Custom Map #1010: Creeper-Conversion 2

Started by AutoPost, April 04, 2012, 11:01:03 AM

Previous topic - Next topic

AutoPost

This topic is for discussion of map #1010: Creeper-Conversion 2


Author: malibo29

Desc:
The water is poisoned. You have to uncontaminate the sources.


Kilroyinc

Very nice map.  It took me a few restarts to figure out how to break out.  One question, How do you set it so the nullifier converts creeper emitters to anti-creeper emitters?  That is a really cool touch. :)

teknotiss

i just tested this.
you place an AC emitter on the map with 1+ HP more than the creeper emitter you place on top of it
you also need to increse the creeper emitter strength and/or speed, or decrease the AC emitter strength and/or speed
eg
1 creeper emitter:
Health          1
Start            15
Density        10000
MaxDensity  100000
Interval         15

1 AC emitter
Health          2
Start            15
Density        10000
MaxDensity  100000
Interval         30

if the stats are the same they cancel each other out, and the creeper emitter will only be as strong as density minus the ac emitter density.
hope that helps! ;D
"Is God willing to prevent evil, but not able? Then he is not omnipotent.... Is he able, but not willing? Then he is malevolent.... Is he both able and willing? Then whence cometh evil?.... Is he neither able nor willing? Then why call him God?" --- Epicurus

eudrick

Quote from: Kilroyinc on April 13, 2012, 09:47:19 PM
  How do you set it so the nullifier converts creeper emitters to anti-creeper emitters?  

Stack a creeper emitter on top of an AC emitter making sure that the AC emitter has 1 MORE hit point of damage than the creeper emitter.
Never teach a pig to sing. It wastes your time and annoys the pig.
Lazarus Long, Time Enough For Love, Robert A. Heinlein

pocketdare

Very creative level. Enjoyable and doable (but not simple.)