Knuckle Cracker

Particle Fleet => Exchange Map Comments => Topic started by: AutoPost on March 12, 2017, 07:39:34 PM

Title: Custom Map #694: Sorrontis' Evil. By: Sorrontis
Post by: AutoPost on March 12, 2017, 07:39:34 PM
This topic is for discussion of map #694: Sorrontis' Evil
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=694)

Author: Sorrontis
Size: 301x165

Desc:
That's right, I can be evil some times. #NoPRPL
Title: Re: Custom Map #694: Sorrontis' Evil. By: Sorrontis
Post by: Sorrontis on March 13, 2017, 12:40:12 PM
No comments yet?

Come on, you know you love this map.
It's got everything; Massively dangerous cannons - A massive wave of deadly particles - A superclass enemy ship that shoots at x5 frequency - Invisible emitters on time delays - hidden energy sources - hidden strategies to help you win!
Title: Re: Custom Map #694: Sorrontis' Evil. By: Sorrontis
Post by: mercan1299 on March 13, 2017, 04:10:47 PM
It's awesome map.

I liked and I haaateee...

I can't destroy the mother ship.

Help please.
Title: Re: Custom Map #694: Sorrontis' Evil. By: Sorrontis
Post by: Sorrontis on March 13, 2017, 05:15:36 PM
Quote from: mercan1299 on March 13, 2017, 04:10:47 PM
It's awesome map.

I liked and I haaateee...

I can't destroy the mother ship.

Help please.

Think outside the usual process of the game. There's something you can sacrifice that you would never think of doing.
Title: Re: Custom Map #694: Sorrontis' Evil. By: Sorrontis
Post by: ChaosMaster130 on March 13, 2017, 06:24:22 PM
Bahahahaha Oh you sneaky little  ;D

Have to give you a 10 just for having the gall to put that kind of trick in the your map :P
Title: Re: Custom Map #694: Sorrontis' Evil. By: Sorrontis
Post by: Sorrontis on March 13, 2017, 07:21:37 PM
Hahaha! I just found a flaw! Darnit, I thought I had it all sealed tight.  3 minutes almost on the dot! :o
Title: Re: Custom Map #694: Sorrontis' Evil. By: Sorrontis
Post by: GoodMorning on March 13, 2017, 08:50:12 PM
Quote from: Sorrontis on March 13, 2017, 05:15:36 PM
[...] that you would never think of doing.

...on one of your maps.

So, that's three ways to win. The intended, the undead, and the bright idea.

The undead way involves taking a short holiday in the hereafter while the storm passes. The intended way involves weathering the storm. The bright idea, I think I can guess, though Sorrontis would usually have prevented that first. Right?
Title: Re: Custom Map #694: Sorrontis' Evil. By: Sorrontis
Post by: Sorrontis on March 13, 2017, 08:54:33 PM
Quote from: GoodMorning on March 13, 2017, 08:50:12 PM
... though Sorrontis would usually have prevented that first. Right?

Well, I thought I did. And I tested for it at least 20 times. But today, something dawned on me, so I tried it when I first got home.... and tada! It's works, after about 5 tries. I literally destroyed the progenitor as the particulate wave hits the HQ.
Title: Re: Custom Map #694: Sorrontis' Evil. By: Sorrontis
Post by: GoodMorning on March 13, 2017, 08:57:13 PM
Let us see if I can drop my time by a factor of 40, then.

Edit: Better yet, a factor of 80+. I don't think I will get such a time on a Sorrontis map hereafter (PRPL aside), but once is enough.

There were some who didn't think V gave us a superweapon in this game. As Sorrontis has demonstrated here, there is one.
Title: Re: Custom Map #694: Sorrontis' Evil. By: Sorrontis
Post by: yum-forum on March 14, 2017, 06:51:27 AM
In my case even all fleet with TheBug can not destroy 1 enemy TheBug!
Really evil...  :-\
Title: Re: Custom Map #694: Sorrontis' Evil. By: Sorrontis
Post by: GoodMorning on March 14, 2017, 07:56:32 AM
There is only one ship with that capability. And it doesn't survive the experience. All for one, and remember that you only need to remove one cell under the bridge to destroy any ship.
Title: Re: Custom Map #694: Sorrontis' Evil. By: Sorrontis
Post by: KingGladiator88 on March 14, 2017, 10:21:45 PM
I give up. Don't know how to finish this by whatever map exploit you guys found or doing it legitimatley.

Don't know what the hidden thingamajigs you can lathe do either. But as soon as those particle storage/bombs things go off I get shrek'd.

Haven't been this stumped by one of your maps since a CW3 one with a 20 minute creeper bomb in the middle -_-
Title: Re: Custom Map #694: Sorrontis' Evil. By: Sorrontis
Post by: GoodMorning on March 14, 2017, 10:34:04 PM
The long way is:
Spoiler

Claim everything on the left, maybe take out a cannon on the right with the HQ. Don't build ships or amp the two you have. Put the amp gems into techs. When the wave comes, watch the fireworks. Eventually, the particles vanish. At that point, put the HQ in again on the left, near the now-safe mines, and play as normal. There's still a trick or two later, but this will let you (re)start safely.
[close]
Title: Re: Custom Map #694: Sorrontis' Evil. By: Sorrontis
Post by: yum-forum on March 15, 2017, 09:31:35 AM
Quote from: GoodMorning on March 14, 2017, 10:34:04 PM
The long way is:
Spoiler

Claim everything on the left, maybe take out a cannon on the right with the HQ. Don't build ships or amp the two you have. Put the amp gems into techs. When the wave comes, watch the fireworks. Eventually, the particles vanish. At that point, put the HQ in again on the left, near the now-safe mines, and play as normal. There's still a trick or two later, but this will let you (re)start safely.
[close]

Possible more better and fast way, but problem at the end of game (see screenshot).
How to destroy very powerful TheBug enemy? For me it was impossible and I gave up....
Title: Re: Custom Map #694: Sorrontis' Evil. By: Sorrontis
Post by: Doug on March 15, 2017, 01:40:44 PM
Geez. I saw the quick way pretty easily but man does it take some timing! You appear to have found a faster path then I did Sorrontis.

Spoiler
I used my HQ to bomb the big ship first. Once to clear the structure and a second time to kill the mothership. Not sure if there is a way to do it in one deployment of your HQ? After that I took one mine on the bottom right below the progenitor then flew my HQ around and took the second mine. Once the first mine was active I destroyed my combat lathe and rebuilt it below the progenitor while my hq lathed away from the top. Took a bit of timing and luck avoiding the large emergent but after 5-10 tries I got it lol. While I was destroying the mothership I snagged a couple gems at the other side and sped up building followed by defense for the mines.
[close]
Title: Re: Custom Map #694: Sorrontis' Evil. By: Sorrontis
Post by: GoodMorning on March 15, 2017, 05:26:38 PM
The intended way is faster, but slower than the 3-min one.
Title: Re: Custom Map #694: Sorrontis' Evil. By: Sorrontis
Post by: KingGladiator88 on March 19, 2017, 10:19:44 PM
Quote from: GoodMorning on March 14, 2017, 10:34:04 PM
The long way is:
Spoiler

Claim everything on the left, maybe take out a cannon on the right with the HQ. Don't build ships or amp the two you have. Put the amp gems into techs. When the wave comes, watch the fireworks. Eventually, the particles vanish. At that point, put the HQ in again on the left, near the now-safe mines, and play as normal. There's still a trick or two later, but this will let you (re)start safely.
[close]

How long does it take for the bomb/wave particles to dissipate? As im typing its at 20 minutes and they're still there?

Been resorting to spawning the HQ and tanking 1-2 of them before it blows up in hopes i can get rid of them.
Title: Re: Custom Map #694: Sorrontis' Evil. By: Sorrontis
Post by: GoodMorning on March 19, 2017, 11:24:53 PM
I don't recall how long, but I noticed they were gone after spending a long time trying to HQ-drop and flip the lowest flip-Emitter (which worked) and set up a chain reaction with mine lathes and defensive Struc (which didn't).
Title: Re: Custom Map #694: Sorrontis' Evil. By: Sorrontis
Post by: Sorrontis on March 20, 2017, 10:31:50 AM
Quote from: KingGladiator88 on March 19, 2017, 10:19:44 PM
Quote from: GoodMorning on March 14, 2017, 10:34:04 PM
The long way is:
Spoiler

Claim everything on the left, maybe take out a cannon on the right with the HQ. Don't build ships or amp the two you have. Put the amp gems into techs. When the wave comes, watch the fireworks. Eventually, the particles vanish. At that point, put the HQ in again on the left, near the now-safe mines, and play as normal. There's still a trick or two later, but this will let you (re)start safely.
[close]

How long does it take for the bomb/wave particles to dissipate? As im typing its at 20 minutes and they're still there?

Been resorting to spawning the HQ and tanking 1-2 of them before it blows up in hopes i can get rid of them.

So, the central burst defense's particles will not expire. There are 600 of them. If you want to survive, you have to make sure you get most (or all of them) before you are wiped out. You can't just let the map run without preparing for the wave.
Title: Re: Custom Map #694: Sorrontis' Evil. By: Sorrontis
Post by: GoodMorning on March 20, 2017, 07:19:02 PM
So, fiddling with that flip-Emitter was substantially more useful than I had thought.
Title: Re: Custom Map #694: Sorrontis' Evil. By: Sorrontis
Post by: Sorrontis on March 20, 2017, 08:12:14 PM
Quote from: GoodMorning on March 20, 2017, 07:19:02 PM
So, fiddling with that flip-Emitter was substantially more useful than I had thought.

Yep, I would say so.
Title: Re: Custom Map #694: Sorrontis' Evil. By: Sorrontis
Post by: Johnny Haywire on May 27, 2017, 11:52:44 PM
Yeah, this was brutal. I decided if I'm gonna do this I might as well do it the right way... i.e., I'm sorting by rating and starting with your lowest-rated maps. I figured if I get the evil sadistic brutal malicious heartless ruthless hair-pulling "I just broke a tooth in my mouth and now I'm choking on it" maps out of the way first, I should really enjoy this game.

I killed the enemy "Bug" ship the prescribed way, then took out most everything else and waited for it to respawn and tried to take it out several other ways but after no success I just killed it again and ended it.

I can't say I really enjoyed this map... but I did thoroughly enjoy beating it. I'd rate it a "10" if I could, but I'm afraid I'd probably get struck by lightning.

...I'm waiting for them to feature one of your maps on "Supernatural". I'm sure there are demons in here that need to be dealt with.  ;D
Title: Re: Custom Map #694: Sorrontis' Evil. By: Sorrontis
Post by: Sorrontis on May 27, 2017, 11:56:25 PM
Man, Haywire, your comments make my day!
Title: Re: Custom Map #694: Sorrontis' Evil. By: Sorrontis
Post by: Johnny Haywire on May 29, 2017, 12:44:57 AM
Glad to hear it!  ;D

And thanks for all the work you put into these maps. I rated one or two of your maps and made the rating go up... then I got to thinking you might not know what to do if your maps got high ratings. But hey, I like 'em so that's how I rate 'em.  ;)
Title: Re: Custom Map #694: Sorrontis' Evil. By: Sorrontis
Post by: Lisimba on May 23, 2018, 06:23:18 PM
Took me a while but I figured out the fast strategy. It's simple once you know it...

A series of hints:

First, the really big ship.
Spoiler
It has a terrible weakness, and once you kill it, it won't come back for seven minutes or so. Yes, you can kill it.
[close]
Spoiler
You need to do what you do *twice*. So if you had any clever ideas but they didn't work, make sure to try them two times. (There is a good reason for this.)
[close]
Spoiler
Ships die if you hit their bridge. Of course, the bridge of the big ship is rather well protected...
[close]
Spoiler
So you have to ram it. On the *inside*.
[close]
Spoiler
Spawn your HQ right inside the big ship. The first time this will make a hole in the struc. The second time the big ship blows up. Your own HQ blows up too of course, both times, so you have to wait out the timer.
[close]

Of course, that's not enough.
Spoiler
You'll find that if you start lathing the things around the progenitor, you won't make it in time. There are several ways to deal with this, but only one that gives you the best time.
[close]
Spoiler
You need more lathes.
[close]
Spoiler
You *have* two more lathes, beyond the one on your HQ Already built and ready for action.
[close]
Spoiler
The combat lathe ship, of course. It's at the left of the map, with a full tank. It's strong enough to make it to the progenitor if you guide it well. (Yes, you have to actually fly it there, don't destroy and rebuild.)
[close]
Spoiler
Go via the north half of the map, keeping it over islands as much as possible. Particles won't hit it there as they're still miring the land. Fly in between the flip emitters, but avoid the large chunks of mire at the cannons. A good route will make or break things here.
[close]
Spoiler
Realize this cost the ship all its energy, at least part of it spent on lathing bits of random things on the way. Try again but turn lathe and weapons off before you start flying :P
[close]
Spoiler
Now, take the energy mine nearby, and then have your HQ and the combat lathe ship lathe the progenitor. They'll have to lathe two of the emitters there first before they will touch it. I expect you can beat my time with better management of the energy in the lathe ship.
[close]

I love the strategy for the big ship, first time I've seen it. 10/10 would learn a new thing again.

Now, to do it the "intended" way...