Knuckle Cracker

Creeper World 3 => Gameplay Discussion => Topic started by: POMie on February 02, 2018, 01:51:59 AM

Title: Guppy early departure?
Post by: POMie on February 02, 2018, 01:51:59 AM
Hi. I search but could not find anything on this in the forums...

Is it possible to make a Guppy leave the pad for its destination before the pad has reached full (120) capacity or do we have to wait in all circumstances?

Thanks
Title: Re: Guppy early departure?
Post by: cornucanis on February 02, 2018, 04:11:02 AM
If the guppy has ammo in storage and your stored ammo plus the ammo on the pad equals at least 120 when combined you can launch even if the pad itself has less than 120. For example if your guppy has 80 ammo in it currently, but the pad has only refueled back up to 40, you can land and take off again since it will equal 120 combined.
Title: Re: Guppy early departure?
Post by: POMie on February 02, 2018, 05:54:48 AM
That's good to know and I guess it confirms that there is no way to make a newly built Guppy leave the pad for the first time before it reaches 120 capacity.
Title: Re: Guppy early departure?
Post by: Builder17 on February 02, 2018, 11:58:40 AM
Guppies aren't meant to be fast way to reach new continents, but

CRPL maybe could help with that if you have plan what to do with it.