[PRPL][Help]Make PF more Interactive.

Started by FOXX, September 23, 2020, 11:03:59 AM

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FOXX

So i had this idea to make PF more 'Interactive'
Main idea is if a player "mouseclick" (leftmouseclick) on the map it 'does' something.
For example - Spawning amount of particles - Spawn AmpGem - Spawn OmniPickup etc.

With adding this into maps i need help with making this script/system.

1 way to go is taking a basescript i have (made by Stickman) a SpawningTemplate. (attached below)
This script activates (the mouseclick stuff) when a certain unit is destroyed.
The 'Mouseclick' code can be added into this script.
This would be the easy version.

another way to go is setting up a system for this.
(placing a core that needs energy to fill up and each mouseclick action requires a certain amount of energy to work.
Or maybe collecting things to power up the system.

Or something the community comes up with.

Not a must but just another idea i had.
(Talking about ideas - they are always welcome :)

Greets,
FOXX
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS