Knuckle Cracker

Creeper World 2 => Suggestions => Topic started by: cclloyd9785 on September 21, 2011, 11:54:47 PM

Title: Maker Gun Mode
Post by: cclloyd9785 on September 21, 2011, 11:54:47 PM
I think this MIGHT be complicated but it would be cool.

I suggest that makers have a gun mode, that shoots 10% of their AC in a direction of your choice.

Usually stuff like this is done using fields, which is where the complicated part would come into play.
Title: Re: Maker Gun Mode
Post by: CobraKill on September 22, 2011, 12:20:58 AM
Could ruin some maps I think. (I.e Fisherks Feild Fight)
Title: Re: Maker Gun Mode
Post by: Jay the Juggernaut on September 22, 2011, 09:03:57 AM
It's cool, but if it were to happen, there would have to be an on/off button. With the new anti creeper emitters,why not use fields? Easy, fast, unmoving...Perfect for what you want...(also move a maker into fields, 2 in 1  ;))
Title: Re: Maker Gun Mode
Post by: Cavemaniac on October 01, 2011, 01:36:17 AM

Quote from: cclloyd9785 on September 21, 2011, 11:54:47 PM

I suggest that makers have a gun mode, that shoots 10% of their AC in a direction of your choice.


How cool would that be?! It'd essentially be an Anti Creeper 'flame thrower'!


Quote from: CobraKill on September 22, 2011, 12:20:58 AM

Could ruin some maps I think. (I.e Fisherks Feild Fight)
Quote from: Jay the Juggernaut on September 22, 2011, 09:03:57 AM
It's cool, but if it were to happen, there would have to be an on/off button.


I wonder if it would be possible to have this mode set to 'off' as default mode (a little like the way that experimentals are usually not available) so as not to ruin older maps/maps not intended to be played this way, but with new maps the mode could be enabled by the map maker in the editor.

I love making suggestions about things I have no idea about the viability of implementing..!


Title: Re: Maker Gun Mode
Post by: F0R on October 02, 2011, 06:15:34 AM
This would be interesting but i don't think it suits CW2 as it stands now.