Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on December 29, 2011, 07:01:03 PM

Title: Custom Map #626: Manifest Destiny 5: Chaos
Post by: AutoPost on December 29, 2011, 07:01:03 PM
This topic is for discussion of map #626: Manifest Destiny 5: Chaos (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=626)
(http://knucklecracker.com/creeperworld2/thumb.php?id=626) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=626)

Author: Fisherck (http://knucklecracker.com/creeperworld2/viewmaps.php?author=Fisherck)

Desc:
With nowhere to run, and a new enemy to fight, how can you possibly survive?
Title: Re: Custom Map #626: Manifest Destiny 5: Chaos
Post by: Fisherck on December 29, 2011, 07:18:09 PM
(http://s14.postimage.org/5eh5qk1dt/image.png) (http://postimage.org/)


I am sorry that this map is 3 months overdue. Life sped up, and I finally caught back up. :)

Now I have a question for you guys though. Do you want me to continue making maps in this series? I want to know if it is worthwhile to continue...
Title: Re: Custom Map #626: Manifest Destiny 5: Chaos
Post by: SmileyCoder on December 29, 2011, 07:22:33 PM
Yes please
Title: Re: Custom Map #626: Manifest Destiny 5: Chaos
Post by: eudrick on December 29, 2011, 11:29:39 PM
Quote from: SmileyCoder on December 29, 2011, 07:22:33 PM
Yes please
What he said!
Title: Re: Custom Map #626: Manifest Destiny 5: Chaos
Post by: CobraKill on December 29, 2011, 11:35:35 PM
Do. It. Honestly these are some of my faves, up there with ETF
Title: Re: Custom Map #626: Manifest Destiny 5: Chaos
Post by: Fisherck on December 30, 2011, 12:24:34 AM
Okay! I'll continue them then. Just so you know though, life will be getting ahead of me again pretty soon, but I'll try not to have three months go by without me uploading a map for the series... ;)
Title: Re: Custom Map #626: Manifest Destiny 5: Chaos
Post by: J on December 30, 2011, 05:07:04 AM
Good map, I'm trying to beat it in 7 minutes but it will take a week before I can upload a score. You only have to collect 2 holocubes what makes it a lot easyer.
Title: Re: Custom Map #626: Manifest Destiny 5: Chaos
Post by: DethbyIT on December 30, 2011, 07:42:40 AM
If you make any more games, I might as well quit my day job!
LOL

Seriously, I look forward to your games - even if they are addictive.
dbit
Title: Re: Custom Map #626: Manifest Destiny 5: Chaos
Post by: Ranakastrasz on December 30, 2011, 02:31:15 PM
I just finished mission 6 of ETF, and was going to download the next one. Then I saw this on the front of this list. I spontaneously Yelled "Yes!!!" and clapped, for some unknown reason.

*Am excited*
Title: Re: Custom Map #626: Manifest Destiny 5: Chaos
Post by: J on January 01, 2012, 11:22:22 AM
Can you give a few clues to beat this map fast? I get far but I think I miss something.
Title: Re: Custom Map #626: Manifest Destiny 5: Chaos
Post by: Fisherck on January 01, 2012, 11:36:19 AM
Quote from: J on January 01, 2012, 11:22:22 AM
Can you give a few clues to beat this map fast? I get far but I think I miss something.

Hmm, I can't say I did anything surprising when beating this map, but I can list the order that I did things... :)

Spoiler

To start, I went for the crystals and the holocube, then built reactors in about all available spaces.
Then I built 8 blasters, 4 launchers, and 4 makers (half went to the emitter on the left and the other half to the right).
.Once I destroyed the emitters I built a few tech domes and reactors in every available space while moving the units I already built (and the LS) towards pluto (up on the map).
And after that it was just routine. I had a fair amount of blasters and mortars to get to that last holocube (which is all you need)
[close]
Title: Re: Custom Map #626: Manifest Destiny 5: Chaos
Post by: DethbyIT on January 01, 2012, 11:54:37 AM
Glad to read that. I've been grabbing the Jewels & Holocube, then running up to Pluto to try for that last one.

(It don't work.)