Quote from: J on July 04, 2011, 09:14:15 AM
'today' (July 4, 2011) small/high
I couldn't get started with all those drones, phantoms, gravity and creeper
(I also didn't have time to try more than 3 times, but failedm all)

here u see my start - i builded a new reactor farm on the right side and save them with blaster+repulsor
My start was a bit different:
Spoiler
(http://i.imgur.com/AzkLt.png)
[close]
I think you can probably guess how it goes from here.
Title: Re: Impossible Code Maps
Post by: burguertime on July 04, 2011, 03:37:07 PM
chair think shoe Large/High

Experimentals Map. Two surface-connected emitters, one on left (15M, 5th row of earth), one on right (16M, 6th row of earth), a drone portal that spawns 4 health drones from second zero, decayable terrain around the pits and a ROCK in the middle of what would be your diggin pit.

Title: Re: Impossible Code Maps
Post by: burguertime on July 04, 2011, 04:10:21 PM
Quote from: Kithros on July 04, 2011, 03:01:06 PM
My start was a bit different:
Spoiler
(http://i.imgur.com/AzkLt.png)
[close]
I think you can probably guess how it goes from here.

HOW in earth did you put the shield next to the emitter? Tried every single way (not literally) and could not do it.

Also, the pathing for the packets move them always horizontally before vertically, and in this map it shows. a packet's path is decided when he leaves LS, and it does not choose the shortest path that is also furtherst from the creeper, just the shortest.

Edit: I Got to nullify the emitter, using a repulsor beneath it. But then i got trapped between a throng of drones and a creeper waterfall without energy.
Title: Re: Impossible Code Maps
Post by: Kithros on July 04, 2011, 05:08:53 PM
Quote from: burguertime on July 04, 2011, 04:10:21 PM
Quote from: Kithros on July 04, 2011, 03:01:06 PM
My start was a bit different:
Spoiler
(http://i.imgur.com/AzkLt.png)
[close]
I think you can probably guess how it goes from here.

HOW in earth did you put the shield next to the emitter? Tried every single way (not literally) and could not do it.

Also, the pathing for the packets move them always horizontally before vertically, and in this map it shows. a packet's path is decided when he leaves LS, and it does not choose the shortest path that is also furtherst from the creeper, just the shortest.

Edit: I Got to nullify the emitter, using a repulsor beneath it. But then i got trapped between a throng of drones and a creeper waterfall without energy.
The fields at the beginning give enough space to build the shield if you build it quickly. If you don't have the shield built by the time the fields turn once though then you won't be able to.

EDIT: Also be sure not to get a deficit - if you start building the nullifier too early then it will mess up your energy, ideally you should get down to 0 (well, technically you should have a deficit of exactly 1) when you take the red crystal. Also be sure to move your LS as close as possible to minimize packet distance.
Title: Re: Impossible Code Maps
Post by: burguertime on July 04, 2011, 07:25:10 PM
I don't know how quicker than that i can be, because at 0:01 the creeper broke the under-construction shield...
Title: Re: Impossible Code Maps
Post by: Zircon on July 04, 2011, 08:46:26 PM
Quote from: burguertime on July 04, 2011, 07:25:10 PM
I don't know how quicker than that i can be, because at 0:01 the creeper broke the under-construction shield...


same problem - plz tell us how u make it Kithros... plz more screenshoots or a youtube video =) ty

but i find another way =)
Title: Re: Impossible Code Maps
Post by: Katra on July 05, 2011, 12:31:13 AM
Vulcan large/high. 15.9m emitter open to surface, stream of drones from start, 12 phantoms, no gravity. The screenshot is my best holding action at 39 seconds. (got 2 crystals, built blasters and managed to hold creeper and drones off until power ran out.)

Actually I can't get a start on medium or high complexity ANY size on this one. Low is possible - has gravity and no drones.
Title: Re: Impossible Code Maps
Post by: Mare on July 05, 2011, 01:56:11 AM
Quote from: Katra on July 05, 2011, 12:31:13 AM
Vulcan large/high. 15.9m emitter open to surface, stream of drones from start, 12 phantoms, no gravity. The screenshot is my best holding action at 39 seconds. (got 2 crystals, built blasters and managed to hold creeper and drones off until power ran out.)

Actually I can't get a start on medium or high complexity ANY size on this one. Low is possible - has gravity and no drones.

I gotta agree with you, this map made me very sad very quickly when the drones broke my shields :'( :'( :'(

Definitely impossible.
Title: Re: Impossible Code Maps
Post by: Zircon on July 05, 2011, 09:21:55 AM
Quote from: Mare on July 05, 2011, 01:56:11 AM
Quote from: Katra on July 05, 2011, 12:31:13 AM
Vulcan large/high. 15.9m emitter open to surface, stream of drones from start, 12 phantoms, no gravity. The screenshot is my best holding action at 39 seconds. (got 2 crystals, built blasters and managed to hold creeper and drones off until power ran out.)

Actually I can't get a start on medium or high complexity ANY size on this one. Low is possible - has gravity and no drones.

I gotta agree with you, this map made me very sad very quickly when the drones broke my shields :'( :'( :'(

Definitely impossible.

definitely not impossible =)

edit: my way: shilds+blasters(drones) and then when many shilds are broken i plant a bomb and rebuild the shilds in the front
Title: Re: Impossible Code Maps
Post by: Mare on July 05, 2011, 12:42:20 PM
Quote from: Zircon on July 05, 2011, 09:21:55 AM
Quote from: Mare on July 05, 2011, 01:56:11 AM
Quote from: Katra on July 05, 2011, 12:31:13 AM
Vulcan large/high. 15.9m emitter open to surface, stream of drones from start, 12 phantoms, no gravity. The screenshot is my best holding action at 39 seconds. (got 2 crystals, built blasters and managed to hold creeper and drones off until power ran out.)

Actually I can't get a start on medium or high complexity ANY size on this one. Low is possible - has gravity and no drones.

I gotta agree with you, this map made me very sad very quickly when the drones broke my shields :'( :'( :'(

Definitely impossible.

definitely not impossible =)

edit: my way: shilds+blasters(drones) and then when many shilds are broken i plant a bomb and rebuild the shilds in the front


Difficulty?
Title: Re: Impossible Code Maps
Post by: Zircon on July 05, 2011, 01:16:37 PM
Quote from: Mare on July 05, 2011, 12:42:20 PM
Quote from: Zircon on July 05, 2011, 09:21:55 AM
Quote from: Mare on July 05, 2011, 01:56:11 AM
Quote from: Katra on July 05, 2011, 12:31:13 AM
Vulcan large/high. 15.9m emitter open to surface, stream of drones from start, 12 phantoms, no gravity. The screenshot is my best holding action at 39 seconds. (got 2 crystals, built blasters and managed to hold creeper and drones off until power ran out.)

Actually I can't get a start on medium or high complexity ANY size on this one. Low is possible - has gravity and no drones.

I gotta agree with you, this map made me very sad very quickly when the drones broke my shields :'( :'( :'(

Definitely impossible.

definitely not impossible =)

edit: my way: shilds+blasters(drones) and then when many shilds are broken i plant a bomb and rebuild the shilds in the front


Difficulty?

it was rly hard i needed a lot of restarts and save every ~30sek
Title: Re: Impossible Code Maps
Post by: Evil Roc on July 05, 2011, 02:58:41 PM
Hello everyone!

Any advice on today's map ("July 5, 2011")? On medium or large size / high complexity (medium seems harder because of surface gateway which is missing on large size). 1 surface emitter of some solid power, 1 more to join it soon + drones from the very start if on medium size. 2 gems seem to close to emitter so I can't figure how to grab these and can't really build up fast enough without gems even on droneless version...
Title: Re: Impossible Code Maps
Post by: Zircon on July 05, 2011, 03:11:51 PM
Quote from: Evil Roc on July 05, 2011, 02:58:41 PM
Hello everyone!

Any advice on today's map ("July 5, 2011")? On medium or large size / high complexity (medium seems harder because of surface gateway which is missing on large size). 1 surface emitter of some solid power, 1 more to join it soon + drones from the very start if on medium size. 2 gems seem to close to emitter so I can't figure how to grab these and can't really build up fast enough without gems even on droneless version...

think medim is still impossible but Large/high can be possible because u can get a white gem :) i will test it
Title: Re: Impossible Code Maps
Post by: Colin on July 05, 2011, 03:46:45 PM
Hey all, I'm back from CW1!

I found a rather 'interesting' code map . . .

I have yet to beat it but I think I'm getting close, its a little weird because gravity is UP instead of DOWN. I'm wondering if its even possible . . .

The code map is An Interesting View and I'm playing it on Large/High
Title: Re: Impossible Code Maps
Post by: Kithros on July 05, 2011, 03:56:00 PM
Quote from: Colin on July 05, 2011, 03:46:45 PM
Hey all, I'm back from CW1!

I found a rather 'interesting' code map . . .

I have yet to beat it but I think I'm getting close, its a little weird because gravity is UP instead of DOWN. I'm wondering if its even possible . . .

The code map is An Interesting View and I'm playing it on Large/High

I don't really see why this should be difficult - you can pretty much completely ignore the surface emitter for an extremely long amount of time and just let it puddle on the top doing nothing (you should have enough time to completely build up everywhere available before needing to fight anything other than phantoms), and you have more than enough space for reactors to deal with the emitter (you know the build directions are reversed and you have to build reactors upside down right?).
Title: Re: Impossible Code Maps
Post by: CobraKill on July 05, 2011, 05:02:02 PM
Quote from: Colin on July 05, 2011, 03:46:45 PM
Hey all, I'm back from CW1!

I found a rather 'interesting' code map . . .

I have yet to beat it but I think I'm getting close, its a little weird because gravity is UP instead of DOWN. I'm wondering if its even possible . . .

The code map is An Interesting View and I'm playing it on Large/High

[Off-topic]
Yeah he's back!
[/Off-topic]
Title: Re: Impossible Code Maps
Post by: Zircon on July 05, 2011, 08:03:14 PM
Quote from: Zircon on July 04, 2011, 08:46:26 PM
Quote from: burguertime on July 04, 2011, 07:25:10 PM
I don't know how quicker than that i can be, because at 0:01 the creeper broke the under-construction shield...


same problem - plz tell us how u make it Kithros... plz more screenshoots or a youtube video =) ty

but i find another way =)

Kithros plz tell us how u get it :) cant belive it xD  ;D
Title: Re: Impossible Code Maps
Post by: burguertime on July 05, 2011, 10:39:28 PM
to we is Small/High

It would be on the other thread if it wasn't for the little build space and the lack of an empty chamber.... but its only one layer of decayable terrain before hell spills over...
Title: Re: Impossible Code Maps
Post by: Zircon on July 06, 2011, 07:47:51 AM
Quote from: burguertime on July 05, 2011, 10:39:28 PM
to we is Small/High

It would be on the other thread if it wasn't for the little build space and the lack of an empty chamber.... but its only one layer of decayable terrain before hell spills over...

why should it impossible?
Title: Re: Impossible Code Maps
Post by: burguertime on July 06, 2011, 05:35:22 PM
Quote from: Zircon on July 06, 2011, 07:47:51 AM
Quote from: burguertime on July 05, 2011, 10:39:28 PM
to we is Small/High

It would be on the other thread if it wasn't for the little build space and the lack of an empty chamber.... but its only one layer of decayable terrain before hell spills over...

why should it impossible?
A man's cakewalk map is another one's nightmare.
Title: Re: Impossible Code Maps
Post by: RichieRich on July 06, 2011, 09:21:29 PM
9511 Large High

Open 10M emitter & drones. 0 g. Includes a 700m emitter if you ever got down there  ;D
Title: Re: Impossible Code Maps
Post by: Xamaca on July 08, 2011, 10:20:29 PM
Edit: After some consideration i've put this one in a Spoiler box (it's too good to kept silent but maybe it's too much smut for some. Click only if you can handle a bit of dirty language, it's not THAT bad).

Spoiler

Shitstorm Safari large/high its true. luckily you die up top, there's nice pockets of hyper drones down in a special hell below. this a trip to the plane of pain. (no further comment)
[close]
Title: Re: Impossible Code Maps
Post by: Mare on July 08, 2011, 10:54:45 PM
Quote from: Xamaca on July 08, 2011, 10:20:29 PM
Spoiler

Shitstorm Safari large/high its true. luckily you die up top, there's nice pockets of hyper drones down in a special hell below. this a trip to the plane of pain. (no further comment)
[close]

Two Things:

1. You must have not read the forum rules. Basically it states not to use any bad words (Swearing, cussing, or sexual/racial slurs), because, believe it or not, there are children who play this game so its inappropriate for them. Also, some people just don't want to hear it, period. Please refrain from Cussing. You are new to the forums, so they may tolerate it this once.

2. I dub this map impossible in the name of the moon's biggest ocean, Oceanus Procellarum. (The Ocean of storms)

Too many drones, combined with 2 Surface emitters, each with about half a titan emitter's strength.
And like you said, there is a hell of hyper drones in the middle of the map with titans guarding them.

I got Mare from this:

http://www.etsu.edu/physics/etsuobs/starprty/21200mwc/moonmap.jpg

Edit: Temporarily placed the map name back in a spoiler tag until we decide what is appropriate here. -G.
Title: Re: Impossible Code Maps
Post by: Evil Roc on July 09, 2011, 05:42:19 AM
floor song hill large/high

0g, All directions and experimentals (but you will not live long enough to use any).
1 surface connected emitter, 1 that is under 1 layer of decay terran. More to join soon as most caves soon get connected into one. Real problem starts when deep down ground is decayed to gateway with fast drones, and if you manage to survive that seconds later gateway with slow but very durable drones gets open to finish you off...

There are some crystals to start, but I still was not able to survive the drones after dozen tries.
Title: Re: Impossible Code Maps
Post by: J on July 09, 2011, 06:01:33 AM
yellow party from large/high
10305K surface emitter, no crystals (there is one but you can't get it before the creeper comes), experimentals, 0g, last build spot is gone in 50 seconds.

Best try: 1:30 (LS died a few seconds before this)
Title: Re: Impossible Code Maps
Post by: Xamaca on July 09, 2011, 06:25:34 AM
Sorry to stepped over the line, was bad judgement. I'll be more family friendly from now on. I've edited and put it in a Spoiler box, maybe you do too?

But it was such an appropriate title I just HAD to post it (I almost made a thread called 'Unspeakable But Appropriately Named Codes' with this little gem on top.. but luckily i didn't :)
Title: Re: Impossible Code Maps
Post by: Fisherck on July 09, 2011, 10:43:19 AM
Quote from: Evil Roc on July 09, 2011, 05:42:19 AM
floor song hill large/high

0g, All directions and experimentals (but you will not live long enough to use any).
1 surface connected emitter, 1 that is under 1 layer of decay terran. More to join soon as most caves soon get connected into one. Real problem starts when deep down ground is decayed to gateway with fast drones, and if you manage to survive that seconds later gateway with slow but very durable drones gets open to finish you off...

There are some crystals to start, but I still was not able to survive the drones after dozen tries.

You definitely can last long enough to build an experimental. :) You just have to grab some crystals then dig in on the right side (I did not ever need repulsers). I then built reactors until I had enough energy to run the dark beam (12 energy). Then, I was unstoppable...
Title: Re: Impossible Code Maps
Post by: Mare on July 09, 2011, 12:54:44 PM
Quote from: Xamaca on July 09, 2011, 06:25:34 AM
Sorry to stepped over the line, was bad judgement. I'll be more family friendly from now on. I've edited and put it in a Spoiler box, maybe you do too?

But it was such an appropriate title I just HAD to post it (I almost made a thread called 'Unspeakable But Appropriately Named Codes' with this little gem on top.. but luckily i didn't :)
Its Alright, you aren't in trouble. Good thing too, maybe people should consider putting inappropriate stuff like that in a spoiler like you. ;) ;)
Title: Re: Impossible Code Maps
Post by: J on July 09, 2011, 02:03:13 PM
linhslabnetyvzxwghilpatrgzhxlzllprtqszxplqrsgzxplzfghijk - large/high
13713K emitter on surface, very fast drones with 7 hp will come after one minute, all build spots gone in 30 seconds. My best try was just moving to upper left corner (1:15)
Title: Re: Impossible Code Maps
Post by: TonyP2000 on July 09, 2011, 05:34:44 PM
game car look large/high

Titan surface emitter as well as no space to dig and hide from the creeper. Plus don't forget the phantoms...

If anyone can beat this, you are a god!
Title: Re: Impossible Code Maps
Post by: MadMag on July 09, 2011, 06:41:29 PM
I don't think this was a very hard map.
Title: Re: Impossible Code Maps
Post by: knucracker on July 09, 2011, 09:40:12 PM
Quote from: Mare on July 09, 2011, 12:54:44 PM
Quote from: Xamaca on July 09, 2011, 06:25:34 AM
Sorry to stepped over the line, was bad judgement. I'll be more family friendly from now on. I've edited and put it in a Spoiler box, maybe you do too?

But it was such an appropriate title I just HAD to post it (I almost made a thread called 'Unspeakable But Appropriately Named Codes' with this little gem on top.. but luckily i didn't :)
Its Alright, you aren't in trouble. Good thing too, maybe people should consider putting inappropriate stuff like that in a spoiler like you. ;) ;)

Just a quick note about colorful language in posts and for code map names.  In general I prefer for them to not be posted on these forums even in spoilers.  Many kids frequent these forums as guests and I'd prefer to keep this tiny corner of the Internet as clean as possible.

No big deal at the present, just wanted to mention it.  Now back to the games!
Title: Re: Impossible Code Maps
Post by: Evil Roc on July 10, 2011, 03:01:29 AM
Quote from: Fisherck on July 09, 2011, 10:43:19 AM
You definitely can last long enough to build an experimental. :) You just have to grab some crystals then dig in on the right side (I did not ever need repulsers). I then built reactors until I had enough energy to run the dark beam (12 energy). Then, I was unstoppable...

Excellent job, thank you! I now see where I had failed, I had not figured I can actually can take that white gem in the middle before moving to dig into right corner. Otherwise I was doing pretty much the same approach. Got to try it again now, I think extra energy from that gem can be exactly what I was missing :)

EDIT: Tried it with white gem and it was not that hard indeed. Gem makes all the difference it seems.
Title: Re: Impossible Code Maps
Post by: Evil Roc on July 10, 2011, 01:40:41 PM
Quote from: TonyP2000 on July 09, 2011, 05:34:44 PM
game car look large/high

Titan surface emitter as well as no space to dig and hide from the creeper. Plus don't forget the phantoms...

If anyone can beat this, you are a god!

Not a god at all, but map is beatable, though tricky.

Have to quickly lock the emitter with 3 shields at start and keep building more shields as these decay. If allowed to erupt into open it would be unstopable considering how little space you have. After putting 3 shields I moved LS left to collect gems and tech boost (used for +10% reactor efficiency). Then pumped reactors till energy output reached reach level needed to feed dark beam, after that it was routine from there on. See screenshot for position right before dark beam gets online for me:

Thanks for an interesting map, took me a good set of tries :)
Title: Re: Impossible Code Maps
Post by: J on July 11, 2011, 03:41:31 AM
Quote from: J
yellow party from large/high
10305K surface emitter, no crystals (there is one but you can't get it before the creeper comes), experimentals, 0g, last build spot is gone in 50 seconds.
Best try: 1:30 (LS died a few seconds before this)
Quote from: J
linhslabnetyvzxwghilpatrgzhxlzllprtqszxplqrsgzxplzfghijk - large/high
13713K emitter on surface, very fast drones with 7 hp will come after one minute, all build spots gone in 30 seconds. My best try was just moving to upper left corner (1:15)
Please beat these for me! I can't.
Title: Re: Impossible Code Maps
Post by: Katra on July 11, 2011, 11:56:35 AM
Heaven  large/high  9.4m surface emitter, zero G, and nowhere to dig in due to creeper pools just below surface on both sides. And -if you survive that long - phantoms and a 56.7m emitter below one layer of decaying ground.

screenshot is my best try - got one crystal which allowed me to get shields up, but I couldn't dig to the other crystals before they failed.
Title: Re: Impossible Code Maps
Post by: Evil Roc on July 11, 2011, 02:53:07 PM
Quote from: J on July 11, 2011, 03:41:31 AM
Quote from: J
yellow party from large/high
10305K surface emitter, no crystals (there is one but you can't get it before the creeper comes), experimentals, 0g, last build spot is gone in 50 seconds.
Best try: 1:30 (LS died a few seconds before this)
Quote from: J
linhslabnetyvzxwghilpatrgzhxlzllprtqszxplqrsgzxplzfghijk - large/high
13713K emitter on surface, very fast drones with 7 hp will come after one minute, all build spots gone in 30 seconds. My best try was just moving to upper left corner (1:15)
Please beat these for me! I can't.

Doubt these are possible, emitters are to strong and to close to surface so can't run and dig and can't block them with shields...
Title: Re: Impossible Code Maps
Post by: TonyP2000 on July 12, 2011, 12:30:19 PM
Quote from: Evil Roc on July 10, 2011, 01:40:41 PM

Not a god at all, but map is beatable, though tricky.

Have to quickly lock the emitter with 3 shields at start and keep building more shields as these decay. If allowed to erupt into open it would be unstopable considering how little space you have. After putting 3 shields I moved LS left to collect gems and tech boost (used for +10% reactor efficiency). Then pumped reactors till energy output reached reach level needed to feed dark beam, after that it was routine from there on. See screenshot for position right before dark beam gets online for me:

Thanks for an interesting map, took me a good set of tries :)

*slow claps*  ;)
Title: Re: Impossible Code Maps
Post by: MadMag on July 14, 2011, 04:07:51 PM
Now.. This is unbeatable :)

9139719875 small/high & medium/high

So is this one:

456879872313201245879321031879854106 small/high
Title: Re: Impossible Code Maps
Post by: Mare on July 14, 2011, 07:39:36 PM
Quote from: MadMag on July 14, 2011, 04:07:51 PM
Now.. This is unbeatable :)

9139719875 small/high & medium/high
That scares me how there are two titan surface emitters...
Title: Re: Impossible Code Maps
Post by: Katra on July 14, 2011, 10:38:50 PM
Yavin 4  large/high Gravity right, build left, room for only 5 reactors, surface emitter and continuous stream of drones. I can manage a stalemate until the sky fills up after something over 10 minutes but can't build up enough firepower to get anywhere with an offensive.
Title: Re: Impossible Code Maps
Post by: Kithros on July 15, 2011, 06:37:20 AM
Quote from: Katra on July 14, 2011, 10:38:50 PM
Yavin 4  large/high Gravity right, build left, room for only 5 reactors, surface emitter and continuous stream of drones. I can manage a stalemate until the sky fills up after something over 10 minutes but can't build up enough firepower to get anywhere with an offensive.

Possible - the key to this one is to pick up both technytes quickly and get 2x reactor efficiency upgrades, and energy storage with whatever is left. After that move over to the left, build shields to stop drones until you have 4 reactors built, then a blaster, then a launcher - once the launcher has been firing for a bit you'll be able to build a 5th reactor. From there you want to build up a few weapons ahead of time, and let your energy storage max out before going on the offensive:

Spoiler
(http://i.imgur.com/hurM8.png)
[close]


I didn't play it out after this, after that emitter is nullified there won't be anything remotely threatening.
Title: Re: Impossible Code Maps
Post by: Lord_Farin on July 15, 2011, 09:38:46 AM
Now and then I feel like doing a hard map, and then I get into this topic to find yet-to-be-beaten ones. However, as I am annoyed by having to look through the thread to see if anyone has managed to complete it already, I thought it would be nice to have a list of completed and uncompleted maps. Stricken-through ones have been completed, in order of appearance:
Boo Large/High
may let here Large/High
Too Fast Large/High
destroyed any setting
Its a trap Large/High
theres a cave here Large/High (reported beatable)
Beam me up scotty! Large/High (reported beatable)
this is easy Large/High (reported beatable)
yes we can Large/any complexity
blue may away Large/High
omnomnomnomnomn Large/High
inter Large/High
Creeper World Rocksssssssssssssssssssssssssss Large/High
111111111111g Large/High
Rho Rho Upsilon Large/High (reported beatable)
2367 Large/High (reported beatable)
rotfl Medium/High
reer Medium/High
iate any setting
day of fun X Large/High (reported beatable)
popcorn Large/High
is rain paper Medium/High (reported beatable)
to red once Large/High
209 Large/High
rain here jump Large/High
qwertyuiopasdfghjkl;'zxcvbnm,. Large/High
hard hard hard hard hard Large/High
little find snow Large/High (reported beatable)
Psi Delta Alpha Large/High
Asobimashou Large/High
walk for said Large/High
Mars Large/High
July 4, 2011 Small/High
chair think shoe Large/High
Vulcan Large/High (reported beatable)
July 5, 2011 Medium/High
July 5, 2011 Large/High
An Interesting View Large/High
to we is Small/High
9511 Large/High
Spoiler
Shitstorm Safari Large/High
[close]
(mind the somewhat dirty language)
floor song hill Small/High
yellow party from Large/High
linhslabnetyvzxwghilpatrgzhxlzllprtqszxplqrsgzxplzfghijk Large/High
game car look Small/High
Heaven Large/High
9139719875 Small/High
9139719875 Medium/High
456879872313201245879321031879854106 Small/High
Yavin 4 Large/High

As one can see, plenty of work remains :)
Hopefully, this list will be amended and re-posted as the thread progresses. Also, please correct any errors or inaccuracies (digging through 10 pages is bound to yield errors...)
Title: Re: Impossible Code Maps
Post by: Emmote on July 15, 2011, 09:39:52 AM
8  any/high

Surface emitter, gateway and a lot of drones.
Even on large the surface emitter isn't too bad. It's the drones that hurt.

Doubt if it's impossible, but for me it is.
Title: Re: Impossible Code Maps
Post by: Vexsin on July 15, 2011, 09:59:10 AM
a fitting name for this one (for those that know what it is)

code: I Wanna Be The Guy

2 surface emitters + surface drones. Building area covered in ~20 seconds

Can't get shields in place to hold creeper underground, it erupts in about 3 seconds
Title: Re: Impossible Code Maps
Post by: MadMag on July 15, 2011, 10:07:40 AM
@Emmote

8 Impossible? must be some of the easiest maps I`ve played..

@Vexsin

You have time to place shields.
Title: Re: Impossible Code Maps
Post by: Mare on July 15, 2011, 02:17:50 PM
Quote from: Lord_Farin on July 15, 2011, 09:38:46 AM
Now and then I feel like doing a hard map, and then I get into this topic to find yet-to-be-beaten ones. However, as I am annoyed by having to look through the thread to see if anyone has managed to complete it already, I thought it would be nice to have a list of completed and uncompleted maps. Stricken-through ones have been completed, in order of appearance:
Boo Large/High
may let here Large/High
Too Fast Large/High
destroyed any setting
Its a trap Large/High
theres a cave here Large/High (reported beatable)
Beam me up scotty! Large/High (reported beatable)
this is easy Large/High (reported beatable)
yes we can Large/any complexity
blue may away Large/High
omnomnomnomnomn Large/High
inter Large/High
Creeper World Rocksssssssssssssssssssssssssss Large/High
111111111111g Large/High
Rho Rho Upsilon Large/High (reported beatable)
2367 Large/High (reported beatable)
rotfl Medium/High
reer Medium/High
iate any setting
day of fun X Large/High (reported beatable)
popcorn Large/High
is rain paper Medium/High (reported beatable)
to red once Large/High
209 Large/High
rain here jump Large/High
qwertyuiopasdfghjkl;'zxcvbnm,. Large/High
hard hard hard hard hard Large/High
little find snow Large/High (reported beatable)
Psi Delta Alpha Large/High
Asobimashou Large/High
walk for said Large/High
Mars Large/High
July 4, 2011 Small/High
chair think shoe Large/High
Vulcan Large/High (reported beatable)
July 5, 2011 Medium/High
July 5, 2011 Large/High
An Interesting View Large/High
to we is Small/High
9511 Large/High
Spoiler
Shitstorm Safari Large/High
[close]
(mind the somewhat dirty language)
floor song hill Small/High
yellow party from Large/High
linhslabnetyvzxwghilpatrgzhxlzllprtqszxplqrsgzxplzfghijk Large/High
game car look Small/High
Heaven Large/High
9139719875 Small/High
9139719875 Medium/High
456879872313201245879321031879854106 Small/High
Yavin 4 Large/High

As one can see, plenty of work remains :)
Hopefully, this list will be amended and re-posted as the thread progresses. Also, please correct any errors or inaccuracies (digging through 10 pages is bound to yield errors...)

Your work is very much appreciated!! My parents have been dragging me around lately to places so I don't have enough time to go through the topic and make a list. I will credit you for this on the first page and if possible (Depending on how much time I have) I will try to update it.
Title: Re: Impossible Code Maps
Post by: Emmote on July 15, 2011, 04:10:45 PM
Quote from: MadMag on July 15, 2011, 10:07:40 AM
@Emmote

8 Impossible? must be some of the easiest maps I`ve played..

Better than me then... I really cannot deal with those drones.
Title: Re: Impossible Code Maps
Post by: Kithros on July 15, 2011, 04:18:50 PM
Quote from: Emmote on July 15, 2011, 04:10:45 PM
Quote from: MadMag on July 15, 2011, 10:07:40 AM
@Emmote

8 Impossible? must be some of the easiest maps I`ve played..

Better than me then... I really cannot deal with those drones.

When dealing with surface gateways, shields are very good. Every shield will be able to kill 4 drones (4 HP) as long as no creeper etc. interferes, which gives you time to build up since shields only cost 5 energy. In the worst cases you might need to fly the LS around to distract the early drones - the LS moves just as fast as normal drones so it can potentially do this indefinitely, but it gets quite tedious.
Title: Re: Impossible Code Maps
Post by: Lord_Farin on July 15, 2011, 04:36:07 PM
I just beat theres a cave here Large/High, which was reported beatable earlier on.
A simple dig-in sufficed. The most worth mentioning, and what I didn't notice earlier, is that the LS is actually capable of moving through dark beams... Strange to me, but it came in handy to deal with the creeper at the top of the map (as it was 0G).

At least, one more 'impossible map' can be stricken from the list  :)
Title: Re: Impossible Code Maps
Post by: Drakenkorin on July 15, 2011, 07:23:00 PM
ťťťťťťťť Large/High

as if 2 surface emitters weren't bad enough, you get drones and a nasty building direction.
Oh and if due to some miracle you survive long enough, 45M emitter will break out into the open :)
Title: Re: Impossible Code Maps
Post by: Kithros on July 16, 2011, 12:35:09 AM
Quote from: Drakenkorin on July 15, 2011, 07:23:00 PM
ťťťťťťťť Large/High

as if 2 surface emitters weren't bad enough, you get drones and a nasty building direction.
Oh and if due to some miracle you survive long enough, 45M emitter will break out into the open :)

Not nearly as bad as it first looks - you have to remember that when the gravity is up, that also gives you a huge amount of time where you can pretty much completely ignore the creeper.

My start:
Spoiler
(http://i.imgur.com/5EQ6h.png)
[close]

I was tempted to pick up the red and blue gems - but that would mean the creeper would become threatening a lot earlier. If they were on the other side of the map (ie. the side that didn't have the titan) I would've gone for it, but I decided against it because of the titan. I intentionally let 4 drones crash into the LS since there wasn't really anything to lose from it - I could've easily afforded to build more shields if I had needed to.


The creeper only got threatening about 4 minutes in, by then I have more than enough energy production to start building more weapons and such. Pretty straightforward fighting through to the titan from here.
Spoiler
(http://i.imgur.com/eLRiW.png)
[close]
Title: Re: Impossible Code Maps
Post by: Crimson King on July 16, 2011, 10:59:41 AM
844 Any Size/Medium or High

1 emitter and gateway open to the surface with 1 - 2 more emitters (including the titan on high) and another gateway with easy access to the surface. Limited (basically no) build space and cannot dig in.
Title: Re: Impossible Code Maps
Post by: CreeperAddict on July 17, 2011, 02:28:17 PM

 Well, Impossible? I dunno, but It's beyond my skill

may ring way  Large High

(Edit: Creeper on left 53'920 k, one on the right is only a 9352 k)  
   
                      ;D Good Luck

Spoiler
(http://i1101.photobucket.com/albums/g424/Creeperaddict/mayringwaylargehigh.jpg?t=1310926453)
[close]
Title: Re: Impossible Code Maps
Post by: Kithros on July 17, 2011, 03:44:24 PM
Quote from: CreeperAddict on July 17, 2011, 02:28:17 PM

 Well, Impossible? I dunno, but It's beyond my skill

may ring way  Large High

(Edit: Creeper on left 53'920 k, one on the right is only a 9352 k)  
   
                      ;D Good Luck


Definitely possible, I simply massed shields and reactors and went straight to a dark beam - I had a conversion bomb ready in case I needed more time to build reactors (set off the conversion bombs and rebuild shields), but it turns out I didn't even need it.

Spoiler
(http://i.imgur.com/ugzxB.png)
[close]


Oh, and I know my reactor placement is very sloppy, but I knew  I would have more than enough space anyway so I didn't really care.
Title: Re: Impossible Code Maps
Post by: CreeperAddict on July 17, 2011, 04:36:28 PM
Spoiler
(http://i1101.photobucket.com/albums/g424/Creeperaddict/2.png?t=1310934909)
[close]

 ha guess its not beyond my abilitys xD
Title: Re: Impossible Code Maps
Post by: CreeperAddict on July 17, 2011, 05:40:57 PM
   ok Next one on my list is blue letter make  Large/High

Spoiler
(http://i1101.photobucket.com/albums/g424/Creeperaddict/3.png?t=1310938814)
[close]

hmm, no ground to build into- drones- 2 emitters one 15m, one 11m... and you got 1:20 before Phantoms
Title: Re: Impossible Code Maps
Post by: Flameo326 on July 17, 2011, 06:24:25 PM
someone should try the "to red once" map i got a pretty good start but i forgot the phantoms someone else should be able to defeat them.

Well possibly
Title: Re: Impossible Code Maps
Post by: cclloyd9785 on July 18, 2011, 07:27:00 PM
we paper two large/high

I just couldn't do it, but Im guessing someone could.  There a little patch of land that breaks after a bit releasing a bunch of 8/8 fast drones that screwed me massivly.

Title: Re: Impossible Code Maps
Post by: gorgan184 on July 18, 2011, 07:34:35 PM
hope large high

i get the crystal setup blasters but cant get a foothold due to the phantoms and drones and two surface emitters
Title: Re: Impossible Code Maps
Post by: Katra on July 18, 2011, 11:01:20 PM
raindrop large/high I had managed to dig in and was slowly building reactors (was going to be marginal on powering a dark beam but I think I could have managed) when the second big batch of drones broke out...

Surface emitter and gateway, zero g, experimentals, and phantoms.
Title: Re: Impossible Code Maps
Post by: CreeperAddict on July 19, 2011, 12:08:35 AM
Spoiler
(http://i1101.photobucket.com/albums/g424/Creeperaddict/13.png?t=1311048314)
[close]

  >.< I had it but I made a grievous error in my wall...

and for drones just pause -activate gun -unpause for a split second to kill them then deactivate it -until you got the energy for running it,

Although i still had 2-3 minuets till they came, ...
  Re-did
Spoiler
(http://i1101.photobucket.com/albums/g424/Creeperaddict/14.png?t=1311049531)
[close]

  I has a Dark Gun,,, +12 power I win i guess xD
Title: Re: Impossible Code Maps
Post by: Ebon Heart on July 19, 2011, 12:54:18 AM
I was gonna say... with that setup, you can survive indefinitely. It's just that expanding much more would be a pain... But then again, you can always bounce that beam around using mirrors.
Title: Re: Impossible Code Maps
Post by: CreeperAddict on July 19, 2011, 01:00:13 AM
Quote from: Ebon_Heart on July 19, 2011, 12:54:18 AM
I was gonna say... with that setup, you can survive indefinitely. It's just that expanding much more would be a pain... But then again, you can always bounce that beam around using mirrors.


  Who said i was in a hurry? heh heh

Spoiler
(http://i1101.photobucket.com/albums/g424/Creeperaddict/16.png?t=1311051682)
[close]
Title: Re: Impossible Code Maps
Post by: TonyP2000 on July 19, 2011, 10:17:32 AM
Nu Gamma Chi large/high

Three surface emitters, no obtainable gems, no space to build. Nuff said...
Title: Re: Impossible Code Maps
Post by: Lord_Farin on July 20, 2011, 12:56:47 PM
Mare, at the moment you have to red once included twice in the list (as casing does not matter for the map you get)
Title: Re: Impossible Code Maps
Post by: J on July 24, 2011, 09:17:28 AM
The best name I ever found:

Day 19: All Things (large/high)

1 surface emitter (can't build shields), no crystals, 2 sub-surface emitters and a surface gateway (drones and phantoms).

EDIT: nest can when (large/high)
Title: Re: Impossible Code Maps
Post by: Fisherck on July 24, 2011, 10:36:11 AM
Quote from: J on July 24, 2011, 09:17:28 AM
The best name I ever found:

Day 19: All Things (large/high)

1 surface emitter (can't build shields), no crystals, 2 sub-surface emitters and a surface gateway (drones and phantoms).

EDIT: nest can when (large/high)

The first one, I would definitely agree, is impossible. :)

But the second one is definitely possible. Not easy at all, But possible. ;)
Title: Re: Impossible Code Maps
Post by: MadMag on July 25, 2011, 12:48:39 PM
I belive this one is impossible:

-.,-.,-.,-.,-.,-.,-. large/high
Title: Re: Impossible Code Maps
Post by: Kithros on July 25, 2011, 05:06:35 PM
Quote from: MadMag on July 25, 2011, 12:48:39 PM
I belive this one is impossible:

-.,-.,-.,-.,-.,-.,-. large/high




One of the few experimental maps I actually found fun (until I got a dark beam up of course - I stopped playing at that point)

I started out like this:
Spoiler
(http://i.imgur.com/BTT6K.jpg)
[close]

After that, I built a conversion bomb (and a bunch of reactors of course), and then conversion bomb rushed the emitter to the right of me:
Spoiler
(http://i.imgur.com/gfZdR.png)
[close]


Once my shields broke, the anti-creeper from the conversion bomb pushed up and I could rebuild shields on 2 layers. I built a 2nd conversion bomb, and then conversion bomb nullified the emitter to the left of me also (mostly for the extra anti-creeper, that chamber had very dense creeper so the anti-creeper would buy me a lot of extra time). From there I just rebuilt shields whenever they broke since the anti-creeper would flood out, and then just built up reactors and a dark beam. I probably should have been more meticulous and actually dug for reactors more space efficiently, but I had enough energy to support the dark beam regardless.

Spoiler
(http://i.imgur.com/FTLjY.png)
[close]
Title: Re: Impossible Code Maps
Post by: MadMag on July 26, 2011, 03:31:30 AM
Not bad :)
Title: Re: Impossible Code Maps
Post by: TonyP2000 on July 26, 2011, 10:54:47 AM
Nu Gamma Chi large/high

Has anyone tried this one to see if it is impossible yet?
Title: Re: Impossible Code Maps
Post by: Lord_Farin on July 26, 2011, 01:04:01 PM
Quote from: TonyP2000 on July 26, 2011, 10:54:47 AM
Nu Gamma Chi large/high

Has anyone tried this one to see if it is impossible yet?
I'm quite sure that this one is impossible. No gems to feed on make the two surface emitters (and the third emitter behind one block) almost surely impossible as there is nowhere to dig in either. The middle emitter can be boxed in temporarily by shields but that's about where my skills end for this one.
Title: Re: Impossible Code Maps
Post by: florrat on July 26, 2011, 07:14:54 PM
Quote from: Crimson King on July 16, 2011, 10:59:41 AM
844 Any Size/Medium or High

1 emitter and gateway open to the surface with 1 - 2 more emitters (including the titan on high) and another gateway with easy access to the surface. Limited (basically no) build space and cannot dig in.
On Large/Medium it is definitely possible, see screenshot. I haven't tried the others yet, but I'm quite sure that Medium/Medium is also possible. The high complexity maps will be definitely harder, but I'm not yet convinced that they are all impossible.
Title: nest can when large/high solution
Post by: jkljkljkljkl on July 27, 2011, 02:34:47 PM
nest can when large/high is hard but possible and requires precise timing.
Spoiler

First stage requires very quick action. Fly LS horizontally otherwise the creeper kills packets.
Spoiler

Build more shields, and repulsors, then reactors by digging through soft ground.

Spoiler

Then build as many reactors as possible, along with a dark beam. The problem is that there is not quite enough space to power a dark beam sufficiently.

Spoiler

Pre-build some mirrors, then use the dark beam and mirrors to cordon off some land. Clear out the creeper quickly and build reactors on the land. There is now just enough power to fully power the dark beam making the rest of the level easy.

[close]

[close]
[close]
[close]

Edit: can't figure out how to make images appear in the spoiler sections  :(
Title: Re: Impossible Code Maps
Post by: jkljkljkljkl on July 28, 2011, 10:51:44 AM
Quote from: Kithros on July 25, 2011, 05:06:35 PM
Quote from: MadMag on July 25, 2011, 12:48:39 PM
I belive this one is impossible:

-.,-.,-.,-.,-.,-.,-. large/high

One of the few experimental maps I actually found fun (until I got a dark beam up of course - I stopped playing at that point)

I started out like this:
Spoiler
(http://i.imgur.com/BTT6K.jpg)
[close]

I can't get that far (pic attached). I can't build the line of three vertical barriers. The bottom two get destroyed before they are built. Also, judging by the pattern of creeper for the left and right holes, it looks like you have managed to block off the left hole for longer. In your pics, the left creeper is lower than the right creeper. In mine it is the other way around. Can you describe how you did the beginning bit of the map?

Title: Re: Impossible Code Maps
Post by: Akirasip on July 28, 2011, 02:32:57 PM
Code Level:
the end Large/High

The average strenght of emmiters is 60.2 millions and Maximum is 100 millions, Gravity is 0 and the closest emmiter is at 11 million strenght, which have an exit straight to the Liberation ship. The second closest is at strenght 55 millions, but is blocked by weak-to-creeper walls, which will not stay for to long.
You will not even be fast enough to destroy such amounts, and the creeper will just float in all directions...
The only positive side is that, there are no any phantoms.
Title: Re: Impossible Code Maps
Post by: Kithros on July 28, 2011, 05:43:16 PM

Quote from: Akirasip on July 28, 2011, 02:32:57 PM
Code Level:
the end Large/High

The average strenght of emmiters is 60.2 millions and Maximum is 100 millions, Gravity is 0 and the closest emmiter is at 11 million strenght, which have an exit straight to the Liberation ship. The second closest is at strenght 55 millions, but is blocked by weak-to-creeper walls, which will not stay for to long.
You will not even be fast enough to destroy such amounts, and the creeper will just float in all directions...
The only positive side is that, there are no any phantoms.


Not impossible - This is how I started:

Spoiler
(http://i.imgur.com/qjkHz.png)
[close]


I started building a conversion bomb after a few layers of shields, then set it off and rebuilt the shields, then repeated it for the other 2 openings with 2 more conversion bombs:

Spoiler
(http://i.imgur.com/j9T3y.png)
[close]

After that I just built a dark beam and more reactors, surrounded all of my base with the dark beam and put it in position to kill off the drones as soon as they broke free also. I stopped playing at this point because experimental maps get boring once a dark beam is running.

Spoiler
(http://i.imgur.com/IfElX.png)
[close]
Title: Re: Impossible Code Maps
Post by: Akirasip on July 30, 2011, 03:02:36 PM
Kithros , i thought that map was impossible, but you proved me wrong
i really thought this was impossible at some point, maybe because i failed to beat it 3 times)))
Title: Re: Impossible Code Maps
Post by: BoostBreed75 on July 30, 2011, 03:14:23 PM
Quote from: jkljkljkljkl on July 28, 2011, 10:51:44 AM
Quote from: Kithros on July 25, 2011, 05:06:35 PM
Quote from: MadMag on July 25, 2011, 12:48:39 PM
I belive this one is impossible:

-.,-.,-.,-.,-.,-.,-. large/high

One of the few experimental maps I actually found fun (until I got a dark beam up of course - I stopped playing at that point)

I started out like this:
Spoiler
(http://i.imgur.com/BTT6K.jpg)
[close]

Hit pause during the intro screen that way when the map opens it will be paused. Now set up all the stuff before hand including the movement of your ship and then unpause. You start earlier. Also as the ship gets closer to the destination the packets have less distance to travel thus faster.

I can't get that far (pic attached). I can't build the line of three vertical barriers. The bottom two get destroyed before they are built. Also, judging by the pattern of creeper for the left and right holes, it looks like you have managed to block off the left hole for longer. In your pics, the left creeper is lower than the right creeper. In mine it is the other way around. Can you describe how you did the beginning bit of the map?


Title: Re: Impossible Code Maps
Post by: BoostBreed75 on July 30, 2011, 07:57:48 PM
I apologize I misplaced my post it is in the middle of the quote.
Title: Re: Impossible Code Maps
Post by: MadMag on August 02, 2011, 08:34:29 PM
limbolim small/high (Good Luck)
Title: Re: Impossible Code Maps
Post by: Jehoel on August 02, 2011, 09:01:29 PM
up letter street  Complex / Any size

There isn't much diggable terrain, there are high-intensity emitters at the start (slight delay with destructable terrain), 1-2 drone nests at start, phantoms, and to top it all off it's zero g.

I have tried all permutations that I know of, and cannot beat this combo.

Oh, and large has a 477.6 million intensity creeper emitter.
Title: Re: Impossible Code Maps
Post by: Kithros on August 02, 2011, 09:33:57 PM
Quote from: Jehoel on August 02, 2011, 09:01:29 PM
up letter street  Complex / Any size

There isn't much diggable terrain, there are high-intensity emitters at the start (slight delay with destructable terrain), 1-2 drone nests at start, phantoms, and to top it all off it's zero g.

I have tried all permutations that I know of, and cannot beat this combo.

Oh, and large has a 477.6 million intensity creeper emitter.

Not much space no, but enough:
Spoiler
(http://i.imgur.com/EpQr2.jpg)
[close]
Title: Re: Impossible Code Maps
Post by: Fisherck on August 02, 2011, 09:51:18 PM
Quote from: Kithros on August 02, 2011, 09:33:57 PM
Quote from: Jehoel on August 02, 2011, 09:01:29 PM
up letter street  Complex / Any size

There isn't much diggable terrain, there are high-intensity emitters at the start (slight delay with destructable terrain), 1-2 drone nests at start, phantoms, and to top it all off it's zero g.

I have tried all permutations that I know of, and cannot beat this combo.

Oh, and large has a 477.6 million intensity creeper emitter.

Not much space no, but enough:
Spoiler
(http://i.imgur.com/EpQr2.jpg)
[close]

Beat me to it! 8)

Did you build that dark beam before the decayable terrain with the drones got out or did you use conversion bombs first to hold your spot?
Title: Re: Impossible Code Maps
Post by: Kithros on August 02, 2011, 10:01:48 PM
I had the dark beam built in time - though if the other sizes had worse gem positions I might have needed to use conversion bombs + shield replacements to buy more time  (I played on large/high)
Title: Re: Impossible Code Maps
Post by: Fisherck on August 02, 2011, 10:45:38 PM
Quote from: MadMag on August 02, 2011, 08:34:29 PM
limbolim small/high (Good Luck)

I almost think it is possible. I've almost got to the surviving part. But I have only almost made it... ;) And you don't know what I had to go through to get that first red crystal. :o
Title: Re: Impossible Code Maps
Post by: TonyP2000 on August 03, 2011, 01:14:23 PM
party the of Large/High

Almost all the map is empty space. Even with full upgrades to beacon range, you cannot get a nullifier to take out the bottom left emitter due to not being able to get close enough since you cannot "see" that far into the map.

Play the map and you will see what I mean.
Title: Re: Impossible Code Maps
Post by: MadMag on August 03, 2011, 01:20:37 PM
wow.. That was a special layout, never seen anything like that! Post it in the special code map thread instead because it is a easy map.

PS: dig through the terrain and use the LS to plant a nullifier :)  (see pic 2)

PSS: You might be able to place the nullifier if you upgrade the beacon to max.
Title: Re: Impossible Code Maps
Post by: Fisherck on August 03, 2011, 02:00:55 PM
Quote from: MadMag on August 03, 2011, 01:20:37 PM
wow.. That was a special layout, never seen anything like that! Post it in the special code map thread instead because it is a easy map.

PS: dig through the terrain and use the LS to plant a nullifier :)  (see pic 2)

PSS: You might be able to place the nullifier if you upgrade the beacon to max.
Quote from: TonyP2000 on August 03, 2011, 01:14:23 PM
party the of Large/High

Almost all the map is empty space. Even with full upgrades to beacon range, you cannot get a nullifier to take out the bottom left emitter due to not being able to get close enough since you cannot "see" that far into the map.

Play the map and you will see what I mean.

That one already is in the special map topic...
Title: Re: Impossible Code Maps
Post by: Jay the Juggernaut on August 03, 2011, 02:01:58 PM
Quote from: Fisherck on August 03, 2011, 02:00:55 PM
Quote from: MadMag on August 03, 2011, 01:20:37 PM
wow.. That was a special layout, never seen anything like that! Post it in the special code map thread instead because it is a easy map.

PS: dig through the terrain and use the LS to plant a nullifier :)  (see pic 2)

PSS: You might be able to place the nullifier if you upgrade the beacon to max.
Quote from: TonyP2000 on August 03, 2011, 01:14:23 PM
party the of Large/High

Almost all the map is empty space. Even with full upgrades to beacon range, you cannot get a nullifier to take out the bottom left emitter due to not being able to get close enough since you cannot "see" that far into the map.

Play the map and you will see what I mean.

That one already is in the special map topic...

I had fun, I used a wall of launchers with a few blasters.
Title: Re: Impossible Code Maps
Post by: TonyP2000 on August 03, 2011, 02:57:32 PM
I got this map from the special maps page.

I forgot that you can move the liberation ship...
Title: Re: Impossible Code Maps
Post by: deathsandwich on August 04, 2011, 02:28:52 PM
Quote from: Katra on June 25, 2011, 08:32:10 PM
popcorn seems to be impossible on large/high. Constant stream of drones and an emitter on the surface; and 10 phantoms. No accessible gems.

It is not quite impossible!  :D That map was extremely hard though. (See spoiler for how I did it)

Spoiler

1. I had to fly the LS all the way to the right of the map first, while building reactors as quickly as I could without falling into a deficit.

2. Next, I used shields to hold off the drones by keeping everything I built very close to the surface.

3. I constructed three phantom coils just before the phantoms hit, and at a similar time I managed to get a blaster online to take out the drones just as my last shield fell (I used a phantom coil as a shield!).

4. After digging for some space for more reactors, I had to put up a repulsor to keep the creeper from spilling onto the land. The blaster was set to only target drones.

5. Slowly but surely, building another repulsor every now and then, I pushed the creeper back with the help of a mortar. My energy supply became really stretched so it took ages to make progress.

Here is the point at which victory became pretty certain:

(http://i1192.photobucket.com/albums/aa323/deathsandwich91/popcorn.png)
[close]

Thanks for the intense map! :)
Title: Re: Impossible Code Maps
Post by: deathsandwich on August 04, 2011, 07:58:17 PM
Quote from: MadMag on July 14, 2011, 04:07:51 PM
Now.. This is unbeatable :)

9139719875 small/high & medium/high

So is this one:

456879872313201245879321031879854106 small/high

456879872313201245879321031879854106 small/high is not unbeatable.  8)
Again, I think I did this in the slowest way possible...

Spoiler
(http://i1192.photobucket.com/albums/aa323/deathsandwich91/numberthing.jpg)
[close]

Hold the line! (ME1) :D

Title: Re: Impossible Code Maps
Post by: Kithros on August 04, 2011, 08:40:04 PM
Quote from: deathsandwich on August 04, 2011, 07:58:17 PM
Quote from: MadMag on July 14, 2011, 04:07:51 PM
Now.. This is unbeatable :)

9139719875 small/high & medium/high

So is this one:

456879872313201245879321031879854106 small/high

456879872313201245879321031879854106 small/high is not unbeatable.  8)
Again, I think I did this in the slowest way possible...

Spoiler
(http://i1192.photobucket.com/albums/aa323/deathsandwich91/numberthing.jpg)
[close]

Hold the line! (ME1) :D



My method is... much different.

Spoiler
(http://i.imgur.com/5Ilwf.png)
[close]
Title: Re: Impossible Code Maps
Post by: deathsandwich on August 04, 2011, 09:14:41 PM
Wow! :o I didn't realise a conversion bomb could be that effective. Thanks!  :)
Title: Re: Impossible Code Maps
Post by: Kithros on August 04, 2011, 10:07:26 PM
Quote from: deathsandwich on August 04, 2011, 09:14:41 PM
Wow! :o I didn't realise a conversion bomb could be that effective. Thanks!  :)

It was 2 actually, but conversion bombs can be very effective with dealing with the small chambers. Of course, when it's out in the open, dark beams are really the only way to go in those cases (effectively anyway). It can sometimes be worth it attacking a small chamber with a conversion bomb just to get a huge anti-creeper bubble to defend yourself with, or to get more space.
Title: Re: Impossible Code Maps
Post by: Colin on August 05, 2011, 02:08:15 AM
Well, this one COULD be possible, I just can't see how  ;D

locked inside Large-Medium/High - Good luck.

below is my 'longest lived' attempt.
Title: Re: Impossible Code Maps
Post by: Measure on August 05, 2011, 12:43:40 PM
I believe the Large/High version of the map with my name on it is impossible. Build upside down, only a single square layer of dirt protecting you from large emitters and drones, with some crumbly bits thrown in for good measure.

Karl Butcher

Edit: There is a possibility of beating this as it lets you go at least a couple of minutes before breaching the right chamber, probably enough time to pick up the white crystal and some other bonuses...
Title: Re: Impossible Code Maps
Post by: BoostBreed75 on August 05, 2011, 01:54:42 PM
Quote from: Colin on August 05, 2011, 02:08:15 AM
Well, this one COULD be possible, I just can't see how  ;D

locked inside Large-Medium/High - Good luck.

below is my 'longest lived' attempt.

On large/medium this is definitely possible. Not sure about high complexity.

EDIT - I could have several more reactors in place and I was a bit sloppy in the beginning. It did require some ls maneuvering to keep the drones occupied long enough as well as shields so that the maker and ore rigs could be deployed.
Title: Re: Impossible Code Maps
Post by: Colin on August 05, 2011, 02:21:55 PM
Quote from: BoostBreed75 on August 05, 2011, 01:54:42 PM
Quote from: Colin on August 05, 2011, 02:08:15 AM
Well, this one COULD be possible, I just can't see how  ;D

locked inside Large-Medium/High - Good luck.

below is my 'longest lived' attempt.

On large/medium this is definitely possible. Not sure about high complexity.

EDIT - I could have several more reactors in place and I was a bit sloppy in the beginning. It did require some ls maneuvering to keep the drones occupied long enough as well as shields so that the maker and ore rigs could be deployed.

I meant medium size, not complexity  :P notice where my "/" is. Anyway, I still can't beat it on LARGE or MEDIUM SIZE and HIGH complexity.
Title: Re: Impossible Code Maps
Post by: BoostBreed75 on August 05, 2011, 02:41:44 PM
Regardless on either complexity medium or high or size medium or large all are possible with a maker I don't have time to get my screenshots up until after work as I'm walking out the door right now (well haha should be!) but they are possible a maker is super important because of the relative weakness of the surface emitters.
Title: Re: Impossible Code Maps
Post by: Colin on August 05, 2011, 02:53:48 PM
Quote from: BoostBreed75 on August 05, 2011, 02:41:44 PM
Regardless on either complexity medium or high or size medium or large all are possible with a maker I don't have time to get my screenshots up until after work as I'm walking out the door right now (well haha should be!) but they are possible a maker is super important because of the relative weakness of the surface emitters.

I made a maker, I still don't see HOW its possible on HIGH complexity. Make sure were talking about the same thing here:
Title: Re: Impossible Code Maps
Post by: Fisherck on August 05, 2011, 03:08:09 PM
Quote from: Measure on August 05, 2011, 12:43:40 PM
Karl Butcher

Edit: There is a possibility of beating this as it lets you go at least a couple of minutes before breaching the right chamber, probably enough time to pick up the white crystal and some other bonuses...

Use gravity to your advantage instead of having it hold you back. As soon as you open the chamber, all the creeper is going to fall out. ;)

EDIT: And the map with your name that you think is impossible looks different than what you say it looks like. Are you sure it's the right one?
Title: Re: Impossible Code Maps
Post by: Colin on August 05, 2011, 03:12:47 PM
Quote from: Measure on August 05, 2011, 12:43:40 PM
I believe the Large/High version of the map with my name on it is impossible. Build upside down, only a single square layer of dirt protecting you from large emitters and drones, with some crumbly bits thrown in for good measure.

Karl Butcher

Edit: There is a possibility of beating this as it lets you go at least a couple of minutes before breaching the right chamber, probably enough time to pick up the white crystal and some other bonuses...

I like this map, so far here is how I'm doing:
Probably not the best way, but so far its working  ;D
Title: Re: Impossible Code Maps
Post by: Kithros on August 05, 2011, 04:49:00 PM
Quote from: Colin on August 05, 2011, 03:12:47 PM
Quote from: Measure on August 05, 2011, 12:43:40 PM
I believe the Large/High version of the map with my name on it is impossible. Build upside down, only a single square layer of dirt protecting you from large emitters and drones, with some crumbly bits thrown in for good measure.

Karl Butcher

Edit: There is a possibility of beating this as it lets you go at least a couple of minutes before breaching the right chamber, probably enough time to pick up the white crystal and some other bonuses...

I like this map, so far here is how I'm doing:
Probably not the best way, but so far its working  ;D


I went with a much more aggressive approach - in hindsight I shouldn't have attacked the chamber from the side I did instead of taking the obvious approach which would have made it a lot easier to defend my reactors, but it worked out anyway (I thought the fields would let me get an easy nullify on it with shields - but the field always rotated just a few seconds too early - I also thought I would be able to clear out the chamber before the terrain decayed through because of this, but it didn't quite work out as planned). I took a red and blue gem from the left side + the technytes before flying over to the right.

Spoiler
(http://i.imgur.com/sBpvV.png)
[close]
Title: Re: Impossible Code Maps
Post by: deathsandwich on August 05, 2011, 04:54:43 PM
Beat you to it! (I think although you posted as I wrote this...)  :)
Try to nullify the emitter and the gateway early to make life easier. If you time it well, with shields and a nullify you can clear out the cave in the first few minutes. Go into it from the bottom though.

This is as far as I could get with "locked in":

Spoiler
(http://i1192.photobucket.com/albums/aa323/deathsandwich91/lockedin.jpg)

Using the dark beam I could hold off the creeper coming from the right, but when the ground below dissolved the drones took me out.  :( I could probably get away with less repulsors but I doubt I could ever power up the dark beam enough to survive with the drones. I think I could get the emitter's health down to 0.87 ish!
[close]

Can't be sure it is impossible though...
Title: Re: Impossible Code Maps
Post by: Measure on August 05, 2011, 04:57:23 PM
And there's now one high score up for my map. Good work , Death Sandwich.
Title: Re: Impossible Code Maps
Post by: florrat on August 05, 2011, 07:16:40 PM
locked in (EDIT: locked inside) is indeed insane. I think it's impossible, since you can hardly secure more than 3 energy/sec after the terrain is decayed (after a few minutes). And the drones are so insane, I think you can't destroy them with blasters. That means you need a dark beam in 4 minutes, with an energy income of 3 minutes. The best case I can image then is a infinite stalemate, where you switch your dark beam on just enough to destroy all the drones.

My most promising try is shown in the screenshot. I mimicked deathsandwich's approach. I managed to bring the health of the emitter back to 0.67. But even if you destroy that emitter, it won't make that much of a difference, since after 4-5 minutes, most creeper will come from the emitter(s) below.

EDIT:
@deathsandwich: I think the unit cost upgrade is better than the reactor efficiency upgrade on this map.
Title: Re: Impossible Code Maps
Post by: Kithros on August 05, 2011, 08:27:18 PM
Are you sure the name is "locked in"? For me it's a completely different (and incredibly easy) map.

EDIT: Looked up in the thread, it's actually locked inside.

My start is extremely different - I'll have to see how I can go from here, the anti-creeper should buy me some time at least.

Spoiler
(http://i.imgur.com/qtMfb.png)
[close]



EDIT AGAIN: I'm certain that method can work, but I went with a somewhat similar strategy just on the surface emitter. I didn't think conversion bombs would hit creeper dense enough to be able to hold it back well (as a very large portion of the creeper coming from that emitter spills out of the chamber), but by rushing 4 conversion bombs into it placed carefully it worked well. After taking out the close surface emitter it's pretty straightforward to just build up while the anti-creeper buys time (I was lazy at this point so my energy useage isn't so good, but I had plenty of room for error at that point) I stopped playing at this point as I have a dark beam built and all the dark mirrors in position to defend myself easily enough with more thann enough build space to work with. I'm fairly certain medium/high should be possible with a similar strategy adding in some blasters to defend - there are better gems available at the beginning so I think it can be afforded.


Spoiler
(http://i.imgur.com/cQY6Y.png)
[close]
Spoiler
(http://i.imgur.com/gBEVS.png)
[close]

Title: Re: Impossible Code Maps
Post by: florrat on August 06, 2011, 02:10:35 PM
And Kithros has done it again. Congratulations!
Title: Re: Impossible Code Maps
Post by: J on August 06, 2011, 03:28:33 PM
I was typing some random words and found this:
Secret no-grav large/high
Title: Re: Impossible Code Maps
Post by: deathsandwich on August 06, 2011, 04:20:36 PM
I can't believe I underestimated conversion bombs again!  ??? Congrats Kithros!  :)

I have managed to confirm that
Beam me up scotty! large/high
is indeed possible, but I took a very different approach.

Spoiler
I couldn't find a way to make the method Kithros suggested work (I found the creeper too dense and fast, even on repulsors) so I went this way:

(http://i1192.photobucket.com/albums/aa323/deathsandwich91/beammeupscotty.png)

I needed a launcher too to make sure the creeper stayed away, but eventually...

(http://i1192.photobucket.com/albums/aa323/deathsandwich91/beammeupscottySAFE.png)

...and the rest is pretty simple.  8)
[close]

Secret no-grav large/high is definitely possible too:

Spoiler
Fly over to the right collecting crystals and it should be possible to dig yourself out of trouble. Don't forget the phantoms though! (like I nearly did...)

(http://i1192.photobucket.com/albums/aa323/deathsandwich91/secretnograv.png)
[close]
Title: Re: Impossible Code Maps
Post by: Lord_Farin on August 06, 2011, 05:27:29 PM
I have just beaten Rho Rho Upsilon Large/High which was reported beatable earlier on.

Spoiler

I started by picking up the gems and digging in as follows:
(http://vvhellas.nl/dl/misc/RhoRhoUpsilon1.png)
Note the blasters taking care of the drones.

Then it was kind of a rush to finish the dark beam before the big drones came out (16 HP-ish on the left centre)
but I managed to:
(http://vvhellas.nl/dl/misc/RhoRhoUpsilon2.png)

From there it was tedious and straightforward
[close]
Title: Re: Impossible Code Maps
Post by: Lord_Farin on August 06, 2011, 05:46:41 PM
Quote from: J on August 06, 2011, 03:28:33 PM
I was typing some random words and found this:
Secret no-grav large/high
Definitely possible:

Spoiler
(http://vvhellas.nl/dl/misc/Secret%20no-grav.png)
[close]

EDIT: I will probably finish it later; it is getting late.
Title: Re: Impossible Code Maps
Post by: Lord_Farin on August 06, 2011, 06:13:29 PM
Quote from: Katra on July 11, 2011, 11:56:35 AM
Heaven  large/high  9.4m surface emitter, zero G, and nowhere to dig in due to creeper pools just below surface on both sides. And -if you survive that long - phantoms and a 56.7m emitter below one layer of decaying ground.

screenshot is my best try - got one crystal which allowed me to get shields up, but I couldn't dig to the other crystals before they failed.

I managed to get at least a (temporary) stalemate, but there is no room to build reactors for a dark beam. I will have to look into it.
Spoiler
(http://vvhellas.nl/dl/misc/Heaven.png)
[close]
Title: Re: Impossible Code Maps
Post by: Kithros on August 06, 2011, 07:02:50 PM
Quote from: Lord_Farin on August 06, 2011, 06:13:29 PM
Quote from: Katra on July 11, 2011, 11:56:35 AM
Heaven  large/high  9.4m surface emitter, zero G, and nowhere to dig in due to creeper pools just below surface on both sides. And -if you survive that long - phantoms and a 56.7m emitter below one layer of decaying ground.

screenshot is my best try - got one crystal which allowed me to get shields up, but I couldn't dig to the other crystals before they failed.

I managed to get at least a (temporary) stalemate, but there is no room to build reactors for a dark beam. I will have to look into it.
Spoiler
(http://vvhellas.nl/dl/misc/Heaven.png)
[close]


That map very heavily favours conversion bombs - I built dozens of conversion bombs and mass shields to get more room for the dark beam.I probably shouldn't have dug next to the surface emitter, I was hoping the conversion bombs hitting there would be more effective - though it might have helped more than I realized by making sure the density above me wasn't as much so I'm undecided on that.

Spoiler
(http://i.imgur.com/AJjdo.png)
[close]
Title: Re: Impossible Code Maps
Post by: deathsandwich on August 06, 2011, 10:11:24 PM
I did it without using so many conversion bombs, which ended up costing me a lot of time. I was forced to build a dark beam too early because my repulsors were not holding up and I ended up stuck in a slow fight, zapping emitters every now and then.  :( I won, eventually...

Anyway, my point is that using loads of conversion bombs on that emitter probably does help a lot.

I haven't tried this map for very long but I think it is probably possible... There are loads of drones but you have some time to build up. Four blasters can just about hold them off, but I'm not sure if it is possible cap the creeper on the surface.

can this be done large/high

Title: Re: Impossible Code Maps
Post by: Kithros on August 06, 2011, 10:53:12 PM
Quote from: deathsandwich on August 06, 2011, 10:11:24 PM
I did it without using so many conversion bombs, which ended up costing me a lot of time. I was forced to build a dark beam too early because my repulsors were not holding up and I ended up stuck in a slow fight, zapping emitters every now and then.  :( I won, eventually...

Anyway, my point is that using loads of conversion bombs on that emitter probably does help a lot.

I haven't tried this map for very long but I think it is probably possible... There are loads of drones but you have some time to build up. Four blasters can just about hold them off, but I'm not sure if it is possible cap the creeper on the surface.

can this be done large/high




I used a very different solution to this one than most maps:

I built a dark beam right away (well, 14 seconds into the map), and then built up some reactors, and placed shields around the gap with the dark beam pointing in like in the picture. From here I can turn the dark beam on/off for short bursts to defend, and whenever the shields get low on health I can turn them on for longer bursts to replace them. This lets me defend indefinitely, so I build up some tech domes - after 3 reactor efficiency upgrades I have enough to get +12 energy by destroying all the tech domes and the 2 shields by the surface and replacing them with reactors (with better reactor layout this could probably be done with 2 upgrades, but I didn't feel like bothering).

Spoiler
(http://i.imgur.com/qYHvZ.png)
[close]
Title: Re: Impossible Code Maps
Post by: cclloyd9785 on August 07, 2011, 02:49:15 AM
With 2 surface drone gateways, and 2 surface emitters, and little space to dig in, I am almost certain that little how ask large/high is impossible.
Title: Re: Impossible Code Maps
Post by: Grauniad on August 07, 2011, 06:00:16 AM
Quote from: Kithros on August 06, 2011, 07:02:50 PM
That map very heavily favours conversion bombs - I built dozens of conversion bombs and mass shields to get more room for the dark beam.I probably shouldn't have dug next to the surface emitter, I was hoping the conversion bombs hitting there would be more effective - though it might have helped more than I realized by making sure the density above me wasn't as much so I'm undecided on that.

Could you, in the interests of educating us all (me, specifically) take a full-motion (not accelerated) video of the first 60 seconds or so of this map? I'd love to see your strategy, since everything I tried fails in the first 20 seconds. I can't get enough shields up to get to the red gem (I've discounted going after the white or green, since that might take too much resources and create another weak point in my planned hideout).

The sucky part is that the medium is probably harder, since one has to contend with drones from the outset as well. And on easy it's barely worth bothering.
Title: Re: Impossible Code Maps
Post by: deathsandwich on August 07, 2011, 10:33:50 AM
Medium is possible too.  8) I made a real mess of this so please ignore the time...  :-[

Spoiler

I'd rather not say how I got here, as I wouldn't want you to copy what I did.
(http://i1192.photobucket.com/albums/aa323/deathsandwich91/Heavenmed.png)
[close]

Edit: You meant medium complexity right? Small/High looks to be the worst in my opinion.
Title: Re: Impossible Code Maps
Post by: Fisherck on August 07, 2011, 12:27:39 PM
1500 meters 3:26 Large/High
This one is a good one. There is an extreme lack of space. And I was going to fix this with a nice conversion bomb in the chamber at the top right. But when I tried, the upper left chamber of drones got loose and completely decimated my defences. My only solution would be to use the conversion bomb to stop the first wave of drones. But besides that, I am not sure... :)

Oh, and be glad I did not use this one in the tournament I just posted. ;)
Title: Re: Impossible Code Maps
Post by: Kithros on August 07, 2011, 01:29:19 PM
One I posted ages ago in this thread is possible - 8727 large/high

*MANY* conversion bombs later....
Spoiler
(http://i.imgur.com/CCle7.png)
[close]

The phantoms are a huge drain on energy in this map with 12 of them spawning every 40 seconds - but it's still possible.
Title: Re: Impossible Code Maps
Post by: florrat on August 07, 2011, 01:59:46 PM
popcorn Large/High is possible too. I had to resort to the tactic Liberation Ship Decoying (http://knucklecracker.com/forums/index.php?topic=6909.msg41701#msg41701) which I don't like to use, but it was actually pretty effective.
Title: Re: Impossible Code Maps
Post by: Kithros on August 07, 2011, 03:30:31 PM

Quote from: Grauniad on August 07, 2011, 06:00:16 AM
Quote from: Kithros on August 06, 2011, 07:02:50 PM
That map very heavily favours conversion bombs - I built dozens of conversion bombs and mass shields to get more room for the dark beam.I probably shouldn't have dug next to the surface emitter, I was hoping the conversion bombs hitting there would be more effective - though it might have helped more than I realized by making sure the density above me wasn't as much so I'm undecided on that.

Could you, in the interests of educating us all (me, specifically) take a full-motion (not accelerated) video of the first 60 seconds or so of this map? I'd love to see your strategy, since everything I tried fails in the first 20 seconds. I can't get enough shields up to get to the red gem (I've discounted going after the white or green, since that might take too much resources and create another weak point in my planned hideout).

The sucky part is that the medium is probably harder, since one has to contend with drones from the outset as well. And on easy it's barely worth bothering.


My videos at normal speed don't seem to work well, but I pretty much built 4 shields before anything else to buy time, then after picking up the red gem completely shielded myself in. In this picture I deactivated all the shields after the gem at 4/5 packets, and then activated them after getting -20% unit cost to save some energy (if you don't time everything meticulously the closest 1-2 shields might not be able to do this and you might have to build them before getting -20% unit cost)
Spoiler
(http://i.imgur.com/Az9tI.png)
[close]
Title: Re: Impossible Code Maps
Post by: Grauniad on August 07, 2011, 04:00:16 PM
Impressive. Thanks. I guess I'm going to have to get used to a deficiency in timing that well. :)
Title: Re: Impossible Code Maps
Post by: TonyP2000 on August 07, 2011, 11:04:14 PM
I have a couple, someone try these ones out just to see if they really are impossible.

First we have shoe party after L/H Almost no room to dig, plus two surface emitters.

Secondly, there is: paper ask snow L/H Digging in is not the problem, it is the never ending stream of drones coming from the surface gateway. Even if you do have a foothold, have fun fighting a 113 mil emitter without any experimentals.

 ;D

Edit: Also try out 1890 L/H It only has one surface emitter but not a lot of space to hide. Even if you establish a base. You have 30 seconds before you are bombed with 12 phantoms. Have fun!  :D
Title: Re: Impossible Code Maps
Post by: wlf on August 08, 2011, 02:30:41 PM
Just smoked Rho Rho Upsilon, please cross out from the list!  Bad time, but just beating the start was the trick.  Took a bunch of tries, but was finally able to get enough energy to run the dark beam constantly...
Title: Re: Impossible Code Maps
Post by: Lord_Farin on August 08, 2011, 03:04:10 PM
Apparently, I already did so saturday... see quote Nonetheless, it needs to be crossed out. Good job on beating it  :)
Quote from: Lord_Farin on August 06, 2011, 05:27:29 PM
I have just beaten Rho Rho Upsilon Large/High which was reported beatable earlier on.

Spoiler

I started by picking up the gems and digging in as follows:
(http://vvhellas.nl/dl/misc/RhoRhoUpsilon1.png)
Note the blasters taking care of the drones.

Then it was kind of a rush to finish the dark beam before the big drones came out (16 HP-ish on the left centre)
but I managed to:
(http://vvhellas.nl/dl/misc/RhoRhoUpsilon2.png)

From there it was tedious and straightforward
[close]

EDIT: paper ask snow L/H is possible:
Spoiler
Just grab the white gem (ignore the three hits on LS you probably get) and then move to the right, build shields, blasters and start building up (1G down means digging in LS isn't required). Straightforward from there.
[close]
EDIT 2: And I have finished it... Man a 100M emitter building up for 10 minutes, yielding a chamber of 50M density creeper is tough to beat without experimentals.
Title: Re: Impossible Code Maps
Post by: wlf on August 08, 2011, 05:44:12 PM
Yeah, I saw your score after I posted mine.  I did it a bit different, shot the beam to a mirror up to the roof and kept the ship above ground for more energy opportunity...
Title: Re: Impossible Code Maps
Post by: Lord_Farin on August 08, 2011, 06:16:31 PM
I announce to be beating 1890 L/H as well.
It was considerably hard, I had to take over the top right chamber with a conv bomb (had to be done fast as digging LS in was impossible), and consequently build energy generation. I then could pulse a dark beam to protect myself, from there I am beating it now.

EDIT: Done. That was really tedious... Clocking in at over 50 minutes it is by far the longest CW2 map I have ever played.
Title: Re: Impossible Code Maps
Post by: deathsandwich on August 08, 2011, 06:50:19 PM
Just to confirm 1890. I started in the same way:
Spoiler

(http://i1192.photobucket.com/albums/aa323/deathsandwich91/1890.png)
I tried using as many conversion bombs after that as I could as an experiment. They can help quite a lot with most of the emitters on this map. I used them on every emitter except one!
It took me 19:10 which is pretty fast for me.  :)
[close]
Title: Re: Impossible Code Maps
Post by: cclloyd9785 on August 08, 2011, 06:55:11 PM
door bread help Large/High

Easy to dig into with shields, but I just couldnt get past the 2nd pool of creeper that was 25+M thick.  Only tried once though.
Title: Re: Impossible Code Maps
Post by: deathsandwich on August 08, 2011, 10:57:20 PM
door bread help is not too bad if you attack the second pool from the far left side. Use plenty of launchers to hold the creeper back, and blasters to take out the drones. Repulsors are extremely effective too, but most of the work can be done by gravity on this map. I tried, and could definitely take out both the left gateway and emitter in the second pool. I didn't finish it but I'm sure it is possible. Just lots of fire power needed.  ::)

Quote from: burguertime on June 26, 2011, 09:51:42 PM
rain here jump L/H

Another experimentals 0g map, this one has a 11,7M surface emitter, and a hideously thin layer of terrain with a chamber and another 11,8M below.

It would take a ninja LS to be able to dig underneath this one. Any hints on beating it?


Screenshot has the creeper bubble status after 11s of gameplay. Did not move LS or take any actions.

Also, I am very happy to announce that rain here jump L/H is actually possible!!!  :D It was so hard I am inclined to keep the exact solution to myself and see if someone else can do the map first. I'll tell you how if you really want to know... I posted a time if you don't believe me. Woo!  :D
Title: Re: Impossible Code Maps
Post by: TonyP2000 on August 08, 2011, 11:01:33 PM
Quote from: Lord_Farin on August 08, 2011, 06:16:31 PM
I announce to be beating 1890 L/H as well.
It was considerably hard, I had to take over the top right chamber with a conv bomb (had to be done fast as digging LS in was impossible), and consequently build energy generation. I then could pulse a dark beam to protect myself, from there I am beating it now.

EDIT: Done. That was really tedious... Clocking in at over 50 minutes it is by far the longest CW2 map I have ever played.

Well played Lord_Farin, well played indeed...
Title: Re: Impossible Code Maps
Post by: Kithros on August 08, 2011, 11:12:30 PM
Quote from: deathsandwich on August 08, 2011, 10:57:20 PM
door bread help is not too bad if you attack the second pool from the far left side. Use plenty of launchers to hold the creeper back, and blasters to take out the drones. Repulsors are extremely effective too, but most of the work can be done by gravity on this map. I tried, and could definitely take out both the left gateway and emitter in the second pool. I didn't finish it but I'm sure it is possible. Just lots of fire power needed.  ::)

Quote from: burguertime on June 26, 2011, 09:51:42 PM
rain here jump L/H

Another experimentals 0g map, this one has a 11,7M surface emitter, and a hideously thin layer of terrain with a chamber and another 11,8M below.

It would take a ninja LS to be able to dig underneath this one. Any hints on beating it?


Screenshot has the creeper bubble status after 11s of gameplay. Did not move LS or take any actions.

Also, I am very happy to announce that rain here jump L/H is actually possible!!!  :D It was so hard I am inclined to keep the exact solution to myself and see if someone else can do the map first. I'll tell you how if you really want to know... I posted a time if you don't believe me. Woo!  :D

Requires a bit of precise timing at the beginning (and flying LS back and forth through shields to keep sending packets), but after this point it should be pretty straightforward as you can just keep digging down and building more shields.

Spoiler
(http://i.imgur.com/qnwH6.png)
[close]
Title: Re: Impossible Code Maps
Post by: Lord_Farin on August 09, 2011, 04:14:53 AM
Quote from: TonyP2000 on August 08, 2011, 11:01:33 PM
Well played Lord_Farin, well played indeed...
Thanks. Also, Mare, could you please update the list? We have been working hard  ;)

EDIT: I am almost certain 9511 L/H is possible. However, the timing is so tight I can't finish some shields until the shield before them has 0.5 health left... That IS close. But the key is:
Spoiler
You can get shields up to seal the chamber, then grab the green gem. Careful timing remains required (I even had to plan the LS trajectory meticulously).
[close]
Title: Re: Impossible Code Maps
Post by: deathsandwich on August 09, 2011, 08:57:10 AM
Quote from: Kithros on August 08, 2011, 11:12:30 PM
Quote from: deathsandwich on August 08, 2011, 10:57:20 PM
door bread help is not too bad if you attack the second pool from the far left side. Use plenty of launchers to hold the creeper back, and blasters to take out the drones. Repulsors are extremely effective too, but most of the work can be done by gravity on this map. I tried, and could definitely take out both the left gateway and emitter in the second pool. I didn't finish it but I'm sure it is possible. Just lots of fire power needed.  ::)

Quote from: burguertime on June 26, 2011, 09:51:42 PM
rain here jump L/H

Another experimentals 0g map, this one has a 11,7M surface emitter, and a hideously thin layer of terrain with a chamber and another 11,8M below.

It would take a ninja LS to be able to dig underneath this one. Any hints on beating it?


Screenshot has the creeper bubble status after 11s of gameplay. Did not move LS or take any actions.

Also, I am very happy to announce that rain here jump L/H is actually possible!!!  :D It was so hard I am inclined to keep the exact solution to myself and see if someone else can do the map first. I'll tell you how if you really want to know... I posted a time if you don't believe me. Woo!  :D

Requires a bit of precise timing at the beginning (and flying LS back and forth through shields to keep sending packets), but after this point it should be pretty straightforward as you can just keep digging down and building more shields.

Spoiler
(http://i.imgur.com/qnwH6.png)
[close]

I'm not enitirely convinced you survived that.  ;) Could you show me what happened in the next couple of minutes? Was your shot just loaded ("incoming phantoms")? Your going to need at least 36 energy to dig down to another level and then 20 energy to defend your position, which I'm guessing your going to need to because the shield on the far right is going to go pretty soon after that. Then you will be struggling to dig much further, and it will take a while to reach the red crystal.

You might have survived, and sorry if I'm wrong. It is basically like that, but I am suspicious that right hand shield would cause you to fail, because my build didn't require it. Admittedly, I forgot to use the tech so there would be a little more flexibility than I realised, but not a lot!

Spoiler
(http://i1192.photobucket.com/albums/aa323/deathsandwich91/rainherejump.png)
[close]
Title: Re: Impossible Code Maps
Post by: Kithros on August 09, 2011, 11:56:37 AM
I just dug down, took the red gem, built up reactors and shields as necessary. I built 2 conversion bombs to send up and rebuild shields (only 1 of them was necessary however, I had lots of shields leftover when my dark beam was running) In the first screenshot I already had 100 crystals saved up, and an easy red gem I could pick up, so I wasn't really short on energy (and there are no phantoms at all in the map)

Spoiler
(http://i.imgur.com/IEVdo.png)
[close]


EDIT: Something worth mentioning, is that  even if you plan on falling back, it can still easily be  worth building reactors even though they will be destroyed - with the -20% building cost, reactors take less than 30 seconds to pay for themselves, and even a single layer of shields will last about 40 seconds so if you have extra crystal energy leftover at any point, you almost certainly should be building reactors during that time, even if you plan on sacrificing them later on (the reason I have so much energy at  that point was that I had just picked up the green gem when I took the screenshot - I did start building reactors after that)
Title: Re: Impossible Code Maps
Post by: Lord_Farin on August 09, 2011, 12:20:04 PM
Kithros, could you take a look at 9511? I strongly feel it is possible, but my skills are just a bit lacking to really hold my 'foothold'  :)
Title: Re: Impossible Code Maps
Post by: Kithros on August 09, 2011, 12:38:33 PM
I played it a bit differently than you did I think - I actually shielded up in the chamber and managed to grab both the green and white gems there. I'm sure there are other apporaches that can also work, but I just went with what seemed like it would be the fastest. After that I just built up reactors, massed shields (and 1 blaster to kill the drones) and set up the dark beam.

Spoiler
(http://i.imgur.com/9mL5Q.png)
[close]

Spoiler
(http://i.imgur.com/izhbi.png)
[close]

I was worried for a little bit I might have to redo it and be more space efficient with my reactors, but they generated enough anyway.
Title: Re: Impossible Code Maps
Post by: Lord_Farin on August 09, 2011, 01:40:56 PM
I would never have thought the white gem was actually accessible. With it I can now also complete the map. Thanks for the idea, and congrats on the execution  :)
I guess I will have to learn to not rule out anything beforehand again.

EDIT: Having played through some experimentals maps the last few days, I notice how quickly they get repetitive and boring. Therefore, I propose to cross out any map for which there has been posted a screenshot featuring a DB with 12+ energy production. (This will probably mean most maps reported beatable can be crossed out fast(er) and ensures pleasant (i.e., non-tedious) gameplay)

(Oh and I love (nested) parentheses  :D)
Title: Re: Impossible Code Maps
Post by: Fisherck on August 09, 2011, 05:40:02 PM
That's only as far as I go. Once you get 12 energy and a dark beam, any experimental map is beatable.
Title: Re: Impossible Code Maps
Post by: cclloyd9785 on August 10, 2011, 12:49:06 AM
ground window day
large/high

I thought it was beatable at first, but I couldnt do much again a good number of surface drones.
Title: Re: Impossible Code Maps
Post by: deathsandwich on August 10, 2011, 09:43:41 AM
Definitely not impossible:

Spoiler

I over prepared on this map, but if you are worried about the LS then you can dig into the ground and ignore the creeper. Go after the gateway to the left as quickly as you can (before the ground dissolves) because there is no creeper around it for quite a while.
(http://i1192.photobucket.com/albums/aa323/deathsandwich91/groundwindowday.png)
The blasters at the bottom are enough to prevent the creeper from spreading up, even with the gravity, for quite a long time. Then it should be fairly quick if you dig a long way down before attacking the emitters.
[close]
Title: Re: Impossible Code Maps
Post by: cclloyd9785 on August 10, 2011, 02:54:36 PM
put is fly large/high

I definetly feel its possible, but Im not good at these levels.
Title: Re: Impossible Code Maps
Post by: Kithros on August 10, 2011, 03:08:49 PM
Quote from: cclloyd9785 on August 10, 2011, 02:54:36 PM
put is fly large/high

I definetly feel its possible, but Im not good at these levels.

Pretty simple, I just grabbed the gems, made a giant wall in the sky and built a dark beam.
Spoiler
(http://i.imgur.com/Nk0zW.png)
[close]
Title: Re: Impossible Code Maps
Post by: TonyP2000 on August 10, 2011, 06:47:07 PM
Quote from: Kithros on August 10, 2011, 03:08:49 PM
Quote from: cclloyd9785 on August 10, 2011, 02:54:36 PM
put is fly large/high

I definetly feel its possible, but Im not good at these levels.

Pretty simple, I just grabbed the gems, made a giant wall in the sky and built a dark beam.
Spoiler
(http://i.imgur.com/Nk0zW.png)
[close]

I tried doing what you showed in the picture, I just can't pull it off. What order did you build and dig and finally set up the dark beam?
Title: Re: Impossible Code Maps
Post by: Kithros on August 10, 2011, 08:17:30 PM
Quote from: TonyP2000 on August 10, 2011, 06:47:07 PM
Quote from: Kithros on August 10, 2011, 03:08:49 PM
Quote from: cclloyd9785 on August 10, 2011, 02:54:36 PM
put is fly large/high

I definetly feel its possible, but Im not good at these levels.

Pretty simple, I just grabbed the gems, made a giant wall in the sky and built a dark beam.
Spoiler
(http://i.imgur.com/Nk0zW.png)
[close]

I tried doing what you showed in the picture, I just can't pull it off. What order did you build and dig and finally set up the dark beam?

First I obviously started digging to the red and blue gems -  ideally you should aim for having a deficit on collecting the blue gem during the short time between sending the 6th packet to the red gem and actually collecting the red gem (but no deficit before then). As soon as you collect the red gem, you should start digging towards all the other gems and technytes, and I believe I built 10 reactors or so. Once you get the blue gem build shields as necessary (do not build the entire line of shields right away - you should only build the ones you  have to until you have spare energy). Try to aim for running out of crystal energy just before (within a second of) grabbing the next crystal (ideally) by spending them on reactors. As soon as you have the green gem you should have enough reactors running and crystal energy that you shouldn't really have a problem finishing the shield wall and grabbing the rest of the artifacts.


I started building the dark beam at around 1:10 which was way later than I needed to since I had about +17 energy by the time the dark beam finished and I only needed 12, I still had a full layer of shields + more room for another layer if needed so it didn't particularly matter.
Title: Re: Impossible Code Maps
Post by: cclloyd9785 on August 10, 2011, 10:34:13 PM
See I tried getting a wall up too but I couldn't in time.  Even when collecting the crystals.
Title: Re: Impossible Code Maps
Post by: Phobos on August 11, 2011, 08:42:47 AM
° (you can type it by pressing ALT+2+4+8) large/high

How about this map? It seemed easy, because of two weak surface emitters. I tried to dig through center of the map and hide LS there. The problem is, when you do this, you'll open a way to the chamber with titan emitter and drones.
Is it solvable?
Title: Re: Impossible Code Maps
Post by: wlf on August 11, 2011, 12:10:25 PM
Just beat We Paper Two Large/High!  Took precision timing to fire up the dark beam before they broke through... Cross it off, next...
Title: Re: Impossible Code Maps
Post by: deathsandwich on August 11, 2011, 01:56:03 PM
Here are the maps that have been beaten with a score but have not been crossed off the list on page one:

Beam me up scotty! Large/High
Rho Rho Upsilon Large/High
day of fun X Large/High
popcorn Large/High
rain here jump Large/High
Heaven Large/High
456879872313201245879321031879854106 Small/High
844 Medium/High (NOT Large/High)
We Paper Two Large/High
nest can when Large/High

And those beaten by a dark beam shot with no posted time, or were "clearly" beaten:

little find snow Large/High (technically, I couldn't see a dark beam, but there was ~+25 energy...)
8727 Large/High
9511 Large/High

and...

little how ask Large/High
was reported impossible too!

I hope the above is correct and I did not miss anything that is on the old list, but since beaten. Please tell me if there are any mistakes!  :) I hope this helps, and well done to everyone so far!
Title: Re: Impossible Code Maps
Post by: mpete on August 11, 2011, 02:05:27 PM
July 23, 2011med/high beaten
NO space and 15 health drones soon.
but red and white gems.
Title: Re: Impossible Code Maps
Post by: Mare on August 11, 2011, 03:35:10 PM
Quote from: Lord_Farin on August 09, 2011, 04:14:53 AM
Quote from: TonyP2000 on August 08, 2011, 11:01:33 PM
Well played Lord_Farin, well played indeed...
Thanks. Also, Mare, could you please update the list? We have been working hard  ;)

EDIT: I am almost certain 9511 L/H is possible. However, the timing is so tight I can't finish some shields until the shield before them has 0.5 health left... That IS close. But the key is:
Spoiler
You can get shields up to seal the chamber, then grab the green gem. Careful timing remains required (I even had to plan the LS trajectory meticulously).
[close]
I am so sorry for not updating faster. (Damn my manga;)
When you said you guys worked hard, I looked through the newest pages of the topic and felt really guilty when I saw all the maps and times and requests for me crossing them off. I feel so bad right now...

So instead of being sad, I'm gonna say Thanks for all your hard work for beating the maps and keep up the good gaming!!! Remember to have fun with it and good luck to all!!!

PS: I am so proud and happy that this thread has so many people working together on it. I thought it would be like a 2-page thing but its gotten so many views and replies that I am in pure ecstasy right now!! (Not the drug, I mean happiness) ITS THE NUMBER ONE THREAD IN THE CODE MAPS SECTIONS!!! WOOT!!
Title: Re: Impossible Code Maps
Post by: Fisherck on August 11, 2011, 04:26:38 PM
And ironically, it is mainly veteran CW players beating "impossible" maps. :D
Title: Re: Impossible Code Maps
Post by: Mare on August 11, 2011, 06:19:40 PM
Quote from: Fisherck on August 11, 2011, 04:26:38 PM
And ironically, it is mainly veteran CW players beating "impossible" maps. :D

Well, some are very challenging. Unless you have some good skill and techniques then I don't think many newbie players could beat it!!!
Title: Re: Impossible Code Maps
Post by: deathsandwich on August 11, 2011, 06:41:27 PM
QuoteJuly 23, 2011med/high
NO space and 15 health drones soon.
but red and white gems.

Confirmed that 2367 is beatable (posted a score).  :)

Edit: And also that July 23, 2011 med/high is possible!  8) It took me several restarts before I got the timing right. Here is how I did it:

Spoiler

Firstly, grab the two crystals right below the liberation ship. No shields should be necessary for the start of this map.
Next, build plenty of reactors and a blaster directly above the emitter. Dig towards the green crystal and grab it as soon as you can. Also, once you have the silver crystal, build up to six blasters in the chamber below.
As soon as the blaster above the emitter (on the left) begins to charge, dig through to the emitter. When possible, place a nullifier between the blaster and the emitter. This should take it out, but don't run into a deficit.
Once, the emitter is destroyed (or while it is being destroyed) use the other six blasters to start clearing out the creeper below.
When the drones break out, you'll probably need all seven blasters to hold them off, so get them ready. Be sure to get the red crystal and the blue crystal as soon as you can.
As late as is manageable, set up 4 repulsors to hold the creeper off on the right. Eventually, add two more and concentrate on reaching the first red crystal deep underground while you build up reactors.

I found the timing and balance between drones and clearing the left side of creeper pretty tricky. I also was prepared to dig the LS in which turned out not to be necessary, so you shouldn't need to dig a bit on the left side. It might have helped with the speed at which things were built though. Here is what the "safe" situation looked like:

(http://i1192.photobucket.com/albums/aa323/deathsandwich91/july.png)

and eventually... (sorry about the deficit below!)

(http://i1192.photobucket.com/albums/aa323/deathsandwich91/july2.png)
[close]

Edit again:

Just confirmed that Vulcan large/high and Secret no-grav large/high are both possible.
Title: Re: Impossible Code Maps
Post by: TonyP2000 on August 11, 2011, 11:11:01 PM
I really stink at these super hard maps, but the least I can do is suggest maps that may be impossible.  :)

Having said that, someone give for apple tree L/H a look. It has two surface emitters, lots of surface drones. and not that much gems to help you out. Fun times!  ;D
Title: Re: Impossible Code Maps
Post by: moo on August 12, 2011, 12:51:49 AM
snow from for large/high
beaten
check score board at http://knucklecracker.com/creeperworld2/viewscores.php
Title: Re: Impossible Code Maps
Post by: TonyP2000 on August 12, 2011, 10:55:34 PM
Someone give August 12, 2011 L/H out. I have a feeling that this can be beaten by a veteran but there does not seem like there is a lot of space. Plus there is not that many gems out for the taking. Enjoy.  :-\
Title: Re: Impossible Code Maps
Post by: Kithros on August 12, 2011, 11:28:24 PM
Quote from: TonyP2000 on August 12, 2011, 10:55:34 PM
Someone give August 12, 2011 L/H out. I have a feeling that this can be beaten by a veteran but there does not seem like there is a lot of space. Plus there is not that many gems out for the taking. Enjoy.  :-\

Yeah it's possible, I of course grabbed the blue gem first, then I just massed shields around me (once the creeper got close enough) while building as many reactors as I could, started digging towards the red gem and technytes that were really far away. Once the creeper started breaking through some of the shields I started building 2 conversion bombs that I set off and rebuilt some shields, which lasted long enough to get my dark beam running. I took reactor efficiency with the technytes in this case since my dark beam was already pretty much finished and the reactor efficiency put me over +12 energy, if one were to actually play through the map it would probably be faster to take -20% unit cost but either way works well enough.

Spoiler
(http://i.imgur.com/5UDlm.png)
[close]
Title: Re: Impossible Code Maps
Post by: cclloyd9785 on August 13, 2011, 02:13:41 PM
car game time - Large/high

At first I thought it was doable, but didnt realize the surface drones.
Title: Re: Impossible Code Maps
Post by: Evil Roc on August 13, 2011, 03:26:52 PM
Completed Secret no-grav (Large / High)

EDIT: Had not noticed deathsandwich had already done it :)
Title: Re: Impossible Code Maps
Post by: Colin on August 14, 2011, 09:54:42 PM
Heh, I was looking for a fun experimental map and I found this one:

In for W Large/High

haven't been able to get a foothold yet, as the phantoms come at 45.
Title: Re: Impossible Code Maps
Post by: TonyP2000 on August 14, 2011, 11:51:14 PM
Someone try out to paper as Large/high

It may or may not be possible...  :-\

This is not a hard map to start out with but a really tough slog fest.

The chamber in the middle of the map with two emitters contains an emitter with a strength of 97.1 mil. Is that possible without experimentals? Plus the limited space to build reactors in the beginning.

All you veterans out there, give it a shot and tell me what you think!
Title: Re: Impossible Code Maps
Post by: cclloyd9785 on August 15, 2011, 04:22:28 PM
floor boat hill Large/any

Undiggable terrain in bottom right.
Title: Re: Impossible Code Maps
Post by: deathsandwich on August 16, 2011, 09:25:55 AM
Quote from: Colin on August 14, 2011, 09:54:42 PM
Heh, I was looking for a fun experimental map and I found this one:

In for W Large/High

haven't been able to get a foothold yet, as the phantoms come at 45.

This one is not too bad. I am not sure if I did it in the simplest way because the timing was pretty tricky. Here is how I did it:

Spoiler

Firstly, I dug down for the two green crystals as I'm sure you did too. To be precise, I built two shields coming off the corner of the ground near the right green crystal, diagonally up-left (if that made sense).

Once collected, I immediately (ASAP) started building one blaster. I also started digging deep on the left side. towards the red crystal but only through my dig route! (so I wouldn't face creeper down another channel).

After you have the red crystal you should have dug most of the route out. Start building reactors. This is the hardest part in my opinion. The blaster should have been set to fire at drones only and by now the creeper will be starting to cover it. just after it has destroyed a drone, try moving it as deep into the cave as possible. Build as many reactors as you can until you have to build phantoms. (I think I started building the phantoms 5 seconds before the wave, because it takes a while for them to reach you.) You will need three phantoms in good positions, so make sure your reactors and the ship are protected.

After the first wave, deactivate the phantoms, and build as many reactors as possible. You should then start building one repulsor (the top one) which will hold the creeper for a while. You may need to set the blaster to fire at creeper too if things become tight.
Eventually build the second repulsor and then you are safe!  8)

(http://i1192.photobucket.com/albums/aa323/deathsandwich91/inforW.png)

The above probably holds up for about an hour... It takes forever for the creeper to snake all the way into the cave. I don't think that setting up a dark beam is the best way to go given the time you have (saps a lot of energy and slows growth more than conversion bombs), but just to prove it is possible:

(http://i1192.photobucket.com/albums/aa323/deathsandwich91/inforWSAFE.png)

I am not convinced you need to dig that far, or that you even have to dig for that matter! Feel free to try your own thing. :)

As final general advice, digging horizontally for the ship is much cheaper than digging vertically. The more corners the creeper has to move around the more time you will have to set up a defence (a LOT more per corner). Two repulsors costs 60 less than 5 (20 ground blocks), and digging further buys much more time so it can, very rarely, be worth it.

Sorry for the extremely long spoiler!
[close]
Title: Re: Impossible Code Maps
Post by: Lord_Farin on August 16, 2011, 11:51:30 AM
Nice work deathsandwich. You are proving to be a very capable member of the 'impossibility disproving squad'  ;D
One thing though: You are aware you can move phantom coils? Since you mention needing three, but have over twenty in your second screenshot...  ;)
Title: Re: Impossible Code Maps
Post by: deathsandwich on August 16, 2011, 12:34:55 PM
I was being really cautious...  :-[
Thanks Lord Farin! :D
Title: Re: Impossible Code Maps
Post by: Colin on August 16, 2011, 06:52:03 PM
Yeah, thanks death for the drawn out explanation, that helps!  ;)
Title: Re: Impossible Code Maps
Post by: Katra on August 17, 2011, 12:31:23 AM
333 any/high

Large/high has an 11m surface emitter plus a 15m emitter below one layer of dissolving ground. Small has a surface gateway as well, and the surface emitter on both small and medium is slightly stronger than large. No available crystals and nowhere to dig in on any.

Medium/medium is a tough fight at first, but winnable.
Title: Re: Impossible Code Maps
Post by: Lord_Farin on August 17, 2011, 03:46:52 AM
Quote from: Katra on August 17, 2011, 12:31:23 AM
333 any/high

Large/high has an 11m surface emitter plus a 15m emitter below one layer of dissolving ground. Small has a surface gateway as well, and the surface emitter on both small and medium is slightly stronger than large. No available crystals and nowhere to dig in on any.

Medium/medium is a tough fight at first, but winnable.
In fact there is this one block of ground making a dig-in possible (Large/High at least):
Spoiler

I got the white gem, then proceeded as follows:
(http://vvhellas.nl/dl/misc/333-1.png)
Just building more reactors from there, but make sure you also have two repulsors below your LS (only one remains in screenshot because of DB), from there CBs buy enough time to set up 12+ energy:
(http://vvhellas.nl/dl/misc/333-2.png)
I didn't play it through after this. It could be done.
[close]

EDIT: Also, for Medium/High:
Spoiler
Pick the same spot. Leave the white gem, as the 15 health drones coming with it are too strong. It is possible with shields to dig in without picking up any gems. Screenshot to prove it:
(http://vvhellas.nl/dl/misc/333-3.png)
[close]
Title: Re: Impossible Code Maps
Post by: jkljkljkljkl on August 17, 2011, 11:33:35 AM
ask flower where any/high

Two surface emitters, nowhere to dig and shelter.
Title: Re: Impossible Code Maps
Post by: wlf on August 18, 2011, 01:08:07 AM
look farm way any/med & any/high

Brutal
Title: Re: Impossible Code Maps
Post by: Evil Roc on August 18, 2011, 01:54:25 PM
Quote from: wlf on August 18, 2011, 01:08:07 AM
look farm way any/med & any/high

Brutal

Medium complexity is doable. High I doubt :)
Title: Re: Impossible Code Maps
Post by: Lord_Farin on August 19, 2011, 09:52:40 AM
The incredibly hard July 5, 2011 L/H has surrendered to me.
At 28:04 game time (!), I was able to get up my DB with enough energy; this can probably be improved upon.

I did it as follows (but I challenge all of you to complete it without looking):
Spoiler
I started by grabbing the white gem. This is difficult, but I hope one understands how I did it by the screenshot:

(http://www.vvhellas.nl/dl/misc/July5,2011-1.png)

Then I rushed towards this configuration:

(http://www.vvhellas.nl/dl/misc/July5,2011-2.png)

With the two CBs you saw me constructing, I took a bit of the chamber below my position:

(http://www.vvhellas.nl/dl/misc/July5,2011-3.png)

It was then a matter of digging further for reactor places, whilst massing CBs to defend my position:

(http://www.vvhellas.nl/dl/misc/July5,2011-4.png)

Using 2 simultaneous CBs I was able to nullify the emitter in the chamber, then proceeded with my defence and build-up.
I decided to replace my shields with repulsors after a while (note also I had to double up some repulsors to keep the creeper out (I learned this the tough way... by dying again and again):

(http://www.vvhellas.nl/dl/misc/July5,2011-5.png)

This gave me a lot of time to construct 5-6 CBs in reserve:

(http://www.vvhellas.nl/dl/misc/July5,2011-6.png)

With those, I took all of the subterranean chamber, and this yielded enough build spots to get to the required energy production:

(http://www.vvhellas.nl/dl/misc/July5,2011-7.png)
[close]

Please excuse the comprehensive post, but I had all but one of my save slots filled with these various stages, so I thought I'd put them all up  :)
Title: Re: Impossible Code Maps
Post by: Kithros on August 19, 2011, 10:45:43 AM
Quote from: Lord_Farin on August 19, 2011, 09:52:40 AM
The incredibly hard July 5, 2011 L/H has surrendered to me.
At 28:04 game time (!), I was able to get up my DB with enough energy; this can probably be improved upon.

I did it as follows (but I challenge all of you to complete it without looking):


Well done - but personally if I played through it I suspect I wouldn't have built any repulsors at all, I'm finding that using conversion bombs + shields works much better for stalling normally (ie. send in 1-2 conversion bombs, set them off and build shields as far out as you can with the anti-creeper bubble then build more shields as necessary, and repeat once you have to) - kind of like you did with the bottom chamber, except that I do that constantly everywhere. It takes a fair amount of micromanagement to do well, but it's very energy efficient and works regardless of the creeper density as well as not needing to fully dig in the LS.
Title: Re: Impossible Code Maps
Post by: Evil Roc on August 19, 2011, 12:10:15 PM
Lord_Farin that was well done! And a nice set of screenshots, very interesting to read and see through your strategy. Keep up the good work :)
Title: Re: Impossible Code Maps
Post by: creeper killer on August 27, 2011, 08:32:06 PM
do today's code map on large/hard.
Title: Re: Impossible Code Maps
Post by: Colin on August 28, 2011, 04:21:09 PM
Using the abundant amount of crystals, you should be
able to get a dark beam up before the drones break loose.  ;)

As many have said, once you get a dark beam up all
experimental maps are beatable.  :D

Title: Re: Impossible Code Maps
Post by: Asaline on September 09, 2011, 10:24:19 AM
Heaven

Just....no.....
Title: Re: Impossible Code Maps
Post by: mpete on September 09, 2011, 10:37:34 AM
sorry
Heaven has been submitted and beat
Title: Re: Impossible Code Maps
Post by: red_elk on September 24, 2011, 03:51:14 PM
bell coat run Large/High
Lots of drones/phantoms
Can't beat it. Need advise from experts :)

Edit: Nevermind, managed to complete it after ~20 attempts :)
Interesting map though.
Title: Re: Impossible Code Maps
Post by: F0R on October 01, 2011, 10:37:01 PM
team A is impossible
Title: Re: Impossible Code Maps
Post by: Kithros on October 02, 2011, 08:10:33 AM
Quote from: F0R on October 01, 2011, 10:37:01 PM
team A is impossible
Not impossible:

Spoiler
(http://i.imgur.com/3SNPh.png)
[close]
Built 3 conversion bombs without taking white gem (was very tempting to take it - I think if one were playing for time it would be better to take it, but it makes the map much more tedious to manage)

Spoiler
(http://i.imgur.com/1wjqM.png)
[close]

Moved my LS into the cavern, shielded the emitter in and nullified it, then built another conversion bomb to deal with the leftover creeper building more shields as necessary.



Spoiler
(http://i.imgur.com/X0Ky2.png)
[close]

Not how I would actually play through it, but just to prove that it's possible - easy enough to set up a dark beam and get enough energy production for it now. Wasn't really doing anything precise at this point since I don't really play through experimental maps fully.
Title: Re: Impossible Code Maps
Post by: hapes on October 03, 2011, 02:15:14 AM
Oddly enough, I am finding today's map impossible on Medium/Medium.  Drones spawn too quickly to build defenses or power.

Code:  October 4, 2011

Maybe it's just coz I suck, though.
Title: Re: Impossible Code Maps
Post by: Lord_Farin on October 03, 2011, 03:18:41 AM
I just beat it.

Spoiler
Make sure, when moving to the position in the attached screenshot, that you move horizontally first. This saves a lot of energy one needs to grab the white gem in time. From the posted position, it is straightforward. I took the effort to post a time, also.
(http://vvhellas.nl/dl/misc/October%204,%202011.png)
[close]
Title: Re: Impossible Code Maps
Post by: Grauniad on October 03, 2011, 04:22:16 PM
Quote from: hapes on October 03, 2011, 02:15:14 AM
Oddly enough, I am finding today's map impossible on Medium/Medium.  Drones spawn too quickly to build defenses or power.

Code:  October 4, 2011

Maybe it's just coz I suck, though.

I solved this slightly differently. I went right, dug out the green gem and immediately built 3 blasters. With careful management, they were enough to keep the drones at bay while I dug myself in underground, and then built reactors etc. on the far right. Also had to build (and carefully position) first one and then two Coils. When I got my 4th blaster built, I was all set and the battle was over.

Was really fun in the early stages and I restarted about 5 times before I had it pat. After that I gave up, since the rest was fairly routine.
Title: Re: Impossible Code Maps
Post by: Paletz on October 04, 2011, 10:03:29 PM
Quote from: Lord_Farin on August 19, 2011, 09:52:40 AM
The incredibly hard July 5, 2011 L/H has surrendered to me.
At 28:04 game time (!), I was able to get up my DB with enough energy; this can probably be improved upon.
I used different strategy, apparently inferior :]

It took me about 45 minutes to clear top two emitters. I couldn't get enough energy for continuous DB, but beam uptime was sufficient to keep dark mirrors from breaking.
Spoiler

(http://paladin.noveranet.cz/linkedpics/CW2_july5_crystal_grab.knucklecrackerforum.2011.10.5.png)
I digged up the white crystal, that was no-brainer.


(http://paladin.noveranet.cz/linkedpics/CW2_july5_shield_wall.knucklecrackerforum.2011.10.5.png)
Then I made a huge shield wall before building reactor farm. I had to rebuild it once or twice.


(http://paladin.noveranet.cz/linkedpics/CW2_july5_repulsor_wall.knucklecrackerforum.2011.10.5.png)
Once I had a reactor in every possible spot, I rebuilt the wall again, but this time with repulsors.


(http://paladin.noveranet.cz/linkedpics/CW2_july5_dark_beam.knucklecrackerforum.2011.10.5.png)
I replaced lowermost repulsor with dark beam, I had to fire short burst every 2 seconds or less from that point on. But it held creeper density in check. So I stopped conversion bombing. I slowly pushed the repulsor wall forward to gain precious space for reactors while about 8 tech domes slowly maxed reactor output. This got me 11.17 energy :] Then I replaced repulsor wall with double dark beam wall, creeper wouldn't advance past second beam during interruptions and mirrors repaired themselves fast enough.
[close]
Title: Re: Impossible Code Maps
Post by: Yinan on October 06, 2011, 10:21:49 AM
how about Phantom of the Opera Yehaaaaaaaaaaa large/high, might be possible seeing the last post but couldn't beat it at all -.- (always lost within the first 3 minutes)
Title: Re: Impossible Code Maps
Post by: Paletz on October 06, 2011, 07:36:15 PM
Quote from: Yinan on October 06, 2011, 10:21:49 AM
how about Phantom of the Opera Yehaaaaaaaaaaa large/high, might be possible seeing the last post but couldn't beat it at all -.- (always lost within the first 3 minutes)
Possible.
Spoiler

(http://paladin.noveranet.cz/linkedpics/CW2_phantom_shieldwall.knucklecrackerforum.2011.10.7.png)
Create shield wall as far as possible. I built three blocks to buy time to excavate the gem.


(http://paladin.noveranet.cz/linkedpics/CW2_phantom_retreat_reactors.knucklecrackerforum.2011.10.7.png)
Build economy while rebuilding shield wall.


(http://paladin.noveranet.cz/linkedpics/CW2_phantom_repulsors.knucklecrackerforum.2011.10.7.png)
Switch to repulsors. I used a launcher keep creeper density manageable by short repulsor beams. Medium repulsor beams could be better solution here :]

(http://paladin.noveranet.cz/linkedpics/CW2_phantom_expansion.knucklecrackerforum.2011.10.7.png)
Expand economy, use conversion bombs to keep creeper density in check.

The green gem near emitter hole is reachable too and I didn't need the red gem to secure my position, both could tip the scales in your favor :]
[close]
Title: Re: Impossible Code Maps
Post by: Kithros on October 06, 2011, 07:59:51 PM
I took a much more direct approach and just went straight for dark beam. Very sloppy reactor placement and play in general after the first 30 seconds or so, but it worked out well enough.

Spoiler
(http://i.imgur.com/r9gpL.jpg)
[close]
Title: Re: Impossible Code Maps
Post by: Grauniad on October 06, 2011, 10:11:18 PM
Quote from: Kithros on October 06, 2011, 07:59:51 PM
I took a much more direct approach and just went straight for dark beam. Very sloppy reactor placement and play in general after the first 30 seconds or so, but it worked out well enough.


It always amaze me how you manage to erect those "wall-o'-shields"  :)
Title: Re: Impossible Code Maps
Post by: CobraKill on October 06, 2011, 10:40:34 PM
Quote from: Grauniad on October 06, 2011, 10:11:18 PM
Quote from: Kithros on October 06, 2011, 07:59:51 PM
I took a much more direct approach and just went straight for dark beam. Very sloppy reactor placement and play in general after the first 30 seconds or so, but it worked out well enough.


It always amaze me how you manage to erect those "wall-o'-shields"  :)

It amazes me how good he is. :P
Title: Re: Impossible Code Maps
Post by: Paletz on October 06, 2011, 10:56:36 PM
Quote from: wlf on August 18, 2011, 01:08:07 AM
look farm way any/med & any/high

Brutal
large/high - possible but, as you said, brutal :]

Spoiler

I managed to dig in while building shields and single blaster (drones only). This bought me some time to dig up white gem, build some reactor and repulsors. Then I could create some more reactors before setting up defenses around bottom breach. Then I build more reactors, while preping two conversion bombs, because creeper density would be unmanageable sooner than I could finish dark beam. As you can see on the picture, I had to quickly mirror dark beam to cut of both top and bottom breach :]
[close]
Title: Re: Impossible Code Maps
Post by: Kithros on November 12, 2011, 07:29:45 AM
I have finally managed to beat the absurdly difficult qwertyuiopasdfghjkl;'zxcvbnm,. large/high

I started out by taking the green gem and flying the LS straight down through the emitter. I then dug out 4 cells from the right wall and flew down there, and into the cave at the bottom-right. I let the drones out pre-emptively from a path at the bottom, and once all the drones had started pathing to the LS I finished building a shield in front of the medium decayable terrain where the creeper hits it on 2 sides (this step is very important - I had to make sure the drones would get inside of that cave fast enough that I could build shields to block the creeper off after the drones follow the LS).

Spoiler
(http://i.imgur.com/SoBtS.png)
[close]

I start using LS drone evasion on the high health drones - but the small drones up top will take too long to reach the LS so I can't use it on them or the creeper will flood the chamber I'm in - so I built 3 reactors, and a bunch of shields to wall the creeper and drones, and start nullifying the gateway. Some of the drones crashed into the shields before the nullifier finished, and the gateway sent out 4 drones - one of these drones targetted my LS so I could just use drone evasion on that one, and I crashed the LS into the other 3 drones leaving my LS at 0.69 health to protect my other buildings (you can avoid this by building fewer reactors - but you will very desperately need the extra energy income for the next few minutes)

Spoiler
(http://i.imgur.com/HEr1J.png)
[close]


Originally I thought I would need to dig the LS down further, so I was placing reactors with that in mind - it turns out I never needed to dig the LS further down so there is some room for improvement in the way I played through this part - I pretty much waited as long as possible before building shields every time so I could build more reactors, and sometimes built shields in front of my other shields if the fields allow for it to make some more room - this only happens at the top, on the right the creeper is far too dense for the fields to push it back significantly (there are 3 emitters just to the right of you each at about 150M intensity if you hadn't noticed). I built a single phantom coil to stop the phantoms, and deactivated it just as the last phantom died - I did not have a single packet of energy extra sent to the phantom coil - I was saving as much as I possibly could for reactors. You have to spend almost all of your energy defending at this point, and it's important to get reactors running as fast as you can, because you'll eventually run out of space for shields.


Spoiler
(http://i.imgur.com/TGyAV.png)
[close]


From here I bjuild up and finally have enough energy production that I can consistently build more reactors while rebuilding shields - I finally built a dark beam and enough reactors to power it - I would like to point out that if I had to move the shields a single space further to the left, that I would no longer have enough space for the LS to evade the drones indefinitely.

Spoiler
(http://i.imgur.com/DsPyz.png)
[close]


With some carefully timed movements, I put all my mirrors in place to protect all my buildings and the decayable terrain on both sides of me, and finally killed off the drones and put the beam in position to kill any future drones. From here it's a simple experimental map to build up and kill off the emitters.

Spoiler
(http://i.imgur.com/0T9Dp.png)
[close]





This is easily the most difficult map I've ever beaten - if anyone feels insane, then feel free to try this map (my 5 and a half minutes of game time took me several hours to get to work)
Title: Re: Impossible Code Maps
Post by: Fisherck on November 12, 2011, 09:30:43 AM
You never fail to impress me. Letting the drones out early was ingenious. I'm not sure how one could come to that conclusion rationally; but it worked...;)
Title: Re: Impossible Code Maps
Post by: Kholim on December 06, 2011, 12:29:06 AM
Is this thread still open for discussion?

I'd like to submit apple know floor.

The good news is:  No phantoms, no surface drones.

The bad news is:  15m emitter three squares from the surface, right in the middle.  The diggable area to the left is overrun within 7 seconds.

You cannot shield the emitter into its chasm.

There is an ore deposit three squares from the right side, preventing you from digging any further away from the emitter, and even if you dig down past it you will run into breakable terrain with another emitter underneath it.

But that's all assuming you can even dig.  To gain even the illusion of a foothold, you must build a shield wall in the aforementioned 7 seconds.  If you build the wall 4 shields high, you have no energy to dig.  If you build the wall 3 shields high, you have energy to dig a hole the exact size of the LS.  In both cases, the 0g just makes the creeper wrap right around the shield anyway.

There is also a blue crystal 5 squares into the ground, but did I mention the strength of this emitter?  The creeper travels across the map as fast as your LS does.

There is a digabble area to the right you can sort of squeeze into, but even if you were able to make the necessary defenses, you're left with about 4 squares of usable space.

So maybe I've found a map that is, in fact, impossible.
Title: Re: Impossible Code Maps
Post by: Grauniad on December 06, 2011, 02:39:37 AM
Yep, that definitely looks like one of the harder maps.
Title: Re: Impossible Code Maps
Post by: Kithros on December 06, 2011, 07:29:43 AM
This map requires a rather unusual technique, but I believe it should be possible - I'll have to see where this leads me.

I built 2 shields over the terrain by the blue gem, and then I flew my LS over the shields back and forth to pick up the blue gem:

Spoiler
(http://i.imgur.com/39Geq.jpg)
[close]


From there I dug into the walls, built a wall of shields before digging through the terrain and flying my LS in:



Spoiler
(http://i.imgur.com/mot6C.png)
[close]

The main problem from here will be setting up in time before the drones break through - I will need to have a dark beam for sure, but I can probably get away with having a bit less than +12 energy per second and microing the dark beam + using some conversion bombs to slow down the creeper. I might be able to set up the dark beam in time with +12 energy though, I'm not sure yet.




EDIT: Was easier than I thought to set up, I timed lots of things pretty badly, but I just massed reactors and built up the dark beam. The creeper on the left side will break through and kill some of my reactors, but it won't go past the dark beam and I have enough reactors elsewhere at this point that it doesn't matter.


Spoiler
(http://i.imgur.com/1pgOG.png)
[close]

Title: Re: Impossible Code Maps
Post by: Kholim on December 06, 2011, 06:07:31 PM
Well... crap.

Edit:  I was also able to beat this level using Kith's method.  Albeit after about 30 loads...
Title: Re: Impossible Code Maps
Post by: xoft on December 15, 2011, 05:29:10 PM
Sorry for a newbie question, but what is this LS drone evasion you guys keep talking about?
Title: Re: Impossible Code Maps
Post by: Kithros on December 15, 2011, 05:32:34 PM
Quote from: xoft on December 15, 2011, 05:29:10 PM
Sorry for a newbie question, but what is this LS drone evasion you guys keep talking about?

Essentially just flying the LS in circles with all the drones targeting the LS - the LS moves just as fast as drones, so it can do this indefinitely without needing to kill any drones (and the gateways have a maximum amount of drones they can send out so there won't be any more heading your way). On a side note this is why I will always make the normal drones on my maps 1.1 speed (and recommend to other map makers they do the same), because it's a very tedious and lame strategy to use (but highly effective).
Title: Re: Impossible Code Maps
Post by: xoft on December 16, 2011, 07:04:42 AM
I tried running my LS in circles but it didn't work - the drones were 'cutting corners' too much and finally caught up with my LS. I guess it's about practice, then. Thanks for the explanation.
Title: Re: Impossible Code Maps
Post by: xoft on December 17, 2011, 09:41:02 AM
I'd say "Fulnek" is pretty impossible. It gives you ample time at the start, but then the map is quickly flooded with creeper, high-health drones and phantoms. I just couldn't find any strategy good enough to get a decent foothold.
Title: Re: Impossible Code Maps
Post by: Fisherck on December 17, 2011, 10:44:11 AM
Since you didn't mention what height or difficulty it was I found what I assumed to be the hardest one :) which was Fulnek Medium/High
I chose medium and not large because the surface emitters were actually stronger than large, there were surface drones, and 8 phantoms that went off about every 50 seconds. Quite a hard map, but not impossible ;)

Large/high would present a different problem because of the stronger drones, but they are also delayed, because they are underground.

Here is how I did it...
By the last screenshot, since I have my dark beam up (with at least 12 energy), I know I will beat that map. :)
Title: Re: Impossible Code Maps
Post by: xoft on December 17, 2011, 11:03:18 AM
After about 30 restarts I actually did manage to take a foothold, so my initial guess was wrong.

And I meant large / high, just forgot to write that. Yes, the drones are delayed, but when they break out, it all comes at once - creeper, phantoms and the drones. And it's a hell of a work to get enough energy by that time to fight them all off. So it is possible, but rather demanding :)
Title: Re: Impossible Code Maps
Post by: Fisherck on December 17, 2011, 12:22:31 PM
Quote from: xoft on December 17, 2011, 11:03:18 AM
After about 30 restarts I actually did manage to take a foothold, so my initial guess was wrong.

And I meant large / high, just forgot to write that. Yes, the drones are delayed, but when they break out, it all comes at once - creeper, phantoms and the drones. And it's a hell of a work to get enough energy by that time to fight them all off. So it is possible, but rather demanding :)

I didn't really find that one as difficult to me as medium. :) I was able to stay above ground the entire time.
Title: Re: Impossible Code Maps
Post by: Kholim on December 21, 2011, 11:24:27 PM
Fulnek is easier if you build the dark beam way early, and just pulse it to take down the drones (they usually approach in a line).

I submit let as water large/high.

Experimental map.  No phantoms, buried drones, ample crystal energy, 10m and 8m surface emitters.  No technytes, however.

The 8m quickly fills the left side and adds a little more oomph to the 10m positioned in the center.  You're unable to dig your LS into the right side, due to undiggable terrain near the right wall, and a stupid ore deposit right in the middle of the only other gap.  Even if you could, it would leave precious little room for an energy farm.

Edit:

And way blue ask large/high.

I was able to grab all the available crystals (3, for a total of over 300 energy), and wall myself in, but the right side isn't very conducive to digging in and shielding.  I could get about 5 energy, and part of a dark beam constructed before the creeper broke through my shields, I'm sure someone can beat it.

Second edit:  My last attempt at way blue ask is with repulsors.
Spoiler
(http://img.photobucket.com/albums/v167/Kholim/Creeper%20World%202/cw1.jpg)
[close]
Unfortunately it takes all of the crystal energy up until that point to set up, and you can't produce enough to maintain them.  Else I'd call it beatable.

Third edit:  Tell me when to stop guys...

farm little table large/high

No energy, no digging.
Title: Re: Impossible Code Maps
Post by: Katra on December 22, 2011, 01:29:55 AM
Quote from: Kholim on December 21, 2011, 11:24:27 PM

way blue ask large/high.


I was able to slap a shield cap over the opening (1 layer above the ground) and then - by grabbing all the available crystals, building more layers of shields, conversion bombs, and reactors all at the same time - finally nullify the surface emitter. Will have to finish tomorrow (getting late  ;)) but am to the point where victory is inevitable.
Title: Re: Impossible Code Maps
Post by: Kholim on December 22, 2011, 01:36:51 AM
Crap I never think about cbombs...

Edit:  Beat it with the help of two bombs.
Title: Re: Impossible Code Maps
Post by: Kholim on December 26, 2011, 11:39:52 PM
once go said large/high

It's straightforward enough, limited space but ample crystal energy. 

Fresh start
Spoiler
(http://img.photobucket.com/albums/v167/Kholim/Creeper%20World%202/oncegosaidbegin.jpg)
[close]

Only workable strat I've found
Spoiler
(http://img.photobucket.com/albums/v167/Kholim/Creeper%20World%202/oncegosaid1.jpg)
[close]

Grabbing the red crystal underneath me gets me some quick energy, at the cost of a couple of shields, but it leaves me behind some decaying terrain.  This is actually a positive, as I need immediate access to the emitter (just not at the moment).  The white crystal on the right is ripe for the picking, and it's trivial to set a shield in place to stop the creeper.

On my first attempt I thought this would be an absolute cakewalk, all the energy I need to build whatever, and only one exposed emitter, then I looked at the strength, 65 mils on that thing.  Oh well, better start building.  Here come the drones, oh noes! :(

Alright, try two, k, we'll build some blasters after we secure that white gem and set them to drones only, works great.  Now we'll build some conversion bombs for that titan.  I can only build three on my (now limited) energy supply.  (By the way, if you try to build four, the ground will decay underneath you and the drones will head for the new shortest path to you, rendering your bombs and shields useless.)

How it ends up
Spoiler
(http://img.photobucket.com/albums/v167/Kholim/Creeper%20World%202/oncegosaid1.jpg)
[close]

I cannot get a quick enough nullify on this thing.  As soon as the ground breaks, I send two in and convert a path straight to it, I grab the green gem on the way and plant a nullifier as soon as possible.  There's no energy starvation, and I'll even convert the titan again once it starts pushing back towards my nullifier.  The thing just puts out too much creeper.

So maybe I'm managing wrong, or something, show me up.
Title: Re: Impossible Code Maps
Post by: Fisherck on December 28, 2011, 05:14:19 PM
I'm usually the one beating these "impossible" maps ;) But this time, I have one for you guys.

Ask aghtyfhgnnnnnnnntytytytytyyttytytytytytytfter make Large/High

I haven't found a way to beat it. The closest I have gotten is to building a C-bomb, but that didn't get me far...
Title: Re: Impossible Code Maps
Post by: SmileyCoder on December 28, 2011, 06:50:42 PM
@Fisherck, I don't believe that can be beaten. I can grab the gem, but thats really it. After a short while the drones are let out, and I have no build space to do anything.
Title: Re: Impossible Code Maps
Post by: Fisherck on December 28, 2011, 07:10:26 PM
Quote from: SmileyCoder on December 28, 2011, 06:50:42 PM
@Fisherck, I don't believe that can be beaten. I can grab the gem, but thats really it. After a short while the drones are let out, and I have no build space to do anything.

Don't forget the 12 phantoms every 43 seconds ;)
Title: Re: Impossible Code Maps
Post by: Kithros on December 28, 2011, 07:11:53 PM
It's almost possible to hide under the left emitter, if you could dig further down then it might be possible by sending a conversion bomb down to the 300M+ emitter to bubble yourself from the creeper - but there's no room to build shields after going there since you can't dig any more space for the LS.
Title: Re: Impossible Code Maps
Post by: Vext on December 31, 2011, 11:16:06 PM
bears are for noobs Large/High
To surface emitters completely cover all available surface in under 10 seconds and all air space in 40 seconds.  also phantoms coming every one minute
Title: Re: Impossible Code Maps
Post by: Kholim on January 02, 2012, 09:17:30 PM
It's also very difficult on medium, due to the drones.
Title: Re: Impossible Code Maps
Post by: SmileyCoder on January 03, 2012, 06:35:37 PM
bears are for noobs Large/HighThis is the best I have managed to achieve:
Title: Re: Impossible Code Maps
Post by: CobraKill on January 15, 2012, 03:15:28 PM
Has any one managed to beat Boo Large/High yet?
Title: Re: Impossible Code Maps
Post by: Fisherck on January 15, 2012, 03:31:25 PM
Quote from: CobraKill on January 15, 2012, 03:15:28 PM
Has any one managed to beat Boo Large/High yet?

you could look this up in the scores to see if anyone has submitted a score yet. :)

http://knucklecracker.com/creeperworld2/viewscores.php

But no, apparantly there hasn't.
Title: Re: Impossible Code Maps
Post by: CobraKill on January 15, 2012, 03:37:42 PM
Quote from: Fisherck on January 15, 2012, 03:31:25 PM
you could look this up in the scores to see if anyone has submitted a score yet. :)

Sorry.
Title: Re: Impossible Code Maps
Post by: CrazedSeal on January 15, 2012, 11:09:28 PM
Well, someone did  Boo Large/High

Edit: Not me :P
Title: Re: Impossible Code Maps
Post by: Kithros on January 16, 2012, 05:35:45 AM
I can't take any of Emperium's times seriously since he is exploiting some hack/glitch in at least some of his times (for instance, he has a 25 second time on day 2, which is 100% definitely impossible). I do not believe that is a legitimate time.
Title: Re: Impossible Code Maps
Post by: Fisherck on January 16, 2012, 10:18:25 AM
Not only that, I swear when I checked yesterday, there wasn't a score for Boo large/high :)
Title: Re: Impossible Code Maps
Post by: CobraKill on January 16, 2012, 10:32:41 AM
Quote from: Fisherck on January 16, 2012, 10:18:25 AM
Not only that, I swear when I checked yesterday, there wasn't a score for Boo large/high :)

He said he did it last night in chat. I also think he may be a troll. He needed me to explain to him how to enter code maps. Although he says he uses google translater (from Spanish/Portuguese) I don't trust him... :(
Title: Re: Impossible Code Maps
Post by: Jarin on January 19, 2012, 11:51:09 PM
street think then large/high

Actually, any size, since the surface emitter prevents action. Have tried building up in a corner like may let here on the first page, but the emitter is much closer. I can snag the gem, but there's no way to build fast enough.
Title: Re: Impossible Code Maps
Post by: suprnova74 on February 02, 2012, 11:19:34 AM
abcdefghijklmnopqrstuv large/high

I can get myself just barely under the surface on the left and can get some time from the drones and the left pocket of creeper if I don't take one of the gems, but either I have to spend all of my crystal energy on a shield wall or on phantom coils to beat off the 10 phantoms every 45-ish seconds.  Perhaps someone with better timing can beat this one.

EDIT:  Attached image and large/medium is doable.
Title: Re: Impossible Code Maps
Post by: teknotiss on February 17, 2012, 07:53:42 PM
this is DEF impossible
lalondelarge/high
this map has a line of solid across it!!!
do i win something? :D
Title: Re: Impossible Code Maps
Post by: Graystripe77 on February 19, 2012, 09:10:26 PM
how paper look


Large/Medium


Drones near the surface.
Title: Re: Impossible Code Maps
Post by: Ebon Heart on February 19, 2012, 11:44:58 PM
nowhere near impossible. I flew the LS down, and built shields along the side, then got a gem. Then I let the shields kill the drones while I got some blasters and reactors up. The rest was cake. (I waited until a little too far into the game to take a screenshot)
Title: Re: Impossible Code Maps
Post by: Graystripe77 on February 20, 2012, 10:52:41 AM
Thanks! I couldn't get it started...
Title: Re: Impossible Code Maps
Post by: CJY101 on February 21, 2012, 10:15:57 PM
little find snow Large/High   completed.

1
Spoiler
(http://knucklecracker.com/forums/index.php?action=dlattach;topic=7236.0;attach=7128;image)
[close]

2
Spoiler
(http://knucklecracker.com/forums/index.php?action=dlattach;topic=7236.0;attach=7130;image)
[close]

3
Spoiler
(http://knucklecracker.com/forums/index.php?action=dlattach;topic=7236.0;attach=7132;image)
[close]
Title: Re: Impossible Code Maps
Post by: 2b3o4o on February 22, 2012, 08:24:40 AM
Quote from: CJY101 on February 21, 2012, 10:15:57 PM
little find snow Large/High

You seem to have a pretty good start there. What makes you think it's impossible?
Title: Re: Impossible Code Maps
Post by: CJY101 on February 22, 2012, 11:54:49 AM
Quote from: 2b3o4o on February 22, 2012, 08:24:40 AM
Quote from: CJY101 on February 21, 2012, 10:15:57 PM
little find snow Large/High

You seem to have a pretty good start there. What makes you think it's impossible?

In fact, I do not know which is impossible maps.
So I find a no score map to play.
I forgot to say.
"little find snow" , I completed.
Title: Re: Impossible Code Maps
Post by: 2b3o4o on February 22, 2012, 12:32:37 PM
Quote from: CJY101 on February 22, 2012, 11:54:49 AM
Quote from: 2b3o4o on February 22, 2012, 08:24:40 AM
Quote from: CJY101 on February 21, 2012, 10:15:57 PM
little find snow Large/High

You seem to have a pretty good start there. What makes you think it's impossible?

In fact, I do not know which is impossible maps.
So I find a no score map to play.
I forgot to say.
"little find snow" , I completed.
I think you're a bit confused, this topic is for impossible code maps. The one you posted is not impossible.
Title: Re: Impossible Code Maps
Post by: Kithros on February 22, 2012, 02:21:52 PM
Quote from: 2b3o4o on February 22, 2012, 12:32:37 PM
Quote from: CJY101 on February 22, 2012, 11:54:49 AM
Quote from: 2b3o4o on February 22, 2012, 08:24:40 AM
Quote from: CJY101 on February 21, 2012, 10:15:57 PM
little find snow Large/High

You seem to have a pretty good start there. What makes you think it's impossible?

In fact, I do not know which is impossible maps.
So I find a no score map to play.
I forgot to say.
"little find snow" , I completed.
I think you're a bit confused, this topic is for impossible code maps. The one you posted is not impossible.

He was saying that one of the maps that was posted as impossible earlier in the thread is possible.
Title: Re: Impossible Code Maps
Post by: 2b3o4o on February 22, 2012, 02:37:20 PM
Quote from: Kithros on February 22, 2012, 02:21:52 PM
Quote from: 2b3o4o on February 22, 2012, 12:32:37 PM
Quote from: CJY101 on February 22, 2012, 11:54:49 AM
Quote from: 2b3o4o on February 22, 2012, 08:24:40 AM
Quote from: CJY101 on February 21, 2012, 10:15:57 PM
little find snow Large/High

You seem to have a pretty good start there. What makes you think it's impossible?

In fact, I do not know which is impossible maps.
So I find a no score map to play.
I forgot to say.
"little find snow" , I completed.
I think you're a bit confused, this topic is for impossible code maps. The one you posted is not impossible.

He was saying that one of the maps that was posted as impossible earlier in the thread is possible.
Whoops, I'm sorry, carry on. ;)
Title: Re: Impossible Code Maps
Post by: CJY101 on February 24, 2012, 01:41:32 AM
walk for said  Large/High   completed.
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Title: Re: Impossible Code Maps
Post by: Emperium on February 24, 2012, 08:57:39 AM
CJY101, you seem to be doing a great job.

You should try boo large/high...I think you can make it. It still an impossible map since i have a score in it but it isnt real.
Title: Re: Impossible Code Maps
Post by: CJY101 on February 29, 2012, 09:12:21 AM
Quote from: Emperium on February 24, 2012, 08:57:39 AM
CJY101, you seem to be doing a great job.

You should try boo large/high...I think you can make it. It still an impossible map since i have a score in it but it isnt real.

boo
I tried a few times.
I can't do it.
Title: Re: Impossible Code Maps
Post by: Lord_Farin on February 29, 2012, 01:14:50 PM
Mare, the score on boo is obtained by cheating; it hasn't been legitimately completed yet.
Title: Re: Impossible Code Maps
Post by: Mare on March 01, 2012, 05:11:06 PM
Quote from: Lord_Farin on February 29, 2012, 01:14:50 PM
Mare, the score on boo is obtained by cheating; it hasn't been legitimately completed yet.

I see...sad how people need to cheat in an easy game like this. Don't worry, I modified the post.
Also, is all Emperium's score cheating? Because then I have to go through and change the list.
Title: Re: Impossible Code Maps
Post by: Lord_Farin on March 01, 2012, 05:49:15 PM
Quote from: Mare on March 01, 2012, 05:11:06 PM
Quote from: Lord_Farin on February 29, 2012, 01:14:50 PM
Mare, the score on boo is obtained by cheating; it hasn't been legitimately completed yet.

I see...sad how people need to cheat in an easy game like this. Don't worry, I modified the post.
Also, is all Emperium's score cheating? Because then I have to go through and change the list.
I'm not sure; better safe than sorry, I'd say.
Title: Re: Impossible Code Maps
Post by: Nate Dog on March 01, 2012, 05:52:36 PM
Quote from: Mare on March 01, 2012, 05:11:06 PM
I see...sad how people need to cheat in an easy game like this. Don't worry, I modified the post.
Also, is all Emperium's score cheating? Because then I have to go through and change the list.

It's safe to assume all of his scores are posted with hacks, in a thread somewhere he came out and blatantly said he had submitted scores with a hacked game. So all of his scores should probably be tossed out.
Title: Re: Impossible Code Maps
Post by: teknotiss on March 01, 2012, 06:15:50 PM
i'd concur! the admission of cheating would prevent him from being trusted as far as scores go.
so sad that people feel they must cheat!
oh well such is life.
Title: Re: Impossible Code Maps
Post by: Mare on March 01, 2012, 08:55:20 PM
I have added a section after impossible maps on the first post that bans players that don't count for the highscores. I have also updated list again, double checking to make sure cheating players don't get credit. Please post or message me directly if there is something I missed.
Title: Re: Impossible Code Maps
Post by: CJY101 on March 04, 2012, 08:15:31 AM
3.14159265   Small /High
3.14159265   Medium /High
3.14159265   Large /High

run water to  Small /High
run water to  Medium /High
run water to  Large /High

(run water to)
This one may not be impossible, but not easy to the complete.
Title: Re: Impossible Code Maps
Post by: Blaze on March 12, 2012, 01:51:09 AM
Pretty sure I've got an impossible one here, also not sure if it's been found yet, low on time at the moment, so I can't search this thread.

were from of

Has 1.66 upwards to the left gravity with a surface emitter and drone gateway with phantoms in two minutes, creeper hits the surface in just 20 seconds.

There are quite a few crystals nearby, I've not given it a go, and am not very skilled, but they may make it possible.

All of that is on medium/medium, for a less time, go large/high as creeper hits the surface in 4 seconds!
Title: Re: Impossible Code Maps
Post by: Wheatmidge on March 12, 2012, 11:16:39 AM
were from of is easily doable. the up gravity means that you can ignore the creeper and it will just pool at the top of the level until you want to deal with it.
Title: Re: Impossible Code Maps
Post by: Blaze on March 12, 2012, 01:21:54 PM
Quote from: Wheatmidge on March 12, 2012, 11:16:39 AM
were from of is easily doable. the up gravity means that you can ignore the creeper and it will just pool at the top of the level until you want to deal with it.

Well like I said, I've not given it a go, and have no clue on how to deal with the drones, as I'm not that skilled. :D
Title: Re: Impossible Code Maps
Post by: Karsten75 on March 14, 2012, 10:16:22 AM
Quote from: Blaze on March 12, 2012, 01:21:54 PM
Quote from: Wheatmidge on March 12, 2012, 11:16:39 AM
were from of is easily doable. the up gravity means that you can ignore the creeper and it will just pool at the top of the level until you want to deal with it.

Well like I said, I've not given it a go, and have no clue on how to deal with the drones, as I'm not that skilled. :D

But you *did* say:

Quote from: Blaze on March 12, 2012, 01:51:09 AM
Pretty sure I've got an impossible one here

And he's telling you it ain't imposs... :)

Welcome back Blaze... :P
Title: Re: Impossible Code Maps
Post by: Blaze on March 14, 2012, 01:33:41 PM
Quote from: Karsten75 on March 14, 2012, 10:16:22 AM
Quote from: Blaze on March 12, 2012, 01:21:54 PM
Quote from: Wheatmidge on March 12, 2012, 11:16:39 AM
were from of is easily doable. the up gravity means that you can ignore the creeper and it will just pool at the top of the level until you want to deal with it.

Well like I said, I've not given it a go, and have no clue on how to deal with the drones, as I'm not that skilled. :D

But you *did* say:

Quote from: Blaze on March 12, 2012, 01:51:09 AM
Pretty sure I've got an impossible one here

And he's telling you it ain't imposs... :)

Welcome back Blaze... :P

Thanks, it's great to be back. ;D

On another note, I guess I am rusty, or just suck as I can't keep a foothold.
As he stated the creeper is no issue, it's just me not being able to keep the drones in a perfect loop with the LS until I can get enough energy to support a blaster or two, one just stops then goes to intercept the LS causing another to be able to spawn and cut me off. :-\

Looks like I'll keep sitting back from these maps until I manage to improve. :D

Or maybe I need to give it a go when it's not late and I'm not tired... ::)
Title: Re: Impossible Code Maps
Post by: Wheatmidge on March 14, 2012, 03:46:27 PM
I don't really understand the whole drone evasion thing. I usually just let the first 4 drones run into the ship and then start building walls, a wall kills 3 or 4 drones and only costs 5 minerals, it's very cost effective.
Title: Re: Impossible Code Maps
Post by: 2b3o4o on March 14, 2012, 03:49:03 PM
Quote from: Wheatmidge on March 14, 2012, 03:46:27 PM
I don't really understand the whole drone evasion thing. I usually just let the first 4 drones run into the ship and then start building walls, a wall kills 3 or 4 drones and only costs 5 minerals, it's very cost effective.
I'd like to see your walls kill a drone with one-thousand hit points. ;)
Title: Re: Impossible Code Maps
Post by: Karsten75 on March 14, 2012, 05:30:35 PM
Quote from: 2b3o4o on March 14, 2012, 03:49:03 PM
Quote from: Wheatmidge on March 14, 2012, 03:46:27 PM
I don't really understand the whole drone evasion thing. I usually just let the first 4 drones run into the ship and then start building walls, a wall kills 3 or 4 drones and only costs 5 minerals, it's very cost effective.
I'd like to see your walls kill a drone with one-thousand hit points. ;)

And since this is a code maps topic. Show me a code map with a 1,000 hitpoint drone. :P
Title: Re: Impossible Code Maps
Post by: 2b3o4o on March 14, 2012, 05:44:10 PM
Quote from: Karsten75 on March 14, 2012, 05:30:35 PM
Quote from: 2b3o4o on March 14, 2012, 03:49:03 PM
Quote from: Wheatmidge on March 14, 2012, 03:46:27 PM
I don't really understand the whole drone evasion thing. I usually just let the first 4 drones run into the ship and then start building walls, a wall kills 3 or 4 drones and only costs 5 minerals, it's very cost effective.
I'd like to see your walls kill a drone with one-thousand hit points. ;)

And since this is a code maps topic. Show me a code map with a 1,000 hitpoint drone. :P
Fine, but my point is clear.
Title: Re: Impossible Code Maps
Post by: Karsten75 on March 14, 2012, 05:57:19 PM
Quote from: 2b3o4o on March 14, 2012, 05:44:10 PM
Quote from: Karsten75 on March 14, 2012, 05:30:35 PM
Quote from: 2b3o4o on March 14, 2012, 03:49:03 PM
Quote from: Wheatmidge on March 14, 2012, 03:46:27 PM
I don't really understand the whole drone evasion thing. I usually just let the first 4 drones run into the ship and then start building walls, a wall kills 3 or 4 drones and only costs 5 minerals, it's very cost effective.
I'd like to see your walls kill a drone with one-thousand hit points. ;)

And since this is a code maps topic. Show me a code map with a 1,000 hitpoint drone. :P
Fine, but my point is clear.

Au contraire.
Title: Re: Impossible Code Maps
Post by: SmileyCoder on March 14, 2012, 06:19:44 PM
Id like to see if anyone can beat Cary on  Large/High
Title: Re: Impossible Code Maps
Post by: 2b3o4o on March 14, 2012, 06:46:07 PM
Quote from: SmileyCoder on March 14, 2012, 06:19:44 PM
Id like to see if anyone can beat Cary on  Large/High
I bet you could rush that first chamber with crystals, then you have plenty of reactor space. That's beyond my skill though...
Title: Re: Impossible Code Maps
Post by: Wheatmidge on March 15, 2012, 05:05:56 PM
Quote from: 2b3o4o on March 14, 2012, 06:46:07 PM
Quote from: SmileyCoder on March 14, 2012, 06:19:44 PM
Id like to see if anyone can beat Cary on  Large/High
I bet you could rush that first chamber with crystals, then you have plenty of reactor space. That's beyond my skill though...

I bet you can not rush that first chamber with crystal energy. I think that one is impossible.
Title: Re: Impossible Code Maps
Post by: 2b3o4o on March 15, 2012, 05:38:11 PM
Quote from: Wheatmidge on March 15, 2012, 05:05:56 PM
Quote from: 2b3o4o on March 14, 2012, 06:46:07 PM
Quote from: SmileyCoder on March 14, 2012, 06:19:44 PM
Id like to see if anyone can beat Cary on  Large/High
I bet you could rush that first chamber with crystals, then you have plenty of reactor space. That's beyond my skill though...

I bet you can not rush that first chamber with crystal energy. I think that one is impossible.
Don't jump to such quick conclusions, I'm almost positive the map is possible. See this map (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=10).
Title: Re: Impossible Code Maps
Post by: Wheatmidge on March 16, 2012, 03:52:08 AM
Quote from: 2b3o4o on March 15, 2012, 05:38:11 PM
Quote from: Wheatmidge on March 15, 2012, 05:05:56 PM
Quote from: 2b3o4o on March 14, 2012, 06:46:07 PM
Quote from: SmileyCoder on March 14, 2012, 06:19:44 PM
Id like to see if anyone can beat Cary on  Large/High
I bet you could rush that first chamber with crystals, then you have plenty of reactor space. That's beyond my skill though...

I bet you can not rush that first chamber with crystal energy. I think that one is impossible.
Don't jump to such quick conclusions, I'm almost positive the map is possible. See this map (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=10).
If the map is doable then do it. I don't believe it can be done.
Title: Re: Impossible Code Maps
Post by: Amram on March 16, 2012, 05:36:51 AM
Common sense is not so common. Large/High

129m surface emitter, and not much for hiding spaces.  50 seconds in all surface tiles are covered in creeper.
maybe doable, but im skeptical, lol, either way, its not one i stand a chance on.
Title: Re: Impossible Code Maps
Post by: Lord_Farin on March 16, 2012, 09:52:54 AM
Quote from: Amram on March 16, 2012, 05:36:51 AM
Common sense is not so common. Large/High

129m surface emitter, and not much for hiding spaces.  50 seconds in all surface tiles are covered in creeper.
maybe doable, but im skeptical, lol, either way, its not one i stand a chance on.
Relatively standard; building a shield allows one to grab the green gem besides the white one. Next a quick build of shields allows for enough time to take the other green gem, as well as the blue one. Then you can dig in using repulsors (which felt appropriate as the surface intensity wasn't very high). The rest is standard.
Title: Re: Impossible Code Maps
Post by: Blaze on March 16, 2012, 03:19:43 PM
Well now, this one has got me stumped completely.

18 L/H has a surface emitter on the left side, with gravity going to the right, when the phantoms hit, there is no room on the surface for any structures as the creeper has covered it, phantoms hit in 34 seconds, the only way I can see this being done is if you get perfect timing and dig into the right side.

But all that in 34 seconds, I can't see it being done.
But then again, Nor'easter was deemed impossible, and that's been beaten.

Another interesting trait this map has is fast switching fields for the surface emitter, it has an interesting effect on the creeper inside of the cavern.

If you do say this is doable, please post a screenshot with proof. :)
Title: Re: Impossible Code Maps
Post by: Karsten75 on March 16, 2012, 03:35:45 PM
Quote from: Blaze on March 16, 2012, 03:19:43 PM
Well now, this one has got me stumped completely.

18 L/H has a surface emitter on the left side, with gravity going to the right, when the phantoms hit, there is no room on the surface for any structures as the creeper has covered it, phantoms hit in 34 seconds, the only way I can see this being done is if you get perfect timing and dig into the right side.




And a little later.. now it's not hard at all...
Title: Re: Impossible Code Maps
Post by: SmileyCoder on March 16, 2012, 03:43:10 PM
Dammit, you beat me by 5 seconds!

Well my strategy was a bit different. I simply flew into the cave and built my base there, and attacked the emitter when I was ready.

Title: Re: Impossible Code Maps
Post by: Blaze on March 16, 2012, 05:49:53 PM
Yep. I gotta start thinking outside of the box. :D

Speaking of which, are there any code maps at all that truly are impossible, and can be brought up now by entering the code?

Yep, me again, 132 L/H no gravity, fairly flat ground, and an emitter right below the background picture.
Not even thinking outside the box can I figure this one out, but once again, I suck at these types of maps.

And yes, I'm going up one number at a time to try and find a truly impossible map. :D

Once again! 189 L/H like 18 but with two surface emitters and a surface gateway, right gravity, and the emitter on the left has fields that pumps creeper out onto and across the surface, and I was not able to get Karsten's strategy from 18 to work.
Title: Re: Impossible Code Maps
Post by: Wheatmidge on March 17, 2012, 11:55:17 AM
189 L/H is done.
I need to figure how to post screen shots.
Anyway, I dug down grabbed the gems while blocking the creeper with shields, then dug the ship into the ground and defended it with a blaster set to attack only drones and 6 repulsors. with the basic defense up I hallowed out almost the entire level and then pushed out.
Title: Re: Impossible Code Maps
Post by: lich98 on March 17, 2012, 03:25:56 PM
Press the backspace key to take a screenshot it is stored in a folder on your computer i dont know where it is located though.
Title: Re: Impossible Code Maps
Post by: SmileyCoder on March 17, 2012, 05:45:28 PM
For an example of a truly impossible code map:

http://knucklecracker.com/forums/index.php?topic=7236.msg64824#msg64824 (http://knucklecracker.com/forums/index.php?topic=7236.msg64824#msg64824)

lalonde  large/high
Title: Re: Impossible Code Maps
Post by: Blaze on March 17, 2012, 07:10:11 PM
Quote from: SmileyCoder on March 17, 2012, 05:45:28 PM
For an example of a truly impossible code map:

http://knucklecracker.com/forums/index.php?topic=7236.msg64824#msg64824 (http://knucklecracker.com/forums/index.php?topic=7236.msg64824#msg64824)

lalonde  large/high

lol Alright, but I'm talking about a map where there is so much creeper that you simply cannot win, or where the creeper takes too much room.

And seeing as how nobody has said they have beaten 132 I'm guessing that it's the first one where all emitters can be reached, yet cannot be won.
Title: Re: Impossible Code Maps
Post by: Karsten75 on March 17, 2012, 07:36:47 PM
Blaze, I'm pretty sure if you read back through this thread there were a few unbeatable maps.

And someone has figured out the conversion between the character string entered and the numbers (I think it might have been echo51). So if you get the names of maps mentioned here that were unbeatable, then you can figure out their number.

But, OTOH, if you are just having fun, good luck in your quest!  :)

ETA: Yes, 132 seems pretty tough...
Title: Re: Impossible Code Maps
Post by: 2b3o4o on March 17, 2012, 09:26:43 PM
Quote from: Blaze on March 17, 2012, 07:10:11 PM
Quote from: SmileyCoder on March 17, 2012, 05:45:28 PM
For an example of a truly impossible code map:

http://knucklecracker.com/forums/index.php?topic=7236.msg64824#msg64824 (http://knucklecracker.com/forums/index.php?topic=7236.msg64824#msg64824)

lalonde  large/high

lol Alright, but I'm talking about a map where there is so much creeper that you simply cannot win, or where the creeper takes too much room.

And seeing as how nobody has said they have beaten 132 I'm guessing that it's the first one where all emitters can be reached, yet cannot be won.
That was a good challenge! The hardest part is the beginning, after you have enough energy you can use expirimentals. Here are some screens:
I might post a few more later...
Title: Re: Impossible Code Maps
Post by: mpete on March 17, 2012, 09:50:49 PM
for a truly impossible map
boo l/h
have ‼FUN‼
Title: Re: Impossible Code Maps
Post by: Blaze on March 17, 2012, 09:51:22 PM
Quote from: 2b3o4o on March 17, 2012, 09:26:43 PM
Quote from: Blaze on March 17, 2012, 07:10:11 PM
Quote from: SmileyCoder on March 17, 2012, 05:45:28 PM
For an example of a truly impossible code map:

http://knucklecracker.com/forums/index.php?topic=7236.msg64824#msg64824 (http://knucklecracker.com/forums/index.php?topic=7236.msg64824#msg64824)

lalonde  large/high

lol Alright, but I'm talking about a map where there is so much creeper that you simply cannot win, or where the creeper takes too much room.

And seeing as how nobody has said they have beaten 132 I'm guessing that it's the first one where all emitters can be reached, yet cannot be won.
That was a good challenge! The hardest part is the beginning, after you have enough energy you can use expirimentals. Here are some screens:
I might post a few more later...

Oh wow, looks like my search continues! :D
I tip my hat to you sir, just a shame I do not wear a hat, so, Congratz I guess. :P
Title: Re: Impossible Code Maps
Post by: CobraKill on March 18, 2012, 01:41:07 AM
Like mpete said: boo Large/high.

The only score it has it from a hacker. It's never been legitimately beaten.
Title: Re: Impossible Code Maps
Post by: Qla on March 26, 2012, 06:11:16 AM
I have beaten 132 h/l - thanks to 2b3o4o for tips how to start.
After clean the surface I destroyed the gates and emitters with the beam and used conversion bombs to take the creeper off.
It took me a little over 1 hour - it can be done much faster but I like to have some fun after I take the advantage :)
Will add screen later.

think rain farm - Large/High  - surface emiter 14M and gates spaming drone, no time to catch 1 gem.
Title: Re: Impossible Code Maps
Post by: CJY101 on March 26, 2012, 10:13:40 AM
mara
You missed this one.
3.14159265 S/H
Many drone.
size:medium and high , If you think it is difficult, you can also join.

thank. ;D
Title: Re: Impossible Code Maps
Post by: Karsten75 on April 02, 2012, 03:21:38 AM
Plasmapheresis  medium/medium. Too many drones right at the surface.
Title: Re: Impossible Code Maps
Post by: Wheatmidge on April 02, 2012, 03:06:29 PM
Plasmapheresis med/med should be doable. I do not get the whole drone evasion thing, but if you could dodge the drones until you have 2 blasters built then they can stop the drones. I hope someone who is good at the drone evasion thing gives this one a try.
Title: Re: Impossible Code Maps
Post by: Karsten75 on April 02, 2012, 03:21:08 PM
Quote from: Wheatmidge on April 02, 2012, 03:06:29 PM
Plasmapheresis med/med should be doable. I do not get the whole drone evasion thing, but if you could dodge the drones until you have 2 blasters built then they can stop the drones. I hope someone who is good at the drone evasion thing gives this one a try.

Riiight.... :)
Title: Re: Impossible Code Maps
Post by: 2b3o4o on April 02, 2012, 03:22:18 PM
Quote from: Karsten75 on April 02, 2012, 03:21:38 AM
Plasmapheresis  medium/medium. Too many drones right at the surface.
Seriously???
Title: Re: Impossible Code Maps
Post by: Karsten75 on April 02, 2012, 03:23:53 PM
Quote from: 2b3o4o on April 02, 2012, 03:22:18 PM
Quote from: Karsten75 on April 02, 2012, 03:21:38 AM
Plasmapheresis  medium/medium. Too many drones right at the surface.
Seriously???

I still don't see a score on it (http://knucklecracker.com/creeperworld2/viewscores.php?missions=code&codeMission=Plasmapheresis&codeMissionComplexity=1&codeMissionSize=1)...

Title: Re: Impossible Code Maps
Post by: 2b3o4o on April 02, 2012, 03:25:16 PM
Quote from: Karsten75 on April 02, 2012, 03:23:53 PM
Quote from: 2b3o4o on April 02, 2012, 03:22:18 PM
Quote from: Karsten75 on April 02, 2012, 03:21:38 AM
Plasmapheresis  medium/medium. Too many drones right at the surface.
Seriously???

I still don't see a score on it (http://knucklecracker.com/creeperworld2/viewscores.php?missions=code&codeMission=Plasmapheresis&codeMissionComplexity=1&codeMissionSize=1)...


That doesn't mean it's impossible, go pm Kithros and ask him about drone evasion. :)
Title: Re: Impossible Code Maps
Post by: Wheatmidge on April 02, 2012, 03:37:30 PM
2b3o4o If you are going to comment then could you please say something useful. You seem to say everything is beatable without ever beating the levels.
Title: Re: Impossible Code Maps
Post by: 2b3o4o on April 02, 2012, 04:21:41 PM
Quote from: Wheatmidge on April 02, 2012, 03:37:30 PM
2b3o4o If you are going to comment then could you please say something useful. You seem to say everything is beatable without ever beating the levels.
It is possible to dodge 1 speed drones forever, and the creeper is no threat in this map.
Title: Re: Impossible Code Maps
Post by: Karsten75 on April 02, 2012, 04:33:52 PM
Quote from: 2b3o4o on April 02, 2012, 04:21:41 PM
Quote from: Wheatmidge on April 02, 2012, 03:37:30 PM
2b3o4o If you are going to comment then could you please say something useful. You seem to say everything is beatable without ever beating the levels.
It is possible to dodge 1 speed drones forever, and the creeper is no threat in this map.

Post your score. As they say "put up or shut up."  :)
Title: Re: Impossible Code Maps
Post by: Supanova on April 10, 2012, 02:36:23 PM
how paper look l/h beaten score posted, was fairly simple
Title: Re: Impossible Code Maps
Post by: Kholim on April 11, 2012, 11:45:30 PM
Quote from: Karsten75 on April 02, 2012, 04:33:52 PM
Quote from: 2b3o4o on April 02, 2012, 04:21:41 PM
Quote from: Wheatmidge on April 02, 2012, 03:37:30 PM
2b3o4o If you are going to comment then could you please say something useful. You seem to say everything is beatable without ever beating the levels.
It is possible to dodge 1 speed drones forever, and the creeper is no threat in this map.

Post your score. As they say "put up or shut up."  :)

Fine. (http://knucklecracker.com/creeperworld2/viewscores.php?missions=code&codeMission=Plasmapheresis&codeMissionComplexity=1&codeMissionSize=1)  Posted blank the first time. I never submit scores, I'm an overbuilder so they're always pathetic.

Also, just to make it official. (http://knucklecracker.com/creeperworld2/viewscores.php?missions=code&codeMission=Plasmapheresis&codeMissionComplexity=1&codeMissionSize=1)
Title: Re: Impossible Code Maps
Post by: Kava09 on April 13, 2012, 01:44:24 PM
blue may away large/high

Just beat it. That's was interesting, you will really need your creativity here.

----------

By the way, great topic. I was looking for hard ones, and I found them here.
Title: Re: Impossible Code Maps
Post by: Karsten75 on April 13, 2012, 02:06:03 PM
Quote from: Kava09 on April 13, 2012, 01:44:24 PM
blue may away large/high

Just beat it. That's was interesting, you will really need your creativity here.

----------

By the way, great topic. I was looking for hard ones, and I found them here.

Looks like a fun map. I assume the only way to go about it is to dig in under the terrain? Line or two of shields, repulsors, blasters and coils?
Title: Re: Impossible Code Maps
Post by: Kava09 on April 13, 2012, 05:48:30 PM
up letter street Large/High
This one is done too.

Quote from: Karsten75 on April 13, 2012, 02:06:03 PM
Looks like a fun map.

It is FUN, no doubts :) Sure, you need to go under ground, but you have to choose spot carefully
Title: Re: Impossible Code Maps
Post by: Kava09 on April 13, 2012, 08:15:58 PM
8727 Large/High

Just completed this map. Hard one. You guys have a nice collection of tough maps here.
Title: Re: Impossible Code Maps
Post by: CJY101 on April 13, 2012, 10:18:50 PM
Quote from: Kava09 on April 13, 2012, 01:44:24 PM
blue may away large/high

Just beat it. That's was interesting, you will really need your creativity here.

----------

By the way, great topic. I was looking for hard ones, and I found them here.

blue may away
up letter street
8727

Please provide screenshots to prove that, thank you.
Especially 'blue may away'
Although I always think this is possible.
Title: Re: Impossible Code Maps
Post by: 2b3o4o on April 13, 2012, 10:46:30 PM
Quote from: CJY101 on April 13, 2012, 10:18:50 PM
Quote from: Kava09 on April 13, 2012, 01:44:24 PM
blue may away large/high

Just beat it. That's was interesting, you will really need your creativity here.

----------

By the way, great topic. I was looking for hard ones, and I found them here.

blue may away
up letter street
8727

Please provide screenshots to prove that, thank you.
Especially 'blue may away'
Although I always think this is possible.

You can look at the high score tables.
Title: Re: Impossible Code Maps
Post by: Blaze on April 14, 2012, 01:50:28 AM
Quote from: 2b3o4o on April 13, 2012, 10:46:30 PM
Quote from: CJY101 on April 13, 2012, 10:18:50 PM
Quote from: Kava09 on April 13, 2012, 01:44:24 PM
blue may away large/high

Just beat it. That's was interesting, you will really need your creativity here.

----------

By the way, great topic. I was looking for hard ones, and I found them here.

blue may away
up letter street
8727

Please provide screenshots to prove that, thank you.
Especially 'blue may away'
Although I always think this is possible.

You can look at the high score tables.

I'd like screenshots as well, as they feel like more a solid proof.
Title: Re: Impossible Code Maps
Post by: Karsten75 on April 14, 2012, 02:13:12 AM
I can fake a screenshot easier than I can fake a score in the scores table.
Title: Re: Impossible Code Maps
Post by: Kava09 on April 14, 2012, 06:06:17 AM
Quote from: CJY101 on April 13, 2012, 10:18:50 PM
Please provide screenshots to prove that, thank you.

Well, if I'll post screenshots, I will spoil all the pleasure for future conquistadors.

But I can send screenshots from 8727 to you personally, if you wish. I already overwritten saves from the other games, and I am not so much keen on proving something to play them again. Its rather boring to do it second time, no place for creativity.
Title: Re: Impossible Code Maps
Post by: CJY101 on April 14, 2012, 07:48:18 AM
Quote from: Kava09 on April 14, 2012, 06:06:17 AM
Quote from: CJY101 on April 13, 2012, 10:18:50 PM
Please provide screenshots to prove that, thank you.

Well, if I'll post screenshots, I will spoil all the pleasure for future conquistadors.

But I can send screenshots from 8727 to you personally, if you wish. I already overwritten saves from the other games, and I am not so much keen on proving something to play them again. Its rather boring to do it second time, no place for creativity.

Here is where everyone learn from each other.
Because not many people are able to complete
Extremely difficult to map.
Especially is 'blue may away'.
How can hold '17 drone' and How to have enough energy?
This is the most important key in this map.
Do not need the whole process, as long as the key screenshots .
You can refer to my.

http://knucklecracker.com/forums/index.php?topic=7236.msg65144#msg65144
http://knucklecracker.com/forums/index.php?topic=7236.msg65337#msg65337
Title: Re: Impossible Code Maps
Post by: Kava09 on April 14, 2012, 08:15:40 AM
ground window day large/high
This was easy win. Not recommended fo people, who seek for real deal.
Title: Re: Impossible Code Maps
Post by: Kava09 on April 14, 2012, 08:50:24 AM
put is fly - this map is trivial. I just don't want to waste my time on it.

Quote from: CJY101 on April 14, 2012, 07:48:18 AM
Here is where everyone learn from each other.

My friend, I, personally, prefer to find solutions by myself, not to learn them from the others. Even if I put screenshots under the spoiler, it is possible that someone will not resist temptation and will look at it and will become unhappy - at least, this is how it happens to me sometimes.

From what I see (your posts) - you are fully equipped with experience to beat "blue may away". Little tip regarding hard drones: you should kill them with dark beam. Build dark beam device before 17 health drones reach you. Sure, you will have no energy to fire dark beam permanently, but all you need is to fire it from time to time to shoot down drones.
Title: Re: Impossible Code Maps
Post by: Karsten75 on April 14, 2012, 09:40:22 AM
No need to post the trivial maps in this thread.
Title: Re: Impossible Code Maps
Post by: CJY101 on April 14, 2012, 09:54:14 AM
Quote from: Kava09 on April 14, 2012, 08:50:24 AM
Little tip regarding hard drones: you should kill them with dark beam. Build dark beam device before 17 health drones reach you. Sure, you will have no energy to fire dark beam permanently, but all you need is to fire it from time to time to shoot down drones.

You're right, this is also I tried Closest to the successful way, These critical times you have said.
Show that you have to try.
If you are right is not the same, I will begin to doubt you.
Although I failed, but I do not play it, I do not have time, my life is no longer stay here.
I always said to the screenshot.
because

1.
Here have many hackers, In order to avoid these.
Best to screenshots. Especially difficult map.
On the first page there is said to be a screenshot.

2.
Not everyone has so much time and ability to beat,
Are always some people can never be completed.
Here there are still people will want to know the answer.


For me, I do not care, because I already know you have this ability.
Welcome to your arrival.
bua I want to leave, no longer play this game ..
I spend too much time in this game. :-\
Title: Re: Impossible Code Maps
Post by: Kava09 on April 14, 2012, 11:24:17 AM
Quote from: Karsten75 on April 14, 2012, 09:40:22 AM
No need to post the trivial maps in this thread.

It was the map from the list. I posted it as request for strikethrough put is fly. The same story is with to paper as

In for W large/high
333 large/high

Just beaten these too. Not an easy maps, but nothing special.
Title: Re: Impossible Code Maps
Post by: Kava09 on April 14, 2012, 04:08:17 PM
let as water large/high

Mission completed. It was rather interesting.
Title: Re: Impossible Code Maps
Post by: Wheatmidge on April 14, 2012, 06:21:07 PM
I don't think the original list has been updated in quite a while. I think most of them have been completed.
Title: Re: Impossible Code Maps
Post by: Kava09 on April 14, 2012, 07:07:43 PM
once go said large/high

Just beat it. Great map! Perfect balance, you have exact amount of time and space to stand up and win. I just love maps of this type.

Quote from: Wheatmidge on April 14, 2012, 06:21:07 PM
I don't think the original list has been updated in quite a while. I think most of them have been completed.

Maybe, who knows, but score wasn't posted - I am talking about maps that I have played.
Title: Re: Impossible Code Maps
Post by: Wheatmidge on April 15, 2012, 09:32:51 AM
Could you post a screenshot on how you started once go said. I have no idea how that one is possible.
Title: Re: Impossible Code Maps
Post by: Kava09 on April 15, 2012, 12:25:57 PM
Quote from: Wheatmidge on April 15, 2012, 09:32:51 AM
Could you post a screenshot on how you started once go said. I have no idea how that one is possible.

Sorry, I dont have a savegame from this mission, already overwritten it. The idea is to take 3 crystals, red, white, and blue on the left, build all possible land with reactors + some research labs. Defend with blasters (antidrone mode only), repulsors over each hole (sometimes you will need 2) and dark beam. You must choose location of dark beam device carefully and use system of mirrors to be able to shoot it in each hole - to kill drones and reduce creeper.

Once you reach equilibrium - make upgrades, upgrades, upgrades and shoot down closest emitter - in 3-4 stages, accumulating energy between attacks.
Title: Re: Impossible Code Maps
Post by: Wheatmidge on April 16, 2012, 10:08:28 PM
I finished once go said now too. Thanks for the advice. My problem was that I was trying to just defend the top instead of digging into the far left for some extra reactors.
Title: Re: Impossible Code Maps
Post by: Kava09 on April 17, 2012, 08:23:53 AM
Quote from: Wheatmidge on April 16, 2012, 10:08:28 PM
I finished once go said now too. Thanks for the advice. My problem was that I was trying to just defend the top instead of digging into the far left for some extra reactors.

Well, I was playing using the top only. Thanks for the tip, its interesting :)
Title: Re: Impossible Code Maps
Post by: Karsten75 on April 17, 2012, 05:01:50 PM
OK, here's one:

cortizone is a s  Complexity: High. Size: Any.

Let me know how to go about that one. :)

I guess one might even dial down the complexity without sacrificing difficulty.
Title: Re: Impossible Code Maps
Post by: Ebon Heart on April 17, 2012, 06:12:58 PM
Common sense is not so common. Large/Highcompleted. Or at least gotten to a point where I could beat it. The fact that someone thought this is impossible is an ode to the very statement said in the code map name. :P Picture attached.  Please note, I took my time with this, and didn't care enough to use the 80% efficiency model.
Title: Re: Impossible Code Maps
Post by: Karsten75 on April 17, 2012, 06:50:07 PM
Well, you inspired me. I made it by the skin of my teeth. :) When the Dark Beam started firing, I had 12.x of energy available and my weakest shield had less than 12 health left. :)
Title: Re: Impossible Code Maps
Post by: Kava09 on April 17, 2012, 06:58:47 PM
Cary completed as well.
Title: Re: Impossible Code Maps
Post by: Ebon Heart on April 17, 2012, 07:37:34 PM
With all that terrain underneath, you have quite a distance that you're able to retreat on that map. :D I just took advantage of that, and was overly cautious.
Title: Re: Impossible Code Maps
Post by: Karsten75 on April 18, 2012, 08:08:12 AM
Try this one on for size:  Methylprednisolone  Medium/High
Title: Re: Impossible Code Maps
Post by: Karsten75 on April 18, 2012, 04:16:34 PM
Quote from: Karsten75 on April 17, 2012, 06:50:07 PM
Well, you inspired me. I made it by the skin of my teeth. :) When the Dark Beam started firing, I had 12.x of energy available and my weakest shield had less than 12 health left. :)

Today, I tried several times and I just can't do it again. Best so far is to get to 7 energy before I'm flooded. :(

Edit. Got it!  A little later than yesterday, But I'm in business again. :)
Title: Re: Impossible Code Maps
Post by: Ebon Heart on April 18, 2012, 04:18:54 PM
Works best to start your reactor farm farther down, so you have plenty of room to retreat and build more shields.
Title: Re: Impossible Code Maps
Post by: Karsten75 on April 18, 2012, 04:26:37 PM
Nope. See my modified post above yours. :P
Title: Re: Impossible Code Maps
Post by: Ebon Heart on April 18, 2012, 04:28:03 PM
alrighty then, that works too. I have no real plans to beat it, so... yeah. Good luck.
Title: Re: Impossible Code Maps
Post by: TonyP2000 on April 19, 2012, 12:19:59 AM
Alright, if someone can beat this, you are a beyond pro...

Sun it once

Surface titan emitter with phantoms. Oh, and one decaying block between you and a bunch of drones and another titan emitter.

edit: Try 5201 as well.
Title: Re: Impossible Code Maps
Post by: Wheatmidge on April 19, 2012, 02:30:30 AM

Sun it once is done. you can dig into the ground by the white crystal and hold back the creeper with repulsors and two blasters until you build up enough energy for the dark beam
Title: Re: Impossible Code Maps
Post by: Kava09 on April 19, 2012, 03:04:06 AM
Quote from: Wheatmidge on April 19, 2012, 02:30:30 AM

Sun it once is done. you can dig into the ground by the white crystal and hold back the creeper with repulsors and two blasters until you build up enough energy for the dark beam

Aa, you was first :)
Title: Re: Impossible Code Maps
Post by: Kholim on April 21, 2012, 11:39:08 PM
Spoiler
(http://img.photobucket.com/albums/v167/Kholim/Creeper%20World%202/cw-5201-beatable.jpg)
[close]

5201 is beatable.
Title: Re: Impossible Code Maps
Post by: Kholim on April 23, 2012, 11:56:04 PM
run water to Any difficulty?  Really?

It's not even mildly unsettling on large/medium.  You can slap a shield cap on the right emitter and use shields for the drones until you get a few reactors going.  Large/High is giving me some trouble, I'm running low on energy when the first round of phantoms comes around, but I'm confident that someone with better timing can beat it.
Title: Re: Impossible Code Maps
Post by: Jarin on April 24, 2012, 01:41:56 AM
Quote from: Kholim on April 21, 2012, 11:39:08 PM
Spoiler
(http://img.photobucket.com/albums/v167/Kholim/Creeper%20World%202/cw-5201-beatable.jpg)
[close]

5201 is beatable.

What about 5201 on medium size instead of large? It moves a gate to the surface as well. Couldn't seem to deal with it...
Title: Re: Impossible Code Maps
Post by: Kava09 on April 24, 2012, 08:01:40 AM
Quote from: Jarin on April 24, 2012, 01:41:56 AM
What about 5201 on medium size instead of large? It moves a gate to the surface as well. Couldn't seem to deal with it...

Beatable this map definitely is  :)
Title: Re: Impossible Code Maps
Post by: Jarin on April 24, 2012, 07:21:36 PM
How did you get to that point, though? The end of any experimental map is always going to look the same. I want to see the first 90 seconds! :P

Edit: Scratch that, medium added a gem I somehow missed. I'm just blind apparently.

Edit2: Nope, still no idea how you managed it... o.O
Title: Re: Impossible Code Maps
Post by: Kholim on April 24, 2012, 11:39:01 PM
Quote from: Jarin on April 24, 2012, 07:21:36 PM
How did you get to that point, though? The end of any experimental map is always going to look the same. I want to see the first 90 seconds! :P

Edit: Scratch that, medium added a gem I somehow missed. I'm just blind apparently.

Edit2: Nope, still no idea how you managed it... o.O

Spoiler

I was really sloppy about overbuilding and running too much energy over too big an area, so take my advice at little value and improve upon it.
Just be meticulous and use different save slots.
(http://img.photobucket.com/albums/v167/Kholim/Creeper%20World%202/5201med-beatable1.jpg)
Time: 15 sec  Grab the white gem with the help of a single shield, back away as soon as possible and start digging in for the tech and more energy.

(http://img.photobucket.com/albums/v167/Kholim/Creeper%20World%202/5201med-beatable2.jpg)
Time: 1 min 3 sec  (Sorry, didn't save for a while.)
I took a fire rate upgrade with my technytes, although in retrospect range might have made it easier to move my gun around.  Anyway, it allows for your gun to protect your shields.  Build energy as usual.  Start building a dark beam for use later.

(http://img.photobucket.com/albums/v167/Kholim/Creeper%20World%202/5201med-beatable3.jpg)
Time: 1 min 52 sec
Put up a beacon asap and grab the green gem on the left.

(http://img.photobucket.com/albums/v167/Kholim/Creeper%20World%202/5201med-beatable4.jpg)
Time: 2 min 18 sec
The biggest help I can give you is to disable your dark beam as soon as construction is complete, otherwise once you grab the green gem you'll just start feeding it ammo nonstop.  At this point that energy is better used to get your energy production above 12.

(http://img.photobucket.com/albums/v167/Kholim/Creeper%20World%202/5201med-beatable5.jpg)
Time: 2 min 48 sec
Due to my horrible timing I made it by the skin of my teeth.  I started firing the beam at 10.7x energy and used the built up ammo to push a few more reactors up and get to 12.7.  But I made it...  Just watch out for drones heading for your mirrors.  Or not.  There's probably not enough creeper in those wells to push over to your reactors.
[close]
Title: Re: Impossible Code Maps
Post by: Jarin on April 26, 2012, 10:51:20 AM
Cripes. I think I'm just gonna say "nice work" and not try to duplicate that one. o.o
Title: Re: Impossible Code Maps
Post by: Wheatmidge on April 26, 2012, 08:47:03 PM
run water to large/high is a mean map. I thought I had a foothold but my defenses cost slightly more energy than i was bringing in and the collapsed. It seems so close to being doable.
Title: Re: Impossible Code Maps
Post by: Kava09 on April 27, 2012, 08:56:46 AM
run water to - yep, it was pretty hard
Title: Re: Impossible Code Maps
Post by: MadMag on April 27, 2012, 11:13:45 AM
Good Luck on this one: (It has some diamonds and experimental, but I don't think you have time)
Goaoldashosolag
Small/High

This one is mean also:
KrefKrefKrefKrefKrefKrefKrefKrefKrefKrefKrefKrefKrefKrefKref
Small/High

Another one:
-.,,,.---.,-.,,
Small/High

HardVeryHardHardVeryHardHardVeryHardHardVeryHar
Small/High
Might be hard, a lot is going on. Have just tested it once

This one is pain in the ass because of the drones:
Goaoldashosolagoalsoa
Medium/High
Title: Re: Impossible Code Maps
Post by: Kava09 on April 27, 2012, 04:16:54 PM
HardVeryHardHardVeryHardHardVeryHardHardVeryHar This one is possible

Goaoldashosolagoalsoa This one is too

MadMag, thanks a lot for a good set of maps
Title: Re: Impossible Code Maps
Post by: Kholim on April 29, 2012, 03:03:34 PM
Quote from: Wheatmidge on April 26, 2012, 08:47:03 PM
run water to large/high is a mean map. I thought I had a foothold but my defenses cost slightly more energy than i was bringing in and the collapsed. It seems so close to being doable.

It's still possible to slap a shield on the right emitter in large/high.
Title: Re: Impossible Code Maps
Post by: Wheatmidge on April 30, 2012, 01:22:49 PM
Quote from: Kholim on April 29, 2012, 03:03:34 PM
Quote from: Wheatmidge on April 26, 2012, 08:47:03 PM
run water to large/high is a mean map. I thought I had a foothold but my defenses cost slightly more energy than i was bringing in and the collapsed. It seems so close to being doable.

It's still possible to slap a shield on the right emitter in large/high.
wow, that would have made my life alot easier. I think I'm going to have to try again.
Title: Re: Impossible Code Maps
Post by: MadMag on April 30, 2012, 01:43:31 PM
burnburnburnburnburnburnburnburnburnburnburnburnb
Small/High

burnburnburnb
Small/High

FreewillFreewillFreewillFreewillF
Small/High

IWillNeverSurrenderIWillNeverSurrenderIWil   (Not impossible, but fun because everything is connected and there are some hyper drones)
Small/High

hjkkjhhhjkkkjhhhjkkkjhhhjkkkjhhhj (Not Impossible, but fun)
Small/High
Title: Re: Impossible Code Maps
Post by: Kava09 on April 30, 2012, 06:59:05 PM
burnburnburnburnburnburnburnburnburnburnburnburnb small/high is completed

burnburnburnb Small/High completed

P.S. MadMag, thanks again!
Title: Re: Impossible Code Maps
Post by: Kholim on April 30, 2012, 07:00:53 PM
Quote from: MadMag on April 30, 2012, 01:43:31 PM
FreewillFreewillFreewillFreewillF
Small/High

Complete.  This map has a ton of crystal energy, and if you commit yourself to a defense built above ground it's an easy map.
Title: Re: Impossible Code Maps
Post by: Link327 on May 27, 2012, 07:11:19 PM
!!!!!!!!!Time for Ragnarok!!!!!!!!!! large/high
Try. 2 behemoth emitters directly at surface and one more just a sec away. ^^
Title: Re: Impossible Code Maps
Post by: albrittbrat on May 29, 2012, 11:57:05 AM
So, Maps based on songs/bands I like that I cannot beat: (I will just keep modifying this post, instead of spam posting =D)
I admittedly suck at this game, but can anyone else best these? Screenshots Please!

Narcissistic Cannibal Small/High. This one is actually WAY worse at small than anything else.

Skrillex Small/High Too many drones...spam 19 health drones....then 9 health drones to boot, oh, and did I mention the 10 phantoms and the 2 emitters...

Every Time I Die!!!!! Small/High

It's Electric! Boogey Boogey Boogey Small/High

Lethal Interjection Squad!?!?!?!?!?!? Small/High

Korn!!!!!!!!!!!! Small/High - This one is especially bad, all usable ground is gone in 11 seconds flat.

Suicide Small/High This one is probably not so unbeatable, I just thought it was interesting how the gravity manages to make this map like 10x harder. I have never seen one like this before, so I am sharing it! ;)

Just Do It Small/High - This is not impossible, quite the opposite. Has anyone else ever found a code map that generates a blank map? I mean 0 of everything...
Title: Re: Impossible Code Maps
Post by: Wheatmidge on May 30, 2012, 03:40:17 PM
Suicide Small/High is beatable as you thought, it was actually quite a fun map.
Title: Re: Impossible Code Maps
Post by: SmileyCoder on June 27, 2012, 05:50:25 AM
If anyone can do
remann810   S/H

I would really like to know. Its beyond my skills.
Title: Re: Impossible Code Maps
Post by: Wheatmidge on June 27, 2012, 12:29:31 PM
remann810 small/high I think should be doable. I grabbed the red gem and then dug in on the right side. I have my defenses built and hopefully can expand a little down and push out to the top emitter. I don't have time to try more right now, I was supposed to be doing house renovations. Oops.
Title: Re: Impossible Code Maps
Post by: SmileyCoder on June 27, 2012, 03:34:39 PM
@Wheatmidge, thanks to your most excellent advice, and helpfull screenshot I was able to complete Remann810. Thank you.
Title: Re: Impossible Code Maps
Post by: Pakars on July 26, 2012, 11:07:16 PM
I just beat "ground window day" on Large/High.

The trick is to rush the 3 crystals at the top, then shield the right side with 2 blasters to buy you time. You need 5 phantom coils to hold off the waves of phantoms, and the crystals will afford you 8 reactors, 5 coils, and 4 blasters(on the left). After that, it's just a matter of getting 4 blasters on the right, burning down the first emitter, and working your way through the rest of the map.

You can basically ignore all the creeper going to the left side of the map for a loooooong time, because it's 2.29 gravity up-left.
Title: Re: Impossible Code Maps
Post by: Pakars on July 26, 2012, 11:53:41 PM
I immediately followed up on "put is fly". Move your ship to the far right side of the map, near the ground.

You rush to the blue crystal and remnant, then, you build reactors, a maker, and start working down the right edge of the map for the silver crystal, building reactors as you go.

Once you have the silver crystal, you're low on anti-creeper, so you make 4 blasters, 2 tech domes, and a bunch of reactors, while you nab the nanochip(fire rate, use your tech lab upgrades all on reactor) and expand your network to pick up the green crystals.

The instant you pick up the first green crystal, build 4-6 more blasters and a launcher, and you'll be safe. After that, it's just working inside the ground to get a ton of reactors and additional tech labs, then get a dark laser and kill the emitter aboveground.

After that, it's your choice, but I found conversion bombs to be by far the fastest way to clear the level.
Title: Re: Impossible Code Maps
Post by: Pakars on July 27, 2012, 12:32:57 AM
I just crushed my way through 18.... through the fact that the liberation ship can wade through a significant amount of creeper to get to safe areas.

Given that it was a right gravity map @ 3.38(if I remember correctly), I decided that I'd go to the far left of the map. This was accomplished by digging through the spot against the wall on the left, then the dirt right next to the emitter and 1 step below at the same time. It gave me just enough room to squeeze past the emitter into the middle-left of the map... where the creeper fields were quite happily keeping me safe from the creeper.

I then got a single blaster, 2 coils, and took over the entire map, one step at a time.

Edit: After doing all this, I see that the first post hasn't been updated in a while. People beat me to both ground window day and 18, but nobody had completed "put is fly" before me.
Title: Re: Impossible Code Maps
Post by: Helper on August 27, 2012, 07:50:24 AM
Quote from: Jarin on April 24, 2012, 07:21:36 PM
How did you get to that point, though? The end of any experimental map is always going to look the same. I want to see the first 90 seconds! :P

Edit: Scratch that, medium added a gem I somehow missed. I'm just blind apparently.

Edit2: Nope, still no idea how you managed it... o.O

@Jarin -
See attached picture for "5201" at about 2:00 - getting that second gem (White) was the first key, then augmenting your defense with a Maker. From then on out it was just a matter of time.

Title: Re: Impossible Code Maps
Post by: Helper on August 27, 2012, 01:55:30 PM
Updates needed for the front page. All of the following have at least one score:
Cary
18
132
189
how paper look
Common sense is not so common.
run water to
how paper look
street think then
once go said
August 12 2011 l/h
Title: Re: Impossible Code Maps
Post by: Lord_Farin on August 30, 2012, 01:23:01 PM
Just managed to beat Narcissistic Cannibal S/H.

It was a challenge, especially with the breakout of the big drones virtually coincident with the first phantoms, I lost a few buildings there; but after this intricate point a base was quickly set up; when the foothold was established no big hurdles remained.

EDIT: Skrillex S/H also down. Plenty of time.
EDIT2: Of course, I meant Small/High, the parameters posted in the thread. Thanks to Helper for pointing this out.
EDIT3: Every Time I Die!!!!! S/H also down. Plenty of time to grab all crystals on the left before building a base on the right.
Title: Re: Impossible Code Maps
Post by: Helper on August 30, 2012, 08:09:28 PM
Quote from: Lord_Farin on August 30, 2012, 01:23:01 PM
Just managed to beat Narcissistic Cannibal L/H.

It was a challenge, especially with the breakout of the big drones virtually coincident with the first phantoms, I lost a few buildings there; but after this intricate point a base was quickly set up; when the foothold was established no big hurdles remained.

EDIT: Skrillex L/H also down. Plenty of time.

Is there another list of impossible games - other than the one on page 1 of this thread?
I also don't see scores for either of those games in L/H.
Title: Re: Impossible Code Maps
Post by: SmileyCoder on August 31, 2012, 03:10:29 AM
Quote from: Helper on August 30, 2012, 08:09:28 PM
Is there another list of impossible games - other than the one on page 1 of this thread?
I also don't see scores for either of those games in L/H.
If you are looking for some above average challenging maps try the ones marked with green color in this thread:
http://knucklecracker.com/forums/index.php?topic=9337.0 (http://knucklecracker.com/forums/index.php?topic=9337.0)
Title: Re: Impossible Code Maps
Post by: Cavemaniac on August 31, 2012, 03:35:36 AM

Blow it all - I just completed Common sense is not so common.

Only to find I wasn't the first!
Title: Re: Impossible Code Maps
Post by: Neko187 on September 22, 2012, 07:02:01 PM
Quote from: Fisherck on June 17, 2011, 09:27:09 AM
I hope you understand that there are more than 4000000000 maps. The chances of someone else happenning to land on the same maps as you completely by themselves is rather... miniscule.... :)
I've landed on 2 of the maps in this thread. I bought the game 2 days ago.

Odd things seem to happen around me.
Title: Re: Impossible Code Maps
Post by: Neko187 on September 23, 2012, 08:13:09 PM
Kappa Beta Alpha L/H seems impossible. A near surface emitter and gateway that spams drones, and while there is a place to dig in, there doesn't seem to be enough time. What accessible crystals that exist are on decayable terrain,  and are uncollectable due to creeper. It might be possible with LS evasion and shields, but I'm not good enough to manage it.
M/H may be impossible as well.
Title: Re: Impossible Code Maps
Post by: Chawe800 on October 27, 2012, 10:39:32 PM
Chawe800Small/High

Not sure if possible.

I'm pretty sure it is requires some fancy LS movement and crystal rushing.

Watch out for the creeper's second rush it always killed me.

(All though I bet Someone like TrickyDragon of SmileyCoder could pull it off in a few tries)

Have fun with this challenge guys  :D
Title: Re: Impossible Code Maps
Post by: SmileyCoder on October 28, 2012, 03:32:07 AM
Took a few tries to get the start right, but it helps when there are so many accesible gems. Fun Map. Recorded a video I will upload shortly of my entire attempt, including the failed ones.
Title: Re: Impossible Code Maps
Post by: SmileyCoder on October 28, 2012, 04:21:03 AM
As promised here is a video of the map Chave800:

http://www.youtube.com/watch?v=FEiCMG8aM2Q

Its recorded in fast mode, (with alot of pauses) and it is speed up 200% for the youtube upload.
Title: Re: Impossible Code Maps
Post by: Chawe800 on October 28, 2012, 11:25:03 AM
Wow I never would have approached it that way.

That was impressive smiley my hat's off to you.  :D
Title: Re: Impossible Code Maps
Post by: SmileyCoder on October 28, 2012, 03:46:02 PM
Your welcome. I figured this time I would record all my attempts instead of just recording "a solution", in the hope that my thought process would shine through more, and show what I tried before finding "a solution".
Title: Re: Impossible Code Maps
Post by: Neko187 on December 02, 2012, 12:32:48 PM
4906 L/H this is a mean, mean map. no surface emitters, but 3 of them under the ground that break free in a few minutes. two of them have drone-spamming gateways, and every 45 seconds you get 10 phantoms. if that wasn't bad enough, there is barely any room to dig in, with only enough room to get your collection up to 9 or so.
Title: Re: Impossible Code Maps
Post by: florrat on December 02, 2012, 01:38:07 PM
@Sushiman, that map is indeed very mean, but entirely possible. I found room to gather 11 energy on the surface, which gave me enough time to clear out the upper layer of creeper, and to build more reactors needed to fully supply my dark beam. From there on, it is straightforward. See attachment.

EDIT: Thank you for posting it, I liked the challenge. Also, It took a great deal of micromanagement (N key).
Title: Re: Impossible Code Maps
Post by: florrat on December 05, 2012, 04:23:57 PM
I completed yellow party from Large/High.

I also tried linhslabnetyvzxwghilpatrgzhxlzllprtqszxplqrsgzxplzfghijk Large/High for a long time, and I can dig myself in, but then the drones are killing me. See attachment
Title: Re: Impossible Code Maps
Post by: SmileyCoder on December 05, 2012, 06:28:33 PM
I have given linhslabnetyvzxwghilpatrgzhxlzllprtqszxplqrsgzxplzfghijk  a couple of goes, trying to go both right and left, but nothing so far.
Title: Re: Impossible Code Maps
Post by: gu250 on January 22, 2013, 03:03:50 PM
2013 Large/High it's very diffucult, i can't do it, if someone do post a screen. Ty
Title: Re: Impossible Code Maps
Post by: florrat on January 22, 2013, 04:26:17 PM
Quote from: gu250 on January 22, 2013, 03:03:50 PM
2013 Large/High it's very diffucult, i can't do it, if someone do post a screen. Ty
Just completed it. It was a nice challenge. Attached you'll find some screens, which will hopefully help you.
Title: Re: Impossible Code Maps
Post by: Loyal on January 22, 2013, 10:58:13 PM
some tree when, Any Size/High

There's a surface emitter with strength 11 million and up. On Large it's eighty million. It's also got drones helping it.
Title: Re: Impossible Code Maps
Post by: florrat on January 22, 2013, 11:24:17 PM
Quote from: Loyal on January 22, 2013, 10:58:13 PM
some tree when, Any Size/High

There's a surface emitter with strength 11 million and up. On Large it's eighty million. It's also got drones helping it.

Definitely possible. Did not complete it yet, but here's a screenshot
Title: Re: Impossible Code Maps
Post by: xakka on January 30, 2013, 05:26:25 PM
water can when     Large/High 

There is just too many droids at the start as well as the surface creeper, could not beat even if able to grab a gem
Title: Re: Impossible Code Maps
Post by: Wheatmidge on February 02, 2013, 03:40:58 AM
Quote from: xakka on January 30, 2013, 05:26:25 PM
water can when     Large/High 

There is just too many droids at the start as well as the surface creeper, could not beat even if able to grab a gem

That was quite a tough beginning. I little drone evasion and very careful energy conservation allows you to grab the gems and dig in. Hmmm, I thought I took a screen shot once I was safely dug in. But I guess I didn't.
Title: Re: Impossible Code Maps
Post by: ea3401 on February 02, 2013, 08:06:21 AM
Quote from: Wheatmidge on February 02, 2013, 03:40:58 AM
Hmmm, I thought I took a screen shot once I was safely dug in. But I guess I didn't.
Title: Re: Impossible Code Maps
Post by: UpperKEES on February 20, 2013, 02:43:09 PM
POW!!! (small/high)

See here (http://knucklecracker.com/forums/index.php?topic=12703.msg89975#msg89975). Kithros?
Title: Re: Impossible Code Maps
Post by: ea3401 on February 24, 2013, 05:12:41 PM
Quote from: UpperKEES on February 20, 2013, 02:43:09 PM
POW!!! (small/high)
At least it is possible to survive for 25 mins while waiting for upgrades.
Title: Re: Impossible Code Maps
Post by: UpperKEES on February 24, 2013, 06:23:22 PM
Quote from: ea3401 on February 24, 2013, 05:12:41 PM
At least it is possible to survive for 25 mins while waiting for upgrades.

Oh, even with space left! I consider that beaten.
Title: Re: Impossible Code Maps
Post by: ea3401 on February 24, 2013, 06:52:27 PM
Yes, beaten in 70 min.  :P
Title: Re: Impossible Code Maps
Post by: Grauniad on February 24, 2013, 08:09:09 PM
Quote from: UpperKEES on February 24, 2013, 06:23:22 PM
Oh, even with space left! I consider that beaten.

(http://fc05.deviantart.net/fs11/i/2006/193/d/6/Modified_Raised_Eyebrow_Smiley_by_Prince_of_Powerpoint.jpg)
Title: Re: Impossible Code Maps
Post by: UpperKEES on February 24, 2013, 11:55:34 PM
It was only a matter of time.... :P
Title: Re: Impossible Code Maps
Post by: ea3401 on February 25, 2013, 06:00:45 PM
car grass once   medium/high
Should be possible somehow, but I can't find the right strategy.

EDIT: Done.
Title: Re: Impossible Code Maps
Post by: mopa42 on March 10, 2013, 07:30:57 PM
The Singularity medium/high
No room to build at first and the best digging escape is guarded by strong drones. No experimentals.
Title: Re: Impossible Code Maps
Post by: ea3401 on March 10, 2013, 09:21:45 PM
Too many strong drones at 3:30  :'(
Title: Re: Impossible Code Maps
Post by: ea3401 on March 10, 2013, 09:56:40 PM
No, it's possible with the white gem.  :)
Title: Re: Impossible Code Maps
Post by: Hunter Seeker on March 29, 2013, 08:14:39 AM
"for boat hill" is beatable i just completed it on Med/Med.  The note says undiggable terrain? Am I missing something?
Title: Re: Impossible Code Maps
Post by: xoft on April 14, 2013, 10:23:21 AM
I'm quite wrestling with today's map, "April 14, 2013", on Large / High. It has experimentals, but very little initial build space. I've managed to last until 2:01, but it's more like a stalemate - I can turn my dark beam on and off to sustain it off the 10.75 energy I have, but cannot build any further.
Title: Re: Impossible Code Maps
Post by: ea3401 on April 14, 2013, 11:54:10 AM
It's difficult but not impossible.
Title: Re: Impossible Code Maps
Post by: Lost in Nowhere on May 07, 2013, 10:34:13 PM
Pineapple of Death medium/medium seems impossible. Two surface emitters, each accompanied by a gateway. I can only survive about a minute and a half, due to the second gateway becoming exposed and releasing a flood of drones.
Title: Re: Impossible Code Maps
Post by: asmussen on May 07, 2013, 11:02:12 PM
Quote from: Lost in Nowhere on May 07, 2013, 10:34:13 PM
Pineapple of Death medium/medium seems impossible. Two surface emitters, each accompanied by a gateway. I can only survive about a minute and a half, due to the second gateway becoming exposed and releasing a flood of drones.

This map is very beatable. One way to start out would be to go after the diamond right away for the 200 crystal energy. While you dig that out, you can put up a shield in the path of the drones to stall them for a little while. Once you have the diamond, you can build several blasters at the same time in order to hold off the drones and also some reactors, and then deal with the exposed emitters and gateways.
Title: Re: Impossible Code Maps
Post by: Neko187 on May 13, 2013, 11:16:29 AM
go toy way on Large/High
one surface emitter, one semi-surface, and one that will fairly quickly add to it.
oh and a really annoying wall of ore.
At least there aren't any phantoms.
Title: Re: Impossible Code Maps
Post by: OdnaZvezda on June 03, 2013, 02:45:08 PM
dia on Large/High

I'd consider myself an average CW2 player at best.  I've tried multiple approaches from getting the white gem first(drones cause problems with 5 of them coming from the gateway immediately) to building reactors/blasters(which helped, but only prolonged my defeat)

Here's to hoping someone can prove this one beatable.
Title: Re: Impossible Code Maps
Post by: Neko187 on June 03, 2013, 03:43:15 PM
welcome to the forums.
Sun Nest Help on Large/High is a tough one. It's almost certainly possible, I'm just not good enough.
also Window How Ground on Large/High. it's not nice :(. 10 emitters, 7 of which link up. one surface emitter, plenty of decayable terrain.
if you can manage it, I'll bet it'll be a fun one.
Title: Re: Impossible Code Maps
Post by: ea3401 on June 03, 2013, 07:50:02 PM
Quote from: OdnaZvezda on June 03, 2013, 02:45:08 PM
dia on Large/High

Use a dark beam and switch it on and off until energy production is high enough.
Title: Re: Impossible Code Maps
Post by: ea3401 on June 04, 2013, 03:08:01 PM
Quote from: Sushiman118 on June 03, 2013, 03:43:15 PM
Sun Nest Help on Large/High

The same tactic for "Sun Nest Help".
Title: Re: Impossible Code Maps
Post by: xoft on June 06, 2013, 03:16:15 PM
Quote from: ea3401 on June 03, 2013, 07:50:02 PM
Quote from: OdnaZvezda on June 03, 2013, 02:45:08 PM
dia on Large/High

Use a dark beam and switch it on and off until energy production is high enough.

How do you go from the very start? I tried this level, but the creeper floods me before I can build anything.
Title: Re: Impossible Code Maps
Post by: Neko187 on June 06, 2013, 03:47:39 PM
Nest How Ring on small/high seems impossible, or at least just REALLY ANNOYING. open drones on the surface, followed by strong drones, followed by lots and lots of hyper drones. And one of the gateways spams phantoms at you.

EDIT: another one. ground two boat on small/high
this one i'm almost certain is impossible. no room, and two drone breakouts within the first 2 minutes
Title: Re: Impossible Code Maps
Post by: ea3401 on June 06, 2013, 03:48:55 PM
Quote from: xoft on June 06, 2013, 03:16:15 PM
How do you go from the very start? I tried this level, but the creeper floods me before I can build anything.

I started with both gems. Then NanoChips for "unit cost 20%".
You can use shields or repulsors to hold the creeper back long enough.
Try not to a kill a single drone. Just fly around.
Title: Re: Impossible Code Maps
Post by: ea3401 on June 06, 2013, 05:32:34 PM
Quote from: Sushiman118 on June 06, 2013, 03:47:39 PM
Nest How Ring on small/high seems impossible, or at least just REALLY ANNOYING. open drones on the surface, followed by strong drones, followed by lots and lots of hyper drones. And one of the gateways spams phantoms at you.

Not annoying at all. It's a very fun map. You need a lot of blasters and anticreeper and shields to come to grips with all these drones.
Title: Re: Impossible Code Maps
Post by: xoft on June 08, 2013, 02:49:52 PM
Quote from: ea3401 on June 06, 2013, 03:48:55 PM
[...] Try not to a kill a single drone. Just fly around.
For some reason I've never been able to do that. The drones always catch up with the ship pretty easily :(
Do you have a tutorial for this technique? ;)
Title: Re: Impossible Code Maps
Post by: ea3401 on June 08, 2013, 03:24:24 PM
Quote from: xoft on June 08, 2013, 02:49:52 PM
Do you have a tutorial for this technique? ;)

There is even a special training map for drone evasion: Nor'easter (http://knucklecracker.com/creeperworld2/viewmaps.php?embedded=false&gameVer=&mapid=10)
Title: Re: Impossible Code Maps
Post by: Neko187 on June 08, 2013, 07:07:04 PM
Quote from: xoft on June 08, 2013, 02:49:52 PM
Quote from: ea3401 on June 06, 2013, 03:48:55 PM
[...] Try not to a kill a single drone. Just fly around.
For some reason I've never been able to do that. The drones always catch up with the ship pretty easily :(
Do you have a tutorial for this technique? ;)
seconded. It's just so hard to get the balance between taking out as many drones as you can and dying.
Title: Re: Impossible Code Maps
Post by: Wheatmidge on June 09, 2013, 08:09:10 PM
The basic trick to drone evasion is to move on diagonals. If you move in a diamond pattern you can evade the drones forever.
Title: Re: Impossible Code Maps
Post by: ea3401 on June 10, 2013, 01:42:14 PM
Custom map #2320 will be a special drone evasion map.  :)
Title: Re: Impossible Code Maps
Post by: Anarchy Ape on June 14, 2013, 01:46:20 PM
Harold and Kumar go to White Castle. I beat it on large/high, but can't make any headway on large/medium.  Drones just come to fast and add in the phantoms.  Hopefully someone can beat this.
Title: Re: Impossible Code Maps
Post by: Neko187 on June 22, 2013, 08:26:07 PM
hooray for 25k views :)
Title: Re: Impossible Code Maps
Post by: Kava09 on July 16, 2013, 12:21:26 PM
I did POW!!! on small/high in 27 minutes :)
Title: Re: Impossible Code Maps
Post by: asmussen on July 16, 2013, 02:06:52 PM
Quote from: Anarchy Ape on June 14, 2013, 01:46:20 PM
Harold and Kumar go to White Castle. I beat it on large/high, but can't make any headway on large/medium.  Drones just come to fast and add in the phantoms.  Hopefully someone can beat this.

I just posted a score on this map. It's not too difficult to get started on this one, as long as you use some of the tricks for dealing with drones that are exposed at the beginning. I built a shield first to take out the first couple of drones (Shields are good at keeping drones away without having to outlay a lot of energy first). Then, I grabbed the green gem. With a little energy in store, I then built a few reactors (But not too many, because I didn't want to run out of crystal energy before getting the red crystal), and two blasters. I continued to build shields before the previous one was destroyed, but without building them all at once, using up all of my energy stores. Once you get the red gem, your blasters should be just about finished building, and you can use them to hold off the drones, the rest of your crystal energy to build more reactors, and of course build one or two phantom coils before the first spore attack.
Title: Re: Impossible Code Maps
Post by: JF-T on August 04, 2013, 03:29:40 AM
askdmalskdasls,wpc,s'w[d,ffkv small/high There's an emitter in a hole with a strength of around 7000K and creeper flows out in too high a volume to build anything as it floods the surface in a few seconds.
lick a suck large/high Drones are spawned close to the starting point, if nothing is done, you will die in 27 seconds exactly. Not sure how that's beatable.

Justin Beiber large/high drones are spawned occasionally but about half the land at the surface is covered in creeper too early to build a blaster. I was able to last about 2 minutes with only a small fraction of land, creeper all around and 3 blasters before i got bored. Thsi is atleast a very difficult map if not impossible.

December 21, 2012 Large/high I kid you not, this mission is atleast extremely hard (atleast to me). You get a wave of dornes easily handled by 1 blaster, however you have about 8 or 10 phantmos coming at you in the first half minute or so. Good luck.

Rainbo Large/high With an emitter at 17M strength practically on the surface (technically 17000K ingame, but let's face it. they're both the same value) no gravity and as such growth in all directions with drones. Seriously. If you can beat this, you'd deserve a medal.

Princess Cel large/high Another creeper rush map, in this one, you get massive amounts all over the place at the 20 second mark, a shield wall will delay death until 1:24ish, where it's obvious you're going down (if you're me and have only 1 blaster at that moment and a wall of creeper)

Easy Large/high any other variation of this map is easy, however this specific one isn't at all. you've got weak drones which are handleable, they spawn immediately though. Gravity fields prevent creeper with 1000K+ density upon first second of activation of emitter delyas the creeper for a little bit. Very Ironic name xD

Tau Tau Theta small/high This si a mean little map, 700million emitter strength, two of them have access to the surface alongside a steadyish wave of 4 hp drones.

here party as small/high This is guaranteed impossible, if nothing is done, in 10 seconds you are touching creeper.

(last one i promise)
east this, gree large/high this time before 20 seconds are up, if having done nothing, drones and a creeper wall will be attacking you. Dubbing this impossible.
Title: Re: Impossible Code Maps
Post by: ea3401 on August 04, 2013, 12:52:32 PM
Nice selection of hard maps.  :)

Quote from: JF-T on August 04, 2013, 03:29:40 AM
askdmalskdasls,wpc,s'w[d,ffkv small/high There's an emitter in a hole with a strength of around 7000K and creeper flows out in too high a volume to build anything as it floods the surface in a few seconds.
No idea.

Quote from: JF-T on August 04, 2013, 03:29:40 AM
lick a suck large/high Drones are spawned close to the starting point, if nothing is done, you will die in 27 seconds exactly. Not sure how that's beatable.
You don't have to attack these drones in the beginning. Just fly around while building infrastructure. But be prepared for the red drones. You need many shields and anticreeper when they break free. Fun map with a lot of action.

Quote from: JF-T on August 04, 2013, 03:29:40 AM
Justin Beiber large/high drones are spawned occasionally but about half the land at the surface is covered in creeper too early to build a blaster. I was able to last about 2 minutes with only a small fraction of land, creeper all around and 3 blasters before i got bored. Thsi is atleast a very difficult map if not impossible.
Close the little hole on the right side immediately with a shield. That keeps the ground dry.

Quote from: JF-T on August 04, 2013, 03:29:40 AM
December 21, 2012 Large/high I kid you not, this mission is atleast extremely hard (atleast to me). You get a wave of dornes easily handled by 1 blaster, however you have about 8 or 10 phantmos coming at you in the first half minute or so. Good luck.
Start with the white gem to get sufficient energy for blasters and coils.

Quote from: JF-T on August 04, 2013, 03:29:40 AM
Rainbo Large/high With an emitter at 17M strength practically on the surface (technically 17000K ingame, but let's face it. they're both the same value) no gravity and as such growth in all directions with drones. Seriously. If you can beat this, you'd deserve a medal.
Dig in. (See screenshot)
Title: Re: Impossible Code Maps
Post by: JF-T on August 04, 2013, 02:58:45 PM
Oh god, okay :D

Guess I obviously have a lot more to learn xD I don't always give up easily, but last ngiht but an emotional downtime for me :D

Also thumbs up for doing that on those! :)
Title: Re: Impossible Code Maps
Post by: Katra on August 20, 2013, 12:02:20 AM
 from nest birthday large/high

Zero G; 10000K emitter and a gateway immediately open to surface; stronger/faster drones released by decaying terrain before 30 seconds, 10 phantoms at about 1 minute, absolutely nowhere to dig in ...

edit: All sizes seriously impossible on high. I was never able to survive on medium either; but it may be possible. Low has gravity, and so is pretty easy.
Title: Re: Impossible Code Maps
Post by: ea3401 on August 20, 2013, 03:40:44 PM
Quote from: Katra on August 20, 2013, 12:02:20 AM
from nest birthday large/high

Zero G; 10000K emitter and a gateway immediately open to surface; stronger/faster drones released by decaying terrain before 30 seconds, 10 phantoms at about 1 minute, absolutely nowhere to dig in ...

edit: All sizes seriously impossible on high. I was never able to survive on medium either; but it may be possible. Low has gravity, and so is pretty easy.

I can't beat it on high. The red drones are too fast.

But on medium you can defend a long time with a maker until the beam is running.
Title: Re: Impossible Code Maps
Post by: Katra on August 24, 2013, 12:15:16 AM
clambbak large/high Zero G, emitter open to surface, 7 drones @ 17 health escape at about 30 seconds. Could never get crystal energy soon enough to defend against the drones. (closest I came was getting three blasters built and partially loaded - but I had insufficient room to evade the drones and they destroyed the LS.)

I was also unable to survive on small/high - lots more drones; but only 4 hp. I can get defenses built; but it's 'build blasters or enough reactors to power them'. Not enough crystal energy or time to do both.

On medium/high the drones never escape to surface; and I was able to use a maker and the remnant ore at surface to buy time to build energy/weapons.

*Edited to correct error.*
Title: Re: Impossible Code Maps
Post by: ea3401 on August 24, 2013, 02:53:38 AM
Do you really mean clambak? I don't have 17 health drones on this map.
Title: Re: Impossible Code Maps
Post by: Katra on August 24, 2013, 05:02:01 PM
 ::) Sorry; I had a typo I didn't catch. I was trying to type 'clambake' for a map name while watching for neat configurations and accidentally doubled the b. Then didn't catch it when I posted.

*Edited original post.*
Title: Re: Impossible Code Maps
Post by: ea3401 on August 24, 2013, 07:18:12 PM
Quote from: Katra on August 24, 2013, 12:15:16 AM
clambbak large/high

There is a quite unpopular technique of switching the DB on/off to save energy. That works here very well. You should better try shields instead of blasters to defend against the early drones.

Title: Re: Impossible Code Maps
Post by: Lost in Nowhere on September 22, 2013, 04:51:45 PM
street walk night Medium/High
A strong surface emitter, drone spam, and phantoms.
in shoe red Small/High
The surface is flooded with drones and creeper really fast.
rain to water Small/High
Absolutely nowhere to go, and you can only build on the right side. Going on the left, you get flooded absurdly quickly, and on the right, you have no energy. About a minute in, you get a flood of about 20 fast drones.
Title: Re: Impossible Code Maps
Post by: ea3401 on September 22, 2013, 06:12:25 PM
Quote from: Lost in Nowhere on September 22, 2013, 04:51:45 PM
rain to water Small/High

Interesting map. You can build a stable base in the middle, but you have to start quite precisely.
Title: Re: Impossible Code Maps
Post by: Lost in Nowhere on September 22, 2013, 09:07:20 PM
Found another: water fly coatAny/High
MASSIVE surface emitter.
Title: Re: Impossible Code Maps
Post by: ea3401 on September 23, 2013, 02:43:41 PM
Quote from: Lost in Nowhere on September 22, 2013, 04:51:45 PM
street walk night Medium/High

Harder than expected. But you can survive with a little base on right side.
Title: Re: Impossible Code Maps
Post by: Lost in Nowhere on September 24, 2013, 10:52:46 PM
Yet another one: snow fly play small/high
You get swarmed by drones on both sides.
Title: Re: Impossible Code Maps
Post by: ea3401 on September 25, 2013, 04:02:03 PM
Quote from: Lost in Nowhere on September 24, 2013, 10:52:46 PM
snow fly play small/high

There is one safe spot.
Title: Re: Impossible Code Maps
Post by: Lost in Nowhere on September 25, 2013, 06:23:21 PM
About rain to water, how long did it take you to figure that out?  ???
Title: Re: Impossible Code Maps
Post by: ea3401 on September 27, 2013, 09:28:57 AM
Sorry, I can't remember. About 10 attempts.
Title: Re: Impossible Code Maps
Post by: xoft on October 11, 2013, 02:14:00 AM
where letter where large/high - Zero G, Experimentals, 14M surface emitter and drones, too fast to close off; nearest crystal 4 deep. No idea how to beat that one.
Title: Re: Impossible Code Maps
Post by: xoft on October 11, 2013, 03:58:34 AM
mission to go after large/high is not impossible, but it's a really nice one - quite a nice start, finishing a dark beam just in time as the two surface emitters break through the shields. I enjoyed playing this one. Zero G, experimentals, one surface emitter (shieldable), one emitter with drones that breaks to the surface after a while.
Title: Re: Impossible Code Maps
Post by: Kava09 on October 31, 2013, 02:33:47 PM
Tau Tau Theta small/high
So much fun! Love it, love it, love it!!
Title: Re: Impossible Code Maps
Post by: Kava09 on November 04, 2013, 05:06:20 AM
askdmalskdasls,wpc,s'w[d,ffkv small/high
done
Title: Re: Impossible Code Maps
Post by: Brondog on May 18, 2014, 03:46:31 AM
three some look large/high
Just tried and tried and tried and did not manage to complete it. First time I can't complete a map... :(
Title: Re: Impossible Code Maps
Post by: ea3401 on May 19, 2014, 04:53:33 PM
Quote from: Brondog on May 18, 2014, 03:46:31 AM
three some look large/high
Just tried and tried and tried and did not manage to complete it. First time I can't complete a map... :(
Title: Re: Impossible Code Maps
Post by: Karsten75 on May 19, 2014, 05:41:21 PM
Suddenly I feel an urge to play CW2...
Title: Re: Impossible Code Maps
Post by: ea3401 on May 20, 2014, 01:26:38 PM
I haven't played for about half a year... It's still fun.  :)
Title: Re: Impossible Code Maps
Post by: FishintehPond on May 30, 2014, 11:51:04 PM
May 29, 2014Medium/Medium

If this set of maps counts, then this really fits. Has an emitter and gateway both with a easy, short path to Odin, and drones get to Odin in 20 seconds. The creeper gets to it a few seconds behind the drones and phantoms about 45 seconds from the start. Oh, there's no gravity and the nearest crystal opens a path for another emitter to odin.
Title: Re: Impossible Code Maps
Post by: ea3401 on May 31, 2014, 09:25:59 AM
Quote from: FishintehPond on May 30, 2014, 11:51:04 PM
May 29, 2014 Medium/Medium
Title: Re: Impossible Code Maps
Post by: Brondog on August 09, 2014, 11:07:32 PM
ea3401,

Just.... How...
How did you manage to become this insanely good and have such good ideas?! I've stalked you a little ( ;D ) and you even have some insane high scores! (I just did Farbor and got the 105th position, saw you got the 32nd one).

Teach me, oh wise one.

EDIT: still trying to make it work... :/
Title: Re: Impossible Code Maps
Post by: Kava09 on December 19, 2014, 06:44:18 PM
Iteresting map, pretty hard, no experimentals:

two toy song
high/large
Title: Re: Impossible Code Maps
Post by: Kava09 on December 24, 2014, 04:12:33 PM
OMG! Guys, I just have to share this with you. Senior masters should remember this ridiculously hard map:

qwertyuiopasdfghjkl;'zxcvbnm,.
large/high

Long time ago great master Kithros have beaten it by flying down to big cave and then using tricky strategy involving LS drone evasion. Later on, I have beaten it without using LS drone evasion, but still flying down to big cave, for details check this thread (http://knucklecracker.com/forums/index.php?topic=9960)

Now, I have beaten it without flying down, but defending the top of the map. Check it, map is really special.
Title: Re: Impossible Code Maps
Post by: Running Rat on September 26, 2018, 12:30:58 PM
7959 medium/high
Zero gravity, experimentals, two surface emitters, a surface drone gateway, and 10 phantoms after 1 minute if you somehow manage to survive that long.

Edit: Looks like it's not impossible after all.
Title: Re: Impossible Code Maps
Post by: ea3401 on September 26, 2018, 01:43:24 PM
The red drones killed me at 1:20, but it might be possible to survive in the underground somehow.
Title: Re: Impossible Code Maps
Post by: ea3401 on September 26, 2018, 04:14:44 PM
I haven't finished the map, but you are save, once the dark beam is running. It's definitely not impossible, but quite challenging.
Title: Re: Impossible Code Maps
Post by: Karsten75 on September 27, 2018, 09:12:43 AM
wow, nice work.
Title: Re: Impossible Code Maps
Post by: Scoots on May 08, 2023, 08:26:51 AM
ask can box Large/High

Experimentals, build directions: all, limited opportunities for burrowing.

Surface level emitter (97076k), 15 surface level drones (4hp, medium speed), 12 phantoms after 52 seconds.

After 2 decaying/long and 2 decaying/medium tiles break, creeper from 2 more emitters (145578k and 79459k) and 3 drones (13hp, slow speed) join in.