Knuckle Cracker

Creeper World 2 => Suggestions => Topic started by: Shroom Agent 27 on May 26, 2011, 07:04:05 PM

Title: A Fast Forward Feature
Post by: Shroom Agent 27 on May 26, 2011, 07:04:05 PM
Like CW, I think that a Fast Forward button would be a good idea. Just to save time in long battles.

EDIT: Fixed Spelling
Title: Re: A Fast Forward Feature
Post by: Ebon Heart on May 26, 2011, 07:09:59 PM
same here! maybe double, and quadruple speed this time? for people with slow computers? On cw1, I had to play double speed just to play the game at a normal speed.
Title: Re: A Fast Forward Feature
Post by: mthw2vc on May 26, 2011, 07:25:11 PM
Such a feature would be impossible for CW2. Unlike in CW1, the majority of the CPU load comes from updating the creeper array, firing weapons, etc, and not rendering. By forcing the game to render fewer frames than it would normally, you not only get choppier animation, but the performance gains are insubstantial.
Title: Re: A Fast Forward Feature
Post by: CobraKill on May 26, 2011, 07:28:09 PM
Quote from: Ebon_Heart on May 26, 2011, 07:09:59 PM
same here! maybe double, and quadruple speed this time? for people with slow computers? On cw1, I had to play double speed just to play the game at a normal speed.

Ughhhh! I can never find the Fast Foward button on CW  ??? Any help XD. I wish there was a 2x, 4x overspeed just like makers
Title: Re: A Fast Forward Feature
Post by: Shroom Agent 27 on May 26, 2011, 07:40:51 PM
Quote from: mthw2vc on May 26, 2011, 07:25:11 PM
Such a feature would be impossible for CW2. Unlike in CW1, the majority of the CPU load comes from updating the creeper array, firing weapons, etc, and not rendering. By forcing the game to render fewer frames than it would normally, you not only get choppier animation, but the performance gains are insubstantial.

So, that would make the game run faster than it was designed to be, and degrade game quality?
Title: Re: A Fast Forward Feature
Post by: Ebon Heart on May 26, 2011, 09:54:27 PM
hmm... oh well. idc about graphics. And for cw1, all you need to do is press the up key.
Title: Re: A Fast Forward Feature
Post by: Fisherck on May 26, 2011, 09:57:59 PM
It is more complicated than that. Basically, it already runs on double speed...

Quote from: The Commander on May 26, 2011, 07:28:09 PM
Ughhhh! I can never find the Fast Foward button on CW  ??? Any help XD. I wish there was a 2x, 4x overspeed just like makers

They are the arrow keys on your keyboard. Up to go fast, dow to go slow... :)

Title: Re: A Fast Forward Feature
Post by: CobraKill on May 26, 2011, 10:12:49 PM
Wow XD thanks fishrek
Title: Re: A Fast Forward Feature
Post by: thepenguin on May 27, 2011, 06:47:47 AM
Quote from: mthw2vc on May 26, 2011, 07:25:11 PM
Such a feature would be impossible for CW2. Unlike in CW1, the majority of the CPU load comes from updating the creeper array, firing weapons, etc, and not rendering. By forcing the game to render fewer frames than it would normally, you not only get choppier animation, but the performance gains are insubstantial.

insubstantial??

I wonder if you've forgotten the render 1/ frames button.

just go to options and turn off "full rate screen updates" (or something like that)
Title: Re: A Fast Forward Feature
Post by: ontheworld on May 27, 2011, 09:39:54 AM
Quote from: thepenguin on May 27, 2011, 06:47:47 AM
Quote from: mthw2vc on May 26, 2011, 07:25:11 PM
Such a feature would be impossible for CW2. Unlike in CW1, the majority of the CPU load comes from updating the creeper array, firing weapons, etc, and not rendering. By forcing the game to render fewer frames than it would normally, you not only get choppier animation, but the performance gains are insubstantial.
insubstantial??
I wonder if you've forgotten the render 1/ frames button.
just go to options and turn off "full rate screen updates" (or something like that)
That still only gets slow computers a little bit more FPS, nothing along the lines of DS could be obtained with it
Title: Re: A Fast Forward Feature
Post by: mthw2vc on May 27, 2011, 10:00:39 AM
Quote from: thepenguin on May 27, 2011, 06:47:47 AM
Quote from: mthw2vc on May 26, 2011, 07:25:11 PM
Such a feature would be impossible for CW2. Unlike in CW1, the majority of the CPU load comes from updating the creeper array, firing weapons, etc, and not rendering. By forcing the game to render fewer frames than it would normally, you not only get choppier animation, but the performance gains are insubstantial.

insubstantial??

I wonder if you've forgotten the render 1/ frames button.

just go to options and turn off "full rate screen updates" (or something like that)
I haven't forgotten that button (I thought it had been removed until I just checked a few moments ago). In fact, that was exactly what I was referencing. Insubstantial, without substance, its effects are too small to be of any serious benefit on any CPU-intensive map. In my experience, it's about the difference between 17 and 18 FPS.
Title: Re: A Fast Forward Feature
Post by: thepenguin on May 27, 2011, 04:38:20 PM
Quote from: mthw2vc on May 27, 2011, 10:00:39 AM
In my experience, it's about the difference between 17 and 18 FPS.

In my experience, double speed (wow, what does this say about my graphics card?)
Title: Re: A Fast Forward Feature
Post by: Grauniad on May 27, 2011, 04:41:04 PM
Quote from: thepenguin on May 27, 2011, 04:38:20 PM
Quote from: mthw2vc on May 27, 2011, 10:00:39 AM
In my experience, it's about the difference between 17 and 18 FPS.

In my experience, double speed (wow, what does this say about my graphics card?)

Not much, it says more about your processor. AIR does not use graphics cards extensively until the more recent cards with different instruction sets. In older systems it is CPU bound. Which is why Virgil posted the "How many cores in your computer" poll.