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Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on August 18, 2011, 12:01:01 AM

Title: Custom Map #28: The Super Collider
Post by: AutoPost on August 18, 2011, 12:01:01 AM
This topic is for discussion of map #28: The Super Collider (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=28)
(http://knucklecracker.com/creeperworld2/thumb.php?id=28) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=28)

Author: Ebon_Heart (http://knucklecracker.com/creeperworld2/viewmaps.php?author=Ebon_Heart)

Desc:
Shut down a super collider that has tapped into another dimension... the dimension of the loki. The fields are amazing here, if I do say so myself. This is the real version of the map, I uploaded the wrong version last time. My bad!
Title: Re: Custom Map #28: The Super Collider
Post by: TonyP2000 on August 18, 2011, 12:53:03 PM
WHY EBON! WHY!
Why is that map so insanely awesome yet brutally hard...   :-\
Title: Re: Custom Map #28: The Super Collider
Post by: Kithros on August 18, 2011, 12:59:42 PM
While this is by no means the only way to do it, what I consider the best (and probably unintended) way to go about the beginning:
Spoiler
(http://i.imgur.com/DiryX.png)
[close]


After the beginning I find it really boring, it's just a matter of slogging it out and the capsules won't be threatened for an extremely long time.
Title: Re: Custom Map #28: The Super Collider
Post by: Ebon Heart on August 18, 2011, 03:29:50 PM
Yay, this is finally live! This is my first map, so it has some cosmetic errors and balancing issues, but it's a start. I made a few changes to my other maps last night.... So I need to get scores for them and get them up. This one just has cool fields and the like. :D
Title: Re: Custom Map #28: The Super Collider
Post by: MadMurphy on August 19, 2011, 05:20:47 PM
I got to the point where you get the cube that tells you to save, glad I did. I dropped a couple  F bombs after that.
Title: Re: Custom Map #28: The Super Collider
Post by: Ebon Heart on August 19, 2011, 05:25:35 PM
Quote from: MadMurphy on August 19, 2011, 05:20:47 PM
I got to the point where you get the cube that tells you to save, glad I did. I dropped a couple  F bombs after that.
Yay! That means the trap served it's purpose! Lol.
Title: Re: Custom Map #28: The Super Collider
Post by: DethbyIT on August 19, 2011, 06:26:34 PM
Kithros - not sure how you managed to do that. I keep getting these checkerboard do-hickey's that explode and spread creeper all over the place.

Not sure how to even get started on this thing.
dbit
Title: Re: Custom Map #28: The Super Collider
Post by: Fisherck on August 19, 2011, 06:39:28 PM
Quote from: DethbyIT on August 19, 2011, 06:26:34 PM
Kithros - not sure how you managed to do that. I keep getting these checkerboard do-hickey's that explode and spread creeper all over the place.

Not sure how to even get started on this thing.
dbit

He's good at finding difficult and unintentend ways of doing things... ;)
Title: Re: Custom Map #28: The Super Collider
Post by: Ebon Heart on August 19, 2011, 06:45:20 PM
Quote from: DethbyIT on August 19, 2011, 06:26:34 PM
Kithros - not sure how you managed to do that. I keep getting these checkerboard do-hickey's that explode and spread creeper all over the place.

Not sure how to even get started on this thing.
dbit
oh, yes.... beware the random diamond of doom. :P The real problems don't start till the end though, of course. lol.
Title: Re: Custom Map #28: The Super Collider
Post by: Mare on August 20, 2011, 12:20:53 AM
I will give some information to the newbies who try this map. This is because some people might find it frustrating to win.
READ AT YOUR OWN RISK!!!

Spoiler
In the image I have highlighted and noted some parts that are dangerous. I will give you some tactics and hints to to help you win the map.

Orange circle at the top- Those are where creeper "Diamonds" Appear out of nowhere. To counter them, just have some blasters go really close to them when they appear. Later in the game, when you have enough energy, just replace those blasters with 1 launcher, that should take care of it. The diamonds appear in this order: First the left circle, then the right, then the middle. Make sure to pause!!!

Red circle connected to the squares- When you reach the large chamber with the two squares in it, DO NOT DIG THE SQUARES UNLESS YOU ARE READY!!! When ready, dig only ONE of the squares and have defensive positions in the three holes at the top of the chamber above this one and on the two sides as well. The creeper in the red square, when you dig the block, will transport to the large chamber above it and destroy anything there. Don't go aggressive and fight the creeper, be defensive and just try to hold out, I used two blasters on the 3 holes at the top and 3 on the holes at the side. Use the rest of your fighting force to stop the creeper in the square from teleporting there.

Yellow line- That area has two weak emitters and two gates, each very close to one another. It shouldn't be a tough fight, the drones are weak but they are extremely fast. Because of them, a lot of your units will be destroyed, so have some spare units ready and send them in. Use blasters only, launchers won't work well here. Consider using range and fire rate upgrades.

Two green circles- There will appear "Random creeper diamonds" there, so take note and be ready when they appear. Don't let your units die so easily.

The Light green Xs- Side note, Don't attack those spots until you have killed all other creeper. Those Xs have more then 14 million Creeper, don't let your units attack it stupidly, you will just waste energy and time.

Don't worry about the the bottom capsule, that can't reached by creeper for more than an hour, you have plenty of time.
[close]

Hope this helped.

Ebon, one complaint, TOO MUCH CREEPER!!!
I liked those fields a lot though...


DON'T FORGET TO SAVE!!!!!

PS: Ebon, hope you aren't going to dislike this post, I just wanted to help some players. To make it up to you, you can go ahead and post all the secrets of my map if I ever make one.
Title: Re: Custom Map #28: The Super Collider
Post by: DethbyIT on August 20, 2011, 06:46:10 AM
All - thanks for the comments and tips. I'll keep working on it.

For the record, Ebon is a black-hearted ramafratzer!
LOL.
dbit
Title: Re: Custom Map #28: The Super Collider
Post by: DethbyIT on August 20, 2011, 10:31:56 AM
Can't even make it through the top part of the screen.
I played through all of the pre-canned games when CW2 came out, but there seems to be a lot of modifiers added since then.

Good thing CW is still around to have fun with.
Title: Re: Custom Map #28: The Super Collider
Post by: Ebon Heart on August 20, 2011, 11:06:31 AM
Thanks Mare, I thought about doing something like that but decided I'm too lazy. And seriously... Don't attack those X's until after you get dark beam tech. Also, please note, this map is rather poorly balanced, first map, gimme a break. Lol. And you should seen what the editor was like back then!
EDIT: I'm working on a version 2 of this map atm... lots of changes, should be a bit easier, and less of a slog. The bottom will be harder though, even if it won't take as long. I just need to beat it and get it up now.
SECOND EDIT: Version 2 is below if you want a sneak peak, not tested yet, but I need a way to transfer it from my computer to my laptop... I figured I might as well accomplish 2 things at once. :D
Title: Re: Custom Map #28: The Super Collider
Post by: MadMurphy on August 20, 2011, 01:11:10 PM
I just completed it. My only regret is not recording that attempt.
Title: Re: Custom Map #28: The Super Collider
Post by: knucracker on August 20, 2011, 01:32:33 PM
Wish you had.... I get a google alert whenever you post a youtube video for creeper world.  I usually head over and give them a watch when they are posted.
Title: Re: Custom Map #28: The Super Collider
Post by: Ebon Heart on August 20, 2011, 02:26:44 PM
I'm gonna post a video for the super collider V-2 hold yer horses. Lol.
Title: Re: Custom Map #28: The Super Collider
Post by: DethbyIT on August 21, 2011, 04:25:28 PM
Still waiting for a video from someone - anyone.
I've tried duplicating the construction that Kithros showed, but the Creeper is blocking all movement - and the diamonds are destroying the Micro Rifts.
Title: Re: Custom Map #28: The Super Collider
Post by: Ebon Heart on August 21, 2011, 04:28:01 PM
Here's a video by MadMurphy, since he hasn't posted it yet, I will. http://www.youtube.com/watch?v=8GA4F_0z_TY
Title: Re: Custom Map #28: The Super Collider
Post by: DethbyIT on August 21, 2011, 05:01:17 PM
Looking - thanks!
Title: Re: Custom Map #28: The Super Collider
Post by: Kithros on August 21, 2011, 05:28:18 PM
Quote from: DethbyIT on August 21, 2011, 04:25:28 PM
Still waiting for a video from someone - anyone.
I've tried duplicating the construction that Kithros showed, but the Creeper is blocking all movement - and the diamonds are destroying the Micro Rifts.
You pretty much just need to know exactly where the diamonds are going to spawn and don't build anything there (which I think is bad design - the diamonds don't really serve any purpose in the map except to be arbitrarily annoying to people who don't have the map memorized). You have enough time to build a blaster and shoot down the diamonds when they spawn - but if you were building a microrift wherever the diamond spawns, then you're just screwed. You want to wait as long as possible to build the microrifts - I forget what time the terrain deccays through, but I think it's at somewhere around 2 minutes, but you should start building the microrifts 25 seconds before the terrain finishes decaying through (and avoid deficits)
Title: Re: Custom Map #28: The Super Collider
Post by: Ebon Heart on August 21, 2011, 05:31:46 PM
btw Dbit, can we expect a map from you now? http://knucklecracker.com/forums/index.php?topic=7786.0 lmao. I know you said a book... but I think a thread counts. :P
EDIT: sorry if I sent you a message about that, I'm not sure if I did. Lol. I was typing a message, and my iPod died right when I pressed send. :/
Title: Re: Custom Map #28: The Super Collider
Post by: DethbyIT on August 21, 2011, 07:02:31 PM
Kithros - Thanks - I'll finish that first chamber and then move on down the road. After watching that video, this game is way more than I want to get a piece of.

Ebon - Thanks for that write up about creating games, but that takes way more time and talent than I have.

Thanks all.
dbit
Title: Re: Custom Map #28: The Super Collider
Post by: Ebon Heart on August 21, 2011, 07:12:10 PM
Lol, this was my first real map... It's a huge slog, as you can see. Don't worry, my next map won't be quite as evil... Actually, I can't really say that... Ok, my next map won't be nearly as much of a slog as this one. Lmao. Also, look forward to an epic boss fight made by yours truly... It may appear under Link327's name, it's for his series.
EDIT: also, how do you know you don't have the talent if you haven't tried, Dbit? I'm sure you could come up with something. Also, don't tell you you don't have the time, you spent 2 days trying this hellhole of map. :P *is off to engineer a flying pig*
Seriously though, play around with it, I'm not asking for anything this complex... But I'm sure you can come up with something cool.
Title: Re: Custom Map #28: The Super Collider
Post by: MadMurphy on August 21, 2011, 07:20:04 PM
Yeah don't base the difficulty on my video, I have an interesting play style.
Title: Re: Custom Map #28: The Super Collider
Post by: Mister_Andy on August 31, 2011, 08:47:04 PM
It isn't so hard if you play through once, accepting failure, and take a screenie or two of field locations/behavior.

Amazing map though, very entertaining :D

Thanks for making it!
Title: Re: Custom Map #28: The Super Collider
Post by: Ebon Heart on August 31, 2011, 09:13:27 PM
Sorry it's such a slog... The fields are neat though! Lol. This map basically exists in fields... It fails in balancing.
Title: Re: Custom Map #28: The Super Collider
Post by: DethbyIT on September 01, 2011, 07:12:26 AM
Blackie - this is a great map - very tricky start up and I was satisfied to just finish that first chamber.
Thanks,
dbit
Title: Re: Custom Map #28: The Super Collider
Post by: Ebon Heart on September 01, 2011, 07:25:16 AM
Quote from: DethbyIT on September 01, 2011, 07:12:26 AM
Blackie - this is a great map - very tricky start up and I was satisfied to just finish that first chamber.
Thanks,
dbit
My next map should be much more satisfactory, and it's a lot less sloggy. The author is Ebon heart by some royal screwup of mine though... :/
Title: Re: Custom Map #28: The Super Collider
Post by: DethbyIT on September 01, 2011, 07:52:59 AM
Quote from: Ebon Heart on September 01, 2011, 07:25:16 AM
Quote from: DethbyIT on September 01, 2011, 07:12:26 AM
Blackie - this is a great map - very tricky start up and I was satisfied to just finish that first chamber.
Thanks,
dbit
My next map should be much more satisfactory, and it's a lot less sloggy. The author is Ebon heart by some royal screwup of mine though... :/

Ebon Heart = Black Heart = "Blackie"
LOL!
(Just my idea of a joke.)
Title: Re: Custom Map #28: The Super Collider
Post by: Ebon Heart on September 01, 2011, 03:23:02 PM
Quote from: DethbyIT on September 01, 2011, 07:52:59 AM
Quote from: Ebon Heart on September 01, 2011, 07:25:16 AM
Quote from: DethbyIT on September 01, 2011, 07:12:26 AM
Blackie - this is a great map - very tricky start up and I was satisfied to just finish that first chamber.
Thanks,
dbit
My next map should be much more satisfactory, and it's a lot less sloggy. The author is Ebon heart by some royal screwup of mine though... :/

Ebon Heart = Black Heart = "Blackie"
LOL!
(Just my idea of a joke.)

lol, I got it. *thinks of nickname for you* In the meantime... how's that map looking? :P
Title: Re: Custom Map #28: The Super Collider
Post by: Colin on September 10, 2011, 06:00:01 PM
I finally got around to finishing your map Ebon, and I liked the
"surprises" you threw in there . . Especially in the second chamber.

Thanks for the map!
Title: Re: Custom Map #28: The Super Collider
Post by: Ebon Heart on September 10, 2011, 06:23:35 PM
:D glad you liked it. I put a lot of work into this map, I'm glad it's not dead yet. lol.
Title: Re: Custom Map #28: The Super Collider
Post by: Mister_Andy on September 11, 2011, 07:26:34 PM
Just realized I hadn't commented on this yet. This is, by an ENORMOUS margin, my favorite map for CW2, from the few dozen custom maps I've played, and all built-in maps.

Blew me away. :D
Title: Re: Custom Map #28: The Super Collider
Post by: Ebon Heart on September 11, 2011, 07:30:10 PM
Quote from: Mister_Andy on September 11, 2011, 07:26:34 PM
Just realized I hadn't commented on this yet. This is, by an ENORMOUS margin, my favorite map for CW2, from the few dozen custom maps I've played, and all built-in maps.

Blew me away. :D
:D I've been having a bad day... That just made my day so much better though! Lol. Thank you.
Title: Re: Custom Map #28: The Super Collider
Post by: crazyone76 on September 25, 2011, 10:24:01 AM
ebon I hate you.....
after finaly beating your traps and sort of deactivating the collider I was almost at the capsule and it got destroyed and I dont think I can reach it from my save
good map though
edit: couldnt get through before deactivating it
Title: Re: Custom Map #28: The Super Collider
Post by: Ebon Heart on September 25, 2011, 10:39:26 AM
You should dig down to the capsule right away and get dark beams, THEN deactivate the super collider.
Title: Re: Custom Map #28: The Super Collider
Post by: MuadDib on October 21, 2011, 11:28:07 AM
This is really a great map, lots of original ideas, strong and sustained difficulty. I especially liked discovering there was a "timer" at the end of the map, that you shouldnt get too comfy. Good surge of adrenaline, and a nice rescue mission for the extra tech.
Title: Re: Custom Map #28: The Super Collider
Post by: Ebon Heart on October 30, 2011, 08:22:01 PM
Thank you everyone for the great comments... this map is now the FIRST creeper world 2 map to pass 1000 downloads! :D (At least to my knowledge, correct me if I'm wrong.) And so far it's the only one, though this map (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=195) Is right on it's tail. (Yes, I still consider it a competition.)