Knuckle Cracker

Knuckle Cracker => Support => Topic started by: Grauniad on September 06, 2011, 12:47:13 PM

Title: Questions from prospective map moderators
Post by: Grauniad on September 06, 2011, 12:47:13 PM
If you have any questions after you have read the topic Call for new map moderators (http://knucklecracker.com/forums/index.php?topic=8010)  in Announcements, please ask them here. Only for members considering becoming map moderators. If you are an existing map moderator, you have a dedicated place to ask questions.
Title: Re: Questions from prospective map moderators
Post by: Michionlion on September 06, 2011, 01:58:43 PM
if i apply, do i have to look at every map uploaded?  because sometimes i'm not on for 24 hours or so. 
Title: Re: Questions from prospective map moderators
Post by: Grauniad on September 06, 2011, 02:37:10 PM
There is no need to look at every map.  We understand that may be a problem for most people. That is why we invite more people to be map moderators so that the load can be split across more people.

The only request is that you only vote on maps you have looked at. If we detect that you vote on all maps simply to increase your ranking, you may lose map moderator status.

Edit: Note that you do not actually have to beat it to vote, you just need to play/review it. You may even download it, open it in the map editor to inspect it and then make your decision.
Title: Re: Questions from prospective map moderators
Post by: Michionlion on September 06, 2011, 06:49:03 PM
Sounds good.  Pm coming...
Title: Re: Questions from prospective map moderators
Post by: Grauniad on October 07, 2011, 03:15:19 PM
A current map moderator has asked me to point out a few benefits of being a map moderator:


You get to play and test maps long/way before the others..
[and you] become a part of a great map approval team..

Strictly speaking, you also get to play a few maps that never see the light of day... Like MadMag's "easy" version of "Tower Attack (http://knucklecracker.com/creeperworld2/viewmaps.php?&mapid=22)."
Title: Re: Questions from prospective map moderators
Post by: lich98 on October 08, 2011, 08:14:40 AM
I endorse being a map mod because it doesn't take long, and all you get to do is play maps before the rest of the community. How cool is that, you can play Eighttailedfox's ETF missions before they are available to the rest of the community. If this was helpful in joining mapmod please say so.

EDIT: if you have a question feel free to ask, we would be happy to answer all question about why Mapmod is fun.
Title: Re: Questions from prospective map moderators
Post by: Cavemaniac on October 08, 2011, 02:46:47 PM


Being a Map Mod really does add a whole new dimension to your Creeper World 2 experience.

I was a happy 'end-user', gleefully bashing the hell out of the daily code mission while impatiently waiting for someone to upload a new custom map.

As a Map Mod I get to play every new map, post a high score and leave a comment, before they hit the website.

I get to 'hang out' with a fantastic bunch of guy in the Map Mod and Map Makers communities and have passionate discussions/arguments with them.

The best part of being a Map Mod though, is seeing the work of new and emerging map makers and having the chance to encourage them. Also, there's the heady ego trip of being able to influence their work!

Another enjoyable aspect is seeing some of the truly terrible maps people post which never again see the light of day - some are simply not up-to-sctrach, some are deliberate attempts to cause mischief. Either way, as a Map Mod, I get to do my part, maintaining the standards of user posted custom CW2 maps.

So come join the fun.

You can do as much or as little as you want - and lets face it, you were going to spend a portion of today playing CW2 anyway, weren't you?!

;)

Title: Re: Questions from prospective map moderators
Post by: lich98 on October 08, 2011, 02:48:49 PM
ego really cave do we have to have the discussion again. (mapmods only got to see this conversation join to day to find out more).

EDIT: you can add mapmod to your list of odd jobs, its a walk in the park. Minus the park and the walk. All mapmod is missing is you
Title: Re: Questions from prospective map moderators
Post by: DethbyIT on November 12, 2011, 10:52:59 AM
What kind of skill level are you looking for?
I've played a lot of games but am not in the 'Top Tier' of players - based on the scores I see.
Title: Re: Questions from prospective map moderators
Post by: Fisherck on November 12, 2011, 12:03:14 PM
Any skill level is fine; in fact, it is very helpfull. That way, maps can be looked at from the point of view of experts to the average player. :)
Title: Re: Questions from prospective map moderators
Post by: DethbyIT on November 12, 2011, 07:06:27 PM
Quote from: Fisherck on November 12, 2011, 12:03:14 PM
Any skill level is fine; in fact, it is very helpfull. That way, maps can be looked at from the point of view of experts to the average player. :)

Thanks - PM on the way.
Title: Re: Questions from prospective map moderators
Post by: Shimizu on February 22, 2012, 04:24:57 PM
I'm actually curious about this since my daily after work routine is to clicky Creeper World and see what new stuff people have done.  I think I understand the approval process as described on the main "You could be a map mod" thread but I'm not sure what kind of feedback you are looking for?  For myself, I tend to have a short attention span so "score" and "clear time" are pretty irrelevant to me, which I guess is a good thing since I am one of those that likes to build things symmetrically and will destroy perfectly good buildings in order to make my base 'look nicer'.   That being said, I feel I could rate maps on a basis of 'aesthetics' and 'enjoyability' but I wouldn't be much good at gauging challenge level.  I guess my question is more or less, is this just an 'approve' 'disapprove' thing, based on a wide variety of criteria which will differ from person to person according to their perspective, or would you be judging on / having to rate specific criteria?
Title: Re: Questions from prospective map moderators
Post by: 2b3o4o on February 22, 2012, 04:30:56 PM
Quote from: Shimizu on February 22, 2012, 04:24:57 PM
I'm actually curious about this since my daily after work routine is to clicky Creeper World and see what new stuff people have done.  I think I understand the approval process as described on the main "You could be a map mod" thread but I'm not sure what kind of feedback you are looking for?  For myself, I tend to have a short attention span so "score" and "clear time" are pretty irrelevant to me, which I guess is a good thing since I am one of those that likes to build things symmetrically and will destroy perfectly good buildings in order to make my base 'look nicer'.   That being said, I feel I could rate maps on a basis of 'aesthetics' and 'enjoyability' but I wouldn't be much good at gauging challenge level.  I guess my question is more or less, is this just an 'approve' 'disapprove' thing, based on a wide variety of criteria which will differ from person to person according to their perspective, or would you be judging on / having to rate specific criteria?
Maps are approved based on whether or not they contain inappropriate content, there are some special cases though, but you by no means need to vote on every map.
Title: Re: Questions from prospective map moderators
Post by: Ekira84 on May 05, 2012, 03:42:01 PM
Interested in becoming a map moderator... That's an understatement! It's so me  :D

This being my first day on the forum, and also my first post means I have a ways to go before applying at all, but I do have a couple of questions anyway  :P

Is there an age restriction on being a mod? (I'm 28 so it probably wouldn't apply but it might be prudent to set a restriction so under 16's, 18's don't bother applying at all. I can imagine that some of the people uploading maps can be quite offensive...  :-\)

Can a map moderator still upload their own custom maps?

Is their a required amount of maps per week that each mod has to view? If not, there should be, lol. It's never fun to carry a team, speaking from experience as a chatroom mod and a forum mod.

Finally.. In regards to the minimum of 50 posts needed before applying to be a map mod, do all posts count? For example, I'm more likely to post comments on others maps than get into forum conversations so will that count?

Cheers ears in advance   :-*
Title: Re: Questions from prospective map moderators
Post by: J on May 05, 2012, 03:55:23 PM
I've never heard of a age restriction so I don't think there is one. As mapmod you can still upload your own custom maps. You must vote on 1 map every 6 months. Just post some nice comments (the better your posts are the more likely you are to get in) and you may get in before you have 50 posts (I'm NOT saying you will get in since I can't dicide, and also, do NOT spam to get 50 posts but you can participate in some forum games).
Title: Re: Questions from prospective map moderators
Post by: Ekira84 on May 05, 2012, 04:03:30 PM
Thank you very much  :)

Don't worry about me spamming, lol. I've had it to deal with a million times so I know how annoying it is.  :-*

1 map every six month, that's more than do-able. If I enjoy it as much as I believe I will i'll be playing every single map!

Thanks again for the reply. :)
Title: Re: Questions from prospective map moderators
Post by: Karsten75 on May 05, 2012, 04:44:33 PM
Quote from: Ekira84 on May 05, 2012, 03:42:01 PM
Interested in becoming a map moderator... That's an understatement! It's so me  :D

This being my first day on the forum, and also my first post means I have a ways to go before applying at all, but I do have a couple of questions anyway  :P

Is there an age restriction on being a mod? (I'm 28 so it probably wouldn't apply but it might be prudent to set a restriction so under 16's, 18's don't bother applying at all. I can imagine that some of the people uploading maps can be quite offensive...  :-\)

Can a map moderator still upload their own custom maps?

Is their a required amount of maps per week that each mod has to view? If not, there should be, lol. It's never fun to carry a team, speaking from experience as a chatroom mod and a forum mod.

Finally.. In regards to the minimum of 50 posts needed before applying to be a map mod, do all posts count? For example, I'm more likely to post comments on others maps than get into forum conversations so will that count?

Cheers ears in advance   :-*

Twice in your first post I see you are already telling us how things should be done...   Hang around for a while, get a feel for how we do things. We're generally very friendly and don't like lots of controversy. Less rules, but we make them up as we go along.

As for the rest, you can upload and vote on your own map. No problem.  Posts I believe is quality over quantity. As a mod somewhere else you should know what we think of people spamming to increase post count.

The 6-month inactivity limit has been discussed, but never implemented. So every person that has ever been a map moderator is still, as of today, a map moderator.
Title: Re: Questions from prospective map moderators
Post by: Ebon Heart on May 05, 2012, 06:12:41 PM
I'm 15 and a map moderator. Originally Virgil was planning to have an age restriction, and I complained about that to no end. I go to a public high school, I'm not going to get offended and sue KC over a few F bombs, or a pixelated creeper drawing of a body part. :P (truthfully, I think the reason for the lack of age restriction is that Virgil made all the betas mapmods for the initial testing without thinking about it)
Title: Re: Questions from prospective map moderators
Post by: Ekira84 on May 05, 2012, 06:53:32 PM
To be fair, nothing shocks the younger generation anymore. In hindsight I can't see why the younger generation shouldnt have a say over what makes a good map and what makes a bad map. I would guess that at least 50% of CW players are under 18.

Can I just apologise to anyone offended by my first post while I'm here. I didn't mean to come across so.. Bossy? Snobby? Anyway sorry. :)

Be kind, rewind, and I'll speak to you all in the forums a some point I imagine. :)
Title: Re: Questions from prospective map moderators
Post by: Imposter on August 01, 2013, 08:52:13 PM
More of a comment than a question but...

I'm interested in being a map moderator, but it says to wait til you have at least 50 good posts. Gonna take me a while since I'm a man of few words...

Ah well, still get to play most maps eventually anyways :)

Side note: In the map moderator rankings, what's the difference between losses and harmless losses?
Title: Re: Questions from prospective map moderators
Post by: Grauniad on August 01, 2013, 09:59:11 PM
Quote from: Imposter on August 01, 2013, 08:52:13 PM
More of a comment than a question but...

I'm interested in being a map moderator, but it says to wait til you have at least 50 good posts. Gonna take me a while since I'm a man of few words...

Ah well, still get to play most maps eventually anyways :)

Side note: In the map moderator rankings, what's the difference between losses and harmless losses?

If you ask, the worst that can happen is Chani will tell you to ask again later.

Harmless losses is where the uber-mods took a soft action on the map so as to not injure the ranking of any voting moderator. I'd have to dig deep to find an example.