Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on June 08, 2012, 12:01:04 PM

Title: Custom Map #1183: Conversensation 2
Post by: AutoPost on June 08, 2012, 12:01:04 PM
This topic is for discussion of map #1183: Conversensation 2 (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1183)
(http://knucklecracker.com/creeperworld2/thumb.php?id=1183) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1183)

Author: Mhunsche (http://knucklecracker.com/creeperworld2/viewmaps.php?author=Mhunsche)

Desc:
Title: Re: Custom Map #1183: Conversensation 2
Post by: teknotiss on June 08, 2012, 01:12:44 PM
fun map dude.  ;D
the ac to c switching nearly got me a couple of times  :o
and i had to retry at least half a dozen times too.
my advice would be to go for packet speed tech early on.
nice work dude
make some more maps!  8)
Title: Re: Custom Map #1183: Conversensation 2
Post by: Mhunsche on June 09, 2012, 07:12:28 AM
Haha thanks!

I will sure make more when I get some more ideas.
Title: Re: Custom Map #1183: Conversensation 2
Post by: viper00900 on June 10, 2012, 04:07:08 PM
Beat it on my first try.  AC - C conversion I used to my advantage.  Great map, and good ideas come from other peoples maps, check out some of my maps :D (<------Self plug goes here)
Title: Re: Custom Map #1183: Conversensation 2
Post by: grega on June 12, 2012, 10:07:41 PM
Doesn't make sense. Creeper spontaneously appearing everywhere, creeper turning to anticreeper and back again seemingly at random. Everyone else likes it, though, I guess they see something I don't.
Title: Re: Custom Map #1183: Conversensation 2
Post by: teknotiss on June 13, 2012, 11:28:05 AM
hey dude, welcome to KC forums!  :D
this map is a favourite of mine because of the AC to C switching forces you to keep an eye on already cleared areas
btw it's not random it happens when the amount of creeper or anti creeper goes past 2147M in a cell, it will then switch to the other state, so in this map you need to vacuum up the AC and "park it elsewhere" or prevent the fields from compressing it by shielding the areas it's being forced to.
hope that helps a bit.
take it easy dude  8)
Title: Re: Custom Map #1183: Conversensation 2
Post by: bweenie on July 07, 2012, 02:43:21 PM
Quote from: teknotiss on June 13, 2012, 11:28:05 AM

btw it's not random it happens when the amount of creeper or anti creeper goes past 2147M in a cell, it will then switch to the other state,

How do you know that?
Title: Re: Custom Map #1183: Conversensation 2
Post by: teknotiss on July 07, 2012, 08:05:49 PM
i think virgil (the game creator) put it in a post somewhere.  ;)
i picked it up on the forums and tested it in the editor.  ;D
it can be used for fun effects (i used it in my "creeper collider" and my "super-creeper-collider" maps) to help or hurt the player.
it comes from the games number values having a maximum limit of 2147M (+ or -) and once it goes over that limit (either way) then the calculation "inverts" the creeper/anti-creeper to the other state. hope that helps
Title: Re: Custom Map #1183: Conversensation 2
Post by: bweenie on July 08, 2012, 03:03:03 AM
Thanks!