Creeper World 3

Started by Ginger88895, August 18, 2011, 01:01:32 AM

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Colin

I'm not trying to topic hijack or anything, but
wouldn't it make more since to have Loki vs
Loki?

Degenerative vs Non-Degenerative?

The Loki as they were vs the Loki as we see
them now as the Creeper? (Then you're still
fighting Creeper, which is what makes CW/
CW2 such a good game)!  ;D
To fight back the Creeper all you need is. . . What? Energy.
My maps CW1 are located here try out my MIS series.

Eric

i think playing as the creeper would be like staring into the ocean, less entertaining then tv, and your significant other wont be as happy with you when your done

GooD31

I Totaly agree with the idea of Multiplayer option

And why not let some neutral creeper/emiter in map that just separating both player in the begining letting time to build base and when ready get ride of the creeper and prepare for the final battle (human vs human) that would be awsome.

And why not create coop mode or creeper kiling competitive mode giving point like now but with 2 player in same time giving some sort of competition betwen the 2 player. To kill faster and more creeper then the other player.

I know how hard it may be to make multiplayer mode but a this point its the only thing realy missing in this awsome game

Let keep Dreaming !!

Ginger88895

Not Let Keep Dreaming It's Let us keep dreaming.
However, neutral creepers are great. If virgil has time he can even make some 4-player or others.
How about 4 creeper teams? Blue vs White vs Red vs Green?

J

Creeper could be 1) positive 2) negative 3) no creeper 4) unknown
What do we need to use for the 3th and 4th player?

weekendgamer

we can use a string
1) p11000 = 1000 density player 1 creeper
2) p21000 = 1000 density player 2 creeper
3) p31000 = 1000 density player 3 creeper
and so on...
p125000 = 25000 density player 1 creeper
p(n)(x) = (x) density player (n) creeper
Sorry for the late replies.

Ginger88895

Use a creeper class in Flash indeed. Like(This is java code but Virgil knows what I am talking about maybe):
Class Creeper
{
  private c_type; //Creeper Type
  private density; //Density
  public hit_by_blaster(int blaster_power)
  {
    density-=w_upgrade_dam[blaster_power];
  }
}