Custom Map #5274: Yum map 258 remake. By: builder17

Started by AutoPost, January 09, 2018, 02:34:28 PM

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AutoPost

This topic is for discussion of map #5274: Yum map 258 remake


Author: builder17
Size: 128x84

Desc:
Hard logical map with a lot micromanagerment. Not for beginners. More information on forums. #Hard #Guppy #Vanilla

Builder17

#1
Any questions about map? Hints and tips in spoiler.

Spoiler
First build base to island in north west. Remember beams.
After energy isn't problem anymore, build forge and send guppy to nullify runner nest in south.

After that is nullified, send same guppy nullify another runner nest. Then supply totems with guppy.

If you are turtler or not beginner in this game I recommend to just wait and get much updates from forge. :)
Be careful with weapon range update, you don't want destroy digitalis too early.

Attack to eastern emitter first, 500 emitter is too strong. AC and terps are useful in attack.
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yum-forum

1560 maps in CW2, CW3 and PFE till now
last

BilboGCL

Well,
Spoiler
You could land all three CNs, connect them with relays, connect all totems with relays so in the beginning, no guppy is needed! And three beams are enough, one in the NE, one in the north and one on the right of the two southern small middle islands. Keep the digitalis with two cannons for each line at the first possibility, build forge, but don't overuse it, fire rate 2 or 3 is enough, range not needed! Better use the early aether for energy, build & packet speed. Nullify the (hopefully!) never reached nests. When you have cleared the SE island (two mortars, two cannons and a sprayer), go for the spore tower and AE-tower. While nullifying them, use the meanwhile loaded singularity and go for the big one with a guppy...
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That'd be a bit faster ;)

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