Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on July 31, 2020, 04:50:16 AM

Title: Custom Map #8706: RVC-09 (CSM). By: yum234
Post by: AutoPost on July 31, 2020, 04:50:16 AM
This topic is for discussion of map #8706: RVC-09 (CSM)
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=8706)

Author: yum234
Size: 177x101

Desc:
Ralfsaft Volcano Concept map more close to CSM concept. Instead of flip emitters here you have flipping Volcano units. Much less number of creeper stones in comparison with previous maps. Some volcanos you can flip and some volcanos you can destroy by many shots of snipers. Unlimited forge, cheap player's units and Good lu will help you! :) #BravoRalfsaft #CreeperWorldForever
Title: Re: Custom Map #8706: RVC-09 (CSM). By: yum234
Post by: davidor on July 31, 2020, 05:04:02 AM
Took me some time to find the landing spot! facepalm
Title: Re: Custom Map #8706: RVC-09 (CSM). By: yum234
Post by: yum-forum on July 31, 2020, 06:35:46 AM
Quote from: davidor on July 31, 2020, 05:04:02 AM
Took me some time to find the landing spot! facepalm

Thanks for comment and you are welcome!  :)

Yeah. Usually i make color contrast for possible place for CN. Sorry if any.
Title: Re: Custom Map #8706: RVC-09 (CSM). By: yum234
Post by: ha11oga11o on August 02, 2020, 07:52:48 AM
This one was nicely balanced. I really enjoyed. I take it hardcore players find it bit easy  ::)

Many thnx Yum for making this one "playable" :)

Cheers!
Title: Re: Custom Map #8706: RVC-09 (CSM). By: yum234
Post by: yum-forum on August 28, 2020, 06:41:33 AM
Fresh map from PRG:

https://www.youtube.com/watch?v=lSjcDf013yw

The same with 2X speed:

https://www.youtube.com/watch?v=wRue3vtBJLY
Title: Re: Custom Map #8706: RVC-09 (CSM). By: yum234
Post by: Johnny Haywire on September 12, 2020, 07:27:22 PM
There's so much I like about this map (and maps like this using the RVC concept).

1) You can go the short & quick route if you want (clear with a bertha shot & bomb it) or play a straight-up hardcore fight.
2) If you choose to hunker down and fight, you've got to defend against a lot of huge spore-like things. Any chance to shoot lasers is a good thing.
3) Converting rather than destroying is a cool concept: Instead of just destroying an enemy, you're adding an ally. #bonusftw
4) Because AC. There is no try and there is no why. Just because. #TeamAC #SprayItAndSlayIt

And there are other things I like as well but those are the main things. There are a only couple things that I've found so far in these maps that I'm not so fond of:
1) The huge orbs are unnecessary, in my opinion. They look nice, but they block my vision of what's going on. When the form overrides and inhibits function, I have to blow my technical whistle and throw a penalty flag. The earlier animation was better - in my opinion - because it didn't get in the way of what was going on.
2) The ability to just clear & bomb them seems unfair. Would it be possible to place units similar to Sleeper Beams that shot down incoming bombers/sprayers? I think it would bring more balance to the force map.

Having said those two negative things, let me again stress that this is a really cool concept and I like these maps possibly as much as PAC maps, which fall just under the CSM maps which still take top place in my book. Anyway, thanks so much for always coming up with ideas that help to bring more enjoyment to the game, Yum! You rock!  ;D 8)

And thanks for this map!  ;D