Knuckle Cracker

Particle Fleet => Exchange Map Comments => Topic started by: AutoPost on October 19, 2016, 11:02:02 PM

Title: Custom Map #206: Wipe-out. By: Sorrontis
Post by: AutoPost on October 19, 2016, 11:02:02 PM
This topic is for discussion of map #206: Wipe-out
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=206)

Author: Sorrontis
Size: 160x90

Desc:
These are tight quarters... wait, what happened to the fleet? Why is there nothing in this sector, we'll never know, Don't lose your HQ~!
Title: Re: Custom Map #206: Wipe-out. By: Sorrontis
Post by: D0m0nik on October 20, 2016, 01:52:49 PM
That had me stumped for a while, that unit is evil!

Spoiler
However you don't have to kill it to win!
[close]
Title: Re: Custom Map #206: Wipe-out. By: Sorrontis
Post by: Sorrontis on October 20, 2016, 02:06:24 PM
Quote from: D0m0nik on October 20, 2016, 01:52:49 PM
That had me stumped for a while, that unit is evil!

Spoiler
However you don't have to kill it to win!
[close]

Spoiler
I rammed it with my hammer.
[close]

It's my job to find evilness :)
Title: Re: Custom Map #206: Wipe-out. By: Sorrontis
Post by: PMouser on October 21, 2016, 04:52:28 PM
i tried that and it rebuilt too fast for me, still cant kill buildings
Title: Re: Custom Map #206: Wipe-out. By: Sorrontis
Post by: Sorrontis on October 21, 2016, 11:14:25 PM
Quote from: PMouser on October 21, 2016, 04:52:28 PM
i tried that and it rebuilt too fast for me, still cant kill buildings

don't move to quickly. bait the particles into the center line. Use omnis + omni reactor to attack the 2 far right emitters. Keep attacking the center once all emitters are gone. Protect the HQ at all costs.
Title: Re: Custom Map #206: Wipe-out. By: Sorrontis
Post by: PMouser on October 22, 2016, 12:40:21 AM
i did those emitters, i cant get the ship factory, the ship comes back too fast.
Title: Re: Custom Map #206: Wipe-out. By: Sorrontis
Post by: Sorrontis on October 22, 2016, 12:53:37 AM
Quote from: PMouser on October 22, 2016, 12:40:21 AM
i did those emitters, i cant get the ship factory, the ship comes back too fast.

Once all emitters are lathed away, just surround the factory with ships. Use the supplement to power their weapons.
Title: Re: Custom Map #206: Wipe-out. By: Sorrontis
Post by: GoodMorning on November 01, 2016, 04:29:48 AM
"The supplement"?

I just used repeated Hammer-ramming until the spawner was down.
Title: Re: Custom Map #206: Wipe-out. By: Sorrontis
Post by: Sorrontis on November 01, 2016, 09:41:13 AM
ha!  ::)


edit: The Supplement is the supply ship provided in the map.
Title: Re: Custom Map #206: Wipe-out. By: Sorrontis
Post by: Johnny Haywire on August 11, 2018, 03:25:36 PM
Woot. Finished this on my first attempt! That doesn't happen too often with a Sorrontis map   8)

I found I only needed to ram the dopple a couple times...

Dopples are usually more vulnerable to shield-ramming. Instead of rushing in full-throttle, ease a shielded ship into the dopple's core and let it hang there for a bit. I did this with the shield ship, then rammed it once with the hammer & it died and barely damaged the hammer. Then just keep moving the hammer back & forth over the spawn area and it's done.

This map was barely annoying! I almost wonder if you sub-contracted this one out. Hmmm...  ::)

Thanks for the map!  ;D
Title: Re: Custom Map #206: Wipe-out. By: Sorrontis
Post by: toolforger on August 11, 2023, 08:35:50 AM
I got my amped shield ship suicided while killing the doppel, but the Razor is a really nice "let me waltz over you while building" ship. Just made sure one of the prongs did the waltzing instead of the center core. Had to waltz twice, but even the first prong rebuilt in time, so it wasn't too evil.

Getting the omnis to the emitters without crashing into stray particles required a bit more thought, but with the proper techniques it required mostly just attention.

Yeah, "too easy for Sorrontis to have done this", but still a fun little map :-)