Welcome To The FPAF [Foxx Particle Attack Force] Update 09-02-2022

Started by FOXX, December 07, 2016, 10:12:21 AM

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FOXX

11-10-2017

Added -> Whirl [IMG] Map
Added -> Vulcano [IMG] Map

The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

FOXX

The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

FOXX

The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

FOXX

                                          MY CUSTOM MODULE SHIPS & MAPS
                                                           With Description & Stats

                         MAPS

CM Maps

Map 01
Map 02
Map 03
Map 04
Map 05
Map 06
Map 07
Map 08
Map 09
Map 10
Map 11
Map 12
Map 13
Map 14
Map 15
Map 16
Map 17
Map 18
Map 19
Map 20
Map 21
Map 22
Map 23
Map 24
Map 25
Map 26
Map 27
Map 28
Map 29
Map 30
Map 31
Map 32
Map 33
Map 34
Map 35
[close]
Custom Module Maps
E CM Maps
CM ShipYard Maps
To The Totems


                        SHIPS

1st Fleet

FOXX Black Hole

Description
The "core" totem (the smallest one) checks the ship's energy, and if the ship has enough energy to be activated, it checks if all the totems are built (a damaged ship probably would not have all the totems built), then it is ready to fire. Fire only occurs when the player press the hotkey (B)
The black hole ship creates a "black hole", sucking and damaging all enemy particles in range. It also sucks friendly particles but doesn't damage them. This spawned blackhole Lasts for 20 Seconds.
[close]
Stats
Range           = 80     Amped = 100
Energy Needed   = 1500   Amped = 1200
Rotation Rate   = 0.125  Amped = 0.25
BlackHole Range = 60     Amped = 60
BlackHole Time  = 20 sec Amped = 30 sec
Recharge Time   = 50 sec Amped = 30 sec
BuildCost Totem = 100
BuildCost Activator = 120
[close]
[close]
FOXX Decoupler

Description
Fires a beam at bonded particles and breaks all bonds in the formation. Useful vs. doppels, as the core is exposed for a short time.
Requires time for the barrel to rotate.
[close]
Stats
Range        = 80   Amped = 100
Energy Use  = 5   Amped = 3
Cooldown    = 60   Amped = 45
BuildCost   = 70
[close]
[close]
FOXX HellFire

Description
The Hellfire Module has 3 Mini Nukes. Those launchers target nearest enemy ship's hull, Doppels CM, Emergent or Emitter. Doesn't Target Particles so the Emitter has to be in Range.
The Minu Nukes leave a Trail of Particles that clear out the area and can find a new Target once Launched.
[close]
Stats
Range            = 50   Amped = 65
Energy Use      = 5   Amped = 3
Cooldown        = 240  Amped = 180
Particle Health = 6    Amped = 8
BuildCost   = 60
[close]
[close]
FOXX Howitzer

Description
The Howitzer Weapon is a Multi Tool.It Targets Particles, Ships, Doppels And Emergent. Whatever is Closest. Can seek out Dense areas of Particles - also Destroys Particle Bonds.
Deals Area Damage and a nice knockback.
[close]
Stats
Range        = 78   Amped = 100
Energy Use  = 20   Amped = 15
Damage       = 0.02 Amped = 0.03
Cooldown    = 60   Amped = 45
Amped = Faster Barrel Rotation
BuildCost   = 45
[close]
[close]
FOXX Laser

Description
The Laser Module shoots at Particles and Doppels.
With 68 Range, 20 BuildCost and 1 Energy Use this is a Cheap and Low Energy Cost Module to Build and Use.
[close]
Stats
Range      = 68   Amped = 84
Energy Use = 1    Amped = 0.5
CoolDown   = 6    Amped = 4
BuildCost  = 50
[close]
[close]
FOXX N-Charge

Description
It targets enemy ship's CM in range and drain it's energy. Once energy is depleted, an black translucent animation will be playing over the ship's CM, showing that the ship is unable to charge (module's energy, CM's energy and tank's energy will constantly be set to zero while the effect is active).
[close]
Stats
Range         = 80   Amped = 95
Energy use    = 10   Amped = 8
Energy Damage = 12   Amped = 20
BuildCost   = 50
[close]
[close]
FOXX Nuker

Description
The Nuker Module Fires a Powerful Missile at: Energy Mines, Ships, Doppels and Emitters. Emitters can't be destroyed by this weapon but it helps with clearing out particles. It also leaves an exhaust trail of short-lived particles that distract enemy weapons.
[close]
Stats
Range         = 60   Amped = 67
Energy use    = 20   Amped = 15
Cooldown      = 400  Amped = 260
BuildCost   = 50
[close]
[close]
FOXX OverCharger

Description
The OverCharger is the updated Discharger.
This Module is Stunners Only. It Fires at Stunners and Changes the Energy state of Red Stunners into Blue and sends the Blue Stunners back to the Enemy.
[close]
Stats
Range        = 40   Amped = 50
Energy Use  = 5      Amped = 5
Damage       = 0.15 Amped = 0.25
Cooldown    = 11   Amped = 8
BuildCost   = 40
[close]
[close]
FOXX Purifier

Description
The Purifier takes some time to build. If all 4 Totems are Spinning - The Purifier Module is build and the Energy Tanks are full the Purifier is Activated. Pressing the "V" key and LeftClick in Range summons a White Hole.
This White Hole is very Powerfull. It Converts pretty much all Enemy Units in Range. Even Stunners if you can catch them.
Only thing the White Hole destroys is Emergent.
[close]
Stats
Range              = 100    Amped = 114
Energy Needed      = 1500   Amped = 1200
White Hole Range   = 80     Amped = 80
Recharge Time      = 44 sec Amped = 26 sec
White Hile Time    = 10 sec
BuildCost Totems   = 100
Buildcost Purifier = 160
[close]
[close]
FOXX Reactor

Description
The Reactor Module Generates more energy per second [EPS] than the normal reactor.
Making this Module very usefull outside energy range.
[close]
Stats
Production  = 2.1eps   Amped = 3eps
Energy Use  = Constant Supply Needed
BuildCost   = 70
[close]
[close]
FOXX Siege

Description
The Siege Weapon Fires a big Energy Ball against Enemy Ships, Doppels and Emitters.
This Weapon has Very High Range but also High Buildcost and needs to Charge Up.
Also this Weapon Fires at An Angle. All Targets outside of this Angle will be ignored. So you can Aim where you want to Fire.
[close]
Stats
Range          = 100    Amped = 130
Energy Needed  = 40     Amped = 30
Cooldown       = 300    Amped = 210
Particle Strenght = 1   Amped = 2
Particle Health   = 12  Amped = 18
Particle Lifetime = 60  Amped = 90
Head Health       = 24  Amped = 30
BuildCost      = 80
[close]
[close]
FOXX Sniper

Description
The Sniper Module shoots at Particles and Doppels.
Deals 8 damage to particles with slow fire rate. Higher DPS than cannons or missiles, but inflicts no knockback. Targets heaviest particle in range, ignores particles with <3 health.
[close]
Stats
Range      = 82    Amped = 98
Energy Use = 5     Amped = 3
CoolDown   = 50    Amped = 35
BuildCost   = 35
[close]
[close]
FOXX Tesla

Description
The Tesla Weapon is another Multi Weapon. It Fires Tesla Beams at Particles, Doppels, Ships and Emergent.
Very Effective against Doppels. Has a lightning that deals chain strike along the particulate and ship's hull. Also doesn't need to rotate a barrel, making the targeting system very optimized.
[close]
Stats
Range       = 118  Amped = 148
Energy Use  = 20   Amped = 12
Cooldown    = 5   Amped = 2
BuildCost = 65
[close]
[close]
FOXX Fire

Description
The FOXX Fire has a Hellfire Weapon - 2 Lasers - 2 Nuker Weapons - 2 Negative Charge - 1 Siege Weapon and 4 Reactors.
[close]
Stats
The Values have been changed for this Multi-Module Ship.
[close]
[close]
FOXX Mega

Description
The FOXX Mega has a Howitzer Weapon - A Tesla Weapon - 2 Sniper Weapons - 2 Decoupler Weapons - 2 Overchargers and 4 Reactors.
[close]
Stats
The Values have been changed for this Multi-Module Ship.
[close]
[close]
FOXX Power

Description
An Upgraded Version of the FOXX Reactor
[close]
Stats
Production  = 2.1eps   Amped = 3eps
Energy Use  = Constant Supply Needed
BuildCost   = 70
[close]
[close]
FOXX Purifier 2

Description
Another Purifier Ship
[close]
Stats
Range              = 100    Amped = 114
Energy Needed      = 1500   Amped = 1200
White Hole Range   = 80     Amped = 80
Recharge Time      = 44 sec Amped = 26 sec
White Hile Time    = 10 sec
BuildCost Totems   = 100
Buildcost Purifier = 160
[close]
[close]
FOXX P Maker I

Description
The Particle Maker Creates Particles from Energy.
The Module Needs some Energy to Build (80) but then the Ship shoots Particles.
Particles have a Lifetime of Half a Minute.
[close]
Stats
Max Particles   = 60   Amped = 120
Max Lifetime    = 900  Amped = 1800
Particle Health = 1     Amped = 2
BuildCost   = 80
[close]
[close]
[close]

New Ships

FOXX Bomber

Description
The Bomber Weapon launches a Bomber wich attacks Particles, Ships, Doppels and Emergent. The Bomber drops Bombs Loaded with 5 Particles each.
[close]
Stats
Range              = 68  Amped = 84
Bomber Energy      = 50  Amped = 50
Bomber FireRange   = 15  Amped = 20
Bomber Reload Time = 50  Amped = 40
Energy Needed   = 3    Amped = 3
BuildCost = 40
[close]
[close]
FOXX Bombs

Description
When Charged the BombsModule shoots Bombs around the Ship.
When an Enemy Ship comes in Range of the Bomb it Activates the Bomb and will set of a Particle Explosion.
Bombs do not react with Particles or Doppels. Only Enemy Ships.
[close]
Stats
Range         = 30   Amped = 35
Energy use    = 8    Amped = 8
Cooldown      = 10   Amped = 10
Range Bombs = 30     LifeTime = 30 Sec
BuildCost   = 50
[close]
[close]
FOXX Bot

Description
When Build the Bot Module Spawns little Bots. These Bots swarm around the Ship and Damaging Particles, Doppels and Ships when contacted.
When Amped the Bots get Cannons ;)
[close]
Stats
Bot Range     = 30  Amped = 36
Bot Cannon    = No  Amped = Yes Value = 30
Bot Health    = 30  Amped = 30
Bot TopSpeed  = 4   Amped = 5.5
Max Bots      = 14  Amped = 20
BuildCost     = 40
[close]
[close]
FOXX Geass

Description
The Geass Weapon has a Very High Buildcost but when it's done you have a Multi Weapon that can handle everything.
Charging up takes some time because of it's High Electric Charge but it can Convert Enemy Units even when they are Non-Lathable.
This Weapon shoots at Everything (also Ships and Doppels) except Particles so be aware where your FOXX Geass is positioned.
[close]
Stats
Range         = 114  Amped = 160
Damage Radius = 1    Amped = 3
Energy Use    = 40   Amped = 25
Cooldown      = 600  Amped = 300 (300 = 10 seconds)
Recoil        = 24   Amped = 16
BuildCost = 123
[close]
[close]
FOXX LatheGun

Description
The LatheGun is a Special Weapon in an Way that it doesn't Fire at Particles, Ships or Doppels.
Instead if Fires at ALL Enemy Units.
The LatheGun also fires at Enemy Energy Mines but it's not a Lathe so you will have to Lathe the Energy Mine as Normal. Fires at Emitters.
[close]
Stats
Range        = 75   Amped = 100
Energy Use  = 25   Amped = 18
Cooldown    = 120  Amped = 80
Recoil      = 20   Amped = 18
Amped = More FirePower
BuildCost   = 100
[close]
[close]
FOXX OPC

Description
The OPC Module means the Omni Platform Creator Module.
This Module Creates an Omni Platform WITH 2 Omnis.
Sounds good but when the Module is Build it needs to Charge Up.
When the Module is Charged The Reactors Spin.
When the Module is Ready press the "N" key. Then you will see a Range Indicator. If you Click the MouseButton in Range the Omni Platform will be Created.
Bonus -> With this Module you can go over the Max Omni Build.
[close]
Stats
Range          = 40    Amped = 60
Energy Needed  = 1500  Amped = 1200
Rotation Rate  = 0.15  Amped = 0.3
Activation Key = "N"
BuildCost Totems = 80
BuildCost Module = 110
Charging Time    = 52 Sec  Amped = 42 Sec
[close]
[close]
FOXX P4-Bomb

Description
With the P4 Particle Bomb Module you have your Ramming Module.
This Module is Packed with Particles and when the Module is Destroyed it Bursts those Particles out
[close]
Stats
Energy Use      = 0 (when build)
Particle Bomb   = 60 - 80
BuildCost   = 50
[close]
[close]
FOXX PhaseField

Description
The PhaseField Module Teleports Red Particles through the Field.
That also counts for Doppel Particles. Each Module increases Range so if you lose a Module the Range gets Decreased.
[close]
Stats
Range per Module  = 20
Energy Use        = 20
BuildCost = 50
[close]
[close]
FOXX PlasmaBolt

Description
The Plasma Bolt is another Multi-Tool. It Fires at Particles , Ships, Doppels and Emergent. And this Module has something Extra. It Charges Up to get Stronger (Noticeable through the Range Building up)
And with full Range (Strength) the Plasma Bolt has a Huge Impact.
[close]
Stats
Range         = 78   Amped = 90
Charge Level  = 25   Amped = 35
Energy Use  = Continue
BuildCost      = 50
[close]
[close]
FOXX PlasmaMissile

Description
The Plasma Missile i a good Weapon for Particles. And it is Great for Bonded Particles and Doppels. When the Plasma Missile hits a Target it Explodes and take out some Particles.
But the Plasma Missile needs a lot of Energy.
[close]
Stats
Range       = 60    Amped = 80
Reload      = 4 sec Amped = 3 sec
Energy Use  = 28    Amped = 22
BuildCost = 50
[close]
[close]
FOXX ProtonTorpedo

Description
The Proton Torpedo Shoots at Multtple Targets -> Particles, Doppels and Ships.
With a Low BuildCost this Module is a good Add-On for every Ship.
[close]
Stats
Range       = 50  Amped = 60
Reload      = 120 Amped = 100
Energy Use  = Constant Supply Needed
BuildCost   = 40
[close]
[close]
FOXX Shield

Description
The Shield Module Pushes Red Particles away from the Ship at an Interval. When Particles come in Range of the Shield Module it will Automatically Activate.
[close]
Stats
Range         = 20    Amped = 28
Energy Use    = 1
BuildCost = 50
[close]
[close]
FOXX Shielder

Description
The Shielder does what it says. When Building the Shielder creates a ring of Particles around the Ship to protect your Ships in Range.
Building the Particle Ring takes a lot of Energy.
When you move the Ship the Particles leave a layer of Plasma behind making this Module the Perfect Plasma Remover.
[close]
Stats
Energy Use  = 14     Amped = 10
Gen Interval    = 100 Amped = 60
Particle Health = 6   Amped = 10
BuildCost      = 45
[close]
[close]
FOXX Strafer

Description
The Strafer from CW3 !!
Doesn't deal High Damage but is a Multi- Weapon as it fires at Particles, Doppels, Ships and Emergent.
Low Energy Weapon.
[close]
Stats
Range                 = 60  Amped = 80
Strafer Health        = 50
Strafer Fire Range    = 30  Amped = 38
Strafer Energy Needed = 2
BuildCost = 40
[close]
[close]
P4 Bomb

Description
An Upgraded Version of the FOXX P4-Bomb.
[close]
Stats
Values Modified from the FOXX P4-Bomb
[close]
[close]
[close]

Newest Ships

FOXX BBertha

Description
The BBertha fires a Powerfull Shell that can target Enemy's all over the Map. But comes at a fairly high buildcost and the BBertha needs 350 Energy to Charge up.
When the BBertha is Charged press the "B" Key to get the Target Marker and then press LeftMouseButton to Fire. Space or Esc will undo the Target.
[close]
Stats
Range          = Unlimited
Charge Rate    = 1   Amped = 2
Energy Needed  = 350 Amped = 350
Explosion Range = 14
BuildCost = 80
[close]
[close]
FOXX BPBertha

Description
The BPBertha Fires a Compact Blob of Blue Particles anywhere on the Map and releases the Particles on Impact.
The BPBertha needs 400 Energy to Shoot.
When Charging (or Loaded) press the "B" Key to get the Target and Press LeftMouseClick to Fire.
Space and Esc will Undo the Target.
[close]
Stats
Range          = Unlimited
Energy Needed  = 400 Amped = 400
Energy Use     = 30  Amped = 30
Reload         = 120 Amped = 80
Particle Load  = 50  Amped = 100
BuildCost = 80
[close]
[close]
FOXX MicroRift

Description
The MicroRift Module increases the Energy Output for a Port.
Input -> MicroRift -> 2x Output.
An Ideal Module for your ReSupply Ship.
[close]
Stats
Range (Port Range) = 50  Amped = 60
Energy Use         = As Needed
Energy Increase    = 2x  Amped = 2.5x
BuildCost =50
[close]
[close]
FOXX RailGun

Description
The RailGun Weapon shoots a Powerfull Beam that cuts through Particles and Doppels and does Damage to Ships.
The RailGun has an Internal Energy Storage Capacity of 800 and needs 400 Internal Energy (that is 1 side) to Shoot.
When 1 Side of the Internal Energy Storage is full press the "R" Key to get the Target and LeftClick to Fire.
Space or Esc will undo the Target.
[close]
Stats
Range            = Unlimited
Energy Use       = 5.5  Amped = 30
Charge Rate      = 1    Amped = 2
Potential Damage = 100  Amped = 150
BuildCost = 75
[close]
[close]
FOXX Terp

Description
With the Terp Module you can build Land :)
When the Module is Build (or before) Pressing the "T" Key Activates the Terp and you get the Yellow Build Marker.
Now you can Left MouseClick to place Land.
If you press "T" again the Build Marker turns Red and you can Delete Placed Land.  Space / Esc Deactivates the Terp. (Important)
With the "[" and "]" Keys you can Decrease and Increase Build Marker Size. (Ps -> The Terp works when Paused)
[close]
Stats
Range          = 50  Amped = 60
Terp Rate      = 1   Amped = 2
Energy Needed  = 20  Amped = 20
BuildCost =50
[close]
[close]
BBertha

Description
The BBertha is an Upgraded Version of the FOXX BBertha.
[close]
Stats
Range          = Unlimited
Charge Rate    = 1   Amped = 2
Energy Needed  = 350 Amped = 350
Explosion Range = 14
BuildCost = 80
[close]
[close]
FOXX SuperShip

Description
The SuperShip Weapon fires a Powerfull Beam that targets about every Enemy Unit.  It has an Explosion with Particles and Leaves Plasma behind.
The SuperShip Weapon can also Target Unlathable Units to make them Lathable again. High Buildcost
[close]
Stats
Range           = 92    Amped = 112
Energy Use      = 25    Amped = 15
Cooldown        = 180   Amped = 90 (300 = 10 seconds)
Recoil          = 24    Amped = 16
Damage Radius   = 2     Amped = 4
Damage Distance = 20    Amped = 30
Damage P Health = Soft  Amped = Medium
Damage Unit     = 0.25  Amped - 0.5
BuildCost = 100
[close]
[close]
FOXX SuperBlast

Description
The SuperBlast Weapon is the Ultimate Weapon of Destruction.
But at a Very High Buildcost so make sure you don't lose the Module or it has to rebuild.
IF the SuperBlast is build ... well see for yourself :)
The SuperBlast Can Target Stunners but can't shoot over land to kill Enemy Units on land. But wants to target these Units.
[close]
Stats
Range           = 132  Amped = 176
Energy Use      = 2    Amped = 1
Cooldown        = 30   Amped = 30
BuildCost = 150
[close]
[close]
FOXX P Maker II

Description
The Particle Maker Creates Particles from Energy.
The Module Needs some Energy to Build (80) but then the Ship shoots Particles.
Particles have a Lifetime of Half a Minute.
[close]
Stats
Max Particles   = 60   Amped = 120
Max Lifetime    = 900  Amped = 1800
Particle Health = 1     Amped = 2
BuildCost   = 80
[close]
[close]
FOXX P Maker III

Description
The Particle Maker Creates Particles from Energy.
The Module Needs some Energy to Build (80) but then the Ship shoots Particles.
Particles have a Lifetime of Half a Minute.
[close]
Stats
Max Particles   = 60   Amped = 120
Max Lifetime    = 900  Amped = 1800
Particle Health = 1     Amped = 2
BuildCost   = 80
[close]
[close]
FOXX P Maker IV

Description
The Particle Maker Creates Particles from Energy.
The Module Needs some Energy to Build (80) but then the Ship shoots Particles.
Particles have a Lifetime of Half a Minute.
[close]
Stats
Max Particles   = 60   Amped = 120
Max Lifetime    = 900  Amped = 1800
Particle Health = 1     Amped = 2
BuildCost   = 80
[close]
[close]
FOXX P Maker V

Description
The Particle Maker Creates Particles from Energy.
The Module Needs some Energy to Build (80) but then the Ship shoots Particles.
Particles have a Lifetime of Half a Minute.
[close]
Stats
Max Particles   = 60   Amped = 120
Max Lifetime    = 900  Amped = 1800
Particle Health = 1     Amped = 2
BuildCost   = 80
[close]
[close]
[close]

Attachments for each ship include:

- All Images needed.
- All Scripts needed.
- ShipFile [dat]
- 3 Images of Ship.

How to Use the Files


1 - Put the ShipFile in your PF Ship Folder. (C:\Users\YOURNAME\Documents\My Games\particlefleet\ships)
2 - Add all Scripts into the Script folder with the Map you want the Ship(s) in.
(C:\Users\YOURNAME\Documents\My Games\particlefleet\editor\MAPNAME)
3 - Add Images to the Map. [Images are Named according to the Image Sloth Name they go to]
4 - Make an Invisible PRPL Core outside the Map and Attach Master.prpl to the Core.
5 - Make a ShipPickup with the Ship you want. (or add the Ship to the Map)
6 - Run Game -> Pickup the Ship and Build your Ship. (or build from the ShipList) [Most Custom Modules take 30 Energy to Build so make sure you have enough of Energy to save time]
(or you can use "B" in the Editor for Instant Build)
[close]

17 Ships Build
[close]
22 Ships Build
[close]

HAVE FUN WITH MY CUSTOM MODULE MAPS & SHIPS

The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

FOXX

14-12-2017 Update

Added -> 6 new Custom Module Ships
Added -> the first 3 Custom Module Maps
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

FOXX

29-12-2017 Update

Added -> Custom Module Maps 4 & 5
Added -> Fixed FOXX Nuker Files [Targeting Bug - Fixed by Kajacx]
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

FOXX

The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

FOXX

The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

FOXX

The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

amaranth

Sorry if this is not the right place for the query, but I have been playing some of your recent maps with the custom ships but there seems to be a problem with the build of these ships in that when the ship is building in game, it sometimes does not generate the custom module, and just leaves a grey square in the ship where the module should be, and of course, the ship is missing the particular weapon, so it's not just a rendering issue. Is this something anyone else has commented about, or do I need to update the game?

thanks

FOXX

Quote from: amaranth on January 09, 2018, 01:57:33 PM
Sorry if this is not the right place for the query, but I have been playing some of your recent maps with the custom ships but there seems to be a problem with the build of these ships in that when the ship is building in game, it sometimes does not generate the custom module, and just leaves a grey square in the ship where the module should be, and of course, the ship is missing the particular weapon, so it's not just a rendering issue. Is this something anyone else has commented about, or do I need to update the game?

thanks

Hi Amaranth,

I don't mind the question here. [another place to ask would be in the Exchange Map Comments]

If you run an older Version of PF i am pretty sure an Update would fix this Issue. [i have V1.1.4]

Greets
FOXX
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

amaranth

Quote from: FOXX on January 09, 2018, 02:11:35 PM
Quote from: amaranth on January 09, 2018, 01:57:33 PM
Sorry if this is not the right place for the query, but I have been playing some of your recent maps with the custom ships but there seems to be a problem with the build of these ships in that when the ship is building in game, it sometimes does not generate the custom module, and just leaves a grey square in the ship where the module should be, and of course, the ship is missing the particular weapon, so it's not just a rendering issue. Is this something anyone else has commented about, or do I need to update the game?

thanks

Hi Amaranth,

I don't mind the question here. [another place to ask would be in the Exchange Map Comments]

If you run an older Version of PF i am pretty sure an Update would fix this Issue. [i have V1.1.4]

Greets
FOXX

Hi FOXX, 

thanks for getting back to me so promptly. I have updated the game and your latest map seems to work perfectly now. Hopefully problem solved! Now I can get on and really enjoy your maps to the full.

Cheers

Amaranth

FOXX

The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

FOXX

10-01-2018 Update

Added -> Custom Module Maps 10 & 11
Added -> New Ship -> P4 Bomb
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

FOXX

18-01-2018 Update

Added -> Custom Module Maps 12 & 13
Added -> Merry Christmas {IMG} Map
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS