Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on October 14, 2019, 03:09:36 AM

Title: Custom Map #7787: CSM-151 (777). By: yum234
Post by: AutoPost on October 14, 2019, 03:09:36 AM
This topic is for discussion of map #7787: CSM-151 (777)
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=7787)

Author: yum234
Size: 144x144

Desc:
Contains 777 inside cw3 map's number. CSM game but without Towers and micro-chips, without Regallion's Bomb Factory with chips, Upgrader Unit and many other units. Classic CSM but without anti-creeper emitter and with start via SporeBuster. As usual not need to use Singularity weapon. More information about my new maps, video in YouTube, ideas and plans you can find on my yum2341 account in Twitter. Enjoy, please, and Good lu! #BravoCornucanis #BravoRegallion #BravoKajacx @yum2341
Title: Re: Custom Map #7787: CSM-151 (777). By: yum234
Post by: yum-forum on October 14, 2019, 03:47:30 AM
CLASSIC CSM game but without anti-creeper emitter at the start.
"LIGHTER" to start the game here is SporeBuster (after 1 upgrade).
Main features from Regallion in this map:
1. SporeBuster
2. Absorber units
- just absorb anti-creeper and convert to Power Zone or PZ
- pulsar setting (absorb and release creeper or anti-creeper)
- absorber with green color AURA ZONE where depends on absorbed creeper or anti-creeper you will have friendly or non-friendly zone in terms of health of unit and energy/ammo supplying. 

All info about new video in YouTube, about my new maps, new ideas and plans you can find in my yum2341 account in Twitter. For instance, what about CSM where some SmartStargate will be activated by energy/ammo?  ;)

Good lu!  :)
Title: Re: Custom Map #7787: CSM-151 (777). By: yum234
Post by: toolforger on October 14, 2019, 02:59:34 PM
Start was slightly interesting, though it is a bit too hard to predict what that spore tower will do - makes for some wins "that I didn't do anything for".
Afterwards, it mostly played itself, which was a bit boring.
Title: Re: Custom Map #7787: CSM-151 (777). By: yum234
Post by: teknotiss on October 14, 2019, 03:13:00 PM
so for me the spore tower just shoots at the emitter directly above to no effect really.

i guess if restart and build a forge (which i will later have to destroy) and save up 100 aether i could maybe time it so the spore hits and flips the emitter but i am not sure that was your plan yum was it?
Title: Re: Custom Map #7787: CSM-151 (777). By: yum234
Post by: yum-forum on October 14, 2019, 03:16:55 PM
Quote from: toolforger on October 14, 2019, 02:59:34 PM
Start was slightly interesting, though it is a bit too hard to predict what that spore tower will do - makes for some wins "that I didn't do anything for".
Afterwards, it mostly played itself, which was a bit boring.

Yah. SporeBuster mainly as starting "lighter". Map was experimental.
Sorry, please.
Title: Re: Custom Map #7787: CSM-151 (777). By: yum234
Post by: teknotiss on October 14, 2019, 03:20:36 PM
Quote from: yum-forum on October 14, 2019, 03:16:55 PM
Quote from: toolforger on October 14, 2019, 02:59:34 PM
Start was slightly interesting, though it is a bit too hard to predict what that spore tower will do - makes for some wins "that I didn't do anything for".
Afterwards, it mostly played itself, which was a bit boring.

Yah. SporeTower mainly as starting "lighter". Map was experimental.
Sorry, please.

can you explain what the spore tower should do please?

for me in both tries i ran the map for 5 mins or so and the spore tower just shot pointlessly at the 7 strength emmiter to the north (above) it and had no real effect!
Title: Re: Custom Map #7787: CSM-151 (777). By: yum234
Post by: yum-forum on October 14, 2019, 03:37:18 PM
Quote from: teknotiss on October 14, 2019, 03:20:36 PM
Quote from: yum-forum on October 14, 2019, 03:16:55 PM
Quote from: toolforger on October 14, 2019, 02:59:34 PM
Start was slightly interesting, though it is a bit too hard to predict what that spore tower will do - makes for some wins "that I didn't do anything for".
Afterwards, it mostly played itself, which was a bit boring.

Yah. SporeTower mainly as starting "lighter". Map was experimental.
Sorry, please.

can you explain what the spore tower should do please?

for me in both tries i ran the map for 5 mins or so and the spore tower just shot pointlessly at the 7 strength emmiter to the north (above) it and had no real effect!

SporeBuster (sorry, please, it was mistype before)  can produce anti-creeper spores. If you connect additional chip for SporeBuster to CN or via Guppy and supply it by energy/ammo SporeBuster became more powerful (more anti-creeper in one shot and more shots, you can read info under/on mouse).
In game SporeBuster mainly is a "lighter":  after connection to first chip can flip neighbour creeper emitter into starting anti-creeper emitter.
Good lu, sir!  :)
Title: Re: Custom Map #7787: CSM-151 (777). By: yum234
Post by: teknotiss on October 14, 2019, 05:21:04 PM
Quote from: yum-forum on October 14, 2019, 03:37:18 PM
SporeBuster (sorry, please, it was mistype before)  can produce anti-creeper spores. If you connect additional chip for SporeBuster to CN or via Guppy and supply it by energy/ammo SporeBuster became more powerful (more anti-creeper in one shot and more shots, you can read info under/on mouse).
In game SporeBuster mainly is a "lighter":  after connection to first chip can flip neighbour creeper emitter into starting anti-creeper emitter.
Good lu, sir!  :)

yeah i don't actually get to the point of connecting anything, there is no room to expand and no way to flip any of the emitters as far as i can see...

i am usually ok at these modes, but with this one i cant see how to flip an emitter to get started!

what am i missing?  something obvious i guess? :o
Title: Re: Custom Map #7787: CSM-151 (777). By: yum234
Post by: yum-forum on October 14, 2019, 05:49:10 PM
Quote from: teknotiss on October 14, 2019, 05:21:04 PM
Quote from: yum-forum on October 14, 2019, 03:37:18 PM
SporeBuster (sorry, please, it was mistype before)  can produce anti-creeper spores. If you connect additional chip for SporeBuster to CN or via Guppy and supply it by energy/ammo SporeBuster became more powerful (more anti-creeper in one shot and more shots, you can read info under/on mouse).
In game SporeBuster mainly is a "lighter":  after connection to first chip can flip neighbour creeper emitter into starting anti-creeper emitter.
Good lu, sir!  :)

yeah i don't actually get to the point of connecting anything, there is no room to expand and no way to flip any of the emitters as far as i can see...

i am usually ok at these modes, but with this one i cant see how to flip an emitter to get started!

what am i missing?  something obvious i guess? :o

Maybe this screenshots will help?
Title: Re: Custom Map #7787: CSM-151 (777). By: yum234
Post by: teknotiss on October 14, 2019, 05:58:28 PM
cheers yum i will be able to get going from there.

that unit being red is not a good indicator that it is linkable to the power net, and i hadn't put a collector in range of it!  8)
Title: Re: Custom Map #7787: CSM-151 (777). By: yum234
Post by: chwooly on October 14, 2019, 10:15:42 PM
It was an interesting start, I don't particularly like the sporebusters because the drain on energy that is required to power them is way out of proportion to benefit. If there was a way to turn them off or even direct the spores I would find it more useful, So after I get the first emmiter, I avoid using them in any of the maps that have them.

Still not a bad map. ..Thanks
Title: Re: Custom Map #7787: CSM-151 (777). By: yum234
Post by: yum-forum on October 15, 2019, 10:07:37 AM
Hope to see in YouTube "speedrun video" from dkwkrp

https://twitter.com/yum2341/status/1184079486607941634?s=20
Title: Re: Custom Map #7787: CSM-151 (777). By: yum234
Post by: Twi on October 15, 2019, 01:03:41 PM
Fast and fun, by the local standards. The spores were certainly a different way of doing things, and I feel they were interesting and fun, but as chwooly and toolforger said, not being able to direct them takes away some of the puzzling element...
Title: Re: Custom Map #7787: CSM-151 (777). By: yum234
Post by: yum-forum on October 17, 2019, 05:22:55 PM
My demand to dkwkrp converted into video:

https://www.youtube.com/watch?v=2lAohfqTA7Q

Very glad!  :)

https://twitter.com/yum2341/status/1184943650981273601?s=20
Title: Re: Custom Map #7787: CSM-151 (777). By: yum234
Post by: yum-forum on November 10, 2019, 03:33:57 PM
Video from DarkRubberNeck:  :)

https://www.youtube.com/watch?v=7FCT1P5F4gc&t=54s
Title: Re: Custom Map #7787: CSM-151 (777). By: yum234
Post by: yum-forum on April 14, 2022, 01:35:27 AM
Fresh video from Dr Gorgee:

https://www.youtube.com/watch?v=NmiS4N-VOKY
Title: Re: Custom Map #7787: CSM-151 (777). By: yum234
Post by: yum-forum on February 15, 2023, 02:24:16 AM
Fresh video from Master FATMAN:

https://www.youtube.com/watch?v=yDIe2pLm_qM