Map Testing

Started by Michionlion, September 18, 2011, 11:59:51 AM

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Helper

That was a lot of fun.
Would have been a lot MORE fun, but I forgot that I needed to save some Gem points to carry over 60 power.
Very clever use of supporting Creeper/Emitters on both sides near the top.
Graphics and movement/currents were outstanding.
Sure would have liked a whole bunch more Ore.
:)

I never could kill the final (13500) Emitters. Not sure if that was a function of the power shortage or operator error.

Post back when you can.
H

Ebon Heart

#91
It sounds like some things need to be tuned down. It was never my intention for you to have to go over 60 power on that map. I have yet to do a full playthrough... I'll make some changes and get back to you. I kind of want to play with the drones a bit more
EDIT: New version posted here! Start should be a bit more difficult, and some of the later emitters have been toned down to prevent things from turning into a slog fest.
When the going gets tough, the tough get going. The smart left a long time ago.
Check out the amazing A Tragedy Forgotten CW2 map series!

Helper

#92
On it!
Yahoo!

EDIT:

On it again.
Comments in a couple of hours.

EDIT TOO:
OK - more fun that the first few...and a little bit faster.
Good stuff!

Last save attached.

Helper

#93
Here's what it looks like right near the end (attached).
Good fight, good fun.
Thanks,
H